cover
Contact Name
Annisa Nurramadhani
Contact Email
annisanurramadhani@unpak.ac.id
Phone
-
Journal Mail Official
pedagonal@unpak.ac.id
Editorial Address
Gedung FKIP, Universitas Pakuan Jl. Pakuan No 01, Kel. Tegallega, Kec. Kota Bogor Tengah Kota Bogor - 16143 Indonesia
Location
Kota bogor,
Jawa barat
INDONESIA
Pedagonal : Jurnal Ilmiah Pendidikan
Published by Universitas Pakuan
ISSN : -     EISSN : 25500406     DOI : https://doi.org/10.33751/pedagonal
Core Subject : Education,
Pedagonal : Jurnal Ilmiah Pendidikan is a journal aims to be a leading peer-reviewed platform and an authoritative source of information. We publish original research papers, review articles and case studies focused on education, teaching, and learning as well as related topics that has neither been published elsewhere in any language, nor is it under review for publication anywhere. This following statement clarifies ethical behavior of all parties involved in the act of publishing an article in this journal, including the author, the editor, the reviewer, and the publisher. This statement is based on COPE’s Best Practice Guidelines for Journal Editors.
Articles 138 Documents
Development Of Mathematics Spin Wheel Learning Media Flat Building Materials for Elementary Students Hidayat, Rahmad; Ritonga, Rudi
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.7155

Abstract

This study aims to develop mathematics learning on flat shapes using a rotating wheel in elementary school students. Research method that is used is Research and Development of the ADDIE development model. This research was conducted in one of elementary school in South Jakarta, this research and development showed the results: 1) The development of a flat shape math wheel media was made based on the needs and characteristics of elementary school students. The design of the mathematics spin wheel learning media that the researchers made is very interesting because it develops innovations including 3D image shapes and various color choices, 2) The validity of the research and development of the math spin wheel media flat shape material has been validated by several expert whose results in average score is 90% with very valid criteria. 3) The level of effectiveness in the research and development of the mathematical rotary wheel media on flat shape materials was tested on a limited pilot trial and extensive trial. In limited pilot trial the researcher got an N-Gain value of 0.4 from the results of 6 students. Furthermore, in extensive trial, the researcher calculated the effectiveness by measuring the comparison of the pre-test and post-test and then calculated using the N-Gain formula and scored 0.82 and was included in the category of high effectiveness (effective). the results and conclusions of this research is flat shape math wheel media could be implemented in elementary school.
The Potency of Google Sites to Enhance Students Performance in Research Skills Sagita, Sylva; Rahmat, Adi; Priyandoko, Didik; Sriyati, Siti
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.8843

Abstract

This study aimed to determine high school students' perceptions of using Google Sites while improving research skills. How do students feel about using Google Sites for research learning regarding utility, ease of use, attitude, and intention to use? This article takes the initiative to explore the potential of the Google site to help students develop and retain research skills in planning, preparing, and writing research methods among senior high school students, especially related to finding information skills. The research used a descriptive qualitative approach, and the research subjects were 125 students of class XI and three Biology teachers who carried out research-based learning activities. In this study, a questionnaire survey was employed using a 5-point Likert scale, including perceived usefulness, perceived ease of use, attitude, and intention to use. The survey is in a Google form and shared via WhatsApp. According to the results of the study, Google Sites helped improve the abilities of students in research skills, especially in finding information from reliable sources. The collaboration between teachers and students in exploring this user-friendly platform fosters an environment of enthusiasm and confidence, paving the way for an enriched educational journey empowered by technology
Development of Science Learning Digital Media: Encyclopedia of Human Respirational Organs for Elementary School Student Pastuti, Asti Wila; Iskandar, Rossi
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.7199

Abstract

This research aims to determine the feasibility and effectiveness of products in digital encyclopedia learning media. Research and development use the Dick and Carrey development model which consists of 10 steps: (1) identifying objectives, (2) conducting instructional analysis, (3) analyzing students and learning contexts, (4) formulating performance goals, (5) developing assessment instruments, (6) developing instructional strategies, (8) designing and implementing formative evaluations, (9) teaching revisions, (10) designing and implementing summative evaluations. The results of research on digital encyclopedia learning media products developed have shown that: (1) media expert feasibility validation test gets a percentage of 74%; (2) linguist feasibility validation test gets a percentage of 90.91%; (3) material expert feasibility validation test gets a percentage of 90%; (4) product feasibility test by a small group gets a percentage of 78.58% and product effectiveness test gets 0,62; (5) the product feasibility test by a large group gets a percentage of 86.67% and the product effectiveness test gets 0,54. So it could be concluded that the digital encyclopedia as learning media could be applied in elementary school and it is effective for elementary school students.
Development of Video Learning Media based on Filmora in Technology Topics for Elementary Students Patras, Yuyun Elizabeth; Naibaho, Matthew M; Karmila, Nita; Marini, Arita; Hidayat, Rais
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.8983

Abstract

In this study, researchers aim to develop an innovation in video learning media based on Filmora in technology topics for elementary students. This product is developed using the Research and Development (RnD) method, and using the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. Research begins by finding out what needs the school needs, especially grade 3 by analyzing the curriculum, students, then making product designs, developing the product, then validating the product with experts in their fields, finally conducting limited trials with 29 elemenatry students as respondents. The finished product validated by experts’ states that the feasibility level of the product is very feasible with an average value of 91.67%. When conducting a limited trial with 29 students, video learning media fell into the very good category because it scored with an average of 86.72%. Based on the results of the study, it can be concluded that filmora-based video learning media is suitable for use in elementary school.
Implementation Stem-Based Flipbook Teaching Materials to Improve Students Creative Thinking Skills Fitri, Silvi Agnia; Retnowati, Rita; Herawati, Desti
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.6035

Abstract

This study aims to apply STEM-based teaching materials in the form of flipbooks to improve students' creative thinking skills. The method used in this study is the weak experiment method with a one group pretest posttest design. The research instrument used in the form of essay test questions and questionnaire sheets. Data analysis techniques include the assessment of creative thinking skills as measured using the N-Gain formula. The results of data analysis showed that students' creative thinking skills have increased with an N-Gain achievement of 0.42 (medium category). This indicates that STEM-based teaching materials in the form of flipbooks can improve students' creative thinking skills
Comic Strip on Students’ Narrative Text Writing Ability Fauzi, Irvandie Rahmat; Suryanti, Yanti; Vonti, Lungguh Halira
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.8348

Abstract

The aim of this research is to prove the effectiveness of comic strips on students' narrative text writing ability. Comic strips are sequential art associated with text with short sequences of images telling short stories. This research applied a pre-experimental method with one group pre-test and post-test design chosen as the research methodology. The eight-grade students in Islamic Middle Schools are taken as the population of this research. Thirty-six students were selected as the samples using the random sampling with the lottery system. The tests were given to measure their narrative writing ability, and the data were analyzed using the t-test formula. From the calculation, the researcher finds the result of the t-test value is 8,49 with the degree of freedom (df) of 35, and the t-table value at the significant level of 0.05 is 2.042. The result shows that the value of the t-test is higher than t-table. It means that the alternative hypothesis (ha) is accepted. Therefore, the researcher concludes that using comic strips positively affects students' ability in writing narrative texts.
The Correlation Between High School Students Vocabulary Mastery And Writing Ability Yuhariah, Feti; Sujarwati, Iis
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.6649

Abstract

The aim of this study was to identify the relationship between students' writing abilities and their vocabulary knowledge. The method of this research is quantitative using two instruments: a 30-item multiple choice vocabulary test and a writing competency test using descriptive paragraphs. To analyze it, the Pearson Product Moment Correlation Formula is used to identify it. The research sample consisted of 36 middle schools students at 8 grade. The results of research regarding the relationship between vocabulary mastery and writing ability of middle schools students in science class show that there is a low relationship and show that the research hypothesis is proven. Based on this research, students should learn and use their vocabulary skills more to become a good writer.
Implementation of 21st Century Learning through The Stages of Teaching at The Right Level Approach for Students of Integrated Islamic Elementary Schools Muhajang, Tatang; Suryanti, Yanti
Pedagonal : Jurnal Ilmiah Pendidikan Vol 8, No 1 (2024): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v8i1.9550

Abstract

21st-century skills generally refer to the core competencies of digital learning, critical thinking, and real-world problem-solving. These skills are developed to help learners cope with modern developments. Learners are seen as individuals who are active learners, rather than spectators and listeners. The study aimed to investigate the implementation of 21st-century learning through the application of the Teaching at the Right Level (TaRL) approach.  The research method is descriptive qualitative, which describes the results of interviews, questionnaires, and observations conducted by researchers. The results of the data analysis of fourth grade students in IPAS (Social and Science Subject) learning show better results, the mean score of students is 82.21 with the performance of students above the criteria for achieving learning goals as high as 84 percent, i.e. 16 students and 16 percent, i.e. 3 students have still not achieved KKTP. The highest score is 100 and the lowest score is 41. The percentage shows that the implementation of 21st-century learning by applying the TaRL approach helps students develop critical thinking, problem-solving, and intellectual skills and shows that students' learning outcomes have improved.
Analysis of Augmented Reality Utilization as Learning Media in Primary Schools Hidayat, Elsa Septiani; Nurasiah, Iis; Sutisnawati, Astri
Pedagonal : Jurnal Ilmiah Pendidikan Vol 8, No 1 (2024): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v8i1.9603

Abstract

Learning media plays an important role in increasing the effectiveness of delivering material in elementary schools according to the independent curriculum. The aim of this research is to discuss the use of Augmented Reality technology as a learning medium in elementary schools. Augmented Reality enables interactive visualization of material objects, increasing student interest and understanding. The research method used is qualitative with literature study techniques to analyze the use of Augmented Reality as a learning medium in elementary schools. Data from relevant journals was analyzed using qualitative descriptive methods. The research results show that Augmented Reality, which was originally developed for mobile games, has been adapted into an interesting and fun learning tool for students. Augmented Reality is considered a solution to improve the quality of education by utilizing digital technology. The increase in learning outcomes and students' ability to build knowledge based on learning experiences is proof of the effectiveness of using Augmented Reality media in learning in elementary schools. Thus, the use of Augmented Reality in learning can make a positive contribution to achieving educational goals.
The Value of Cooperation in the Farming Activities of the Nagekeo Community: Its Implementation in Classroom Instruction Ani, Yuventa Hendrika; Fonga, Thresia Arnoldine; Neur, Maria Yolanda; Nago Azi, Maria Dominika; Sode, Anastasia; Dadi, Maria Yosefina; Kasi, Yohanes Freadyanus
Pedagonal : Jurnal Ilmiah Pendidikan Vol 8, No 1 (2024): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v8i1.9552

Abstract

The value of cooperation in the farming activities of the Nagekeo district residents has been preserved since ancient times. There are many values contained in farming activities which are used as local guidelines. The aim of this research is to depict the value of cooperation in farming activities in the Mbay II sub-district, Nagekeo Regency, which can be related to classroom instruction. The research uses descriptive qualitative methods to explore the cultivation of cooperation value in farming activities in depth. The data were collected using interview and then analysed using qualitative descriptive analysis with interview guide instruments. The participants in this research consist of the members of Karya Nyata 6 farmer group in Mbay II Village, Nagekeo Regency, East Nusa Tenggara. The results of this research show that in farming activities there are cooperation values such as; (1) togetherness, (2) solidarity, (3) discipline and (4) responsibility which can be related to classroom instructions. Farming activity that instils the value of cooperation is a good value in social life. So, the value of working together in farming activities can be continued by students if it is brought into classroom instructions.