cover
Contact Name
Hadi Kurnia Saputra
Contact Email
hadiksaputra@ft.unp.ac
Phone
+62751-444614
Journal Mail Official
voteteknika@ft.unp.ac.id
Editorial Address
Jurusan Teknik Elektronika Fakultas Teknik UNP Jalan Prof. Dr. Hamka Air Tawar Padang, Sumatera Barat
Location
Kota padang,
Sumatera barat
INDONESIA
Voteteknika (Vocational Teknik Elektronika dan Informatika)
ISSN : 23023295     EISSN : 27163989     DOI : -
Jurnal Vocational Teknik Elektronika dan Informatika (VoteTEKNIKA) is a peer-reviewed, scientifc journal published by Department of Electronics Engineering, Faculty of Engineering, Universitas Negeri Padang, Indonesia. The aim of this journal is to publish articles dedicated to all aspects of the latest outstanding developments in the fields of Vocational Education, Electronics Engineering and Informatics. Jurnal Vocational Elektronika dan Informatika (VoteTEKNIKA) is published twice in one year in March and September with the scopes and focus of the research, but it is not limited to : Vocational Education, Electronics, Telecommunication, Robotic Instrumentation, Control Systems, Artificial Intelligence , Internet of Things, Information Systems, Data Mining, Expert Systems, Mobile Technology & Applications, Web Technology, Computer Network, Network Management and Security, Computer & Embedded System, IT Governance, Enterprise Resource Planning, Software Testing, Modeling and Simulation
Articles 606 Documents
Pengaruh Aplikasi Every Circuit pada Pelajaran DLE Terhadap Hasil Belajar Kelas X SMKN 1 Driyorejo Arrori Ashar Hidayad; Yulia Fransisca
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.128188

Abstract

Pendidikan merupakan aspek penting dalam kehidupan. Setiap orang berhak untuk berkembang dalam dunia pendidikan. Pendidikan yang berkualitas dapat diwujudkan salah satu caranya melalui penerapan model pembelajaran yang tepat. Proses pembelajaran dengan model Project Based Learning memerlukan penggunaan aplikasi elektronik seperti Every Circuit untuk menunjang keterampilan siswa di bidang teknologi dan persaingan global yang semakin meningkat. Pada penelitian ini diperoleh hasil belajar ranah kognitif berupa hasil posttest rata-rata hasil belajar kelas eksperimen sebesar 86,38 lebih tinggi dibandingkan kelas kontrol yang hanya sebesar 75,97. Hasil belajar ranah psikomotorik pada kelas eksperimen memperoleh rata-rata sebesar 84,58, lebih tinggi dibandingkan pada kelas kontrol yang hanya memperoleh rata-rata 65,83. Sedangkan hasil belajar ranah afektif pada kelas eksperimen memperoleh rata-rata 87,4 dan kelas kontrol 80,86. Berdasarkan Uji N-Gain Score pada kelas eksperimen diperoleh nilai sebesar 0,7459 yang berarti g > 0,7 sehingga dapat dikategorikan pembelajaran menggunakan penerapan aplikasi every rangkaian pada kategori tinggi. Hasil analisis angket respon siswa yang diberikan pada kelas eksperimen yang berjumlah 36 siswa pada saat pembelajaran selesai memperoleh rata-rata respon sebesar 90,1% yang menunjukkan bahwa respon tersebut sangat tertarik untuk melaksanakan pembelajaran.Kata kunci : Every Circuit, Project Based Learning, Peserta Didik Education is an important aspect of life. Everyone has the right to develop in the world of education. Quality education can be realized one way through the application of appropriate learning models. The learning process using the Project Based Learning model requires the use of electronic applications such as Every Circuit to support students' skills in the field of technology and increasing global competition. In this study, the cognitive domain learning results were obtained in the form of posttest results, the average experimental class learning result was 86.38, higher than the control class which was only 75.97. Learning outcomes in the psychomotor domain in the experimental class got an average of 84.58, higher than in the control class which only got 65.83. Meanwhile, the learning outcomes in the affective domain in the experimental class got an average of 87.4 and the control class 80.86. . Based on the N-Gain Score Test in the experimental class, a value of 0.7459 was obtained, which means g > 0.7 so that it can be categorized as learning using the application of the every circuit application in the high category. The results of the analysis of the student response questionnaire that was given to the experimental class with a total of 36 students when the learning was completed received an average response of 90.1%, which shows that the response was very interested in carrying out the learning.Keywords: Every Circuit, Project Based Learning, Student.
Pengembangan Media Video pada Pembelajaran Berbasis Microlearning Mata Kuliah Rangkaian Listrik Sartika Anori; Winda Agustiarmi; Putra Jaya
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.130719

Abstract

Mata kuliah teori rangkaian listrik merupakan salah satu mata kuliah yang membutuhkan media untuk penjelasan mendalam mengenai konsep-konsep abstrak dan kompleks dalam pembelajarannya. Media video merupakan salah satu media yang dapat membantu dalam penyampaian materi, yang mana pada penelitian ini media video yang dikembangkan adalah media video berbasis microlearning. Tujuan dari penelitian ini adalah mengembangkan media video berbasis microlearning untuk mengoptimalkan pemahaman mahasiswa dalam pembelajaran dan untuk mengetahui kelayakan dari media video yang dikembangkan dalam pembelajaran mata kuliah rangkaian listrik. Metode pengembangan yang dilakukan pada penelitian ini adalag metode 4D (Define, Design, Develop, Disseminate). Penelitian ini mengungkapkan bahwa media yang di kembangkan sangat layak digunakan pada pembelajaran mata kuliah Rangkaian Listrik dengan hasil uji kelayakan 85,4%.Kata kunci : Media Video, Microlearning, Rangkaian Listrik The Theory of Electrical Circuits course is one that requires media to provide an in-depth explanation of abstract and complex concepts within its material. Video media is one such tool that can aid in delivering this content. In this study, the developed video media is based on microlearning principles. The aim of this research is to develop microlearning-based video media to optimize students' understanding in learning and to assess the feasibility of this developed video media for the Electrical Circuits course. The development method used in this study is the 4D method (Define, Design, Develop, Disseminate). The research reveals that the developed media is highly feasible for use in teaching the Electrical Circuits course, with a feasibility test result of 85.4%.Keywords: Video Media, Microlearning, Electrical Circuits
Analysis of User Satisfaction Level in MyUnnes Financial System Using the EUCS Method Roberthus Setyanto; Siti Ridloah; Abdul Basit Asman
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.125754

Abstract

Di era perkembangan yang semakin canggih dan berkembang pesat, tanpa kita sadari teknologi sangat berperan penting dalam rutinitas kegiatan sehari-hari. Salah satu perkembangannya yaitu sistem informasi keuangan. MyUnnes-Keuangan merupakan sebuah portal bagi mahasiswa Unnes untuk mengetahui data-data keuangan akademik dan kemahasiswaan tanpa membuka aplikasi lainnya. Untuk menjaga kualitas sebuah sistem informasi diperlukan evaluasi dari faktor kepuasan pengguna. Salah satu metode yang digunakan untuk menganalisis kepuasan pengguna terhadap sistem informasi adalah End User Computing Satisfaction (EUCS). Tujuan dari penelitian ini adalah untuk mengetahui tingkat kepuasan pengguna Sistem Informasi MyUnnes-Keuangan menggunakan metode End User Computing Satisfaction (EUCS) di Universitas Negeri Semarang. Berdasarkan analisis dengan metode EUCS, maka diperoleh hasil variabel content dan variabel accuracy memiliki persentase masing-masing 73% dan 72% yang termasuk kedalam kategori baik. Variabel ease of Use memiliki persentase sebesar 93% yang termasuk kedalam kategori sangat baik. Variabel timeliness dan variabel satisfaction memiliki persentase masing-masing 69% dan 73% yang termasuk kedalam kategori baik, Saran untuk penelitian selanjutnya diharapkan dapat dilakukan pengembangan aplikasi MyUnnes-Keuangan dengan dilakukannya analisis kebutuhan berdasarkan penelitian sebelumnyaKata kunci : Sistem Informasi Keuangan, Kepuasaan, End User Computing Satisfaction. In an era of increasingly advanced and rapid development, technology plays a crucial role in our daily routines, often without us realizing it. One of the developments is financial information systems. MyUnnes-Financial is a portal for Unnes students to access academic and student financial data without the need for other applications. To maintain the quality of an information system, user satisfaction evaluation is necessary. One of the methods used to analyze user satisfaction with information systems is End User Computing Satisfaction (EUCS). The aim of this research is to assess the level of user satisfaction with the MyUnnes-Financial Information System using the End User Computing Satisfaction (EUCS) method at the State University of Semarang. This type of research is descriptive research that uses a qualitative approach. Based on the EUCS analysis, the results show that the content and accuracy variables have a percentage of 73% and 72%, respectively, which fall into the "good" category. The ease of use variable has a percentage of 93%, which is considered "excellent." The timeliness and satisfaction variables each have a percentage of 69% and 73%, placing them in the "good" category. For future research, it is suggested that application development for MyUnnes-Financial be conducted, considering the needs based on previous research.Keywords: Financial Information System, Satisfaction, End User Computing Satisfaction.
Analisis Perancangan Sistem Penjualan Sambal Berbasis Web Ammara Desma Marzooqa; Farhatush Shalihah Yumna; Widya Fahmidasari Alya Raushan; Dian Anisa Putri; Tedy Setiadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.129823

Abstract

Sambal Joss merupakan UMKM yang melakukan penjualan sambal dimana dikelola secara perorangan serta masih menggunakan cara manual yaitu dengan pencatatan buku penjualan, dalam segi pemasaran Sambal Joss menggunakan re-seller yang menyebabkan kesulitan untuk mengelola laporan terlebih jika pesanan menumpuk. Masalah yang dihadapi mengakibatkan penurunan produktivitas kinerja Sambal Joss. Untuk itu, dibutuhkan sistem penjualan untuk meningkatkan efektivitas dan efisiensi dalam pengelolaan pesanan serta manajemen inventori. Penelitian ini bertujuan untuk merancang sistem penjualan sambal yang efisien seperti mempermudah proses pengolahan data dan laporan penjualan serta informasi lengkap mengenai produk yang dijual guna meningkatkan kinerja operasional dan kepuasan pelanggan. Metode pengembangan sistem yang digunakan adalah metode waterfall, yang meliputi tahap analisis, desain, implementasi, dan pengujian, dengan menggunakan tools UML. Hasil penelitian ini menunjukkan bahwa sistem informasi penjualan Sambal Joss yang dirancang mampu meningkatkan efisiensi proses penjualan dan manajemen inventori, mengurangi kesalahan data, serta mempercepat waktu respon terhadap permintaan pelanggan. Sistem ini mempermudah owner dalam mengelola laporan penjualan serta memudahkan user dalam mengorder produk. Dengan demikian, implementasi sistem ini diharapkan dapat memberikan kontribusi signifikan terhadap peningkatan produktivitas dan kepuasan pelanggan, serta meningkatkan kinerja bisnis Sambal Joss secara keseluruhan.Kata kunci : Sistem, Sambal, Waterfall, Web, Penjualan Online Sambal Joss is an MSME selling sambal, managed individually and still using manual methods such as sales record books. In terms of marketing, Sambal Joss uses resellers, making it difficult to manage reports, especially when orders pile up. These issues have led to a decline in Sambal Joss's productivity. Therefore, sales system is needed to enhance the effectiveness and efficiency of order management and inventory control. This research aims to design an efficient sales system that simplifies data processing, sales reporting, and provides comprehensive information about the products sold to improve operational performance and customer satisfaction. The system development method used is the waterfall method, which includes the stages of analysis, design, implementation, and testing, using UML tools. The results of this study show that the designed Sambal Joss sales information system can increase the efficiency of the sales process and inventory management, reduce data errors, and speed up response times to customer requests. This system facilitates the owner in managing sales reports and makes it easier for users to order products. Thus, the implementation of this system is expected to significantly contribute to increased productivity and customer satisfaction, as well as enhance the overall performance of Sambal Joss's business.Keywords: System, Sambal, Waterfall, Web, Online Sales
Pemanfaatan Google Sites pada Elemen Perencanaan dan Pengalamatan Jaringan di SMK Wici Aan Savitri; Mega Amelia Prihatini Hatta; Rahmat Desman Koto; Waskito Waskito; Henny Yustisia
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.129444

Abstract

Penelitian Tindakan Kelas (PTK) ini dilakukan di SMKN 5 Padang, yang dilatarbelakangi media pembelajaran interaktif belum tersedia meskipun di sekolah memiliki akses internet. Penelitian bertujuan untuk mendapatkan informasi tentang efektivitas media pembelajaran berbasis web menggunakan Google Sites pada mata pelajaran KJD, dan peningkatan hasil belajar elemen perencanaan dan pengalamatan jaringan kelas XI TKJT. Penelitian ini dilakukan melalui dokumentasi, observasi dan test hasil belajar. Subjek penelitannya semua siswa kelas XI TKJT yang berjumlah 32 orang. PTK dilakukan dalam 2 siklus melalui perencanaan, pelaksanaan, observasi, dan refleksi. Hasil penelitian menunjukkan Google Sites meningkatkan aktivitas belajar. Indikator kehadiran dan pengerjaan tugas pra siklus 72% menjadi 83% siklus I selanjutnya 89%  siklus II. Indikator pengerjaan tugas pra siklus 61% menjadi 72% siklus I selanjutnya 83% siklus II. Nilai rata-rata kondisi awal 67,42 naik menjadi 74,11 pada siklus I dan 78,86 pada siklus II. Peningkatan siklus awal ke siklus II 11,44 point. Siswa tuntas pada kondisi awal 21 orang dengan persentase 58% naik menjadi 25 orang dengan persentase 69% pada siklus I dan 28 orang dengan perserntase 78% pada siklus II. Ketuntasan belajar siklus awal ke siklus II naik 19,44%. Data diolah menggunakan ketuntasan belajar siswa secara individual, skor rata-rata dan persentase ketuntasan klasikal.Kata kunci : Goole Sites, Perencanaan dan Pengalamatan Jaringan This Classroom Action Research (PTK) was carried out at SMKN 5 Padang, with the background that interactive learning media was not yet available even though the school had internet access. The research aims to obtain information about the effectiveness of web-based learning media using Google Sites in KJD subjects, and improve learning outcomes for class XI TKJT network planning and addressing elements. This research was carried out through documentation, observation and learning outcomes tests. The research subjects were all 32 class XI TKJT students. PTK is carried out in 2 cycles through planning, implementation, observation and reflection. The research results show that Google Sites increases learning activities. Indicators of attendance and work on pre-cycle tasks were 72% to 83% in cycle I, then 89% in cycle II. Pre-cycle task performance indicators were 61% to 72% in cycle I, then 83% in cycle II. The initial condition average value was 67.42, increasing to 74.11 in cycle I and 78.86 in cycle II. The increase from the initial cycle to cycle II was 11.44 points. 21 students completed the initial condition with a percentage of 58%, increasing to 25 people with a percentage of 69% in cycle I and 28 people with a percentage of 78% in cycle II. Learning completion from the initial cycle to the second cycle increased by 19.44%. The data is processed using individual student learning completeness, average scores and percentage of classical completeness.Keywords: Goole Sites, Planning and network addressing
User Satisfaction of the UBSI Online Exam System Based on End User Computing Satisfaction (EUCS) Rakhmat Hadi Sucipto; Wahyu Indrarti; Rahayu Swastika; Helmy Ivan Taruna
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i1.133078

Abstract

Universitas Bina Sarana Informatika (UBSI) implements an online exam system to evaluate learning during one semester and the end of the semester. However, the online exam system still raises weaknesses and shortcomings that are felt by users. Therefore, it is necessary to conduct research related to end-user satisfaction because this system is important for universities and user satisfaction is an important factor in the successful implementation of the online exam system. This study aims to analyze the level of user satisfaction of the online exam system of UBSI using the End User Computing Satisfaction (EUCS) method. The research involved 396 samples of UBSI active students who routinely use the online exam system. This study collected primary data by creating and distributing questionnaires through Google Forms. The collected data was analyzed with SmartPLS 4.0 software to test the validity, reliability, and hypothesis of the research. The results of the study show that there are three variables that have a significant effect on user satisfaction of the UBSI online exam system, namely 1) accuracy, 2) ease of use, and 3) timeliness. The other two, namely content and format, do not have a significant effect on user satisfaction of the online exam system. Based on the value of the determination coefficient, exogenous variables are able to influence endogenous variables by 59.8%. All independent variables were able to predict the results well because they had a Q-square (Q²) value of 0.577. The measure of effect (f²) of each independent variable that was proven to have a significant effect on user satisfaction of the online exam system was in the low category because the value was below 0.02.
Analysis of The Pertalite Queue System For Two-Wheeled Vehicles At ABC Gas Station Agung Dwi Kurniawan; Anisa Azzahra; Naufal Fathan; Iin Kurnia; Eva Fauziah; Winarno Winarno
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i1.133113

Abstract

Abstract – The increasing number of motorcycles in Indonesia has led to growing fuel demand, which in turn results in long queues at gas stations. Although it has eight lanes, long queues, especially for refueling Pertalite on motorcycles, are still an obstacle that has an impact on customer comfort. This study employs a quantitative approach using Promodel software to simulate and analyze queue management at ABC gas stations. Findings indicate that the average customer arrival time is 0.66 minutes, with a service time of 0.58 minutes and an average waiting time of 5.3 minutes. The addition of a dedicated lane for Pertalite refueling significantly reduces queues, improving overall service efficiency and customer satisfaction.  
Design and Development of a Hand Movement Controlled Wheelchair with NRF24 Module to Enhance Mobility for Individuals with Disabilities Muhammad Huseini Lubis; Muhammad Muhammad; Fakhruddin Ahmad Nasution; Selamat Meliala; Salahuddin Salahuddin
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i1.133170

Abstract

This study aims to design and develop a hand movement-controlled wheelchair system using NRF24L01 wireless technology to enhance the mobility of individuals with physical disabilities. This research employs a Research and Development (R&D) approach, consisting of design, implementation, and testing phases. The system integrates ADXL345 and MPU6050 accelerometer sensors to detect the user's hand movements, which are then translated into wheelchair control commands via NRF24L01 wireless communication. The test results indicate that the system achieves a response accuracy of over 95%, with an average response time of 0.3–0.5 seconds, and can operate up to 100 meters in an open environment. However, in areas with multiple obstacles, the communication range is reduced to 20–30 meters, and the system occasionally experiences interference from other devices operating on the 2.4 GHz frequency. Additionally, the accelerometer sensors may produce less accurate readings when subjected to excessive vibrations from uneven surfaces. The main contribution of this research is to provide a more intuitive, efficient, and user-friendly wheelchair control alternative compared to conventional methods such as joysticks or voice commands. Future developments could include artificial intelligence (AI) integration to improve movement detection accuracy, as well as additional sensors such as LiDAR for obstacle detection, thereby enhancing the safety and convenience of users.
Validity Analysis Of Filling And Sealing Bottle In Smart Manufacturing Industry 4.0 (SMI) T201 Fitria Rahmi; Winda Agustiarmi; Putra Jaya; Yasdinul Huda
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 13, No 1 (2025): Voteteknika (Vocational Teknik Elektronika dan Informatika)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v13i1.133197

Abstract

This research aims to obtain the validity scores for the filling and sealing bottle system that can simulate the filling and sealing process in the industry. The method used in the filling and sealing bottle system is a validity analysis with a quantitative approach. The validity test is conducted to measure the consistency of the measuring instrument against what is intended to be measured, and an instrument is said to be valid performed accurately. The higher the validity of the instrument, the more reliable the data. To obtain the validity score of the filling and sealing bottle system, testing was conducted on the quantity of output at each time using video recordings made 10 times. The test results were scored and validated using the Aiken formula. The validity calculation results showed that tests 1-3 had moderate validity, tests 4-6 had high validity, tests 7 and 8 had moderate validity, and tests 9 and 10 had high validity. The validity analysis results met the standard and produced a validity score of 0.85, which is considered high validity.
Implementasi Algoritma Selection Sort pada Aplikasi To-Do List Berbasis Android untuk Manajemen Waktu Mahasiswa Muhammad Rayhan Permana; Yuli Asriningtias
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 4 (2024): Vol. 12, No 4, Desember 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i4.131085

Abstract

Penelitian ini bertujuan untuk menerapkan algoritma selection sort pada aplikasi to-do list berbasis Android untuk manajemen waktu mahasiswa. Aplikasi to-do list dikembangkan dengan metode Rapid Application Development (RAD) untuk memungkinkan pengembangan yang cepat dan berulang, sehingga pengembangan aplikasi dapat diselesaikan dalam waktu yang relatif singkat. Aplikasi ini dilengkapi dengan fitur pengurutan aktivitas berdasarkan tenggat waktu, sehingga mahasiswa dapat mengutamakan aktivitas yang harus diselesaikan terlebih dahulu. Selain itu, aplikasi ini mampu mendeteksi tabrakan jadwal, memungkinkan pengguna menambah aktivitas tanpa khawatir akan konflik waktu. Pengujian aplikasi menunjukkan bahwa algoritma selection sort dapat mengurutkan aktivitas dengan akurasi 100% berdasarkan tenggat waktu, sehingga membantu mahasiswa dalam manajemen waktu. Aplikasi ini diharapkan dapat membantu mahasiswa dalam mengatur jadwal aktivitas.Kata kunci : To-Do List, Selection Sort, Android, Aktivitas, Rapid Application DevelopmentThis research aims to apply the selection sort algorithm to an Android-based to-do list application for student time management. The to-do list application was developed using the Rapid Application Development (RAD) method to enable rapid and iterative development, so that application development can be completed in a relatively short time. The app is equipped with an activity sorting feature based on deadlines, so that students can prioritise activities that must be completed first. In addition, the app is able to detect schedule collisions, allowing users to add activities without worrying about time conflicts. Application testing shows that the selection sort algorithm can sort activities with 100% accuracy based on deadlines, thus helping students in time management. This application is expected to help students in organising activity schedules.Keywords: To-Do List, Selection Sort, Android, Activity, Rapid Application Development

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