cover
Contact Name
Rizal Kamsurya
Contact Email
rizal_kamsurya@stkipmnc.ac.id
Phone
+6285243611246
Journal Mail Official
imeij@indo-intellectual.id
Editorial Address
Jl. Panjang No.1, RT.1/RW.3, Kedoya Utara, Kec. Kb. Jeruk, Kota Jakarta Barat, Daerah Khusus Ibukota Jakarta 11520 Dusun Kotania Atas, Desa Eti Kec. Seram Barat Kabupaten Seram Bagian Barat Propinsi Maluku
Location
Kab. seram bagian barat,
Maluku
INDONESIA
Indo-MathEdu Intellectuals Journal
ISSN : 28085604     EISSN : 28085078     DOI : 10.54373
Core Subject : Education,
Indo-MathEdu Intellectuals Journal is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IMEIJ is a periodical publication (two times a year, in March and September) with the primary objective to disseminate scientific articles in the fields of mathematics education. IMEIJ is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref,
Articles 4,011 Documents
Meningkatkan Kemampuan Mengenal Warna Melalui Permainan Finger Painting pada Anak Gangguan Spektrum Autisme (GSA) (Single Subject Research Kelas I di SLB YPPLB Padang) Lestari, Ocha Dwi; Rahmahtrisilvia, Rahmahtrisilvia; Iswari, Mega; Arnez, Gaby; Handayani, Endang Sri
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3211

Abstract

This study aims to improve the color recognition ability for students with Autism Spectrum Disorder (ASD) in the first grade at SLB YPPLB Padang using finger painting games. This research employs a quantitative research type with an experimental approach in the form of Single Subject Research (SSR) with an A-B design. The data analysis technique in this study is visual data analysis by presenting data graphs. The results of the data analysis obtained at the baseline condition (A1) show a horizontal trend for the subjects with a level of horizontal change (+0). The stability trend at the initial condition is stable with a percentage of 100% occurring three times in meetings: 25%, 25%, 25%. At the baseline condition (A), it can be seen that the direction of data change is stable with no changes before the intervention was carried out. Observations during the intervention condition (B) showed a level of change (+56.25), indicating an improvement in color recognition ability with percentages from 8 meetings being 43.75%, 68.75%, 75%, 87.5%, 87.5%, 100%, 100%, and 100%. The data direction shows a very significant increase and an overlap percentage of 0%. This illustrates a clearer development in the students' abilities, suggesting that the intervention provided has a positive impact on the variable.
Meningkatkan Kemampuan Pengurangan Dua Bilangan Maksimal 50 Melalui Media Papan Hitung bagi Peserta Didik Disabilitas Rungu (Action Resecarch Kelas VI di SLB N 1 Panti) Hanum, Taskiya; Zulmiyetri, Zulmiyetri; Efrina, Elsa; Triswandari, Retno
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3212

Abstract

This study aims to improve the ability to subtract two numbers in a series downwards with the borrowing technique through the use of counting board media for deaf students in grade VI at SLB N 1 Panti. The type of research used is Classroom Action Research (CAR). The subjects in this study were two deaf students in grade VI at SLB N 1 Panti. The study was conducted in two cycles, where each cycle consisted of four meetings covering the planning, implementation, observation, and reflection stages systematically. Data collection techniques were carried out through observation, documentation, and testing. Based on the results of the study, it was found that the initial ability of students in subtracting using the borrowing technique was at 0% for RR and 0% for PA. In cycle I there was an increase, namely RR reaching 50% and PA 60%. Furthermore, in cycle II, students' abilities increased significantly to RR 95% and PA 100%. These results indicate that the use of counting board media is effective in improving the ability to subtract two numbers with the borrowing technique in deaf students.
Efektivitas Media Counting Box untuk Meningkatkan Kemampuan Penjumlahan bagi Peserta Didik Disabiitas Intelektual Ringan Ramadhani, Hurul Aini; Irdamurni, Irdamurni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3213

Abstract

The counting box media is a form of contact media made from cardboard and plywood that is used to easily understand addition material correctly and well. This article discusses the effectiveness of the counting box media in improving the addition skills of students with mild intellectual disabilities at SLB Al Azhar Bukittinggi. This research uses a quantitative approach with a Single Subject Research (SSR) method designed as A-B-A. The results of the research conducted show that in the baseline phase, 25% was achieved in three meetings. In the baseline phase (A1), there were 8 meetings with scores of 65%, 80%, 80%, 90%, 90%, 95%, 95%, 95%, and in the baseline phase (A2), there were three meetings with a score of 95%. It can be concluded that the use of the counting box media is effective in improving the addition skills of students with mild intellectual disabilities at SLB Al Azhar Bukittinggi.
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Discovery Learning pada Pembelajaran IPAS di Kelas V SDN 09 Rantau Utara Kabupaten Labuhan Batu Julianti, Julianti; Adrias, Adrias; Zuardi, Zuardi; Zahara, Leni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3219

Abstract

The background of this research is based on initial observations indicating that the learning outcomes of students in social studies (IPAS) need to be improved. The discovery learning model was chosen because this approach encourages students to actively construct their own knowledge through a series of steps such as stimulating interest, identifying problems, collecting data, processing data, proving, and generalizing. This study aims to improve student learning outcomes in social studies at SD Negeri 09 Rantau Utara, Labuhan Batu District, using the discovery learning model. This research employs a classroom action research method (PTK) conducted in two cycles. Data were collected through learning outcome tests, observations, and interviews. The research results show a significant increase in the learning outcomes of students after the implementation of the Discovery Learning model. The average learning outcome score increased from 69.91 in cycle I to 85.3 in cycle II. The percentage of learning mastery also showed an increase, reaching the established target. Therefore, it can be concluded that the implementation of the Discovery Learning model is effective in improving the learning outcomes of IPAS students in grade V of SD Negeri 09 Rantau Utara.
Representasi Pendidikan Transformasif Melalui Kearifan Lokal: Inovasi Pedagogis Berbasis Narasi Tradisional Masyarakat Banyuwangi Hikmah, Siti Nur Afifatul; Nurhayati, Aini
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3222

Abstract

Banyuwangi as a district in the east of Java Island has a very rich cultural heritage of traditional dances such as Gandrung, traditional rituals, folklore, and so on. This pedagogical innovation is relevant in the context of education that connects theory with real practice while strengthening cultural roots. By integrating folk tales, songs, and traditional rituals into the learning process. The purpose of this study is to analyze the form of implementation, strategy, and role of values ​​contained in transformative education through the local wisdom of the Banyuwangi community. This researcher uses a qualitative approach with a type of field research based on cultural studies, with data collection techniques in the form of observation, field notes, structured interviews and document studies. The data analysis technique used is Miles Huberman. This study found that there is a relationship between transformative education based on the local wisdom of the Banyuwangi community
Peningkatan Hasil Belajar Peserta Didik Menggunakan Model Problem Based Learning pada Pendidikan Pancasila di Kelas VI SDN 02 Tanjung Puan Abai Gustifal, Rahmi; Putera, Rafhi Febryan; Zainil, Melva; Anita, Yesi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3223

Abstract

This study aims to describe how the improvement of student learning outcomes in Pancasila Education learning using the Problem Based Learning (PBL) model in the sixth grade of SDN 02 Tanjung Puan Abai. This research is a Classroom Action Research (CAR) using qualitative and quantitative approaches, conducted in two cycles, namely cycle I (two meetings) and cycle II (one meeting), carried out in four stages: planning, implementation, observation, and reflection. The subjects of this study are the teacher and the sixth-grade students of SDN 02 Tanjung Puan Abai, totaling 22 students, consisting of 12 boys and 10 girls. The results of this study show an improvement in the teaching module in cycle I with an average of 85.84% (B) and in cycle II with 96.42% (SB). The assessment of teacher activity in cycle I had an average of 78.70% (C) and in cycle II 96.42% (SB). The assessment of student activity in cycle I had an average of 78.70% (sufficient) and in cycle II 96.42% (SB). The assessment of students' improvement in learning outcomes in cycle I was 71.21% and in cycle II with an average of 87.88%. Based on these results, it can be concluded that the Problem Based Learning (PBL) model can improve the learning outcomes of Pancasila Education in the sixth grade.  
Pengembangan Media Pembelajaran Mobile Learning Berbasis Android pada Mata Pelajaran Informatika Fase E di Tingkat SMA Aulia, Aniza Ulfa; Hendri, Nofri; Pratiwi, Rahmi; Kurnia, Reni
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3224

Abstract

This research is based on the low utilization of smartphone devices as effective learning media, as well as the limitations of time and supporting media in Informatics learning at SMAN 1 Lembah Gumanti. The purpose of this research is to develop mobile learning media based on Android to support the Informatics learning process in Phase E at the high school level. The research employs the Research and Development (R&D) method with the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). Validation is conducted by material and media experts, while practicality and effectiveness tests involve students in grade X Phase E. The validation test data from the material aspect obtained an average score of 3.79 with the criteria 'Very Valid'. The validation results of the media aspect received a score of 3.00 from media expert 1, categorized as "Valid," and an average score of 3.67 from media expert 2, categorized as "Very Valid." The practicality test resulted in an average score of 3.51, with the criteria of "Very Practical." The effectiveness test yielded an average N-gain score of 71.59%, categorized as High or "Effective." Thus, this Android-based mobile learning instructional media is deemed valid, practical, and effective in enhancing students' understanding and learning outcomes in the subject of Computer Science at high school.
Pengembangan E-Komik sebagai Media Pembelajaran Materi Dampak Sosial Informarika Kelas X di SMK Negeri 1 Putussibau Firanda, Yagi; Marlianto, Ferry; Liwayanti , Umi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3228

Abstract

Flip PDF Professional is a desktop application for creating interactive learning media in flipbook format that can be published on computers, Android, and iOS. This study uses the Research and Development (R&D) methodology. The steps to develop E-Comic-based learning media use the ADDIE model which stands for Analysis, Design, Development, Implementation, Evaluation. This study aims to: (1) Determine the Development of Interactive Learning Media Based on E-Comics in Informatics Subjects for Class X at SMK Negeri 1 Putussibau. (2) Determine the Feasibility of the product on Interactive Learning Media Based on E-Comics in Informatics Subjects for Class X at SMK Negeri 1 Putussibau. (3) Determine the Student Response to Interactive Learning Media Based on E-Comics in Informatics Subjects for Class X at SMK Negeri 1 Putussibau. The results obtained from the media expert test obtained a score of 81% with the category of "very feasible", based on the material expert test obtained a score of 80% with the category of "feasible" for the results of the student response trial of 31 students obtained a result of 85.0% with the category of "very feasible"
Joyful Learning dalam Pembelajaran Matematika: Studi Literatur Nabila, Intan; Nur Santoso, Khanza Maritza; Kusno
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3236

Abstract

Mathematics learning often causes anxiety and is perceived as difficult by students, which leads to low learning outcomes and reduced motivation. This highlights the need for an approach that can create a more enjoyable and meaningful learning atmosphere. One approach believed to be effective is Joyful Learning, which emphasizes active, interactive, and emotionally positive learning experiences. However, in-depth studies on the outcomes of Joyful Learning implementation in mathematics education are still limited. This study is a literature review that aims to analyze various research findings related to the implementation of Joyful Learning in mathematics learning. The data were obtained from 20 selected articles that met specific inclusion criteria and were published between 2015 and 2025. The data analysis technique used is content analysis with a descriptive qualitative approach, by identifying patterns, trends, strategies, and the impact of Joyful Learning implementation in mathematics education. The analysis results show that Joyful Learning has a positive impact both cognitively and affectively, such as improving learning outcomes, conceptual understanding, motivation, interest, active participation, and students’ positive attitudes toward mathematics. The recommendation of this study is to create more effective and enjoyable mathematics learning experiences.
Pembelajaran Daring: Teknologi dan Inovasi untuk Meningkatkan Kualitas Pendidikan Zukipli, Zukipli; Amri, Haerul; Irawaty, Irawaty; Bitu, Yuliana Sesi; Patty, Elyakim Nova Supriyedi
Indo-MathEdu Intellectuals Journal Vol. 6 No. 3 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i3.3242

Abstract

This research aims to explore the role of technology and innovation in optimizing online learning to enhance the quality of education. This study employs a qualitative approach with a descriptive-analytical literature review method. Data were collected through a systematic review of scholarly articles, books, and research reports from various academic databases, such as Google Scholar and ScienceDirect. Analysis was conducted using content analysis techniques to identify and categorize various forms of technology used in online learning and their impact on the learning process and outcomes. Research results show that the utilization of digital technology plays a crucial role in supporting the effectiveness of online learning. Learning Management Systems (LMS) such as Moodle and Google Classroom provide structured classroom management features. Video conferencing platforms like Zoom and Microsoft Teams enable synchronous interaction. Artificial Intelligence (AI) technology supports personalized learning and automatic feedback. Virtual Reality (VR), Augmented Reality (AR), and gamification increase student engagement through immersive and interactive learning. In addition, online collaboration and data-driven assessment can be enhanced through platforms like Google Workspace and learning analytics. Mobile learning applications such as Coursera and Khan Academy also provide flexibility in self-directed learning. These findings indicate that the appropriate integration of technology can significantly improve the quality of online learning.

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