cover
Contact Name
Afif Rahman Riyanda, S.Pd., M.Pd.T
Contact Email
afif.rahman@fkip.unila.ac.id
Phone
+6281377478988
Journal Mail Official
pvti@fkip.unila.ac.id
Editorial Address
Jl. Prof. Dr. Sumantri Brojonegoro No.1 Bandar Lampung
Location
Kota bandar lampung,
Lampung
INDONESIA
Jurnal Pendidikan Teknologi Informasi dan Vokasional
Published by Universitas Lampung
ISSN : -     EISSN : 27159647     DOI : http://dx.doi.org/10.23960/jpvti
Core Subject : Science, Education,
Jurnal Pendidikan Teknologi Informasi dan Vokasional (JPTIV), or in English: Journal of Education of Information Technology and Vocational, is a scientific publication media for researchers, lecturers, teachers, educational practitioners, and students, related to the issues around information technology, i.e. Networking, Multimedia, Software Engineering, and the issues concerning Information Technology Education including Multimedia development, ICT-based learning, Mobile Learning, Blended Learning, and ICT-Based Vocational Education.
Arjuna Subject : Umum - Umum
Articles 209 Documents
Perancangan Aplikasi Bahasa Inggris pada Smartphone Berbasis Android Kurnia, Ulfa Isni; Kurniawansah, Alfi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i1.27632

Abstract

The making of this application is motivated by the problem of the lack of use of smartphones as a medium of learning in the world of education. Where smartphones are more widely used for social media than used for learning media. Learning media on smartphones can be called mobile learning. Mobile learning that will be designed is an English learning application, especially learning tenses and verbs. The purpose of making this final project is to design an Android application whose features are expected to facilitate users in learning tenses and knowing verbs practically on English learning applications. In developing this application using the Unified Modeling Language (UML) model and the Android-based java programming language with the Eclipse Juno Integrated Development Environment (IDE). Produced an English Learning application, especially learning tenses and knowing verbs based on Android which has features to display tenses material, verb search and practice reading, tenses and listening questions practically in learning English so that it can help users learn more easily, effectively and efficiently and can learn anywhere and anytime. It is hoped that this application can provide convenience for users in learning English, especially tenses and verbs, so that users can learn anywhere and anytime and maximize the use of smartphones as learning media in the world of education.
Project-Based Learning Strategy for Enhancing Manufacturing Drawing Techniques Competency Using Cad Rahmadani, Rahmadani; Fernandes, Erik; Zulfadli, Zulfadli
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.33332

Abstract

This study aims to evaluate the implementation of the Project-Based Learning (PjBL) model in improving the skills and understanding of students in the Diploma-3 Mechanical Engineering Program. The method used is Classroom Action Research (CAR), conducted in three cycles, each consisting of planning, action, observation, and reflection stages. Each cycle was followed by two face-to-face meetings. Data was collected through tests and analyzed descriptively to measure the improvement in students' learning outcomes. The research findings indicate that the implementation of PjBL is effective in enhancing technical skills, understanding of the material, and collaborative skills among students. The achievement of success indicators improved from 56.67% in Cycle I to 86.67% in Cycle III. PjBL has proven to create more applicable and interactive learning experiences, increase student motivation, and prepare them to face industry challenges. This study concludes that the PjBL model can be more widely applied in vocational education to improve students' practical skills and prepare them to meet the growing demands of the industry.Keywords: D3 Mechanical Engineering Program, Project-Based Learning (PjBL), Skill Improvement
Media Pembelajaran Berbasis Android Mari Belajar Pengolahan Hasil Perikanan “MAPSIN” Shaputra, Arya Dwi; Satibi, Ahmad; Prasetiyo, Himawan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29639

Abstract

Mapsin adalah Mari Belajar Pengolahan Hasil Perikanan merupakan media pembelajaran mata pelajaran di bidang pengolahan hasil perikanan. Media pembelajaran sangat berperan penting dalam proses pembelajaran supaya proses pembelajaran dapat berlangsung dengan baik dan lancar, agar siswa tidak merasa bosan, pembelajaran lebih menarik. Salah Satu media pembelajaran berbasis Android merupakan inovasi di bidang pendidikan. Penelitian ini bertujuan untuk membantu pemahaman konsep peserta didik di bidang pengolahan hasil perikanan baik itu pengetahuan maupun keterampilan. Media Pembelajaran ini didesain supaya dapat dipahami oleh peserta didik dengan adanya media pembelajaran yang menarik dan menyenangkan. Metode penelitian ini menggunakan metode DBR (Design-Based Research) yang bertujuan untuk mendapatkan teori dan praktik baru yang menghasilkan proses pembelajaran yang alami. Hasil penelitian berupa aplikasi media pembelajaran MAP-SIN berbasis Android-Based yang telah dilakukan pengujian kepada 15 mahasiswa melalui teknik purposive sampling dengan memperhatikan aspek pengujian usability dan functionality aplikasi untuk menghasilkan produk yang mudah digunakan serta fungsi yang berjalan sesuai konsep.
Pengaruh Model Pembelajaran Terhadap Kompetensi SDM Vokasional di Era Industri 4.0: Studi Literatur Wardoyo, Siswo; Marsanda, Elisa; Wulansari, Tari; Anjani, Triska Adelia; Anzhari, Hafizh; Abdillah, Muhammad Zaqqi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.32642

Abstract

The Influence of Learning Models: In the era of the Industrial Revolution 4.0, Indonesian education faces a major challenge to improve the quality of human resources that are able to adapt to technological advances and industrial needs. The purpose of this study is to determine how learning models impact the capabilities of vocational human resources in the digital era. The method used is to conduct literature research by collecting information from various sources, such as books and journal articles related to the subject. The results of the study indicate that new learning models such as direct instruction, computational thinking, and project-based learning can improve students' soft skills and vocational skills. This is very important to compete in the job market. In addition, collaboration between teachers, students, and education personnel is key to creating an interesting learning experience that is relevant to industrial developments. This study concludes that vocational education needs to adopt a more innovative and integrated approach, as well as adjust the curriculum to meet the demands of industry 4.0, so that graduates can become individuals who are ready to work, adaptive, and have the skills needed. Kata kunci: Industri 4.0, Model Pembelajaran, SDM
Modul E-Learning Sebagai Penunjang Pembelajaran Pada Siswa SMK N 4 Rambah Kelas XI Jurusan TKJ Wati, Rina; Setiawan, Agung
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i2.29236

Abstract

The problem in this research is that the learning carried out is still conventional, so it does not support this learning. The aim of this research is to look at e-learning modules as supporting learning at SMKN 4 Rambah. This research uses research and development methods. The sample in this research was students of SMKN 4 Rambah Class XI TKJ Department. The data collection technique in this research is using questionnaires. The results of the answers to the questionnaire above, from 30 people with a total of 45 questions answered, of which one question has a value of 1 if the answer is yes and 0 if the answer is no, from these results we get an interval class of 20 – 24 with 3 people or 10%, 25 – 29 with 5 people or 17%, 30 – 34 with 15 people or 50%, 35 – 39 with 4 people or 13%, 40 – 44 with 3 people or 10%. The conclusion in this research is that students of SMKN 4 Rambah class. Kata Kunci: Modul E-Learning, Penunjang Pembelajaran,Siswa Kelas XI TKJ
Pengembangan E-Modul Dengan Model Discovery Learning Berbantuan Fliphtml5 Materi Fungsi dan Unsur Warna CMYK dan RGB Untuk Kelas X Multimedia Mahfuddin, Trio; Sesunan, Feriansyah; Sagala, Margaretha Karolina; Firdaus, Rangga
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 4, No 1 (2022): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v4i1.24678

Abstract

The development of this electronic module applies a discovery learning model using the fliphtml5 website as a media. This research aims to; 1) Describe the validity of the e-Module with the fliphtml5 assisted discovery learning model, the material of functions and color elements of CMYK and RGB class X Multimedia; 2) Describe the practicality of the e-Modul with a fliphtml5-assisted discovery learning model, material functions and color elements of CMYK and RGB class X Multimedia. This research uses research and development (Research and Development) with a Four-D (4D) development model which includes define, design, develop, and disseminate stages. The subjects in this study were students of class X majoring in Multimedia at SMK Negeri 3 Metro. To find out the response of teachers and students to the e-Module functions and color elements of CMYK and RGB were obtained using the questionnaire method. The research results obtained include; 1) e-Module with discovery learning model on function and color elements of CMYK and RGB has met the validity criteria, namely the average value obtained from the material validity test, media validity test, and practitioner validity test of 89.79% with a very qualitative statement. good; 2) The results of the practicality test of e-Modules with the discovery learning model on the function and color elements of CMYK and RGB obtained an average value of 87.4% with a very good qualitative statement. Key Word :: e-Modul, Discovery Learning, FLIPHTML5
Pemerosotan Moral Pada Siswa Akibat Pengaruh Dari Globalisasi Siregar, Alvian Maranalom; Aprillia, Khairani; Warni, Mira Susila; Hasyimi, Tamim; Nababan, Irson; Sidauruk, Tumiar
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.30845

Abstract

Pada era globalisasi ini merupakan era dimana marak sekali terjadi perkembangan Pendidikan, budaya, maupun teknologi. Namun hal ini juga dapat memberikan dampak negatif khususnya pada moral siswa atau peserta didik. Seringkali kita melihat siswa yang berprilaku tidak sesuai dengan norma. Hal ini tentu memprihatinkan sebab siswa atau peserta didik merupakan generasi muda yang akan meneruskan perjuangan bangsa. Diperlukan peran orangtua dan guru dalam mengatasi hal tersebut. Dalam penelitian ini, literatur digunakan untuk mengumpulkan berbagai sumber bacaan, seperti artikel dan jurnal, yang kemudian dievaluasi dan dikaitkan dengan masalah yang dibahas. Selain itu, penelitian ini juga menggunakan metode observasi langsung ke sekolah.. Penelitian ini bertujuan untuk mengetahui kemerosotan moral Siswa SMA pada teman sebaya, dan juga terhadap lingkungan.Kata Kunci: Globalisasi, Moral, Siswa
Pengembangan Sistem Informasi Jadwal Pelajaran Berbasis Web di SMK Ma’arif 1 Yogyakarta Handanu, Catur; Ratnawati, Dwi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i2.28118

Abstract

SMK Ma’arif 1 Yogyakarta adalah sekolah menengah kejuruan yang mulai berkembang seiring dengan berjalannya waktu, namun pada pengelolaan jadwal pelajaran dirasa hal itu masih kurang, hal ini ditinjau dari hardfile yang di cetak sering kali hilang. Solusi yang tepat adalah dengan mengembangkan sistem informasi jadwal pelajaran. Sistem tersebut akan berbasis website yang mana guru maupun siswa dapat mengakses dengan mudah. Pengembangan yang dilakukan menggunakan metode waterfall yang dimulai dari proses perencanaan, analisa, desain, dan implementasi. Tools yang digunakan dalam pengembangan sistem informasi ini adalah menggunakan bahasa pemrograman PHP, HTML, CSS dan Javascript. Hasil dari pengembangan sistem informasi ini adalah sistem informasi jadwal pelajaran dengan 3 hak akses yaitu admin, guru dan siswa. Pengujian pada sistem informasi ini menggunakan standar ISO 25010 dengan 5 karakteristik yaitu usability, functional suitability, reliability, performance effisisency dan maintability. Hasil pengujian dengan karakteristik usability memperoleh nilai 96,25% sehingga memenuhi kategori sangat layak. Pengujian functional suitability memperoleh nilai sama dengan 1, sehingga sistem informasi ini sangat layak untuk digunakan. Reliability memperoleh nilai reliability 100% sehingga memenuhi standar Telcordia. Performance effisiency memperoleh nilai loaded time 4,825 detik sehingga memenuhi kriteria yaitu kurang dari 10 detik. Maintability index memperoleh nilai 90,234 sehingga sistem informasi ini dikategorikan sangat layak. Kata Kunci : ISO 25010, Jadwal Pelajaran, Sistem Informasi, Waterfall, Website
Perancangan Bahan Ajar Berbasis E-Modul Pada Mata Pelajaran Tik di SMK Zaidar Yahya Milleni, Angria; Wahyudi, Sri
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 1 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i1.29978

Abstract

This research aims to develop e-modules for Information and Communication Technology (ICT) subjects at Zaidar Yahya Vocational School to increase learning effectiveness. E-modules were chosen to overcome the lack of reference books and monotonous learning methods. The e-module development follows the Research and Development (R&D) method with the 4D model (Define, Design, Develop, Disseminate). The validation results show that this e-module is very valid and suitable for use, with a score of 99% from material experts and 93% from media experts. The practicality test also received a positive response from students with an acceptance rate of 87%. The e-module design uses the Canva application with bright colors and simple features to increase the attractiveness and comfort of learning. The use of Google Forms for attendance and evaluation further increases efficiency in data collection.The conclusion of this research is that the e-module developed has succeeded in overcoming the problem of lack of book references and inefficient learning methods. This e-module makes it easier for students to understand ICT material better and provides a more interesting and interactive learning experience. Therefore, this e-module is recommended as an effective alternative in supporting the learning process at Zaidar Yahya Vocational School.
Pengaruh Minat Peserta Didik Terhadap Hasil Belajar Mata Pelajaran Teknologi dan Informatika SMK Negeri 1 Tambusai Supriani, Anik; Hidayat, Irwan; Adyanata, Adyanata; Setiawan, Agung; Ameliya, Detri
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i1.27750

Abstract

Masalah dalam penelitian ini adalah minat dan motivasi peserta didik SMK Negeri 1 Tambusai pada saat pembelajaran Teknik Informatika (TIK) masih rendah, hal ini disebabkan kurangnya waktu dalam belajar. Penelitian ini bertujuan Untuk mengetahui minat dan motivasi siswa dalam mengikuti mata Teknik Informatika (TIK) pada peserta didik di SMK Negeri 1 Tambusai.Penelitian ini merupakan jenis penelitian quasi eksperimen. Sampel dalam penelitian ini adalah peserta didik SMK Negeri 1 Tambusai kelas x TKJ yang berjumlah 30 orang dengan menggunakan teknik pengambilan Total Sampling. Penelitian ini dilakukan di SMK Negeri 1 Tambusai,  dari hasil analisis pengujian Hipotesis minat peserta didik terhadap hasil belajar siswa yang dilakukan perhitungan statistik sesuai dengan formula yang digunakan (Uji t) diperoleh thitung 4,276 >ttabel1,697 yang berarti Ho ditolak dan Ha diterima. Hasil tersebut diartikan bahwa terdapat pengaruh minat peserta didik terhadap Hasil Belajar peserta didik Mata Pelajaran TIK Kelas X di SMK Negeri 1 Tambusai.Kesimpulan dalam penelitian ini Terdapat Pengaruh yang Signifikan antara Minat Peserta Didik terhadap Hasil Belajar Mata Pelajaran TIK kelas X TKJ SMK Negeri 1 Tambusai