Griya Journal of Mathematics Education and Application
Griya Journal of Mathematics Education and Application adalah Jurnal Matematika dan Pendidikan Matematika yang dikelola oleh Program Studi S1 Pendidikan Matematika Universitas Mataram. Fokus dan ruang lingkup dari jurnal ini adalah artikel ilmiah baik berupa hasil penelitian, review artikel maupun kajian pustaka khusus bidang Matematika dan Pendidikan Matematika.
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453 Documents
Efektivitas Penggunaan Media Pembelajaran Interaktif dalam Pembelajaran Matematika di Sekolah Dasar
Nisa Maghfiroh, Alifia;
Muhammad Ferelian El Hilaly Daksana;
Nikhlatus Salma, Siti
Griya Journal of Mathematics Education and Application Vol. 4 No. 1 (2024): Maret 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i1.429
This study investigates the impact of using interactive learning media, particularly colorful markers, on mathematics learning in elementary schools. Focusing on SDN 1 and SDN 2 Slamet in Tumpang sub-district, Malang district, the study aimed to evaluate the effectiveness of color markers in improving students' understanding of mathematical concepts, learning interest and test results. A survey research method was used by collecting data through student questionnaires and analysis of test results. The survey results showed significant differences between students who used interactive learning media of color markers and students who used conventional media. Students who engaged in interactive learning showed higher learning interest and better test results. Students' enthusiasm and engagement in learning increased, creating a dynamic learning environment. The improvement in test results also signifies the effectiveness of interactive learning media in communicating mathematical concepts. The conclusion of this study emphasizes that the use of colorful markers not only contributes positively to the understanding of mathematical concepts, but also positively affects students' motivation and participation. The implication is that the choice of appropriate and attractive learning media can shape students' perception of mathematics as an interesting and fun subject at the primary level.
Pengaruh metode jarimatika Pengaruh Metode Jarimatika Terhadap Kecepatan Berhitung dan Hasil Belajar Siswa Pada Materi Perkalian Kelas IV Di SD Muhammadiyah
Anisa, Mia Fitra;
Taufik Saleh, Yopa;
Suci Pratiwi, Anggia
Griya Journal of Mathematics Education and Application Vol. 4 No. 1 (2024): Maret 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i1.430
This research aims to determine the effect of the Jarimatics method on calculation speed and student learning outcomes in class IV multiplication material at Muhammadiyah Elementary School. This research is the experimental research. The population in this study were all fourth grade students at Muhammadiyah elementary school. The sample in this study was all class IV, totaling 11 students. The sampling technique in this research was a saturated sampling technique. Saturated sampling technique is a sampling technique where all members of the population are sampled. Based on the research results and discussion analysis, the data in this study is normally distributed and homogeneous with a significance level for data normality of 0.868 > 0.05, and a significance level for data homogeneity of 0.143 > 0.05. Hypothesis testing in this research uses the paired sample test (t-test). Based on the results of the hypothesis test, the significance value for calculating speed was obtained at 0.000 < 0.05 and the significance value for learning outcomes was 0.00 < 0.05. So it can be concluded in this study that Ho is rejected and Ha is accepted, meaning that the Jarimatics method influences the speed of calculation and student learning outcomes in class IV multiplication material at Muhammadiyah elementary school.
Analisis Kesulitan Siswa dalam Menyelesaikan Soal Cerita pada Materi Teorema Pythagoras
Nurmayunita, Nurmayunita;
Soeprianto, Harry;
Junaidi, Junaidi;
Patmi, Sri
Griya Journal of Mathematics Education and Application Vol. 4 No. 1 (2024): Maret 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i1.432
This research aims to describe the difficulties experienced by students at SMP Negeri 8 Mataram in solving word problems on the Pythagorean Theorem. This research is a mix method. The instruments in this research are test instruments and interview guidelines. Data analysis techniques use quantitative and qualitative data analysis techniques. The result shows that (i) The majority of students (90%) had difficulty understanding the problems in the Pythagorean Theorem in the form of word problems, (ii) 60% had difficulty planning a solution, especially in illustrating pictures that support understanding the questions and some students had difficulty determining the formula. used, (iii) Difficulty implementing the solution plan by 50%, especially students having difficulty in the calculation process, especially when calculating roots, (iv) Difficulty re-checking the solution results by 65%, this includes students' lack of habit in drawing conclusions and re-checking to the solution results.
Pengaruh Pembelajaran STAD berbantuan Papan Kartu pada Materi Vektor SMA terhadap Komunikasi Matematis Siswa
Fitri Umardiyah;
Lintang Prameswari;
Wisnu Siwi Satiti
Griya Journal of Mathematics Education and Application Vol. 4 No. 1 (2024): Maret 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i1.433
This research was conducted with the aim of finding out the effect of STAD learning assisted by card boards on vector material on the mathematical communication skills of class X students at MAN 9 Jombang. This research uses a quantitative approach with the Intact-Group Comparison type Pre-Experimental Designs method. The subjects of this research were class X students of MIA MAN 9 Jombang. The research instruments used were lesson plan implementation observation sheets, oral communication observation sheets, card board questions, and test questions as the main instruments. As well as learning implementation plans (RPP) and questionnaires as supporting data. The test instrument consists of five questions about vectors for students' written mathematical communication skills. Then the oral communication observation sheet contains statements that are used to determine students' oral mathematical communication abilities. The data analysis technique used is hypothesis testing. Before testing the hypothesis, the data obtained is first tested for normality. Based on the calculation of the independent sample t test, it shows that the significance value is <0.001, the significance is <0.05, so it can be concluded that Ho is rejected and Ha is accepted. This shows that STAD learning assisted by card boards on vector material has an effect on students' mathematical communication skills.
Pengaruh Pembelajaran TGT Menggunakan Kartu Permainan Luck and Ability Terhadap Motivasi Belajar Siswa SMP pada Materi Statistik
Wiranda Dwi Agustin;
Fitri Umardiyah;
M. Farid Nasrulloh
Griya Journal of Mathematics Education and Application Vol. 4 No. 1 (2024): Maret 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i1.434
This research aims to determine the effect of mathematics learning using the TGT (Team Games Tournament) learning model assisted by luck and ability game cards on students' learning motivation in statistics material. The research method used is pre-experimental design with a one-group pretest-posttest design and uses a quantitative research approach. The subject of this research was class VIII A of Al-Furqon Middle School. The research instruments used were pre-questionnaires and post-questionnaires as well as test results as supporting data. The instrument is a questionnaire given twice (pre-questionnaire and post-questionnaire) which contains statements to measure students' learning motivation before and after implementing the TGT (Team Games Tournament) learning model. Apart from questionnaires, there are test instruments to support learning motivation data. The data analysis technique used is hypothesis testing. However, before carrying out a hypothesis test, the data obtained must first be tested for normality. Based on the calculation of the paired sample t test, it shows that the significance value is 0.000. The significance value shows 0.000 < 0.05 error level, so it can be concluded that Ha is accepted. Acceptance of this Ha means that there is an influence of TGT learning using luck and ability game cards on junior high school students' learning motivation in statistical material.
Kemampuan Pemecahan Masalah Matematika ditinjau dari Komunikasi Matematis Siswa Kelas IX SMPN 1 Batulayar
Harman, Muafira;
Sripatmi, Sripatmi;
Tabita Wahyu Triutami;
Nurul Hikmah
Griya Journal of Mathematics Education and Application Vol. 4 No. 2 (2024): Juni 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i2.436
This research aims to describe the ability to solve mathematical problems in terms of the level of mathematical communication skills of class IX students at SMPN 1 Batulayar for the 2023/2024 academic year. The type of research used is descriptive qualitative. Based on the results of data analysis, students with high mathematical communication skills were able to fulfill several indicators of problem-solving ability, such as the second and third indicators correctly, although there were students who were able to fulfill the first indicator on several questions. For mathematical communication skills, students in the moderate category are able to fulfill several problem-solving indicators, such as the second and third indicators, although they are not yet complete, but are not yet able to fulfill the first and fourth indicators. Meanwhile, students with low mathematical communication skills have not been able to fulfill the four indicators of mathematical problem-solving abilities.
Systematic Literature Review: Media Pembelajaran Berbasis Android Untuk Memfasilitasi Kemampuan Pemahaman Konsep Matematis
Nur'aini, Fatma Azzahra;
Nurul Arfinanti
Griya Journal of Mathematics Education and Application Vol. 4 No. 2 (2024): Juni 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i2.437
Kemajuan teknologi memudahkan bidang pendidikan terutama pada proses pembelajaran. Keefektifan pembelajaran dapat tercapai melalui inovasi dalam pembelajaran, salah satunya adalah memanfaatkan media pembelajaran digital. Aplikasi Android menjadi alternatif media untuk membangkitkan motivasi dalam memahami materi. Penelitian ini bertujuan untuk melakukan kajian literatur artikel terdahulu tentang penggunaan media pembelajaran berbasis Android untuk memfasilitasi kemampuan pemahaman konsep peserta didik. Metode yang digunakan adalah Systematic Literature Review. Pengumpulan data dilakukan dengan menelaah dan mereviw artikel-artikel terkait media pembelajaran berbasis Android dalam memfasilitasi pemahaman konsep yang dipublikasikan dalam rentang waktu 2019-2024. Terdapat 15 artikel jurnal nasional dan prosiding seminar yang digunakan dalam penelitian ini, yang diperoleh melalui Google Scholar. Berdasarkan penelitian ini diperoleh hasil bahwa penggunaan media pembelajaran berbasis Android dapat memfasilitasi pemahaman konsep matematika dan memberikan dampak positif pada pembelajaran matematika.
Project-Based Learning with Scratch to Improve Students’ Creative Thinking Ability: Systematic Literature Review
Winarko, Gemintang Cinta
Griya Journal of Mathematics Education and Application Vol. 4 No. 2 (2024): Juni 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i2.440
Creative thinking abilities are crucial for students, particularly within the realm of mathematics, to tackle real-world challenges effectively. Regrettably, many students encounter difficulties in nurturing their creative thinking abilities due to the inadequate teaching methods and educational resources employed by instructors. As a result, there is a pressing demand for inventive teaching approaches and materials, with project-based learning using Scratch emerging as one such innovative method to foster students' creative thinking proficiencies. This research, which encompassed a systematic review, concludes that the utilization of the Project-based Learning approach with Scratch as an educational tool can indeed enhance students' creative thinking abilities in the context of mathematics education. Furthermore, it recommends further development by harnessing applications like Scratch or other visual programming tools and exploring alternative research models for comparative analysis.
Analisis Kesalahan Siswa Tipe Kepribadian Thinking dan Feeling dalam Menyelesaikan Soal HOTS berdasarkan Newman’s Error Analysis
Murtafiah, Inni;
Susanto;
Suwito, Abi
Griya Journal of Mathematics Education and Application Vol. 4 No. 3 (2024): September 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i3.444
This research is a descriptive study which aims to describe the errors made by students in solving HOTS mathematics problems based on Newman's error analysis. This research was conducted at MTs NU Al Badar with research subjects of 1 student with a thinking personality type and 1 student with a feeling personality type. The research instrument used in this research is a test instrument in the form of HOTS type mathematics questions with material on Building a Curved Side Room with 3 questions and an interview guide. The results of the research obtained information that the errors made by students when working on high order thinking skills (HOTS) type mathematics problems with the material Building Curved Side Spaces were divided into four types of error categories, namely errors in understanding the problem (comprehension errors), transformation errors (transformation errors). errors), processing skills errors, and errors in writing answers (encoding errors).
Meningkatkan Keaktifan Belajar Matematika Melalui Teams Games Tournament Berbantuan LKPD Berbasis Budaya Sasak
Pratama, Ridho Yudha;
Supiyati, Sri;
Hirzi, Ristu Haiban;
Nazri, Muhammad
Griya Journal of Mathematics Education and Application Vol. 4 No. 2 (2024): Juni 2024
Publisher : Pendidikan Matematika FKIP Universitas Mataram
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DOI: 10.29303/griya.v4i2.445
This study was motivated by the low activeness of students in class VII A SMP Negeri 1 Selong during the mathematics learning process. The purpose of this study was to increase the activeness of mathematics learning using cooperative learning type teams games tournament assisted by Sasak culture-based LKPD on the material of congruence and congruence. This study adapts the Kemmis and McTaggart model of classroom action research which is carried out in 2 cycles, each cycle with 2 meetings. Data collection techniques used in this study are observation, questionnaire, and documentation. Meanwhile, to analyze the data obtained using descriptive statistics. The results of this study indicate that during the pre-cycle the average score of student learning activeness was only 99 or 62%. After implementing cycle I and Cycle II, the average score of students' learning activeness has increased, namely 118 or 73% and 138 or 86%. So that at the end of the cycle it can be said that this class action research was successful with an increase in students' mathematics learning activeness by 24%.