cover
Contact Name
Terttiaavini
Contact Email
avini.saputra@uigm.ac.id
Phone
+6285377238800
Journal Mail Official
lppm@uigm.ac.id
Editorial Address
Jl. Jend Sudirman No 629 KM 4 Palembang
Location
Kota palembang,
Sumatera selatan
INDONESIA
Besaung : Jurnal Seni Desain dan Budaya
ISSN : 25028626     EISSN : 25494074     DOI : -
Core Subject : Art, Social,
Besaung is a scientific journal Visual Communication Design Study Program, Faculty of Government and Culture of the University of Indo Global Mandiri which includes the results of research, meetings, community service, conceptual coordination (thinking), and analytical studies in the fields of art, design and culture. Besaung is expected to be a medium for writers to publish their works, so publishing this journal can help in advancing science in the fields of art, design and culture. This journal is published twice in one year in March and September.
Articles 317 Documents
Perancangan Komunikasi Visual Pengenalan Tari Pegi Mantang Kabupaten Banyuasin Pransiska, Vira; Mubarat, Husni
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3689

Abstract

Banyuasin Regency has a valuable cultural heritage in the form of the pegi mantang dance, but the younger generation lacks knowledge and interest in learning about local arts. This design aims to design a visual communication medium for introducing the pegi mantang dance to the younger generation in Banyuasin Regency. The design method used is design thinking which includes empathy, define, ideate, prototype, test. The results of this design are divided into three, including the main media in the form of cinematic videos, supporting media in the form of books, tote bag tumblers, T-Shirts, acrylic LED lights, bag hangers, and premedia in the form of posters. It is hoped that the media introducing pegi mantang dance will contribute to introducing traditional arts and overcoming the lack of awareness of the younger generation. Through an innovative visual communication approach, the younger generation can better understand, appreciate and be involved in preserving local culture. Keywords : Pegi Mantang Dance, Art, Traditional, Banyuasin
Board Game Komunikasi Visual Kampanye Love Language pada Pasangan Suami Istri di Kota Palembang Fajri, Ahmad Istiqlal; Bobby Halim; Yosef Yulius
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3708

Abstract

Love language, basically, is the language of love in the form of actions, behavior and attitudes that make someone feel appreciated and loved. Love language has five forms, namely words of affirmation, quality time, receiving gifts, acts of service, physical touch. This campaign uses board games as the main medium for conveying information and education with interesting media. The main idea in developing this media is a folk tale from Central Java, namely Joko Kendil. This story has a message about true love, patience, and sacrifice of a husband and wife in facing trials in life. The aim of this love language campaign is to reduce the risk of disputes and maintain household harmony. The method used in this design is Design Thinking which consists of 5 stages, namely Empathize (understanding the problem), Define (analyzing data), Ideate (generating an idea or concept), Prototype (visualizing the idea), Test (testimonial to the target audience). As a result of testimonials to the target audience, positive feedback was obtained where the target audience was attracted through the colorful visual campaign media and helped in understanding their language through interesting and enjoyable verbal messages. Keyword : Love Language, Board Game, Married Couple.
Resiliensi Nyobeng Pasca Pandemi Covid-19: Netnografi Pemanfaatan Media Sosial Sebagai Sarana Reaktualisasi Budaya Widyatama Putra, Zakarias Aria
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3717

Abstract

Cultural activities following the Covid-19 outbreak have stalled and do not appear to be active again. The establishment of a new order following the epidemic has also had an impact on a variety of economic and social aspects. The study's goal is to discover the type of resilience that Nyobeng exhibits via the usage of social media. This study used the netnography approach to investigate various types of resilience during the Covid-19 epidemic, with the goal of reactivating Nyobeng culture through social media. The Dayak Bidayuh Sebujit tribe conducts community observations and serves as a data source. Data analysis and interpretation of data on websites discussing the usage of social media and the form of Nyobeng resilience following the COVID-19 pandemic are employed, and an iterative technique is used to understand the findings. The research findings are then contrasted to resilience and cultural reactualization theories, as well as policy implications. The study discovered that Nyobeng's resilience after the COVID-19 pandemic has been tested in order to offer information on Nyobeng's implementation after the COVID-19 pandemic in 2023. Instagram and YouTube are also utilised to provide information on Nyobeng's sustainability. Keywords : Resilience, Social Media, Netnography, Cultural Reactualization, Nyobeng
Packaging Sebagai Media Komunikasi Visual Branding Kerajinan Purun Pedamaran Kepada Generasi Z Di Kota Palembang Azizah, Niken; Windu Viatra, Aji; Patriansah, Mukhsin
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3724

Abstract

Purun crafts have a number of unique qualities as cultural heritage with the main ingredient being purun. The purun raw material processing system is able to give a natural and ecological impression to each craft. Traditional designs with distinctive woven patterns reflect cultural identity and local values as well as natural colors without additional coloring highlighting the natural beauty of the purun plant itself, environmentally friendly manufacturing processes without negative impacts on the environment and innovation in design presenting products that remain relevant to the world. modern market. As consumer trends and preferences change, purun products may experience a lack of innovation in design or function. This branding aims to reintroduce and maintain the cultural value of Purun crafts in Palembang City, especially for those aged 17 - 26 years, so that they can restore the functional value of Purun crafts from economic, fashion and cultural aspects, as well as involving them actively through social media, and Integrating modern technology can be effective steps to introduce and popularize purun crafts among the younger generation. Keywords : Branding, Purun Crafts, Generation Z, Palembang    
Pot Tanaman Sebagai Media Komunikasi Visual Kampanye Edukasi Manfaat Tanaman Kumis Kucing Bagi Usia 17-25 Tahun Di Kota Palembang Febriansyah, Luki; Yulius, Yosef; Halim, Bobby
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3740

Abstract

ABSTRACTTraditional medicine is a combination of science, belief and community tradition which aims tomaintain health, namely the Cat's Whisker plant. The leaves of the cat's whisker plant containactive compounds such as flavonoids, saponins and tannins. However, currently the Cat'sWhisker Plant is not being introduced to the public, especially teenagers, in the introduction ofthe Cat's Whisker plant, there are not many campaigns and promotions and there is no existingpromotional media related to the introduction of the Cat's Whisker plant. It is hoped that thisdesign can attract the interest of the people in Palembang City, especially teenagers, byintroducing and educating the cat's Whisker plant, designed through plant pots with interestingillustrations and interactives that can teach how to consume and process the cat's Whiskerplant. The works created are categorized into three media, namely the main media, plant pots,issue media including posters, banners, motion graphics and supporting media including tshirts, tumblers, tote bags, mascots, packaging.Keywords : Campaign, Plants, Cat's Whiskers, Teenagers, Palembang.
Board Game Sebagai Media Komunikasi Visual Pendekatan Hubungan Harmonis Keluarga Antar Orang Tua Dan Anak Rahmatilani, Conny; Patriansah, Mukhsin
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3776

Abstract

Abstract: Time with family is hard to come by if parents are busy working, making parents pay less attention to the importance of inviting their children to play games. Parents should set aside some of their time to get together and play games together. There are many benefits from playing with children, one of which is that the relationship between parents and children will be closer and they can learn to work together. The more time you spend with your family, the stronger the bonds that are formed to get to know each other's characters, and can train children's abilities. One medium that can increase harmony in the family is a board game. Board Game is a type of game in which one of the components is a square sheet like a board whose materials can vary, but generally made of thick cardboard, such as Monopoly, Chess, Ludo and Snakes and Ladders. Board Game is a game that is suitable to be played with all family members, and can help improve family harmony. The design of the Board Game that will be designed is a Board Game that can be played with family members which aims to increase harmony in the family by giving punishments for each card that the player members get when playing the Board Game. The punishment given contains positive things for every player. Keywords: Harmonious Family, Board Game, Game
Kampanye Sosial Pemanfaatan Pakaian Lama Dengan Metode Upcycle Kepada Generasi Z Di Kota Palembang Pratama, Aditya; Iswandi, Heri; Dion, Keni
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3782

Abstract

The impact of textile waste is a serious problem for health and the environment. Generation Z often chooses to throw away clothes rather than looking for ways to reuse them and not many are aware that these used items can be recycled into items that have benefits and economic value. Generation Z's lack of awareness of the dangers of textile waste and lack of education about upcycling methods are the main problems in this design. Therefore, it is necessary to design a campaign video that can widely reach Generation Z with the aim of making it easier to provide information about upcycling methods and providing awareness of the dangers of textile waste. The main aim of the design is to provide information about how important it is to use used clothing waste in the city of Palembang, to raise awareness and encourage that used clothing waste can be put to good use. Apart from being useful for protecting the environment, used clothing waste can also produce positive feedback from its use.Keywords : Textile waste, Upcycling, Clothing, Campaign Videos.
Karya Lukis Evelyna Dianita Dalam Kajian Sosiologi Historis Dian Sari, Nani; Justian, Repi; Dehadi, Mickhella
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3791

Abstract

Modern Indonesian painting developed in several big cities such as Yogyakarta, Bandung, Bali and also spread to other areas such as Bukittinggi and Padang. The art of painting in West Sumatra was pioneered by two great figures in the art of painting, namely Wakidi and M. Syafei. From the role of Wakidi and M. Syafei, several artists were born who are active at both regional and national levels, such as Ipe Makruf, Usman Efendi, Arby Samah, Afianto Arifin, Kamal Guci and others. Since then, young artists, both male and female, have emerged. One of the female painters from West Sumatra who is productive in painting is Evelyna Dianita, who is the daughter of the painter Afianto Arifin. Evelyna Dianita is a female painter born in Bukittinggi on 13 July 1966. In her artistic journey, Evelyna Dianita has participated in many well-known exhibition events, both solo and group. Most of his works are inspired by the works of his father "Afianto Arifin" with a naturalist painting style, only he emphasizes female figures more. The method used is the historical research method, which is a problem solving procedure using legacy data, both to understand events or conditions that occurred in the past, regardless of the current situation in relation to past events or conditions. Keywords : Evelyna Dianita, Painting, female painting artist
Inovasi Teknik Membatik Rizky Juniyanto Pada Produk Properti Seni Pertunjukan Pratiwi, Intan; Sekar Suci Nirmala, Komang
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 1 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i1.3793

Abstract

Indonesia has many tribes and cultures, which create various works of art and culture. The enthusiasm of the community in preserving culture has enabled this culture to develop to this day. Artists become more creative and innovative in their work because of the public's enthusiasm for works of art. Artists must have talent and strong determination. Arts in Indonesia, such as Performing Arts and Fine Arts, can be an opportunity for artists to collaborate and develop culture. Performing Arts involves Dance, Dramatic Arts, and Musical Arts, while Fine Arts involves Sculpture, Ceramic Arts, Painting, and Craft Arts. Props and costumes are used in performing arts works, depending on the theme and title of the work to be created. Props such as shawls, plates, umbrellas, fans, trees and stones are used to depict the atmosphere in the performance. Performing Arts and Craft Artists can collaborate with each other for mutual benefit. Rizky Juniyanto is a young Craft Artist who has a variety of batik works, including earthenware batik, cloth batik, umbrella batik, and wooden batik. His works not only function as decoration, but also as everyday objects such as teapots, pans, glasses, plates, savings and jars made of earthenware. These products have high aesthetic and selling value. Rizky Juniyanto also accepts orders for souvenirs and performing arts props. He markets his work through online sites and applications and collaborates with several studios. Apart from producing works of art, Rizky Juniyanto often fills workshops and teaches other people how to make his works to develop craft art. Keywords: Property, Art, Artists.
Penggunaan Prototype Media Pembelajaran Untuk Anak Usia Dini Menggunakan Teknik Scan Tiga Dimensi Hanifah Rahmi Zatalina
Besaung : Jurnal Seni Desain dan Budaya Vol. 9 No. 2 (2024): Besaung
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jsdb.v9i2.3939

Abstract

This research creates a prototype of learning media for early childhood using 3D scanning techniques. The prototype is designed to introduce the variety of endemic fauna in Indonesia. The research method is Analysis, Design, Development, Implementation, and Evaluation (ADDIE). This learning media is designed with five stages: Analyzing the proximity between children and technology, designing animal icons and maps, designing a 3D scan prototype using Polycam Pro, testing the 3D Scan prototype, implementation of the 3D Scan prototype. Designing a 3D Scan using Polycam Pro is better using manual methods to produce images with clear textures. 3D Scan design using Polycam Pro produces 3D shapes of endemic animal objects that are published on the web as learning media for early childhood.