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INDONESIA
Belantika Pendidikan
Published by Kayon Media
ISSN : -     EISSN : 27209601     DOI : -
Core Subject : Education, Social,
Research topics of interest include, but are not limited to: Educational Technology Educational Management Gudance and Counseling Non Formal Education Indonesian Language Education English Language Education Biology Education Mathematics Education Chemistry Education Geography Education Vocational Education Economics Education Primary Education Physics Education Business and Management Education Sport Education Language Teaching Arabic Language Teaching Fine Art Teaching Accounting Economics Sciences History Education Civic (law, constitution) Education Education in general
Articles 95 Documents
Urgensi Sinergitas Polsek Singosari Dan Masyarakat Dalam Mencegah Tindak Pidana Curanmor Di Wilayah Singosari Kurniawan, Neo Adhi; Wijayanti, Yulia Fitri
Belantika Pendidikan Vol 6, No 2 (2023)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v6i2.258

Abstract

This research aims to describe the form of synergy between Singosari Police and the community in preventing curanmor crime in Singosari area, the implementation of synergy between Singosari Police and the community in preventing curanmor crime in Singosari area, obstacles, and solutions in the implementation of the synergy. This research uses qualitative methods with data collection techniques such as interviews, observation, and documentation. The results showed that there is synergy between Singosari Police and the community, namely, synergy in solving curanmor cases, synergy in socialization and training, and synergy in installing CCTV and distributing Handy Talky (HT) in all villages in Singosari District. The synergy between Singosari Police and the community is implemented through night patrols/siskamling activities, patrols, and socialization activities carried out by the police, as well as the role of the community when crimes occur.Penelitian ini bertujuan untuk mendeskripsikan  bentuk sinergitas Polsek Singosari dan masyarakat dalam mencegah tindak pidana curanmor di wilayah Singosari, implementasi sinergitas Polsek Singosari dan masyarakat dalam mencegah tindak pidana curanmor di wilayah Singosari, kendala dan solusi dalam implementasi dari sinergitas tersebut. Penelitian ini menggunakan metode kualitatif dengan teknik pengumpulan data berupa wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa terdapat sinergitas antara Polsek Singosari dan masyarakat yaitu, sinergitas dalam penyelesaian kasus curanmor, sinergitas sosialisasi dan pelatihan, serta sinergitas dalam pemasangan CCTV dan penyebaran Handy Talky (HT) di seluruh desa di Kecamatan Singosari. Implementasi sinergitas Polsek Singosari dan masyarakat diterapkan melalui kegiatan ronda malam/siskamling, kegiatan patroli dan sosialisasi yang dilakukan kepolisian, serta adanya peran dari masyarakat ketika terjadi tindak kejahatan.
Pengaruh Integrasi Google Classroom dengan Platform Pendukung dalam Pembelajaran Interaktif Terhadap Minat Belajar Informatika Siswa Kelas X SMA Negeri 8 Malang Patmanthara, Syaad; Anwar, Akhmad Syaiful; Fatmawati, Hefi; Ramadiani, Nanda Resta; Hikmah, Nur; Hidayat, Manik; Mubarok, Sulton
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.381

Abstract

Abstract: The purpose of this study was to test the effectiveness of Google Classroom integration with various supporting platforms such as Discord, Articulate Storyline, Wordwall, Padlet, Tinkercad, and Quizizz in improving the quality of interactive learning. This study used a quasi-experimental method with data collection through observation, surveys, and analysis of student learning outcomes. The results showed a significant increase in student engagement, learning satisfaction, and achievement of learning outcomes. The integration of several digital media platforms has proven effective in creating a more dynamic and collaborative learning environment. Abstrak: Tujuan dari penelitian ini adalah untuk menguji efektivitas integrasi Google Classroom dengan berbagai platform pendukung seperti Discord, Articulate Storyline, Wordwall, Padlet, Tinkercad, dan Quizizz dalam meningkatkan kualitas pembelajaran interaktif. Penelitian ini menggunakan metode quasi eksperimen dengan pengumpulan data melalui observasi, survei, dan analisis hasil belajar siswa. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada keterlibatan siswa, kepuasan belajar, dan pencapaian hasil belajar. Integrasi beberapa platform media digital terbukti efektif dalam menciptakan lingkungan belajar yang lebih dinamis dan kolaboratif.
Pengembangan Edukit Fotogrametri Digital sebagai Inovasi Pembelajaran PPG Prajabatan Geogafi dalam Matakuliah Teknologi Baru dalam Pengajaran dan Pembelajaran Irawan, Listyo Yudha; Arinta, Dicky; Suprianto, Agung; Masruroh, Betty
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.370

Abstract

Abstract: Digital learning has become an inseparable part of academic activities, especially after the COVID-19 pandemic era which has encouraged the widespread adoption of information and communication technology. This study aims to develop photogrammetry-based digital learning media for the Teacher Professional Education (PPG) program as a response to learning needs that demand flexibility, accessibility, and adaptation to the industrial revolution 4.0 and the new normal order. The Research and Development (RD) method is used in this development, with stages of planning, expert validation, and small and large group trials. The results of the validation show that the developed photogrammetry digital learning media is very feasible to use in learning, with an average feasibility percentage of 82.5 percent. Trials on students show that this media can increase interest in learning and facilitate understanding of photogrammetry material, especially in the Learning Technology course. The development of this media is expected to bridge the gap between theory and practice in photogrammetry learning and improve student competence in using digital learning technology. Abstrak: Pembelajaran digital telah menjadi bagian tak terpisahkan dari kegiatan akademik, terutama setelah era pandemi COVID-19 yang mendorong adopsi teknologi informasi dan komunikasi secara luas. Penelitian ini bertujuan untuk mengembangkan media pembelajaran digital berbasis fotogrametri untuk program Pendidikan Profesi Guru (PPG) sebagai respon terhadap kebutuhan belajar yang menuntut fleksibilitas, aksesibilitas, dan adaptasi terhadap revolusi industri 4.0 serta tatanan normal baru. Metode Research and Development (RD) digunakan dalam pengembangan ini, dengan tahapan perencanaan, validasi ahli, serta uji coba kelompok kecil dan besar. Hasil dari validasi menunjukkan bahwa media pembelajaran digital fotogrametri yang dikembangkan sangat layak digunakan dalam pembelajaran, dengan rata-rata persentase kelayakan sebesar 82,5 persen. Uji coba pada mahasiswa menunjukkan bahwa media ini dapat meningkatkan minat belajar dan memudahkan pemahaman terhadap materi fotogrametri, khususnya dalam mata kuliah Teknologi Pembelajaran. Pengembangan media ini diharapkan dapat menjembatani kesenjangan antara teori dan praktik dalam pembelajaran fotogrametri serta meningkatkan kompetensi mahasiswa dalam penggunaan teknologi pembelajaran digital.
Inovasi Pengembangan Media Pembelajaran Roda Putar berbasis Powerpoint pada Pembelajaran IPAS Kelas 4 SD Negeri Nongkosawit 02 Kota Semarang Rahmawati, Ika; Suratno, Suratno
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.345

Abstract

Abstract: Lack of interest of students in learning science because there are materials that are not interesting enough, this is caused by the use of media that is not optimal and not varied enough so that in learning students are less active and get bored quickly.This study aims to test the feasibility of the Powerpoint-based Roda Putar learning media, analyze the effectiveness of the Powerpoint-based Roda Putar learning media, and develop the Powerpoint-based Roda Putar learning media.This study uses the Research and Development (RD) method using the ADDIE development model which has five stages: analysis, design, development, implementation, evaluation.Instruments used in collecting data: pretest, posttest and questionnaire.Media expert validity test data and material expert validation were analyzed using descriptive percentage techniques.The results of the expert validator test obtained: (1) the assessment from the media expert validator obtained a percentage of 96.66 percent which indicates an assessment with very feasible criteria, (2) the assessment from the material expert validator obtained a percentage of 92 percent which indicates an assessment with very feasible criteria.Data for student and teacher responses to the media used, including: (1) teacher responses obtained a percentage of 100 percent, (2) small group student responses obtained a percentage of 97.77 percent, (3) large group student responses obtained a percentage of 96.88 percent.The results of the N-gain test showed an increase in pretest and posttest scores of student learning outcomes.Based on the scores obtained, the Roda Putar learning media based on Powerpoint in elementary school grade 4 science learning can be said to be very feasible to use.The implication of this research is that this learning media can be applied by teachers to help students in learning activities so that they do not get bored quickly.Abstrak: Kurangnya minat peserta didik pada pembelajaran IPAS karena terdapat matrei yang kurang menarik, hal ini disebabkan karena penggunaan media yang belum optimal serta kurang bervariasi sehingga dalam pembelajaran peserta didik kurang aktif dan cepat bosan. Penelitian ini bertujuan menguji kelayakan media pembelajaran Roda Putar berbasis Powerpoint, menganalisis keefektifan media pembelajaran Roda Putar berbasis Powerpoint, dan mengembangkan media pembelajaran Roda Putar berbasis Powerpoint. Penelitian ini menggunakan metode penelitian dan pengembangan Research and Development (RD) menggunakan model pengembangan ADDIE yang mempunyai lima tahapan: analysis, design, development, implementation, evaluation. Instrument yang digunakan dalam mengumpulkan data: pretest, posttest dan angket. Data uji validitas ahli madia dan validasi ahli materi dianalisis menggunakan teknik deskriptif presentase. Hasil uji validator ahli diperoleh: (1) penilaian dari validator ahli media diperoleh presentase sebesar 96,66 persen yang menunjukkan penilaian dengan kriteria sangat layak, (2) penilaian dari validator ahli materi diperoleh presentase sebesar 92 persen yang menunjukkan penilaian dengan kriterian sangat layak. Data untuk respon peserta didik dan guru terhadap media yang digunakan, antara lain: (1) respon guru diperoleh presentase 100 persen, (2) respon peserta didik kelompok kecil diperoleh presentase 97,77 persen, (3) respon peserta didik kelompok besar diperoleh presentase 96,88 persen. Hasil uji N-gain menunjukkan peningkatan nilai pretest dan posttest hasil belajar siswa. Berdasarkan nilai yang diperoleh media pembelajaran Roda Putar berbasis Powerpoint pada pembelajaran IPAS kelas 4 sekolah dasar dapat dikatakan sangat layak untuk digunakan. Implikasi penelitian ini yaitu media pembelajaran ini dapat diterapkan oleh guru untuk membantu peserta didik dalam kegiatan belajar supaya tidak merasa cepat bosan.
Task Scheduler Untuk Optimalisasi Laporan Pertanggungjawaban Keuangan di Perguruan Tinggi Setyawati, Nuribut; Ningrum, Gres Dyah Kusuma; Alqodri, Febrianto
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.377

Abstract

Abstract: At the end of the year, there is an abundance of reports because students tend to collect reports after the finance officer's deadline for reporting accountability (LPJ) for student activities. By waterfall approach with the task scheduler feature, the LPJ FT UM application was created. It can handle several aspects of LPJ and also reminding students to submit activity reports quickly. This tool streamlines and reduces the amount of time students need to handle LPJ operationally. Monitoring the status of LPJs sent by students will be simple for finance officers. Based on operational test this apps reach 93 percent, so it’s very worthy to use. Abstrak: Keterlambatan pelaporan pertanggungjawaban (LPJ) kegiatan kemahasiswaan mengakibatkan  penumpukan laporan di akhir tahun, hal ini dikarenakan kecenderungan mahasiswa mengumpulkan melebihi batas waktu yang telah ditentukan oleh petugas keuangan. Aplikasi LPJ FT UM dikembangkan menggunakan metode waterfall diintegrasikan dengan fitur task scheduler yang bisa melakukan manajemen LPJ seperti proses pengunggahan, verifikasi, serta selalu memberikan pengingat berkala bagi mahasiswa untuk segera menyerahkan laporan kegiatan. Secara operasional, aplikasi ini mempermudah serta mempersingkat waktu yang dibutuhkan mahasiswa dalam mengurus LPJ. Bagi petugas keuangan akan mudah melakukan monitoring status LPJ yang dikirimkan oleh mahasiswa. Berdasarkan hasil uji coba operasional, aplikasi ini memiliki mencapai 93%, yang artinya aplikasi ini sangat layak digunakan.
Interactive Learning Media based on Google Sites Assisted by Wordwall on Social Science Learning regarding Economic Activities Lestari, Berliana Dwi; Fathurrahman, Moh.; Putra, Galih Mahardika Christian
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.339

Abstract

Abstract: This study aims to develop and test how effective and feasible interactive learning media based on Google Sites assisted by Wordwall is on the content of the subject matter of economic activities of science and natural sciences.This study uses the Borg Gall model for research and development (RD).Data collection techniques use test and non-test techniques through pretest, posttest, interview, observation, and questionnaire activities.The results of the study showed that the assessment of material experts was 93.3 percent, media experts 98.3 percent, small class trials 91.1 percent, large class trials 93.08 percent, and teacher responses 100 percent.The N-gain results showed an increase in student learning outcomes in pretest and posttest scores.This shows that interactive learning media based on Google Sites assisted by Wordwall is practical and effective in learning the subject matter of economic activities of science and natural sciences in grade V.Abstrak: Penelitian ini bertujuan untuk mengembangkan dan menguji seberapa efektif dan layaknya media pembelajaran interaktif berbasis Google Sites berbantuan Wordwall pada muatan materi pelajaran IPAS kegiatan ekonomi. Penelitian ini menggunakan model Borg Gall untuk penelitian dan pengembangan (RD). Teknik pengumpulan data menggunakan teknik tes dan non tes melalui kegiatan pretest, posttest, wawancara, observasi, dan angket. Hasil penelitian menunjukkan penilaian dari ahli materi 93,3 persen, ahli media 98,3 persen, uji coba kelas kecil 91,1 persen, uji coba kelas besar 93,08 persen, dan respon guru 100 persen. Hasil N-gain menunjukkan adanya peningkatan hasil belajar siswa pada nilai pretest dan posttest. Hal ini menunjukkan bahwa media pembelajaran interaktif berbasis Google Sites berbantuan Wordwall praktis dan efektif dalam pembelajaran materi IPAS kegiatan ekonomi di kelas V.
Penggunaan Algoritma First In First Out dalam Antrian Pembimbingan Mahasiswa Kumalasari, Ira; Lestari, Dyah; Alqodri, Febrianto
Belantika Pendidikan Vol 7, No 2 (2024)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v7i2.376

Abstract

Abstract: The student advising application that utilizes the First In First Out (FIFO) algorithm has been successfully integrated with the Thesis and Final Project Information System (SISINTA) and the Administrative Information System (SIADMIN). This application manages the advising process by following the laboratory room scheduling workflow, starting with schedule input by the room staff, time plotting by the faculty, and student reservations. The FIFO algorithm ensures a fair and transparent advising order. The waterfall development method includes requirements analysis, design, implementation, and testing. The application supports reservation, verification, monitoring, and scheduling features, and operates 100 percent as expected, enhancing efficiency and transparency. Abstrak: Aplikasi pembimbingan mahasiswa yang menggunakan algoritma First In First Out (FIFO) telah berhasil terintegrasi dengan Sistem Informasi Skripsi dan Tugas Akhir (SISINTA) serta Sistem Informasi Administrasi (SIADMIN). Aplikasi ini mengelola proses bimbingan dengan mengikuti alur penjadwalan ruang laboratorium yang dimulai dari input jadwal oleh petugas ruangan, plotting waktu oleh dosen, hingga reservasi oleh mahasiswa. Algoritma FIFO memastikan urutan bimbingan yang adil dan transparan. Metode pengembangan waterfall yang digunakan meliputi analisis kebutuhan, desain, implementasi, dan pengujian. Aplikasi ini mendukung fitur reservasi, verifikasi, monitoring, dan penjadwalan, serta berfungsi 100 persen sesuai harapan, meningkatkan efisiensi dan transparansi.
Strategi Perencanaan Peningkatan Mutu Pendidikan di Sekolah Dasar: Kajian Analisis SWOT Kriswanto, Didi
Belantika Pendidikan Vol 8, No 1 (2025)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v8i1.380

Abstract

The quality of education needs to be studied in depth and continuously to remain relevant to changes and developments in the era. This study aims to formulate a planning strategy to improve the quality of education in Elementary Schools through a SWOT analysis. This study uses a qualitative approach with a case study. The data collection techniques are interviews and observations, with research subjects determined using purposive sampling. A triangulation test of sources and techniques was carried out to test the validity of the data. The data analysis process includes data collection, data reduction, data presentation, and verification or conclusion. The results of the study indicate that alternative planning strategies to improve the quality of education in Elementary Schools, based on the SWOT analysis study, include: 1) Improving teacher competence; 2) Increasing the effectiveness of the use of facilities and infrastructure; 3) Increasing student learning motivation; and 4) Increasing the role of stakeholders
Improving Learning Outcomes of Accounting Materials for Service Companies Through Flipbook Maker-Assisted E-modules Yuliyanto, Riyan; Pujiati, Pujiati; Suroto, Suroto; Rahmawati, Diya Rofika
Belantika Pendidikan Vol 8, No 1 (2025)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v8i1.362

Abstract

The purpose of this study is to develop an e-module assisted by a flipbook maker on accounting materials for service companies that are valid and feasible to improve student learning outcomes. The subjects at the expert validation stage are expert lecturers and practitioners, while in the research trial are Class XII students of State High School (SMA) 1 Seputih Banyak of who are mostly majoring in Social Sciences. The method used in this study is research and development. The study results show that the e-module of accounting learning for service companies based on flipbook maker after being validated by experts and practitioners obtained an assessment with a total score percentage of 76%. Student assessment at the one-on-one test stage obtained a total score percentage of 91%. Therefore, this e-module is feasible and effective in improving student learning outcomes. The t-test tested the effectiveness of the e-module, a significance value of 0.003 0.05 which showed that the use of e-modules for learning accounting for service companies was effective in improving student learning outcomes.
Development of Social Media Based E-Commerce as Educational Modern Catering Business Management Fatmasari, Dedeh Imam; Wijaya, Bryan Satrio
Belantika Pendidikan Vol 8, No 1 (2025)
Publisher : Kayon Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47213/bp.v8i1.425

Abstract

The current technological advances, it has an impact on all sectors, including the food catering business. E-Commerce and Social Media take part in providing benefits and also promotion to catering businesses so that they can become famous. E-Commerce and Social Media were created to be able to help food catering businesses to grow so as to create Modern Business Catering. The objectives of this study are (1) classification of various types of E-Commerce and Social Media media that can be used to introduce products and increase sales, (2) identify the contents of E-Commerce and Social Media needed to create Educational Modern Business Catering management, and (2) 3) determine the effect of E-Commerce and Social Media on Modern Business Catering on increasing sales results and product introduction. The method to be used is ADDIE, with the stages are 1) Analysis, 2) Design, 3) Development, 4) Implementation, 5) Evaluation. This research resulted in (1) E-Commerce and Social Media classification as well as Android-based apps, (2) E-Commerce and Social Media content consisting of:  photography, video, relationship features, promotion features, and text/message, (3) based on a journal which states that E-Commerce and Social Media can have a positive impact on the food catering business both in increasing sales and in introducing its products and also as educational application for business management. By using E-Commerce and Social Media in the food catering business, it can create a modern market in the development of a food catering business and later E-Commerce and Social Media can have an influence in efforts to compete in a healthy manner and be able to compete in the global market

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