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INDONESIA
Social, Humanities, and Educational Studies (SHEs): Conference Series
ISSN : 26209284     EISSN : 26209292     DOI : -
Core Subject : Education, Social,
Social, Humanities, and Educational Studies (SHEs): Conference Series is a peer-reviewed interdisciplinary journal with broad coverage, consolidate basic and applied research activities by publishing the proceedings of the conference in all areas of the social sciences, humanities and education.
Arjuna Subject : -
Articles 3,397 Documents
Peningkatan Hasil Belajar Tema Benda di Sekitarku Melalui Metode Pembelajaran Project Based Learning Kelas III SDN Rejosari 03 Odditya Setiawan
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (207.69 KB) | DOI: 10.20961/shes.v3i4.53388

Abstract

This research was motivated by the monotonous and boring state of online learning in class III. Teacher Student learning outcomes also show an average below the KKM. Formulation of the problem "How is the management of learning the theme of objects around me through Project Based Leraning for third grade students of SDN Rejosari 03? The purpose of describing the learning management of the theme of objects around me through the Project Based Learning method in class III Classroom action research methods The research sample is class III. The instrument uses observation and tests using the Project Based Learning model, 2 cycles. Based on the research, there was an increase in student learning outcomes both in activities and learning outcomes, the average score of students was as follows: Cycle I 75.42% with a percentage of 75%, cycle II 93.75% with a percentage of 100%. It can be concluded that learning the theme of 3 objects around me by using the Project Based Learning learning model, the results of student learning tests experienced an increase in each cycle. The researcher recommends the principal, teachers and related staff in order to develop the quality of learning in the classroom using the PBL learning model.
Penerapan Model Pembelajaran Kooperatif Tipe STAD Dengan Teknik Jari Sakti Untuk Meningkatkan Hasil Belajar Matematika Awaludin, Asep
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (241.693 KB) | DOI: 10.20961/shes.v3i4.54364

Abstract

The low results of mathematics learning achieved by grade VI students of SD N Pamedaran 01. This is due to the low ability of students in multiplication mastery. Therefore, the purpose of the problem raised in this study is "Is it with the application of cooferative learning model type STAD with Jari Sakti technique, the results of mathematics learning in grade VI SD N Pamedaran 01 can be improved?" The research was conducted in two cycles, consisting of four stages, namely planning, implementation, observation, and reflection. the learning outcomes achieved in cycle I scored an average of 69.26 and classically completed 62.96%, students who scored ≥70 were 17 students. In cycle II student learning outcomes increased with an average score of 75.19 and a classical study completion of 81.48, students who scored ≥70 were 22 students.  It was concluded that with the application of cooperative model type STAD with Jari Sakti, the results of learning mathematics in grade VI SD N Pamedaran 01 can be upgraded.
Peningkatan Hasil Belajar Siswa Dengan Model Discovery Learning Berbantuan Zoom Pada Mata Pelajaran Bahasa Indonesia Kelas V Sekolah Dasar Mardiatama, Risa Arum
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (172.73 KB) | DOI: 10.20961/shes.v3i4.54390

Abstract

The learning outcomes of students of class V SDN Sumberagung 01 on the subjects of Bahasa Indonesia is still low. The cause is the activity of student learning is low and the use of learning model that is less varied. The purpose of this research is to improve student learning outcomes in subjects Bahasa Indonesia kelas V SDN Sumberagung 01 school year 2019/2020 through model Discovery learning assisted Zoom. The subject of research is the students of class V SDN Sumberagung 01, with the number of students as many as 10 children. The Data in this research is data about the improvement of learning outcomes of Indonesian Language through the use of model discovery learning assisted Zoom. The results showed that the application of the model the model of Discovery learning assisted Zoom can increase the mastery learning students. Learning outcomes students ranging from thepre-cycle to the second cycle in a row increased, i.e. 30%, 50%, and 90% with the average 59,00, 65.70, and 89,90.
Cover SHEs: Conference Series Workshop Nasional Penguatan Kompetensi Guru Sekolah Dasar 2020 Cover SHEs: Conference Series Workshop Penguatan Penguatan Kompetensi Guru SD 2020
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 3 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (131.507 KB)

Abstract

Cover SHEs: Conference Series Workshop Nasional Penguatan Kompetensi Guru Sekolah Dasar 2020
Penerapan Model Pembelajaran Interaktif untuk Meningkatkan Aktivitas dan Hasil Belajar Matematika Kelas V Sekolah Dasar Astuti, Puri
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (266.499 KB) | DOI: 10.20961/shes.v3i4.54406

Abstract

The formulation of the research problem is how the learning process, increasing student activity and learning mathematics outcomes through interactive learning models. The research subjects were fifth grade students of SD Negeri Sarireja 01. This research was a classroom action research conducted in 2 cycles. In the first cycle, the average student activity score obtained was 12.9 in the medium category. In cycle II, the average score of student activity was 17.3 in the high category. The increase in student learning outcomes can be seen from the average formative test scores that the researchers gave at the end of each cycle and the percentage of complete learning. In the first cycle, the percentage of students who finished studying was 57.9%. In the second cycle the percentage of students who completed 73.7%. Mastery learning reached 73.7%, exceeding the success indicator, namely learning mastery up to 68%. The conclusion in this study is that the interactive learning model can improve the quality of learning, student activities and learning outcomes of mathematics in the matter of calculating the volume of blocks and triangular prisms.
Characteristics of HOTS Oriented Learning at the Elementary School Level Maspupah, Isti Aulia
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (120.388 KB) | DOI: 10.20961/shes.v3i4.54434

Abstract

Teachers are always required to always update the changes that occur, so that learning is able to prepare students to face the changes that occur. One of the important things that can be done by teachers is to develop HOTS-oriented learning so that students become accustomed to critical thinking so that they are able to develop their creativity. The purpose of this study is to determine the concept of higher order thinking skills, aspects of higher order thinking skills, HOTS-oriented learning characteristics. The results of this study are: Higher order thinking skills are thinking skills that are not just remembering, restating, and also referring without processing, but thinking skills to examine information critically, creatively, and able to solve problems, Skill-oriented learning higher order thinking is learning that involves 3 (three) aspects of higher order thinking skills, namely: transfer of knowledge, critical and creative thinking, and problem solving. The characteristics of HOTS-oriented learning must make students active in thinking.
Improving Student Learning Outcomes Through IT-Based Discovery Learning Class III Elementary School Suggestion Sentence Material Rosiana, Eva Zumroh
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (297 KB) | DOI: 10.20961/shes.v3i4.53290

Abstract

This classroom action research aims to improve student learning outcomes for suggestion sentences by implementing an IT-based discovery learning model in class III SD Negeri Mrisen 1, Wonosalam District, Demak Regency, for the 2019/2020 school year. The subjects in this study were third grade students of SD Negeri Mrisen 1 which consisted of 19 students. This research consists of 3 cycles. The instruments used in data collection were observation sheets and formative lesspaper tests in the form of google form. This can be evidenced by the increase in the achievement of students' formative test scores in the first cycle (59.47%), an increase of 74.21% in the second cycle and again to 85.79% in the third cycle. This shows that the application of the IT-based discovery learning learning model at SD Negeri Mrisen 1 can increase the learning outcomes of third grade students by 26.32% from cycle I to cycle III.
Improving Thematic Learning Outcomes Using Problem Based Learning Models in Class III SD Rohayati, Rohayati
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (215.249 KB) | DOI: 10.20961/shes.v3i4.53330

Abstract

This study aims to improve thematic learning outcomes by using the Problem Based Learning (PBL) model in class III SD Negeri Ketangan 02. In this study applying the type of classroom action research (CAR) using qualitative and quantitative approaches. The research subjects were third grade students of SD Negeri Ketangan 02 semester 2 for the 2019/2020 academic year with a total of 16 students. This research was conducted in two cycles. The results of the first cycle research on RPP an average of 81,48% (B), increased in the second cycle to 92.59% (SB), the implementation of the first cycle on teacher activities an average of 82.50% (B) increased in the second cycle to 95.00% (SB), the implementation of the first cycle on student activity an average of 82.50% (B) increased in the second cycle to 95.00% (SB). Student learning outcomes in the first cycle averaged 78 (C), increased in the second cycle to 93 (SB). So it can be concluded that learning by applying the Problem Based Learning model is able to improve student learning outcomes in class III teamtic learning at SD Negeri Ketangan 02.
The Application of Problem Based Learning Model To Increase Students Achievement In Indonesian Subject Putri, Mareta Nugraha
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (113.151 KB) | DOI: 10.20961/shes.v3i4.53354

Abstract

The aim of this study was to increase the third grade elementary students learning achievement on Indonesian subject by applying Problem Based Learning (PBL) model. The research done was a Classroom Action Research (CAR) that had been done in two cycles which each cycle consisted of one meeting. The steps of each cycle were planning, applying, observing and reflecting. Each meeting had evaluation test to determine students learning achievement. On the fist cycle, there were 60.86% student had completed their study. In the second cycle, there were 95,65% students had completed their study. This results showed that Problem Based Learning (PBL) model can increase students learning achievement especially in Indonesian subjects of the third grade SD Negeri 1 Keden Pedan.
Concept and Implementation of Online Game-Based Learning Approach in Distance Learning Esti Jayanti
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 3, No 4 (2020): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (233.597 KB) | DOI: 10.20961/shes.v3i4.53382

Abstract

Education is an endeless learning process either formally or nonformally. To achieve student’s goal, they must develop their potential. This potential can be achieve through learning that is education. In this pandemic situation, student’s doing online learning. But students don’t have any meaningfull learning in this activities. Students have been enamored in online games. The purpose of this study is to describe 1. Online game-based learning approach, 2. Implementation of a online game-based learning in distance learning. The result of this study are: (1) Online game-based learning is a learning approach based on software.; (2) the implementation of the online game-based learning approach in distance learning is combining data collection, system analysis, coding, implementation, and maintenance. The conclusion of this study are online game-based learning is an educational system where teacher can apply an online game for cognitive interest and learning motivation that students need.

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