Pendas : Jurnah Ilmiah Pendidikan Dasar
Pendas : Jurnah Ilmiah Pendidikan Dasar is a journal published twice a year, namely in June and December that aims to be a forum for scientific publications to pour ideas and studies complemented with the results of research related to primary school education. To achieve this, basic education journals will selectively disseminate ideas and studies complemented by quality research results related to basic education, develop an education center to the elementary-school that can produce innovative, creative and original work and tested in the field of education and learning elementary School to be disseminated and implemented for improving the quality of primary-to-national education at the national, regional and international levels.
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17,078 Documents
KETERKAITAN ANTARA SARANA DAN PRASARANA DENGAN KUALITAS PEMBELAJARAN DI SEKOLAH DASAR
Ananda, Rizki;
Meiwati, Lutfia;
Lestari, Yessi;
Anum, Fatma
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.27684
The purpose of this study was to examine the relationship between educational facilities and infrastructure and the quality of learning in elementary schools. The availability of educational resources such as classrooms, libraries, laboratories, learning media, and other resources is increasingly important in creating a conducive learning environment and increasing student motivation and achievement. This study uses a literature study method by analyzing several academic sources, including journals, books, and documents related to education. The results of the study indicate a positive and significant relationship between facilities and infrastructure and the learning community. Effective teaching methods, consistent instruction, and the use of educational media and technology can all contribute to a more effective and engaging learning process. These findings highlight the need for improving educational standards in effective management and active involvement of educators and the community to improve the quality of elementary education.Keywords: facilities and infrastructure, learning quality, elementary school, educational management, learning motivation
PENGARUH MODEL PEMBELAJARAN INKUIRI BERBANTUAN MEDIA ASSEMBLR EDU TERHADAP PENINGKATAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR
Bintang Muhibuttobari Suparman;
Puji Rahayu;
Nenden Permas Hikmatunisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i3.27687
The background of this study is the low critical thinking skills of elementary school students. Therefore, this study aims to determine the effect of the Assemblr Edu media-assisted inquiry learning model on improving students' critical thinking skills and also to determine the improvement of critical thinking skills in students who get the application of the Assemblr Edu Media-assisted Inquiry Learning Model better than students who get the application of the Student Team Achievement Division (STAD) type cooperative learning model. This research used experimental method with quasi experimental design in the form of nonequivalent control group. The samples in this study were VC and VD grade students in one of the elementary schools in Purwakarta Regency which were divided into experimental and control groups. The experimental group used the inquiry learning model assisted by Assemblr Edu media, while the control group used the STAD type cooperative learning model. The instrument used was a critical thinking skills test given before and after treatment. The results of data analysis showed that the coefficient of determination was 35%. The N-Gain score for the experimental class was 0.4221 (Medium), while the control class was 0.2038 (Low). Based on the results of the data analysis, it can be concluded that the inquiry learning model assisted by Assemblr Edu media has an effect and increases the ability to think critically.
PENERAPAN TGT BERBANTUAN MEDIA PERMAINAN TRADISIONAL UNTUK MENINGKATKAN PEMAHAMAN KONSEP DAN KERJASAMA PADA MATERI RANTAI MAKANAN
Farkhani Azhari;
Sarwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.27693
Penelitian ini menjawab tantangan pembelajaran IPA SD, khususnya sifat abstrak materi rantai makanan dan miskonsepsi siswa yang tinggi. Laporan Kemendikbud (2023) menunjukkan 68% siswa kelas IV-V mengalami kesulitan memahami interaksi trofik, sementara 52% guru bergantung pada metode cmedia tradisionalah. Selain itu, 45% kerja kelompok didominasi anggota tertentu, menghambat kolaborasi. Melalui meta-analisis, penelitian mengkaji efektivitas model Teams Games Tournament (TGT) berbantuan Media tradisional—media permainan tradisional yang mengkontekstualisasikan aliran energi. Data dianalisis secara deskriptif kualitatif dari 10 jurnal nasional/internasional di Google Scholar. Hasil membuktikan sinergi TGT-Media tradisional meningkatkan pemahaman konsep (rata-rata hasil belajar naik 42%) dan kerjasama (ketuntasan kelas meningkat 18,75%). Pendekatan gamifikasi ini signifikan memacu motivasi, keterlibatan kinestetik, dan partisipasi setara dalam kelompok. Namun, implementasi memerlukan manajemen kelas matang dan pelatihan guru untuk mengatasi kebisingan selama turnamen. Penelitian mengonfirmasi bahwa media berbasis kearifan lokal dengan struktur kooperatif menjadi solusi pedagogi sains di daerah terbatas sumber daya.
EFEKTIVITAS PENERAPAN MEDIA PEMBELAJARAN KOMIK IPA TERHADAP HASIL PEMBELAJARAN IPA PESERTA DIDIK KELAS IV SEKOLAH DASAR
Wira Zain Amrullah, Lalu;
Irawan Zain, Moh;
Ramadhani, Miatun
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.27695
The goal of this research is to ascertain how well science comic media application affects fourth-grade elementary school students' science learning results. This kind of study uses a nonequivalent control group design and is quantitative in nature, with a quasi-experimental design. Students in grade IV at SDN 37 Cakranegara served as the study's subjects. Saturated sampling, a non-probability sampling approach, was the method employed. The independent sample t test was employed as the hypothesis test, and the normality and homogeneity tests were prerequisites that had to be satisfied. With an effect size value of 1.005, the independent sample t-test findings showed that Ha is accepted and H0 is rejected with a t count> t table value of 3.179> 2.024 and a sig. (2-tailed) value <0.05, specifically 0.003 <0.05. The use of science comic media to the science learning outcomes of fourth-grade students at SDN 37 Cakranegara has been found to be successful, according to the study's findings.
PENGGUNAAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CANVA TERHADAP HASIL BELAJAR PPKn SISWA SMA N 12 PEKANBARU
Wahyu Ramadhani;
Sri Erlinda;
Supentri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.27700
The quality of education in Indonesia must be improved, in accordance with the national education goals set out in the law. Students have substandard learning outcomes due to the learning process that takes place, which is mostly centered on the teacher as the main source. Interactive learning media is one of the choices in many media and learning resources, interactive learning media can help students understand the material with an attractive display. The purpose of this study was to determine the effect of using canva-based interactive learning media on Civics learning outcomes. Research methods are used to answer the formulation of problems and test the hypotheses that researchers do. In the research that the researchers conducted, the researchers used the Quasi Experimental Design method, namely seeing the results of the experimental class and control class whether there was a change. The research design form uses the Pretest-Posttest Control Group Design form. Data analysis was carried out using the calculation of the independent sample T-Test test obtained titung = 3.796 then determine df with the n-2 formula. The sample in this study was 72 so that df = 72-2 = 70. Based on df 70 at a significance level of 5%, ttable = 1.666 was obtained. This shows that the hypothesis in this study is accepted with tcount> ttable (Ha is accepted and H0 is rejected). So it can be concluded that there is an effect of interactive learning media on learning outcomes.
PENGEMBANGAN MEDIA INTERAKTIF BERBASIS GAME EDUKATIF PADA MATERI NILAI – NILAI PANCASILA KELAS V SDN SAMBIREJO 1
Aurora Alfitri Damayanti Siswanto;
Frans Aditia Wiguna;
Kukuh Andri Aka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.27701
This research aims to develop an product Interactive learning Media Based on Educational Games on Pancasila Values Material . This research uses the Research and Development research method. The ADDIE development model consists of five stages, namely 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. Based on the results of this research, it can be seen that the Interactive Media Based on Educational Games has an average validity value from material experts and media experts of 90% which can be said to be very valid, the practicality value from the average practicality value for teachers and students is 97,1% which can be said to be very practical, the effectiveness value from the results of limited trials and extensive trials through post-test questions received a value of 91,25% which means it is very effective. Interactive Media Products Based on Educational Games on Pancasila Values obtained very valid, very practical and very effective results to use.
PENGEMBANGAN MEDIA KOMIK INTERAKTIF UNTUK MENINGKATKAN KEMAMPUAN LITERASI BACA SISWA PADA MATA PELAJARAN BAHASA INDONESIA KELAS III SD INPRES 2 MARIA
Afrinah;
Muh. Rijalul Akbar;
Mirham Nurul Hairunis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.27716
This study aims to develop and evaluate the effectiveness of interactive comic learning media to improve reading literacy skills of third-grade students at SDN Inpres 2 Maria in the Indonesian Language subject. Reading literacy is an essential skill that supports learning success, and the use of engaging learning media is believed to enhance students’ motivation and learning outcomes. This research employs a Research and Development (R&D) method using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The study population consists of third-grade students at SDN Inpres 2 Maria, with a small group trial (10 students) and a large group trial (20 students). Data were collected through expert validation questionnaires, teacher and student responses, as well as reading literacy tests (pre-test and post-test). The results of media and material validation showed a very feasible category with percentages above 90%. The responses from teachers and students toward the media were also very positive, with a percentage of 86%. Effectiveness testing using N-Gain analysis indicated a high improvement in students’ reading literacy skills (N-Gain = 0.83). These findings suggest that interactive comic media is effective in enhancing students’ reading literacy skills and serves as an innovative and engaging alternative learning media in the digital era. The ADDIE model proved to be effective in developing learning media that is valid, practical, and effective for use in elementary schools.
EVALUASI KEBIJAKAN PEMBIAYAAN PENDIDIKAN TINGGI: IMPLIKASI BAGI KESETARAAN SOSIAL
Nordianus WIlfridus;
Masduki Ahmad;
Heni Rochimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.27718
Abstract Higher education is a strategic instrument for promoting social mobility and national development. However, inequality in access due to uneven funding policies poses a serious challenge to achieving social equity. This article evaluates higher education funding policies in Indonesia through a literature review, focusing on BOPTN, KIP-K, and UKT schemes. The findings indicate the persistence of structural and socio-economic barriers that exclude vulnerable groups. Policies have not fully ensured social equity due to disparities in resource distribution, transparency, and implementation effectiveness. Reform grounded in social justice and enhanced monitoring systems is needed. This study contributes to the development of a more inclusive and equitable higher education policy. Keywords: higher education funding, social equity, public policy, education access
PEMBIAYAAN PENDIDIKAN DASAR (SEKOLAH DASAR) DAN PERMASALAHNYA
Ananda, Rizki;
Septira, Difva;
Putri Nursida Aini;
Rahmawati, Adinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i2.27720
Financing in basic education, particularly at the primary school level, represents a fundamental component of the national education system. It plays a critical role in enhancing the quality of educational services and promoting equitable access for all segments of the population. Despite the government’s efforts to provide various funding mechanisms-such as the Special Allocation Fund (DAK), the School Operational Assistance (BOS), and other financial resources-the implementation of education financing continues to encounter significant challenges. Key issues include disparities in fund distribution between regions, delays in budget disbursement, inadequate transparency and accountability in financial management, and limited managerial capacity at the school level. Additionally, the socio-economic conditions of local communities and the extent of local government involvement significantly influence the effectiveness of fund utilization. Therefore, a comprehensive evaluation of existing financing policies is essential, alongside efforts to strengthen the competencies of school administrators and improve monitoring and oversight systems. These strategic measures are necessary to ensure the realization of a basic education system that is equitable, inclusive, and of high quality on a sustainable basis.
EFEKTIVITAS MEDIA AUDIOVISUAL KOSWA (KOSAKATA JAWA) DALAM MENINGKATKAN KEMAMPUAN MEMBACA KOSAKATA BAHASA JAWA KELAS II SD NEGERI 1 GUYANGAN
Amran Dzaki Mubarok, Muhammad;
Dwiana Asih Wiranti;
Abdullah Efendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan
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DOI: 10.23969/jp.v10i02.27722
This study aims to measure the effectiveness of KOSWA (Javanese Vocabulary) audiovisual media in improving the ability to read Javanese vocabulary in grade II students of SD Negeri 1 Guyangan. The background of this study is based on the need for contextual, interactive learning media that support the preservation of regional languages. The method used is a quantitative experiment with One Group Pre-test Post-test Design. The research sample was selected using saturated sampling techniques with 21 students. Data were analysed through descriptive statistics and paired sample t-test using the SPSS version 25 application. The analysis results showed an increase in the average value from 43.81 (pre-test) to 78.10 (post-test). The t count value of 16.54> t table -16.946 and a significance value of 0.000 <0.05. These findings indicate that KOSWA media is effective in improving students' ability to read Javanese vocabulary. In addition, this media also encourages critical thinking skills, collaboration, and fosters motivation and positive character in students. This finding is reinforced by the principles of multimedia learning and various previous studies that highlight the importance of digital media in language learning and preserving local culture. Thus, KOSWA becomes a strategic learning medium to support interactive, contextual Javanese language education, preserving local cultural languages and sustainability.