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Journal on Education
ISSN : 26551365     EISSN : 26545497     DOI : -
Core Subject : Education,
Journal On Education is a journal that publishes articles related to research (Case Study, Qualitative, Quantitative, Action Research), or development in the field of education such as early education, basic education, secondary education, out-of-school education, higher education, assessment in education, education curriculum, management education, educational philosophy, and other topics related to education. Journal On Education publishes publications four times a year, in December, March, June and September. The Journal is registered with E-ISSN: 2654-5497 and P-ISSN: 2655-1365.
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Articles 6,025 Documents
Pengaruh Metode Latihan Drill Terhadap Ketrampilan Sepak Bola Di Academy Ebod Jaya Kebumen Kelompok Umur 10 -12 Syarif, Ahmad; Rizky Pangestu, M Bangkit

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8418

Abstract

Sports are important activities that must be done by humans in order to obtain physical health. Sports are also a means to support the health of a person's soul and body. Football is a game played by two teams, each team consisting of eleven players, commonly called a team. Football is a sport that is loved by all levels of society, from children to adults. It can be concluded that the purpose of this study is to determine the effect of the Drill training model on the soccer playing skills of students at the Ebod Jaya Kebumen Academy in the Age Group 10-12 Years. And the type of research is quantitative experimental research, namely a type of research that aims to test the causal relationship between the variables studied in this study. The population and sample in this study were all participants at the Ebod Jaya Kebumen Academy aged 10-12 years with a total population of 45 students. The research sample was taken randomly, where 30 participants were selected as a sample consisting of two groups: the experimental group (15 participants) who would receive the fun learning method, and the control group (15 participants) who would use the traditional training method. by using the Research instrument is a tool or facility used by researchers in collecting data so that their work is easier and the results are better, in the sense of being careful, complete, and systematic so that it is easy to process and Data collection in this study is by developing a proficiency test and getting post-test results or not yet applied drill ball skills can be known soccer playing skills of SSB Ebod Jaya Kebumen students in the 10-12 year age group pretest entered the very good category as many as 0 students (0%), good category as many as 1 student (3%), and getting post-test results or already applied drill ball skills soccer playing skills of SSB Ebod Jaya Kebumen students in the 10-12 year age group who entered the very good category as many as 16 students (53%), good category as many as 11 students (37%), sufficient category as many as 4 students (13%) and in the less category there were 0 students (0%) and in the very less category there were 0 students (0%).
Development of e-LKPD Based on Integrated PBL STEM Material on Electrolyte and Non-Electrolyte Solutions Oriented to Critical Thinking Skills of High School Students Utami, Rara; Naswir, Muhammad; Syahri, Wilda

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8419

Abstract

The goal of this research is to create eLKPD that utilizes ProblemBased Learning (PBL) combined with STEM, focusing on electrolyte and nonelectrolyte solutions, with the intention of enhancing critical thinking abilities in students. Additionally, the study seeks to assess the practicality of the eLKPD that incorporates PBL and STEM, based on evaluations from experts in content and media, along with feedback from teachers and students regarding the developed eLKPD. The research follows the Lee & Owens (2004) model, which consists of five phases: analysis, design, development, implementation, and evaluation. The study involved a oneonone trial with 3 students and a small group trial with 10 students at SMAN 2 Muaro Jambi. Qualitative and quantitative analysis methods were employed for data examination. Findings indicated that the created eLKPD, based on PBL integrated with STEM, was deemed both feasible and valid, scoring an average of 4. 75 for material and media validation, and 4. 6 overall. An average score of 4. 66 was recorded for teacher assessments. In the oneonone trial, participants achieved a score of 29, translating to a percentage of 96. 66%. For the small group trial, the total score was 462, with a percentage of 92. 4%. Furthermore, the evaluation results of students' critical thinking showed an average score of 79. 76, with a completion rate of 77%. As a result of these findings, the eLKPD created was confirmed to be valid and practical for educational purposes, receiving positive feedback from students
Development of Educational Game-Based Learning Media for Android Using Wordwall in Chemistry Learning Acid Base Material in Class XI of SMA N 2 Muaro Jambi Siregar, Laila Hafni Aulia; Dewi, Fatria; Romundza, Febbry

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8420

Abstract

The focus of this study is to create educational media through Android games centered on acidbase concepts, utilizing Wordwall. Additionally, the research seeks to assess the validity, practicality, and effectiveness of this educational media, as evaluated by content and media specialists, teacher feedback, student reactions, and examinations of the students' learning results related to the games created. The development framework employed follows the model proposed by Lee & Owens (2004), which consists of five phases: analysis, design, development, implementation, and evaluation. The study was carried out with a pilot group of 10 students from SMAN 2 Muaro Jambi. To analyze the data, both qualitative and quantitative approaches were used. The findings revealed that the educational game created was deemed valid and appropriate, achieving average validation scores of 4. 14 for material and 4 for media. The average evaluation score from practitioners was 4. 66. Results from the individual trials showed a success rate of 91. 11%, while the small group trial results achieved a percentage of 89. 86%. Furthermore, the effectiveness test of the product produced an Ngain of 0. 52, indicating a medium rating. From these outcomes, the Android game created with Wordwall was confirmed to be valid, practical, and effective, receiving favorable feedback from students during the learning process.
Persepsi Mahasiswa Pada Pelaksanaan Program Merdeka Belajar Kampus Merdeka (MBKM) Di Program Studi Pendidikan Sejarah Fkip Univeristas Tanjungpura Yusli Ananda, Refti; Rahmatika Chalimi, Ika; Firmansyah, Haris

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8422

Abstract

This study investigates student perceptions of the Merdeka Belajar Kampus Merdeka (MBKM) program within the History Education Study Program at FKIP Tanjungpura University. Using a qualitative case study, the research gathered data through observation, interviews, and document analysis from the MBKM head, lecturers, and History Education students who had participated or were currently participating in the program. Data were analyzed through reduction, presentation, and verification. The findings reveal that the History Education program has implemented six MBKM initiatives since 2022: agency internships, MSIB, PMM, the Merdeka Entrepreneurial Program, Teaching Assistance, and Teaching Campus, with implementation involving registration, document collection, and graduation announcements. Student perceptions were mixed, with some expressing joy at gaining firsthand work experience, while others felt confusion and faced difficulties with procedures, placement, and work program design. Ultimately, students gained valuable direct field experience through the MBKM program
Penerapan Teknologi Digital dalam Pembelajaran Pendidikan Agama Islam Yansyah, Dedy; Sunandar, Dadan; Zaenuri, Zaenuri; Antoni, Rian; Hati, Suci

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8423

Abstract

This research aims to analyze the application of digital technology in Islamic Religious Education (PAI) learning and its impact on learning effectiveness. With the development of technology, PAI learning methods have undergone a transformation from a conventional approach to a more interactive digital-based approach. This research uses a descriptive-qualitative approach by analyzing various related literature. The research results show that the use of digital technology, such as learning applications, interactive videos, and e-learning platforms, increases students' interest in learning, deepens understanding of the material, and allows more active interaction between teachers and students. However, challenges such as limited access to technology and the readiness of teaching staff in managing digital learning are still obstacles that need to be overcome. Therefore, to optimize the use of technology in PAI learning, synergy between teachers, schools, parents and the government is needed. Teachers must improve their digital competence, schools need to provide supporting facilities, and the government must design policies that accelerate the integration of technology in the PAI curriculum. Apart from that, regulations regarding digital content used in learning must also be considered so that it remains in accordance with Islamic values.
Pengaruh Pengetahuan Kewirausahaan Terhadap Perilaku Berwirausaha Siswa Pratiwi, Adinda; Sandi, Sandi; Hamka, Hamka

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8424

Abstract

This study aims to determine how the correlation of teacher teaching variations on student learning motivation. The type of research used is quantitative research method. The data obtained and processed are the results of questionnaire answers from students of class XI OTKP SMK Negeri 4 Bone. The data collection techniques used in this research are observation, documentation and questionnaires by going directly to the research location. Based on the test results that have been done, partially shows that the variable knowledge of entrepreneurship (X) has a significant effect on entrepreneurial behavior (Y) class XI OTKP SMK Negeri 4 Bone. This means that the first hypothesis (Ha) is accepted, because the value of tcount> ttable or 11.089> 1.697 sig value of 0.000 <0.05. Thus Ha is accepted. Strong knowledge of entrepreneurship can help students identify new opportunities in an ever-changing market which in this case shows an entrepreneurial attitude. Students can learn to identify market needs and develop innovative products or services to meet those needs. Thus, an understanding of entrepreneurship not only affects individual student behavior, but can also have a positive impact on economic growth.
Adab Murid Dan Guru Perspektif Ibnu Jamā’ah Dalam Kitab Tazkirah As-Sami’ Wa Al-Mutakallim Achmed Farhan, Syiehd; Syarif, Fajar; Al Ghifary, Muh. Ubaidillah

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8425

Abstract

The problem in this journal is that the decadence of manners between teachers and students has begun to erode in this era and the need to reactualise manners education in Indonesia. The purpose of this journal is to describe the internal and external manners of students and teachers in the study of the book of Taz\kirah as-Sa>mi' wa Al-Mutakallim. The results of this study indicate that 1). the internal adab of students in the book of Taz\kirah consists of eleven points, namely: having the nature of wara', qana'ah, maintaining the manners of walking, maintaining the manners of sitting and others. The external manners of students in the book consist of four points, namely: obeying his teacher, honouring him, being patient with him, speaking kindly to him. 2). The internal manners of the teacher in the book consist of eleven points, namely: having zuhud, muraqabah, sincerity, noble character and others. The external manners of the teacher in the book consist of nine points, namely: not refusing to learn, not prolonging the lesson, being objective, not burdening the student and others. 3). The manners that need to be considered for students to overcome and minimise the decadence of manners, namely: Sincere intention, not underestimating the teacher, thanking him, and others. As for the teacher: maintain his authority, have noble character, do not answer when students talk to him, and others.
Development of Ethnochemistry-Based E-Module on Corrosion Material to Accommodate Students' Critical Thinking Abilities Aisah, Aisah; Afrida, Afrida; Sanova, Aulia

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8426

Abstract

Technology significantly influences education. Emodules designed to be visually appealing, functional, and efficient, accessible on smartphones, laptops, or desktops, offer convenience for both educators and learners during the educational process. This research seeks to evaluate the development approach, practicality, efficiency, and effectiveness of emodules oriented towards ethnochemistry that focus on corrosion topics, aiming to enhance students' critical thinking abilities. The product development for this study adheres to the steps outlined in the Lee and Owens development framework. The research utilized interview forms and student needs assessment surveys as tools for gathering information. Data analysis included qualitative techniques for gathering suggestions and feedback, as well as quantitative methods for evaluating scores. Findings from the study indicated that the ethnochemistrybased emodules were both conceptually and procedurally viable, as determined by evaluations from material and media specialists, achieving average scores of 4. 94 and 4. 53, categorizing them as very feasible. Feedback from chemistry educators resulted in a favorable percentage of 92. 22% (very feasible), alongside positive student reactions reflected in a 93. 2% approval rating. Furthermore, the assessment of critical thinking skills revealed a 70% satisfaction level, indicating favorable responses to the emodule from students. In conclusion, the research findings suggest that the developed emodule focused on corrosion and based on ethnochemistry is both valid and suitable for educational use, supported by positive student feedback.
Pengembangan e-LKPD Larutan Penyangga Berbasis Guided Inquiry Untuk Meningkatkan Kemampuan Berpikir Kritis Peserta Didik Meri Oktavia, Liza; Syahri, Wilda; yunda, Asmi

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8427

Abstract

This study aims to develop a guided inquiry-based buffer solution e-LKPD to improve students' critical thinking skills. e-LKPD is designed to be more interesting, interactive and practical by utilizing digital technology in learning. The development model used is the Lee & Owens development model, with 5 stages: analysis, design, development, implementation, and evaluation. The research instruments include teacher interview sheets, student needs questionnaires, material expert validation questionnaires, media expert validation questionnaires, teacher assessments and student response questionnaires. The trial was conducted on 10 grade XI phase F students. The results of the e-LKPD development research were declared valid and suitable for use in learning. The assessment by the material validator obtained a score of 0.83 in the feasible category. The media validator gave a score of 0.87 in the feasible category. The teacher's assessment showed a score of 4.3 included in the very feasible category. The trial to students showed a level of effectiveness with an N-gain value of 0.61 in the moderate category. Students gave a positive response with a value of 88% in the very good category. This guided inquiry-based e-LKPD has been proven to be valid, feasible and effective in improving students' critical thinking skills.
Strategi Kepemimpinan dalam Meningkatkan Kinerja Pegawai di Kementrian Agama Kabupaten Aceh Tengah Muhtadi, Muhtadi; Najmuddin, Najmuddin; Bahri, Syaiful

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8433

Abstract

The objectives to be achieved from the implementation of this research activity are to analyze the performance of employees at the Ministry of Religious Affairs Office in the Ministry of Religious Affairs of Central Aceh Regency and to analyze the leadership strategy of the Head of the Ministry of Religious Affairs in improving employee performance at the Ministry of Religious Affairs Office in Central Aceh Regency. This study uses a Qualitative approach with a case study approach implemented at the Ministry of Religious Affairs Office in Central Aceh Regency. The subjects of this study were the Head of the Ministry of Religious Affairs Office in Central Aceh, Head of the TU Kemenag Sub-Division, Kasi and representatives of Employees/Staff. There are three data collection techniques used in this study, namely Observation, interviews, and documentation. Data analysis techniques through triangulation, namely data reduction, data presentation and data verification. The results of the study show: (1) Employee performance at the Ministry of Religious Affairs Office in Central Aceh based on the Employee Performance assessment which includes service orientation, integrity, commitment, discipline and cooperation is good, but there are still criteria among these elements that require special attention, namely employee commitment and discipline in working. (2) Leadership strategies to improve employee performance at the Aceh Tengah District Ministry of Religion Office are by establishing good communication and cooperation with employees, controlling employee performance, providing motivation and approaches to employees, conducting evaluations, providing training and development, and providing rewards and punishments to employees.

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