cover
Contact Name
Ekasatya Aldila Afriansyah
Contact Email
ekafrian@gmail.com
Phone
+628979550972
Journal Mail Official
mosharafajournal@institutpendidikan.ac.id
Editorial Address
Gedung B, Lantai 2, Program Studi Pendidikan Matematika Institut Pendidikan Indonesia (IPI) Garut Jalan Pahlawan No. 32 Sukagalih, Garut, Jawa Barat
Location
Kab. garut,
Jawa barat
INDONESIA
Mosharafa: Jurnal Pendidikan Matematika
ISSN : 20864280     EISSN : 25278827     DOI : https://doi.org/10.31980/mosharafa
Core Subject : Education,
Mosharafa: Jurnal Pendidikan Matematika (p-ISSN: 2086-4280 & e-ISSN: 2527-8827) mempublikasikan artikel ilmiah hasil penelitian dalam bidang pendidikan matematika yang belum pernah dipublikasikan. Penulis dapat berasal dari berbagai level, seperti mahasiswa (S1, S2, S3), guru, dosen, praktisi, maupun pemerhati pendidikan matematika. Mosharafa terbit tiga kali dalam satu tahun, yaitu pada bulan Januari, Mei, dan September. Penerbit Mosharafa adalah Program Studi Pendidikan Matematika Institut Pendidikan Indonesia.
Arjuna Subject : Umum - Umum
Articles 1,006 Documents
Design Thinking Approach in the Development of E-Worksheets and AI Videos to Enhance Problem-Solving Skills of Senior High School Students Agustina, Mela; Purwosetiyono, F.X. Didik; Buchori, Achmad; Osman, Sharifah
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3517

Abstract

Penelitian ini bertujuan mengembangkan rancangan e‑worksheet dan video AI melalui pendekatan design thinking untuk meningkatkan pemecahan masalah siswa SMA di Kota Pekalongan. Subjek penelitian terdiri atas 143 siswa dan 14 guru dari beberapa SMA berbeda yang terlibat pada tahap empathize dan define untuk mengidentifikasi profil permasalahan pembelajaran, yang menunjukkan bahwa pemecahan masalah kurang berkembang karena pembelajaran masih abstrak, berfokus pada hafalan, serta minim media interaktif sementara guru terkendala waktu bimbingan. Pada tahap ideate, melalui telaah literatur dan meta‑analisis, dikembangkan gagasan E‑TopWorksheets dengan Pendekatan Matematika Realistik berbantuan Mootion AI; hasil meta‑analisis menunjukkan nilai p<0,001 dengan effect size 0,841 yang menandakan pengaruh signifikan dan kuat penggunaan media serupa terhadap peningkatan pemecahan masalah matematika yang berpotensi menjadi dasar pengembangan media dan memerlukan pengujian lanjutan. Disimpulkan bahwa pendekatan design thinking efektif sebagai kerangka kerja pengembangan prototype media yang kontekstual, adaptif, dan berkontribusi pada inovasi media pembelajaran yang relevan dengan tuntutan pembelajaran abad ke‑21. This study aims to develop a design for e-worksheets and AI-based videos using a Design Thinking approach to enhance the problem-solving skills of Senior High School (SMA) students in Pekalongan City. The research subjects consisted of 143 students and 14 teachers from various high schools who were involved in the empathize and define stages to identify learning problem profiles; findings indicated that problem-solving skills were underdeveloped due to abstract instruction focused on rote learning, a lack of interactive media, and teachers' constraints regarding guidance time. In the ideate stage, through literature review and meta-analysis, the concept of E-TopWorksheets using a Realistic Mathematics Education approach assisted by Mootion AI was developed. The meta-analysis results showed a p-value < 0.001 with an effect size of 0.841, indicating a significant and strong influence of similar media on improving mathematical problem-solving, which potentially serves as a basis for media development and requires further testing. It is concluded that the Design Thinking approach is effective as a framework for developing contextual and adaptive media prototypes, contributing to learning media innovation relevant to 21st-century learning demands.
STEM-PBL Based E-Module with Jambi Context: Development Research to Improve Students’ 4C Skills Pasaribu, Feri Tiona; Gustiningsi, Tria; Isnania, Isnania; Concepcion, Leizel P. Ariem
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3529

Abstract

Penelitian ini bertujuan untuk merancang dan mengevaluasi modul e-learning berbasis STEM-PBL yang terintegrasi dengan konteks budaya Jambi guna meningkatkan keterampilan 4C siswa. Penelitian ini menggunakan jenis penelitian research and development (R&D) dengan model ADDIE. Peserta penelitian terdiri dari 26 siswa dan 1 guru matematika dari kelas VII.1 MTs N 3 Batang Hari. Alat penelitian meliputi tes keterampilan 4C, lembar validasi ahli, kuesioner tanggapan guru dan siswa, serta lembar observasi. Validasi materi dan desain oleh ahli menghasilkan skor 92% dan 94%, masing-masing, dengan skor validitas keseluruhan 93%, menunjukkan bahwa e-module memenuhi standar kualitas akademik dan pedagogis. Dalam hal kepraktisan, uji coba individu memperoleh skor 92%, sementara uji coba kelompok kecil mendapatkan 89%, dengan skor kepraktisan rata-rata 90,5%, menunjukkan bahwa e-modul mudah digunakan dan mendukung pembelajaran yang efektif. Pengamatan di kelas menunjukkan skor 88,6%, menunjukkan bahwa implementasi e-modul sesuai dengan sintaks pembelajaran STEM-PBL. Selain itu, siswa mencapai skor n-gain rata-rata 0,78 pada tes keterampilan 4C. Secara keseluruhan, hasil penelitian menunjukkan bahwa e-module yang dikembangkan valid dan praktis sebagai sumber belajar. Integrasi STEM-PBL dengan pedagogi yang relevan secara budaya dalam konteks pendidikan Indonesia menawarkan pendekatan yang menjanjikan untuk meningkatkan keterampilan 4C siswa. This study aimed to design and evaluate a STEM-PBL-based e-module integrated with the cultural context of Jambi to improve students’ 4C skills. The study employed a research and development (R&D) approach using the ADDIE model. The participants consisted of 26 students and 1 mathematics teachers from class VII.1 MTs N 3 Batang Hari. The research instruments included a 4C skills test, expert validation sheets, teacher and student response questionnaire, and observation sheets. The material and design expert validations yielded scores of 92% and 94%, respectively, resulting in an overall validity score of 93%, indicating that the e-module meets academic and pedagogical quality standards. In terms of practicality, the individual trial achieved a score of 92%, while the small-group trial obtained 89%, with an average practicality score of 90.5%, suggesting that the e-module is easy to use and supports effective learning. Classroom observations showed a score of 88.6%, indicating that the implementation of the e-module aligns well with the STEM-PBL learning syntax. Furthermore, students achieved an average n-gain score of 0.78 on the 4C skills test. Overall, the findings indicate that the developed e-module is valid and practical as a learning resource. Integrating STEM-PBL with culturally relevant pedagogy in the Indonesian educational context offers a promising approach to enhancing students’ 4C skills.
Indigenous Knowledge as Educational Asset: Culturally Responsive Mathematics Education and Equity Pursuit in Indonesia’s Multilingual Contexts Prahmana, Rully Charitas Indra; Ma'arif, Samsul; Pramudiani, Puri
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3532

Abstract

Di negara multibahasa seperti Indonesia, pembelajaran matematika selama ini beroperasi dalam paradigma terstandar yang kurang mengakomodasi keragaman budaya dan linguistik, sehingga menimbulkan kesenjangan penelitian mengenai model berskala besar yang mengimplementasikan pedagogi responsif budaya dalam sistem yang sangat heterogen. Untuk menjawab kesenjangan tersebut, studi ini memperkenalkan model GEMBIRA sebagai kerangka analitis baru untuk mengkaji bagaimana pengetahuan matematika berbasis budaya serta penggunaan bahasa ibu dapat diintegrasikan secara sistematis. Penelitian ini mensintesis dokumen kebijakan, studi empiris yang diindeks dalam Scopus (2020–2025), dan laporan internasional untuk menganalisis koherensi kebijakan, praktik pedagogis, dan hambatan struktural. Temuan menunjukkan bahwa pendidikan matematika responsif budaya berfungsi sebagai mekanisme dekolonisasi yang memperkuat pemahaman konseptual, afirmasi identitas, dan pemerataan. Studi ini menegaskan bahwa integrasi sistem matematika lokal dalam reformasi nasional menyediakan jalur yang kuat secara matematis menuju keadilan pendidikan serta menawarkan wawasan yang dapat ditransfer untuk transformasi berorientasi kesetaraan di berbagai konteks global. In multilingual nations such as Indonesia, mathematics instruction has long operated under standardized paradigms that suppress cultural–linguistic diversity, creating a research gap in large-scale models that operationalize culturally responsive pedagogy within highly heterogeneous systems. Addressing this gap, this study introduces the novel GEMBIRA model—treated here as a GEMBIRA model—as an analytical lens for examining how culturally rooted mathematical knowledge and mother-tongue instruction can be systematically integrated. The research synthesizes policy documents, empirical studies indexed in Scopus (2020–2025), and international reports to analyze policy coherence, pedagogical enactment, and structural constraints. Findings show that culturally responsive mathematics education functions as a decolonizing mechanism that strengthens conceptual understanding, identity affirmation, and equity. The study demonstrates that embedding indigenous mathematical systems within national reforms provides a mathematically robust pathway toward educational justice and offers transferable insights for equity-oriented transformation in diverse global contexts.
Additive vs Multiplikatif Thinking: An Exploration of Middle School Students’ Proportional Reasoning Ability in Rural Indonesian Context Sari, Filian Yunita; Zulkardi, Zulkardi; Putri, Ratu Ilma Indra; Susanti, Ely
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3538

Abstract

Kemampuan penalaran proporsional sangat penting untuk memahami berbagai materi matematika dan menjadi tujuan utama di kurikulum sekolah dasar dan menengah. Penelitian ini bertujuan mengetahui kemampuan siswa SMP dalam bernalar proporsional dalam konteks pedesaan Indonesia. Penelitian kualitatif ini dilakukan pada 33 siswa kelas VII SMP Negeri 1 Belitang dengan menggunakan tes uraian rasio dan proporsi yang mencakup seluruh indikator penalaran proporsional. Hasil analisis menunjukkan bahwa kemampuan siswa dalam bernalar proporsional masih rendah, ditandai dengan tingkat kesalahan menjawab soal lebih dari 87%. Sebagian besar kesalahan terjadi karena siswa menggunakan strategi aditif, bukan strategi multiplikatif yang benar. Temuan ini menunjukkan perlunya peningkatan pembelajaran matematika yang mendukung pengembangan penalaran proporsional, misalnya dengan mengintegrasikan konteks nyata dan aktivitas yang mendorong siswa memahami hubungan multiplikatif secara lebih mendalam. Proportional reasoning is essential for understanding various mathematical topics and is a key goal in primary and secondary school curricula. Aims of this research is to identify middle school students' proportional reasoning in rural Indonesia context. This qualitative research was conducted with 33 seventh-grade students at SMP Negeri 1 Belitang using a descriptive test on ratio and proportion that covered all indicators of proportional reasoning. The results show that students’ proportional reasoning abilities are still low, with error rates exceeding 87%. Most errors occurred because students used additive strategies instead of the appropriate multiplicative strategies. These findings indicate the need to strengthen mathematics instruction to support the development of proportional reasoning, such as integrating realistic contexts and learning activities that help students better understand multiplicative relationships.
From Geogebra to Canva: Systematic Literature Review on The Shift to Interactive Media Trends in Mathematical Literacy (2020 – 2025) Purnomo, Irfan; Yusuf, Yusfita; Rosita, Neneng Tita
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3539

Abstract

Penelitian ini bertujuan memetakan tren pengembangan media pembelajaran berbasis teknologi untuk meningkatkan literasi matematika serta menelaah karakteristik efektivitasnya pada publikasi tahun 2020–2025. Metode yang digunakan adalah systematic literature review dengan alur PRISMA. Artikel dikumpulkan melalui penelusuran literatur terstruktur, kemudian diseleksi berdasarkan kriteria inklusi dan eksklusi hingga diperoleh 28 artikel yang relevan. Data diekstraksi untuk mengidentifikasi jenis platform yang digunakan, jenjang pendidikan sasaran, serta temuan utama terkait validitas, kepraktisan, dan efektivitas media terhadap literasi matematika. Hasil kajian menunjukkan adanya pergeseran dari perangkat lunak yang kompleks menuju platform no-code dan gamifikasi, seperti Canva dan Wordwall. Implementasi media paling banyak dilaporkan pada jenjang SMP. Secara umum, media interaktif yang ditinjau dinilai valid dan praktis serta menunjukkan dampak peningkatan literasi matematika pada kategori sedang hingga tinggi. Efektivitas paling kuat muncul ketika media dirancang kontekstual dan mendorong keterlibatan kognitif siswa melalui aktivitas penalaran, pemodelan, dan interpretasi representasi. Temuan ini menegaskan bahwa keberhasilan media lebih ditentukan oleh kualitas desain pembelajaran daripada kecanggihan aplikasinya, serta merekomendasikan strategi integratif dengan memadukan no-code, gamifikasi, dan perangkat math-specific secara terarah sesuai tujuan belajar. This study aims to map trends in the development of technology-based learning media to improve mathematical literacy and examine their effectiveness characteristics in publications from 2020–2025. The method used was a systematic literature review with the PRISMA flow. Articles were collected through a structured literature search, then selected based on inclusion and exclusion criteria to obtain 28 relevant articles. Data were extracted to identify the type of platform used, the target educational level, and key findings related to the validity, practicality, and effectiveness of the media on mathematical literacy. The results of the study indicate a shift from complex software to no-code and gamification platforms, such as Canva and Wordwall. Media implementation was most commonly reported at the junior high school level. In general, the interactive media reviewed were deemed valid and practical and showed a moderate to high impact on improving mathematical literacy. The strongest effectiveness emerged when the media was designed contextually and encouraged students' cognitive engagement through reasoning, modeling, and interpretation of representations. These findings confirm that the success of media is more determined by the quality of the learning design than the sophistication of the application, and recommend an integrative strategy by combining no-code, gamification, and math-specific tools in a targeted manner according to learning objectives.
Needs Analysis: Development of an LMS-Assisted DELPHI-STEAM Model to Improve Students' Computational Thinking and Character Yusuf, Yusfita; Melissa, Margaretha Madha; Wachyar, Tuti Yuliawati; Supriadi, Fidi; Ratnasari, Shofia Annisa; Kosmawa, Ucu; Ramdani, Hadian Setya; Gantira, Anggia
Mosharafa: Jurnal Pendidikan Matematika Vol. 15 No. 1 (2026): January
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v15i1.3541

Abstract

Kemajuan teknologi menuntut siswa memiliki keterampilan berpikir komputasional sekaligus karakter yang kuat. Namun, belum tersedia model pembelajaran yang mengintegrasikan kedua aspek tersebut secara simultan. Penelitian ini bertujuan melakukan analisis kebutuhan untuk mengembangkan model pembelajaran DELPHI-STEAM (Deep Learning Project Hypnoteaching-STEAM) berbasis Learning Management System (LMS). Menggunakan model pengembangan ADDIE, penelitian saat ini berada pada fase analisis. Data dikumpulkan melalui instrumen penilaian berpikir komputasional, survei karakter, protokol observasi, dan wawancara terhadap guru serta siswa di 15 sekolah negeri dan swasta di Kabupaten Sumedang. Hasil penelitian menunjukkan bahwa pengembangan model DELPHI-STEAM berbasis LMS beserta perangkat pendukungnya sangat esensial dan layak diimplementasikan. Model ini terbukti dapat meningkatkan kemampuan berpikir komputasional dan pengembangan karakter secara bersamaan. Selain itu, model ini mampu mentransformasi matematika dalam proyek STEAM menjadi pengalaman belajar yang lebih bermakna dan menyenangkan bagi siswa. Technological advancements demand that students possess both computational thinking skills and strong character development. Currently, pedagogical models that simultaneously integrate these two aspects remain scarce. This study aims to conduct a needs analysis for developing the LMS-supported DELPHI-STEAM (Deep Learning Project Hypnoteaching-STEAM) model. Adopting the ADDIE development framework, the research is currently in the analysis phase. Data were collected through computational thinking assessments, character surveys, observation protocols, and interviews involving teachers and students across 15 public and private schools in Sumedang Regency. The findings indicate that the development of the LMS-based DELPHI-STEAM model and its supporting tools is both essential and feasible. This model is designed to concurrently enhance computational thinking and character growth. Furthermore, it transforms mathematics, traditionally utilized as a mere computational tool in STEAM projects, into a more meaningful and engaging learning experience for students.
Didactical Design with Motion Graphics for Enhancing Conceptual Understanding of Geometric Translation Rosita, Cita Dwi; Noto, Muchamad Subali; Anggraini, Lilis Marina; Rahadi, Ikman Nurhakim
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3544

Abstract

Pembelajaran transformasi di sekolah menengah menghadapi rendahnya pemahaman konseptual siswa. Desain didaktis berbasis visual dinamis belum terintegrasi sistematis dengan analisis hambatan belajar. Penelitian ini bertujuan menganalisis penguatan pemahaman konseptual translasi melalui desain didaktis berbantuan motion graphic. Penelitian ini menggunakan pendekatan kualitatif dengan tiga fase DDR, yaitu analisis didaktis dan pedagogis, analisis metapedadidaktik, serta analisis retrospektif. Subjek penelitian terdiri dari 10 siswa yang dipilih secara purposif untuk memungkinkan pengamatan mendalam terhadap proses belajar, respons didaktis, dan regulasi hambatan belajar. Data dikumpulkan melalui observasi, wawancara, dan tugas tertulis. Hasil menunjukkan seluruh siswa memahami translasi sebagai pergeseran. Sebanyak 30% siswa mengalami hambatan epistemologis pada interpretasi vektor translasi negatif. Umpan balik visual motion graphic memungkinkan koreksi mandiri selama pembelajaran. Hambatan belajar bergeser dari epistemologis menuju didaktis pada aspek komunikasi matematis formal. Desain didaktis berbantuan motion graphic efektif meregulasi hambatan belajar translasi. Penelitian lanjutan perlu memperluas pada transformasi geometri lain. Learning transformations in secondary schools faces persistently low students’ conceptual understanding. Didactical designs based on dynamic visualization have not been systematically integrated with learning obstacle analysis. This study aims to analyze the strengthening of students’ conceptual understanding of translation through motion graphic–assisted didactical design. This study employed a qualitative approach with three phases of Didactical Design Research (DDR), namely didactical and pedagogical analysis, metapedadidactical analysis, and retrospective analysis. The participants consisted of ten purposively selected students to allow in-depth observation of learning processes, didactical responses, and the regulation of learning obstacles. Data were collected through observations, interviews, and written tasks. Retrospective analysis compared actual student responses with predicted didactical responses. Source triangulation ensured the credibility of research findings. Results show that all students understood translation as a rigid displacement. Thirty percent experienced epistemological obstacles in interpreting negative translation vectors. Visual feedback provided by motion graphics enabled self-correction during learning. Learning obstacles shifted from epistemological to didactical, particularly in formal mathematical communication. Motion graphic–assisted didactical design effectively regulates learning obstacles in translation. Future studies should extend to other geometric transformations.
Enhancing Creative Mathematical Thinking Skills using Creative Problem Solving Assisted by GeoGebra Sofyan, Deddy; Sundayana, Rostina; Maharani, Renita Putri; Puspitasari, Nitta
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3545

Abstract

Kemampuan berpikir kreatif matematis peserta didik di Indonesia masih tergolong rendah. Penyebab hal tersebut diantaranya penggunaan model pembelajaran dan media pembelajaran yang kurang mendorong tumbuhnya kemampuan berpikir kreatif matematis peserta didik, sehingga dibutuhkan pemilihan model dan media pembelajaran inovatif yang dapat menumbuhkan kemampuan berpikir kreatif matematis. Salah satunya adalah penggunaan model pembelajaran Creative Problem Solving (CPS) dan media pembelajaran software GeoGebra. Tujuan dari penelitian ini adalah untuk mengetahui bagaimana peningkatan kemampuan berpikir kreatif matematis peserta didik yang pembelajarannya menggunakan model pembelajaran CPS dengan media GeoGebra dan model pembelajaran CPS dengan media PowerPoint. Selain itu, pada penelitian ini dikaji bagaimana perbedaan peningkatan kemampuan berpikir kreatif matematis kedua kelompok tersebut. Pada penggunaan media software GeoGebra diobservasi bagaimana respon peserta didik setelah penggunaan GeoGebra selama kegiatan pembelajaran. Hasil dari uji gain, uji-t dan uji mann-whitney dapat disimpulan penggunaan model CPS berbantuan GeoGebra dapat meningkatkan kemampuan berpikir kreatif. Sebagian besar respon peserta didik setelah penggunaan GeoGebra selama kegiatan pembelajaran adalah sangat baik. Students' mathematical creative thinking skills in Indonesia are still considered low. This is partly caused by the use of learning models and media that do not sufficiently encourage the growth of these skills; therefore, it is necessary to select innovative learning models and media that can foster mathematical creative thinking. One such approach is the use of the Creative Problem Solving (CPS) model and GeoGebra software. The purpose of this research is to determine the improvement of students' mathematical creative thinking skills through the implementation of the Creative Problem Solving (CPS) model assisted by GeoGebra compared to the CPS model assisted by PowerPoint. Furthermore, this study examines the difference in the improvement of creative thinking skills between the two groups. Regarding the use of GeoGebra, students' responses were observed after its implementation in learning activities. Based on the results of the N-gain test, t-test, and Mann-Whitney test, it can be concluded that the use of the CPS model assisted by GeoGebra can improve creative thinking skills. Moreover, the majority of students' responses toward the use of GeoGebra during learning activities were very good.
The Effectiveness of an ICON-Based Worksheet to Support Students’ Conceptual Understanding of Matrix Material Pratiwi, Tarizka Ozzi; Zulkarnaen, Rafiq; Effendi, Kiki Nia Sania
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3547

Abstract

Penelitian ini bertujuan untuk mengembangkan lembar kerja peserta didik (LKPD) berbasis ICON pada materi matriks serta mengkaji validitas, kepraktisan, dan efektivitasnya. ICON merujuk pada model desain Interpretation–Construction, yang menekankan proses peserta didik dalam menginterpretasikan permasalahan kontekstual dan mengonstruksi konsep matematika. Penelitian ini menggunakan model pengembangan Plomp yang meliputi tahap pendahuluan, perancangan, dan penilaian, dengan evaluasi formatif melalui validasi ahli, uji coba satu-satu, uji coba kelompok kecil, dan uji lapangan. Hasil penelitian menunjukkan bahwa LKPD mencapai tingkat cukup valid berdasarkan penilaian ahli terhadap aspek isi, konstruk, dan bahasa serta direvisi sesuai hasil validasi awal. LKPD juga menunjukkan kepraktisan karena mudah dipahami oleh peserta didik. Efektivitas ditunjukkan oleh 22 dari 34 peserta didik yang mencapai Kriteria Ketercapaian Tujuan Pembelajaran (KKTP). Temuan ini menunjukkan bahwa LKPD berbasis ICON layak digunakan dengan revisi untuk mendukung pemahaman konseptual peserta didik pada materi matriks. This study aims to develop an ICON-based student worksheet (LKPD) on matrix material for high school students and to examine its validity, practicality, and effectiveness. ICON refers to the Interpretation–Construction design model, which emphasizes students’ processes of interpreting contextual problems and constructing mathematical concepts. The research employed the Plomp development model consisting of the preliminary, prototyping, and assessment phases, supported by formative evaluation through expert review, one-to-one trials, small-group trials, and field test. The results indicate that the LKPD achieved a fairly valid level based on expert evaluations of content, construct, and language and was revised accordingly. The worksheet also demonstrated practicality, as students found the instructions and activities easy to understand. Effectiveness was indicated by 22 out of 34 students achieving the Learning Objective Achievement Criteria (KKTP). These findings suggest that the ICON-based worksheet is feasible for use with revisions to support students’ conceptual understanding of matrix concepts.
Integration And Evaluation of Computational Thinking in Mathematics Education: A Systematic Review of Research 2016-2025 Romandoni, Hendrisa Rizqie; Nurhasanah, Farida; Maharani, Swasti
Mosharafa: Jurnal Pendidikan Matematika Vol. 14 No. 4 (2025): October
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v14i4.3548

Abstract

Penelitian ini bertujuan memetakan bagaimana computational thinking (CT) diintegrasikan dalam pendidikan matematika serta bagaimana CT dan hasil belajar matematika dievaluasi dalam studi empiris terindeks Scopus periode 2016–2025. Tinjauan disusun mengikuti pedoman PRISMA 2020 melalui penelusuran Scopus; penelusuran awal menghasilkan 149 artikel dan 54 artikel memenuhi kriteria inklusi untuk dianalisis. Data diekstraksi lalu dianalisis menggunakan analisis deskriptif dan tematik untuk mengidentifikasi pola integrasi CT–matematika dan pendekatan evaluasinya. Hasil menunjukkan tren publikasi meningkat dengan puncak produktivitas sekitar 2022–2023. Sebaran penelitian didominasi konteks Global North, sehingga transfer model integrasi ke konteks berdaya dukung terbatas perlu dikaji lebih hati-hati. Integrasi CT paling sering berorientasi alat. Dari sisi evaluasi, studi menggunakan beragam asesmen, namun ditemukan ketidakkonsistenan indikator CT dan capaian matematika, penggunaan instrumen yang berdiri terpisah, serta keterbatasan validasi lintas konteks dan jenjang pendidikan, sehingga asesmen autentik yang secara eksplisit mengukur keterkaitan CT dan capaian matematika dalam satu kerangka tugas masih terbatas. Temuan ini menegaskan perlunya pergeseran dari integrasi yang tool-driven menuju concept-driven serta pengembangan asesmen CT–matematika yang lebih autentik dan adaptif, termasuk untuk konteks Indonesia. This study mapped how computational thinking (CT) has been integrated into mathematics education and how CT and mathematics learning outcomes have been evaluated in empirical Scopus-indexed research from 2016 to 2025. A systematic review was conducted following PRISMA 2020 guidelines. The initial search retrieved 149 records, and 54 studies met the inclusion criteria for analysis. Data were extracted and analyzed using descriptive and thematic approaches. Findings show a rising publication trend with peak productivity around 2022–2023. Studies were dominated by Global North contexts, raising concerns about transferability to resource-limited settings. CT integration was most often tool-oriented, while unplugged and concrete-manipulative approaches emerged as feasible alternatives. From an assessment perspective, studies employed diverse approaches; however, inconsistencies in CT and mathematics indicators, fragmented measurement of the two domains, and limited cross-context and cross-level validation were evident, indicating that authentic assessments jointly capturing CT and mathematics achievement within a single task framework remain scarce.

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