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Contact Name
Arief Aulia Rahman
Contact Email
arief@edunesia.org
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+6282321232302
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info@edunesia.org
Editorial Address
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INDONESIA
Edunesia : jurnal Ilmiah Pendidikan
Published by Natural Aceh
ISSN : 27225194     EISSN : 27227790     DOI : 10.51276
Core Subject : Education, Social,
As an National or international, multi-disciplinary, the scope of this journal is in education which provides a platform for the publication of the most advanced scientific researches in the areas of education, learning, development, instruction and teaching. The journal welcomes original empirical investigation. The papers may represent a variety of theoretical perspectives and different methodological approaches. They may refer to any age level, from infants to adults and to a diversity of learning and instructional settings, from laboratory experiments to field studies. The major criteria in the review and the selection process concerns the significance of the contribution to the area of learning and instruction. 1 Educational technology 2 Educational development 3 Learning and teaching 4 Curriculum development 5 Learning environment
Arjuna Subject : Umum - Umum
Articles 38 Documents
Search results for , issue "Vol. 5 No. 1 (2024)" : 38 Documents clear
Analysis of Education Policy on the Implementation of Post-Covid-19 Distance Learning Oktiarina, Vina; Syarifudin, Encep; Suherman, Suherman
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.515

Abstract

Learning is a central aspect of the educational process essential in transferring knowledge and skills to individuals. However, when obstacles are caused by situations and conditions that do not allow direct/face-to-face learning in the classroom, then learning can be implemented online. Through the digital platform, teachers and students can connect virtually, cross the boundaries of distance and time, and utilize technology to learn. This research analyzes educational policies on implementing distance learning after Covid-19 to see the various problems faced. This research uses a qualitative method with a literature study approach. Data analysis will be carried out through selecting, comparing, combining, and sorting out various definitions, until relevant ones are found, and to overcome misinformation or avoid errors, inter-literature checking and re-reading of literature are carried out. The result of this research is that the implementation of distance learning is still faced with various obstacles. These constraints include limited social interaction between teachers and students, limited learning services that can be provided, the need for understanding the use of learning applications, internet-related constraints, and the economy. This research shows the need for efforts to overcome these obstacles so that distance learning can run more effectively and evenly.
Moodle-Based E-learning Development by Implementing Gamification Concept Landebila, Jumiatin; Saputra, Hendra Nelva; Razilu, Zila
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.532

Abstract

This research aims to produce moodle-based e-learning media by applying the concept of gamification to the subject "Visual Communication Design in Industry 4.0", targeting class X students at SMK Negeri 5 Kendari. This research uses the R & D (Research and Development) method by applying the ADDIE model research procedure (Analysis, Design, Development, Implementation, Evaluation). The type of data used in this research is quantitative data derived from primary data. The data obtained in this study came from the results of public tests which included media experts, material experts, and field tests conducted by students. The data generated was then analysed using descriptive techniques to test the feasibility of the media. The results of the feasibility test conducted by three media experts stated "Very Feasible" with an average percentage of 93.89%, the results of the feasibility test conducted by three material experts stated "Very Feasible" with an average percentage of 97.08%, and also the results of the feasibility test conducted by students stated "Very Feasible" with an average percentage of 87.97% so that the gamification-based e-learning media developed is very feasible to use as learning media.
Utilisation of Canva Application and Student Worksheet Digital-based Islamic learning Amalia, Frizka; Salahuddin, Rahmad; Astutik, Anita Puji
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.546

Abstract

This research aims to describe how PAI teachers use the Canva application media and sheets student work in learning digital-based, as well as illustrate student learning conditions when the teacher uses the Canva application and worksheets in digital-based PAI learning. Study This implemented at SMP Muhammadiyah 1 Sidoarjo. This study uses a qualitative descriptive approach that ensures data through data validity. Technique research data was collected through interviews, documents, and observations with subject study PAI teachers and class VII students. Data were collected for data reduction for the next in the analysis using the data triangulation technique for making conclusions and interrogation. The research results explain that the application canvas and worksheets used in PAI learning using the Flipped classroom model assist PAI teachers in explaining material learning effectively and efficiently. The Canva application is used to provide understanding to students through mind mapping, and the worksheet application, as student worksheets, is used to evaluate learning. By utilizing these two learning media, it turns out that it is able to improve student learning conditions that are active, innovative, creative, effective, and fun. Active students can be seen from the involvement of students in answering the question and answer questions, innovative is shown through the results of mind mapping work, practical can be seen from the achievement of understanding as measured from the table worksheet, and fun can be seen from the learning conditions of students in responding to learning.
The Relationship between Emotional Maturity and Verbal Aggressive Behavior in State Vocational High School Students Denissa, Marsyabilla Julia; Dasalinda, Dwi
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.578

Abstract

This study aims to determine the relationship between emotional maturity and verbally aggressive behaviour in class XI students of SMKN 1 Anyer. The method used in this study was associative quantitative with a correlational approach, with a population of 360 students and a sample of 90 students using the Probability Sampling Technique, namely that each people has the same opportunity to be sampled without any sampling criteria. The data collection tool used is the questionnaire instrument. Test the hypothesis using the Product Moment From Pearson correlation test with a value of -.465, decision making with a significance value of 0.04 <0.05 is correlated or has a relationship. The calculation results show that there is a relationship between emotional maturity and verbally aggressive behaviour in class XI students of SMKN 1 Anyer in a negative direction or the opposite direction, the hypothesis is accepted Ha: (accepted) there is a significant relationship between emotional maturity and verbally aggressive behaviour in class XI students SMKN 1 Anye, Ho: (rejected) there is no relationship between emotional maturity and verbally aggressive behaviour in students of SMKN 1 Anyer, by concluding that the higher the level of emotional maturity, the lower the verbal aggressive behaviour, conversely, the higher the level of emotional maturity, the higher the verbal aggressive behaviour.
Analysis of Mathematical Literacy Ability Based on Learning Style of Middle School Students Dwiyanto, Anggie Risma; Kurniasih, Meyta Dwi
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.605

Abstract

This research was conducted at SMP Negeri 204 Jakarta with research subjects, namely class VIII-B students. This study aimed to determine students' mathematical literacy skills based on Kolb's learning style. The method used in this study is descriptive qualitative, using instruments like questionnaires, test questions, and interview guides. Questionnaires are used to categorize Kolb's learning styles. At the same time, the mathematical literacy test was given as many as four description questions with Circle material and interview guidelines to find more in-depth information related to the mathematical literacy abilities possessed by the subjects in this study. Based on the research that has been done, students with diverging learning styles tend to use concrete experiences they have learned and are not afraid to try. Subjects with an assimilation learning style tend to emphasize theory, subjects with a convergent learning style look more active and have high self-confidence, and accommodation subjects tend to have concrete problem-solving experiences. Subjects with the Kolb learning style can show the process of mathematical literacy, which is suitable for the context of still common questions.
The Effectiveness of the Implementation of Learning Supervision in Improving the Quality of Learning Arina, Yudela; Yolanda, Septiara; Revita, Yuni; Marsidin, Sufyarma; Rifma, Rifma
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.613

Abstract

The phenomenon related to this research is that until now, the learning media used by teachers is still very minimal. It can be seen from the broken focus that the internet network still needs improvement, and the time used to carry out supervision could be a lot higher because the principal has the task. For the most part, this is one of the inhibiting factors in the process of supervised learning in this school and will also affect the quality of learning, impacting student learning outcomes. This type of field research uses qualitative research methods or approaches. This study used the principal and several teachers who taught as respondents or resource persons. This study concludes that the implementation of learning supervision has been effective because learning supervision can be a benefit that directs, encourages, spurs, and surveys instructors in the utilization of learning. The strategy applied by the teacher to improve the quality of learning is that the teaching and learning process must start with planning learning activities, learning methods, media used, face-to-face, and class management, then observed and evaluated. The principle in providing services to teachers so that the learning process can run smoothly is good, where the principal assists teachers in planning, implementing, and assessing learning program activities and assisting teachers in preparing teaching and learning activities.
Using Traditional Flashcard to Teach the Present Progressive Tense Octaviani, Berliana Pingky; Soepriatmadji, Liliek
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.619

Abstract

In recent years, learning technology has developed very rapidly. However, many schools have not been fully facilitated, so they still use conventional learning media. The purpose of this research is to find out whether traditional flashcards as a learning tool can improve the present progressive tense and how grade 3 students at SD N 01 Trimulyo see the use of traditional flashcards as a learning tool. In this study, data were collected through observation and interviews. Grade 3 students of SD N 01 Trimulyo became the object of this research. Researchers also conduct tests to find out how research findings develop. This study uses a qualitative methodology and a qualitative descriptive approach. The results of the study show that traditional flashcards can be used as alternative learning media in today's digital and internet era. This medium really helps teachers. Students feel happier and find it easier to learn English after using traditional flashcards. Students are more motivated to learn because learning using traditional flashcards is easier for them to understand. In the world of education, the traditional use of flashcards is still a new method. Traditional flashcards are a solution for schools that do not yet have sufficient facilities in today's modern and digital era.  
Development of TextBook to Support Merdeka Curriculum on the Atomic Structure of Phase E Susanti, Aprilia; Mawardi, Mawardi; Suryani, Okta
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.626

Abstract

As a result of the COVID-19 pandemic, it caused a very significant change in education. The learning was done online. So that makes the Indonesian student lose. The free curriculum also demands free study, as summarized in PROPELA. That's why research needs to be done to develop textbooks to support the study of the free curriculum matter, atomic structure phase E, and test the validity and practicality of this teaching material. This type of research is called Educational Design Research (EDR) with the Plomp model, which is: (1) preliminary research; (2) development or prototyping; and (3) assessment (not done). Research data from validation is insulated using Aiken's v formula, while registered data is analyzed in a present-day way. Based on the study's results, the teaching material has been valid, with an average score of 0.91. The use of the scripture is easy to understand and view, practical learning, and benefits of teaching, with an average score of 72%. This coursebook is valid and helpful through the formative tests that have been carried out. The final average value of 0.94 is proof of this validity. In addition, this coursebook is also equipped with mental model problems that are proven to help students solve existing problems. This is known from the responses of active and excellent students in solving these problems. In addition, the time spent working on the questions is also sufficient, so it only uses time outside of learning hours.
The Effects of Using Spin Wheel Media on Counting Ability of Tunagrahita Students Machdarini, Machdarini; Hidayat, Luqman
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.404

Abstract

This study aims to determine the effect of spin wheel media on the counting ability of tunagrahita students in class IV at SLB Negeri 2 Yogyakarta. This study used the one-group pre-test-post-test research method. Data collection in this study used written tests, and data analysis methods used non-parametric statistical data analysis techniques with the Wilcoxon Signed Rank Test (Wilxocon marked rank test) with the help of SPSS version 20. The results of Z value = -2.236 with Asymp Sig were obtained from the analysis results obtained in this study. (2-tailed) 0.025, which is below 0.05. From these results, it can be interpreted that Ho is rejected and Ha is accepted at an initial significance of 5%. Therefore, the hypothesis in this study, "There is an effect of using rotating wheels on the numeracy skills of tunagrahita students in class IV at SLB Negeri 2 Yogyakarta" can be accepted as true. So, this study can be concluded that there is an effect of using spin wheel media on the counting ability of grade IV tunagrahita students at SLB Negeri 2 Yogyakarta.
Development of Quizizz Game-Based Interactive Learning Media to Improve Learning Outcomes Wahyuni, Wahyuni; Mariatun, Ika Lis; Sholeh, Yusrianto
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.545

Abstract

In this digital era, it is very important to understand and use technology wisely to adapt to digital transformation. Technology affects the quality of education in these turbulent times. A game is an interesting learning medium with an interactive nature. Currently, educators can choose Quizizz as an interesting learning environment supporting the learning process. This study aims to provide teachers with interactive learning media interventions based on quizizz games in Economics class X SMA Darul Hadits, Sepulu District, Bangkalan Regency. This time, learning media development uses the research model (ADDIE). The research subjects included in the development of interactive learning media are validation tests by media validators, practitioner validators, and material validators, as well as tests aimed at students. Research data were obtained through observation techniques, questionnaires, and interviews with economics teachers and several class X SMA Darul Hadits regarding the learning process. The study results show that the teacher uses lecture and discussion methods using LKS and PowerPoint media in economics learning. So, with this, the researcher uses the Quizizz game application to support student learning enthusiasm so that later it will improve student learning outcomes. This study got a very good response from teachers and students.

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