cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Pengembangan Media Pembelajaran Game Edukasi Terhadap Pemahaman Konsep pada Materi Sistem Peredaran Darah SMA Negeri 1 Sungai Ambawang Ranti, Yuliani; Sari, Mustika; Nawawi, Nawawi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2705

Abstract

Learning media is a tool or means used to support the learning process to be more effective, interesting, and interactive. The use of the right learning media can help students understand the material more easily, increase learning motivation, and create a fun learning atmosphere. The purpose of this study is to develop and produce educational game learning media to improve understanding of concepts in circulatory system material. This research is part of Research and Development (R&D). The form of design in this study is the ADDIE development model, where this development model consists of 5 stages of Analysis, Design, Development, Implementation and Evaluation. Validation sheets and response questionnaires were used to collect data in this study which was then analyzed in a quantitative descriptive manner. The results of the study showed that the average validity percentage of material experts was 92.08% and media experts were on average 94.44% with very valid criteria. The average student response questionnaire is 82.41% and the average teacher response questionnaire is 93.75% with very practical criteria. The average N-gain of 0.70% is effective. Thus, educational games for understanding concepts are very valid, practical, and effective to be used as a learning medium in the classroom
Kajian Linguistik Antropologi terhadap Istilah Kekerabatan dalam Bahasa Wewewa Sumba Barat Daya Kami, Kanisius; Bili, Mace
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2711

Abstract

This research aims to describe kinship terms in the Wewewa language through an anthropological linguistic approach with a focus on analyzing the social structure, culture and interpersonal relationships of the Wewewa community. The data collected is in the form of words and phrases related to kinship terms in the Wewewa language. Analysis was carried out to explore the cultural meaning contained in language and understand the construction of cultural meaning in the expressions used by informants. The research results identified kinship terms structured based on age hierarchies, which influence social norms related to respect, courtesy and trust in daily interactions.
Peningkatan Keterampilan Pemahaman Membaca Pemahaman Peserta Didik Menggunakan Strategi Directed Reading Thinking Activity (DRTA) di Kelas V UPTD SDN 03 Kabupaten Simalanggang 50 Kota Az Zahra, Fathia; Azima, Nana Fauzana; Suriani, Ari; Chandra, Chandra
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2713

Abstract

This study aims to describe the improvement of students' reading comprehension skills through the Directed Reading Thinking Activity (DRTA) strategy. The type of research used is Classroom Action Research (PTK) with stages of planning, implementation, observation, and reflection. This research was carried out in two cycles with the research subject of grade V students of UPTD SDN 03 Simalanggang, which consisted of 20 students. The results of the research conducted showed an increase in cycle I to cycle II, namely the percentage of average assessment of teaching modules in cycle I meeting 1 was 82%, cycle I meeting 2 increased to 89%, and in cycle II it increased to 96%. The average assessment percentage of teacher aspects in cycle I meeting 1 was 75%, cycle I meeting 2 increased to 83%, and in cycle II it increased to 96%. The average assessment percentage of student aspects in the first cycle of meeting 1 was 82%, the first cycle of meeting 2 increased to 85%, and in the second cycle it increased to 96%. The average assessment of students' reading comprehension skills in the first cycle of meeting 1 was 70.75, the first cycle of meeting 2 increased to 80.32, and in the second cycle it increased to 90.2. Thus, the implementation of the Directed Reading Thinking Activity (DRTA) strategy can improve students' reading comprehension skills in elementary schools
E-LKPD Model Pembelajaran Discovery Berbasis STEM untuk Meningkatkan Berpikir Kritis Cahayani, Devita Mika; Istikomah, Dhian Arista; Jana, Padrul; Kintoko, Kintoko
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2714

Abstract

Advances in technology and science require students to adapt to various aspects of life, especially in the field of education. One of the abilities that needs to be improved in 21st century learning is the ability to think critically. This study aims to develop and test the validity of the Electronic Student Worksheet (E-LKPD) of the STEM-based discovery learning model to improve students' critical thinking skills. The development model used is the ADDIE model, which includes five stages: analysis, design, development, implementation, and evaluation. The data analysis technique used is descriptive. The results of the validity test by material experts and media experts show that the E-LKPD developed has a very high validity with an average score percentage of 82%. Based on these results, E-LKPD is considered very valid for use in learning
Pengembangan E-LKPD Berbasis Video Podcast pada Materi Protista Kelas X di SMA Negeri 2 Gowa Hasrul, Hasrul; Hamansah, Hamansah; Syamsul, Syamsul
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2715

Abstract

This study discusses the development of video podcast-based e-LKPD on class X protist material at SMA Negeri 2 Gowa with the aim of finding out the steps to develop, validity, and practicality of video podcast-based e-LKPD. The instruments used are validation sheets, questionnaires, and learning outcome tests that have been validated. The analysis technique uses data analysis for validity, practicality, and effectiveness. The result of the validity level of e-LKPD is 3.87 with a very valid category. The level of practicality of e-LKPD is 3.36 with the category of very practical. This study obtained results with scores above the KKM standard (100%) in the effective category. The implication of this research is that for educators, it can develop a variety of learning teaching materials to achieve learning goals and support the sustainability of the learning process in the classroom. For researchers, it is better to be able to develop a video-based e-LKPD that is more interesting both in terms of appearance and content of the e-LKPD. For future researchers, it is recommended that the images displayed in the e-LKPD based on the podcast video can be further created and implemented on a large scale.
Peningkatan Hasil Belajar Peserta Didik pada Pembelajaran Pendidikan Pancasila Menggunakan Model Cooperative Learning Tipe Scramble di Kelas V SDN 13 Guguak Randah Kabupaten Agam Putri, Silva Rahma; Waldi, Atri; Amsari, Dina; Reinita, Reinita
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2716

Abstract

This research aims to describe the improvement in student learning outcomes using the scramble type cooperative learning model in the Pancasila Education subject class V at SDN 13 Guguak Randah Agam District. This research is Classroom Action Research (PTK) using a qualitative and quantitative approach carried out in two cycles. The subjects in this research were 20 class V students at SDN 13 Guguak Randah in the January-June semester of the 2024/2025 academic year. Research data consists of the results of observations of teaching modules, results of observations of teacher and student activities, as well as student learning outcomes using the Scramble type cooperative model. Data collection techniques use observation or observation, test and non-test. The data was analyzed in a quantitative descriptive manner. The results showed improvement in various aspects. The teaching module increased from 87, %(Good) in cycle I to 97% (Very Good) in cycle II. Teacher activity increased from 83,5% (Good) to 96% (Very Good), while learner activity increased from 83,5% (Good) to 96% (Very Good). The learning outcomes of students also increased, with an average score from 76,9 (enough) in cycle I to 91,3 (Very Good) in cycle II. It can be concluded that the Scramble type Cooperative Learning model can improve student learning outcomes in class V Pancasila Education subjects at SDN 13 Guguak Randah, Agam District.  
Analisis Persepsi Siswa Terhadap Penggunaan Website Testportal Sebagai Alat Evaluasi Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas X Rahman, Awani; Hidayati, Abna; Hendri, Nofri; Rahmi, Ulfia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2717

Abstract

This study aims to describe students' perception of the use of the testportal website as a learning outcome evaluation tool. This type of research uses a descriptive method with a quantitative approach. The sampling technique used the purposive sampling technique and the research sample was 56 students in class X at SMA Negeri 1 Padang. The research instrument used was a questionnaire with a total of 40 questions distributed through a google form. The analysis technique used was percentage and chi squared with a significance level of 5% (=0.05). The results of the study show that first, students' perception of the use of the testportal website is good with a percentage of 76.5. Second, the testportal website as a learning outcome evaluation tool is good with a percentage of 80.33%. Third, there was a significant relationship between students' perception of the use of the testportal website and the testportal website as a tool for evaluating learning outcomes with the value of the table count of 40.12>>9488. It can be concluded that students' perception of the use of the testportal website as a tool for evaluating learning outcomes in class X informatics subjects is good
Pengaruh Penggunaan Media Video Pembelajaran Materi Aku Anak Shaleh Terhadap Hasil Belajar Siswa pada Mata Pelajaran PAI Kelas V SDN 07 Sungai Sariak Qamari, Dinda Najmi; Yusri, Meldi Ade Kurnia; Eldarni, Eldarni; Pratiwi, Rahmi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2718

Abstract

This research started from the problems found in the field, namely low student learning outcomes, which was caused by the lack of use of learning media that supported the student learning process. The learning approach used by teachers is less varied and does not utilize digital media, so that students have difficulty understanding the material. This study uses a quantitative research method with a quasi-experimental form. The population of this study is class V students at SDN 07 Sungai Sariak which totals 50 students. Sampling uses the total sampling technique, namely the entire population is used as a sample, namely the VA class as the experimental class and the VB class as the control class. The data collection technique uses a multiple-choice test. The data analysis in this study uses a t-test. The results of the data analysis obtained an average value of 86 for the experimental group, higher than the average value of the control group of 75.8. From the analysis of the t-test, tcal>ttable=2.704>2.010 was obtained. This means that there is a significant difference in learning outcome scores at the α level of 0.05. Therefore, it can be concluded that the use of learning video media has an effect on the learning outcomes of PAI students in grade V at SDN 07 Sungai Sariak, Padang Pariaman Regency
Pengembangan Aplikasi Funmath Terhadap Kemampuan Berpikir Kritis Siswa pada Materi Eksponen Kelas X Salamah, Nur; Fadillah, Syarifah; Sandie, Sandie
Indo-MathEdu Intellectuals Journal Vol. 6 No. 1 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i1.2723

Abstract

This research aims to develop the application of FunMath to students' critical thinking skills in exponential material in class X. This research uses a type of development research. In this study, the ADDIE development model is used. The subjects of this product trial research are students and students of MAN 1 Pontianak Class X I. The stages in this study are analysis, design, evelopment, implementation, and evaluation. The data collection technique used in this study is in the form of a questionnaire to see the practicality of the application and a validation sheet to see the validity of the application. The instruments used in this study include, validation sheets for media experts and material experts, validation sheets for teacher and student response questionnaires, teacher response questionnaires and student response questionnaires, and tests for students' critical thinking skills. The data analysis techniques used in answering the sub-sub-problems in this study are validity, practicality, and effectiveness. The results of the study showed that there was an increase in mathematical comprehension ability from the calculation results obtained tcal>ttable = 4.86 >2.07, thus Ho was rejected Ha was accepted, after the application of the FunMath application which can affect critical thinking skills.
Ethnomathematics Study: The Traditional Game of Tikam Bana as a Medium for Learning Mathematics Siti Rahmawati; Hidayu Sulisti
Indo-MathEdu Intellectuals Journal Vol. 6 No. 2 (2025): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i2.2724

Abstract

This study aims to identify the elements and concepts of mathematics contained in the game of tikam bana. In addition, the traditional game of tikam bana must also be introduced so as not to be left behind by the progress of the times, where children have begun to be eroded by some modern technology. The method used was ethnography with the subject of five class VIII students at SMP Pondok Pesantren Assalam Kota Pontianak. The data collection techniques used were observation and documentation. This technique is to obtain information and data about the elements of mathematics contained in the tikam bana game performed by students. Data obtained or collected by researchers from various existing sources. Then the data obtained will be drawn conclusions through the data triangulation process. The results of the research were obtained in the form of questionnaires and assessments carried out while playing by giving test questions on each of the deepest numbers in the plot of tikam bana. The mathematical elements contained in the game of tikam bana are flat, namely square and trapezoid. The concept of mathematics in this game is the concept of integers known at the time of assessment and giving test questions, while the concept of chance is known when doing hompimpa to determine the order of players.

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