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Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Published by Universitas Pakuan
ISSN : 26230941     EISSN : 26230232     DOI : -
Core Subject : Education,
JPPGuseda adalah jurnal yang menerbitkan artikel ilmiah di bidang pendidikan. Jurnal ini diterbitkan oleh Program Studi Pendidikan Guru Sekolah Dasar, Universitas Pakuan. JPPGuseda memberi kesempatan bagi para pelaku pendidik untuk mempublikasikan artikelnya, yang berkaitan dengan pendidikan, pengajaran, dan bidang pembelajaran khususnya di lingkungan Sekolah Dasar serta akan dipublikasikan secara online. Publikasi secara elektronik akan menambah kekayaan informasi dan pengetahuan ilmiah terutama dari penelitian. Jurnal ini diterbitkan dua kali setahun.
Arjuna Subject : -
Articles 230 Documents
Implementation Of Inclusive Education For ADHD Children In Regular Elementary School Mutiara Putri, Sheryl; Kurnia, Budi; Supena, Asep; Bintoro, Totok
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 1 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i1.11129

Abstract

Regular elementary schools without an inclusion label are still required to accept students with special needs, including ADHD. This study aims to identify the teaching processes implemented by teachers for ADHD students in regular schools without special education assistants. The research was conducted at a public elementary school in Sukabumi City in November 2024. The method used was descriptive with a qualitative approach. Data were collected through an ADHD identification instrument, in-depth interviews with the classroom teacher, and learning documentation. The research subjects consisted of one classroom teacher and a first-grade student suspected of having ADHD. The findings indicate that the student only met three out of 17 ADHD indicators. This was due to limited teacher observations or insufficient supporting information. In the learning process, the teacher applied strategies such as behavior management, group work, seat arrangement, giving instructions, and managing tantrums, all tailored to the student's needs. However, services for ADHD students in regular schools remain limited. Therefore, further efforts are needed from teachers and schools to enhance support, including collaboration with parents and specialists. This study is expected to serve as a reference for developing inclusive education practices in regular schools.
Effect of Independent Curriculum Implementation on Multiple Intelligences and Pancasila Character in Grade IV Triutami, Dwinisari; Sulistyorini, Dwi
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 1 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i1.10964

Abstract

This study aims to analyze the effect of the implementation of the Independent Curriculum on the development of multiple intelligences and the character profile of Pancasila Students in grade IV students of Padangan 1 Elementary School, Kayenkidul District, Kediri Regency. The method used in this study is quantitative, with data collection through a questionnaire instrument distributed to 25 students, as well as interviews with teachers involved in the learning process. The data obtained were then analyzed to determine the impact of the implementation of the Independent Curriculum based on multiple intelligences. The results showed that 72% of students were included in the interactive domain category which includes interpersonal and kinesthetic intelligence. After the implementation of learning adapted to multiple intelligences, there was an increase in the average student learning score of 12% between the pre-test and post-test. These findings support that the implementation of the Independent Curriculum not only improves learning outcomes, but also contributes to the development of student character in accordance with the Pancasila Student Profile, such as collaboration and tolerance. This study emphasizes the importance of a multiple intelligence-based approach in education to prepare students to face challenges in the era of globalization and invites educators to consider implementing a curriculum that can improve the quality of learning and student character holistically.
Can Virtual Reality (VR) stimulate elementary school students' interest in learning? Nugraini, Frisca Anghi; Abduh, Muhammad
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11423

Abstract

This research uses a qualitative approach with a case study design. This research aims to: 1) describe the use of Virtual Reality (VR) media as an effort to increase student interest at MIM PK Kertonantan, 2) describe the technical, non-technical and pedagogical obstacles for teachers in utilizing Virtual Reality (VR) learning media at MIM PK Kertonatan. The design of this research is a case study involving 1 teacher and several class VI students at MIM PK Kertonatan who participated in Virtual Reality (VR) based learning. Data was collected through in-depth interviews, direct observation and documentation, with the validity of the data guaranteed through triangulation of sources and techniques. Data analysis was carried out using a thematic approach, which allowed the identification of key themes related to the impact of Virtual Reality (VR). on interest in learning. The research results show that VR is able to create a more immersive and interactive experience. Students show increased enthusiasm and understanding of the material presented through Virtual Reality (VR) media. However, this research also reveals the challenges faced, such as limited technological infrastructure and teachers' lack of technical skills in operating Virtual Reality (VR) devices. This research concludes that although Virtual Reality (VR) has great potential in education, additional efforts are needed in teacher training and infrastructure development to support more effective implementation.
Effectiveness Of Educaplay Platform On Learning Results Of Civics Learning In Elementary School Septianingsih, Mia Aris; Widyasari, Choiriyah
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11727

Abstract

This study aims to determine the effectiveness of the Educaplay platform in improving student learning outcomes in Civics subjects in elementary schools. The research used a quantitative method with a Quasi Experiment design, adopting a control group and experimental group design. The research subjects included classes 4B and 4D MIM PK Kartasura with a random sampling technique or simple random sampling. So that the sample of this study can be produced in grades 4B and 4D at MIM PK Kartasura with a population of 39 students and only uses a sample of 30 students, each of which is taken as a sample of 15 students. Class 4B was chosen as an experimental group that would get special treatment, namely learning using the Educaplay platform while class 4D as a control class that did not get special treatment. Data collection uses pre-test and post-test to measure students' Civics learning outcomes. Data analysis through the prerequisite test and hypothesis testing stages. The result of the study is that there is a difference between the control class and the experimental class, this is evidenced by the independent samples test which shows that the sig value is obtained. (2 tailed) of 0.001 0.05, it can be concluded that there is an average difference in students' Civics learning outcomes between using Ecucaplay platform media and non-digital media (lectures). So it can be said that Ho is rejected and Ha is accepted. Group statistical results also show that the average value of the experimental class results is 86, 33 while the control class is 75.33. It can be concluded that the learning outcomes in the experimental class that received special treatment using the educaplay platform were sufficient to affect learning outcomes in Civics subjects at MIM PK Kartasura. For the results of the effectiveness test with the calculation of n-gain shows the mean (average value) of the experimental class of 62.70 or 62% and it is stated that the use of educaplay platfrom media is quite effective on students' Civics learning outcomes. While the control class was 26.84 or 26% and declared ineffective in using lectures on Civics learning outcomes.
How Augmented Reality Plays a Role in Increasing Students' Learning Motivation at Muhammadiyah 1 Ketelan Elementary School Surakarta Saputri, Sulis Andreani; Abduh, Muhammad
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11526

Abstract

This study is based on the importance of Augmented Reality (AR) learning media in the 4.0 era for student learning motivation in science learning. The purpose of this study is to: 1). Explore student and teacher perceptions of the use of Augmented Reality (AR) in science learning. 2). Identify the success of the application of Augmented Reality (AR) in increasing student learning motivation in science learning. The type of research method is qualitative with a case study approach. The data sources for this study were 1 teacher and several fifth grade students of SD Muhammadiyah 1 Ketelan Surakarta. The data collection techniques for this study included in-depth interviews, direct observation, and documentation, with data validity through triangulation of sources and techniques. Data analysis was carried out using a thematic approach, which allowed the identification of key themes related to the impact of Augmented Reality (AR) on student learning motivation. The results of this study indicate that AR is able to provide a more interactive and visual learning experience, making previously abstract material easier to understand. However, there are challenges related to limited access to technological devices among students. In addition, group-based learning strategies and teacher training are key to optimizing the use of Augmented Reality (AR). Overall, the application of AR has great potential in motivating students in student understanding, but it needs to be supported by careful planning and provision of adequate resources.
Empowering Reading Skills with Genially: Development of a Digital Snake and Ladder Game for Phase C Learners Rahayu, Sari; Novita, Lina; Sukmanasa, Elly
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 7, No 3 (2024): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v7i3.12636

Abstract

This study aims to empower reading skills of Phase C learners through the development of a digital snake and ladder game using the Genially application. The research employed the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The analysis stage involved teachers, students, and instructional materials to identify the most suitable media for reading comprehension learning. Product feasibility was assessed through expert validation in media, content, and language. Effectiveness was further examined through reliability testing, normality, homogeneity, and hypothesis testing, complemented by pretest–posttest analysis using N-Gain. Limited trials were conducted with 16 students and expanded to 31 students in broader implementation. The results demonstrate that the Genially-assisted digital snake and ladder game, developed through the ADDIE model, effectively enhances reading comprehension. Expert evaluations confirmed its feasibility, while student feedback indicated higher engagement, motivation, and comprehension. Moreover, students’ reading comprehension scores improved by 39.7%, evidencing the significant contribution of interactive, game-based digital media to cognitive development. In conclusion, the Genially-assisted digital snake and ladder game is feasible and effective for empowering reading skills in Phase C learners, and it holds potential for adaptation in other learning materials.
School Literacy Movement Program Through Reading Corner In Elementary Schools Antartika, Shella Shinta; Muhroji, Muhroji
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11527

Abstract

The purpose of this study was to: 1. Describe the implementation of the School Literacy Movement Program through the Reading Corner; 2. Describe the supporting and inhibiting factors for the implementation of the School Literacy Movement Program through the Reading Corner; and 3. Identify effective solutions to improve the success of the School Literacy Movement Program through the Reading Corner. Descriptive qualitative research was used. The object of the study was related to the implementation of the School Literacy Movement through the Reading Corner. The subjects of the study included the principal, vice principal for curriculum, homeroom teacher, and students. Data collection techniques included observation, interviews, and documentation. triangulation of sources and techniques to evaluate the reliability of information. Data reduction, data presentation, and drawing conclusions are all included in the category of interactive data analysis. The results of the study show that: 1. The Reading Corner at SD Aisyiyah Unggulan Gemolong has succeeded in increasing students' interest in reading and building a sustainable literacy culture through the implementation of the School Literacy Movement (GLS) Program, 2. The success of the program is supported by active student involvement, collaboration between teachers, and community contributions, but is constrained by limited book collections, minimal teacher training, and lack of budget allocation, especially during the pandemic, and 3. The proposed solutions include improving the quality and quantity of books, involving parents and communities, developing varied activities, utilizing technology, establishing literacy clubs, and routine program evaluations.
Development Of Canva-Assisted Interactive Learning Media To Improve The Critical Thinking Skills Of Elementary School Students In Science And Science Subjects Dwi Fajariyanto, Septian; Firdaus, Fery Muhammad; Nirmala, Sri Dewi
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11454

Abstract

This research aims to develop Canva-assisted interactive learning media designed to improve the critical thinking skills of elementary school students through a differentiated learning approach. This media was developed using a 4D model (Define, Design, Develop, Disseminate) and was piloted on grade V students in Cluster 3 Banyuresmi, Cigudeg District, Bogor Regency. The results of the study show that this media is very feasible to use with a feasibility score of 91.4% for the media aspect, 91.25% for the material aspect, and 97.22% for the language aspect. The level of practicality reached 96.77%, indicating that this media is easy to use by teachers and students. In terms of effectiveness, this media has been proven to improve students' critical thinking skills with an average N-Gain of 0.57 (quite effective category). With features such as visual presentations, interactive quizzes, and infographics, this medium motivates students to be actively engaged in learning and supports a variety of learning styles, such as visual, auditory, and kinesthetic. This study concludes that Canva-assisted learning media can be used as an innovative solution to improve the quality of learning in elementary schools.
Learning Needs Analysis In Elementary School: Differentiated Learning With A Humanistic And Pluralistic Approach Novianti, Nita; Marini, Arita; Maksum, Arifin; Nurhasanah, Nina; Zakiah, Linda
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.10928

Abstract

Diversity is something we often encounter, one of which is in the classroom. However, this is also often a problem if not handled properly. One of the learnings that pays attention to diversity is differentiated learning. Differentiated learning is learning that is adjusted to students' learning needs that are adjusted to their interests, talents, and abilities. One approach that can be integrated with differentiated learning is the humanistic and pluralistic approach. The purpose of this study is to analyze learning needs from the perspective of teachers and students related to differentiated learning that integrates humanistic and pluralistic approaches. This research method uses Research and Development (R D) research in the initial stage, namely Research and information collecting (Borg, WR Gall, 1983). Data collection techniques by filling out surveys and interviews. The subjects were taken randomly, to 41 grade V teachers and 329 grade V students in 14 elementary schools spread across Sukabumi City. The learning needs in differentiated learning with a humanistic and pluralistic approach are that students and teachers agree that the learning in question must fulfill the principles of differentiated learning (9), the humanistic approach (5), and pluralism (6). 
Development Of Interasolve-Book Learning Media for IPAS Subject in Elementary Schools Syahyadi, Deni; Firdaus, Fery Muhammad; Nirmala, Sri Dewi
Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda) Vol 8, No 2 (2025): Jurnal Pendidikan dan Pengajaran Guru Sekolah Dasar (JPPGuseda)
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/jppguseda.v8i2.11532

Abstract

The Merdeka Curriculum emphasizes the importance of student-centered learning and the development of 21st century competencies. This is in line with the development of the times that require individuals to have the ability to think critically, creatively, collaboratively, and communicate (4C). To achieve this goal, the use of innovative learning media is very relevant. InteraSolve-Book, an interactive learning media, provides opportunities for students to learn actively, and provides a better understanding for students with various learning styles in the material on ecosystem imbalance in grade V of Elementary School. This development research uses the 4D method from Tiagarajan through 4 stages: define, design, develop and disseminate. Feasibility data was obtained from linguist validation instruments, learning media experts, and learning material experts. Meanwhile, practicality data was obtained from a questionnaire of model teachers who carried out learning with IntersSolvE-Book. The feasibility level was obtained at 73.21% for language, 97.5% for media and 86.54% for learning materials. In terms of practicality, InteraSolvE-Book got a 98% result. Thus, InteraSolvE-Book has been tested to be feasible and practical to be used in learning.

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