cover
Contact Name
Tety Nur Cholifah
Contact Email
tetynurcholifah@gmail.com
Phone
+6285735620790
Journal Mail Official
jurnalprimed@uniramalang.ac.id
Editorial Address
Jl. Raya Mojosari No.2, Dawuhan, Jatirejoyoso, Kec. Kepanjen, Kabupaten Malang, Jawa Timur 65163
Location
Kota malang,
Jawa timur
INDONESIA
Jurnal PRIMED:Primary Education Journal atau Jurnal Ke-SD An
ISSN : 27761703     EISSN : 27764796     DOI : https://doi.org/10.33379/primed.v2i1
Core Subject : Education, Social,
Jurnal PRIMED:Primary Education Journal atau Jurnal Ke-SD An merupakan sebuah jurnal yang didedikasikan untuk publikasi hasil penelitian yang berkualitas dalam bidang ilmu sekolah dasar, inovasi pembelajaran, metode pembelajaran, media pembelajaran, inovasi pembelajaran, dan manajemen pembelajaran. Jurnal PRIMED diterbitkan 2 kali dalam setahun yaitu pada bulan Maret dan Agustus
Articles 309 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INDONESIA BERBASIS KOMIK PADA MATERI MENGANALISIS TEKS NEGOSIASI KELAS X SMK Zega, Yathree Warni; Harefa, Trisman
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 3 (2023): NOVEMBER
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v3i3.3064

Abstract

Berlangsungnya kegiatan pembelajaran yang baik dalam kelas diakibatkan adanya interaksi yang baik antaraguru dengan peserta didik untuk saling bertukar informasi. Pada kegiatan pembelajaran guru diharapkan mampumemanfaatkan dan mengembangkan media pembelajaran sehingga kegiatan pembelajaran dapat berlangsung denganbaik. Namun kenyataannya, guru di SMKN 1 Gunungsitoli masih menggunakan media pembelajaran yang tidakbervariasi secara khusus dalam pembelajaran bahasa indonesia. Tujuan dari penelitian ini adalah untukmengembangakna media pembelajaran berbasis komik pada materi menganalisis struktur dan kebahasaan teks negosiasidi kelas X SMK yang valid, praktis, dan efektif. Pengembangan media pembelajaran berbasis komik menggunakanmodel pengembangan 4D dengan 4 tahapan yaitu: pendefinisian (defines), perancangan (design), pengembangan(develop), dan penyebaran (disseminate). Berdasarkan hasil penelitian, media pembelajaran berbasis komik yangdikembangkan telah teruji sangat valid dan layak oleh validator ahli. Validasi ahli materi mencapai 86,3% dengankategori sangat layak, validasi ahli bahasa memperoleh nilai 100%, dan hasil validasi ahli desain sebesar 93,3%.Selanjutnya, kepraktisan media pembelajaran berbasis komik sangat praktis digunakan dengan persentase kepraktisanpada uji perorangan sebesar 86,7%, uji kelompok kecil sebesar 93,3%, dan uji lapangan sebesar 93,3%. Mediapembelajaran komik juga telah teruji sangat efektif digunakan dengan persentase ketuntasan klasikal 85%. Berdasarkanhasil penelitian di atas, maka media pembelajaran yang telah dikembangkan dengan model pengembangan 4D telahmemenuhi tujuan penelitian.
Enhancing Students Learning Outcome in Class V Elementary School with Ecosystem Diorama Media Maghfiroh, Imas Zakiyatul; Sholihah, Mar’atus; Sofiyana, Marinda Sari
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 3 (2023): NOVEMBER
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i2.3072

Abstract

Penggunaan media pembelajaran untuk membelajarkan materi ekosistem pada siswa kelas V Sekolah Dasar(SD) di wilayah kabupaten Blitar masih sangat terbatas. Penelitian ini bertujuan untuk: 1) mengembangkan mediadiorama ekosistem untuk kelas V SD, 2) untuk mengetahui efektivitas media diorama ekosistem yang digunakan dalampembelajaran kelas V SD, 3) untuk mengetahui pengaruh penerapan media diorama dalam pembelajaran terhadap hasilbelajar siswa kelas V di SDI Hasanul Amin Talun Blitar. Jenis penelitian yang digunakan adalah Research andDevelopment dengan mengacu pada model pengembangan Borg and Gall yang dibatasi hingga tahap ke tujuh (revisi).Subyek penelitian ini adalah siswa kelas V SDI Hasanul Amin Talun Blitar. Teknik pengumpulan data dengan angketdan tes. Hasil penelitian menunjukkan bahwa persentase penilaian ahli media, materi, dan bahasa berturut-turut adalahsebesar 80.89%, 66%, 73.33%. Rata-rata skor dari ketiga validator diperoleh nilai sebesar 73.41% dengan kategorimedia layak digunakan dalam pembelajaran. Hasil uji respon guru dan siswa terhadap penggunaan media dioramaekosistem diperoleh persentase skor secara berturut-turut sebesar 91.1% dan 90.6% dengan kategori “sangat baik”.Media diorama ekosistem juga terbukti signifikan dalam meningkatkan hasil belajar siswa. Hasil belajar siswa yangbelajar dengan media diorama ekosistem juga terbukti lebih tinggi daripada kelas kontrol. Dengan demikian dapatdisimpulkan bahwa media diorama ekosistem yang dikembangkan valid dan layak digunakan dalam pembelajaran sertadapat meningkatkan hasil belajar siswa kelas V SD.
ANALISIS PERAN SEKOLAH DALAM IMPLEMENTASI KURIKULUM 2013 PADA PEMBELAJARAN DARING DI SEKOLAH DASAR KECAMATAN SUMBERMANJING WETAN Yanti, Yulia Eka; Ali, Imron
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2308

Abstract

The 2013 curriculum has been used since the 2013/2014 school year in the Indonesian Education System. However, it has become a problem since the outbreak of COVID-19. Elementary schools generally face obstacles in implementing the 2013 curriculum in online learning. This study aimed to determine how the role of schools in implementing the 2013 curriculum in online learning in 3 Elementary Schools in Sumbermanjing Wetan District. This research used desciptive qualitative approach. Researchers used 3 elementary schools (SD) in Sumbermajing Wetan District as samples, namely SDN 1 Sumberagung, MI Nurul Ulum Sumberagung, and Anak Sholeh Full Day Elementary School and used 33 teachers and 45 students in grades 3 to 6. Data collection techniques used were observation, questionnaires, interviews, and documentation. In the process of data analysis, researchers used descriptive statistics with relative frequency distribution tables. The results of this study indicate that, first, in terms of planning, schools play a role in making a number of plans in implementing the 2013 curriculum in online learning during the covid-19 pandemic. Second, in the aspect of learning implementation, the school plays a role in determining teaching and reading materials. Teaching materials are adapted to online learning and can be accessed online. Third, in terms of assessment and evaluation, schools play a role in determining the criteria for assessment and evaluation of online learning using the 2013 curriculum. Finally, schools play a role in overcoming existing obstacles. The implementation of the 2013 curriculum in online learning encountered many obstacles, especially at the beginning of its implementation.
ANALISIS KETERAMPILAN BAHASA PADA SISWA DALAM PEMBELAJARAN MATEMATIKA Siti Napfiah; K, Anggi Widiarti
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2329

Abstract

Analysis of Language Skills in Students Mathematics Learning. This study aims to answer the results of the analysis of language skills in someone in the process of learning mathematics. The research method used in this research is a qualitative method. In the process of this research, researchers used descriptive data analysis. Data collection is done by observation and interviews. The data taken came from class III students at SD Negeri Pujon Kidul. The analysis of the data obtained was processed into three stages, namely data reduction, data presentation, and drawing conclusions from the data obtained. The research results obtained showed that the language skills of class III students at Pujon Kidul Public Elementary School in learning mathematics. Based on this research language skills acquired include 58% listening ability, 70% speaking ability, 82% reading ability, and 72% writing ability. The relationship between language and mathematics is needed for mathematical communication. So learning mathematics can be easier if you have good language skills. When improving language skills, it is necessary to apply the image method as a supporting tool in teaching and learning activities to improve the quality of language skills in students.
PENGEMBANGAN MEDIA COMPUTER ASSISTED INSTRUCTION (CAI) UNTUK PEMBELAJARAN MENGENAL ANGGOTA TUBUH ANAK USIA 4-5 TAHUN Nurul Lutfiyati Afifah; Ningrum, Mallevi Agustin
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2377

Abstract

This development research aims to produce a technology-based media product, namely the Computer Assisted Instruction (CAI) media that is feasible for learning to know body parts of children aged 4-5 years which is motivated by the limited media that is able to support learning to know body parts in online learning systems in early childhood education. So, it is necessary to develop a technology-based learning media that is able to support learning to know body parts in an effective, interactive, interesting and fun way in online learning systems in early childhood education. The method used in this research is R&D (Research and Development) using the ADDIE development model (Analyze, Design, Develop, Implement, and Evaluate). The test subjects in this study were material experts, media experts and 15 early childhood education teachers in Surabaya. This study uses questionnaires and interviews via google form as a data collection methods. The data analysis technique in this study used the Guttman measurement scale. The results of the CAI media validation carried out by material experts and media experts obtained results with "very good" criteria. The results of the feasibility test conducted by 15 early childhood education teachers obtained results with "very good" criteria. From these data it can be concluded that the development of CAI media is feasible for learning to know body parts of children aged 4-5 years.
ANALISIS PELAKSANAAN PEMBELAJARAN ANAK BERKEBUTUHAN KHUSUS DI SEKOLAH DASAR Cholifah, Tety Nur; Asy'ari, M. Hasyim
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2391

Abstract

Tujuan penelitian ini adalah menganalisis pelaksanaan Pendidikan bagi anak berkebutuhan khusus di sekolah dasar SD Ulul Albab Malang. Subyek penelitian ini adalah guru kelas dan guru pendamping. Metode penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Teknik pengumpulan data menggunakan wawancara, observasi, dan dokumentasi. Instrumen penelitian menggunakan angket. Teknik analisis data menggunakan analisis kualitatif dengan menggunakan teori Miles dan Huberman meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa perencanaan pembelajaran meliputi penyusunan perangkat pembelajaran dilakukan secara terstruktur dan terencana, Rancangan Pelaksanaan Pembelajaran (RPP) dibuat dua jenis yaitu RPP bias dan perencanaan pembelajaran individu untuk anak tunalaras, pelaksanaan pembelajaran dengan aspek pembelajaran di kelas terdapat jam tambahan untuk anak tunalaras, aktifitas belajar siswa melibatkan kegiatan mental, visual, motorik dan emosional dan evaluasi pembelajaran dibuat berdasarkan aspek kognitif, afektif dan psikomotor. Penleitian ini diharapkan dapat dijadikan pedoman dalam pelaksanaan pemeblajaran anak berkebutuhan khusus di sekolah dasar agar nantinya setiap anak berkebutuhan khusus mendapatkan Pendidikan yang baik.
PENGARUH MODEL BLENDED LEARNING BERBANTUAN GAME EDUKASI ONLINE TERHADAP HASIL BELAJAR KOGNITIF SISWA KELAS 3 SEKOLAH DASAR Wibowo, Andi; Maulidah, Vera Fajariyatul
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2400

Abstract

This research is motivated by the low learning outcomes of students in thematic learning for grade 3 SDN 02 Bringin Wajak. There are several factors that researchers encountered in the learning process that affect student learning outcomes such as: 1) The use of models that are still not varied, 2) Less effective learning so that the goals are not achieved optimally. Therefore, this study aims to determine whether the effect of blended learning model assisted by online educational games on cognitive learning outcomes of 3rd grade elementary school students. The research method uses a quasi-experimental data collection technique through observation, by giving questionnaires, filling out test questions and collecting documentation. This study assesses the cognitive aspect using an instrument in the form of a test (pre-test and post-test). The population in this study were students in grades 3A and 3 B at SDN 02 Bringin Wajak in the 2022 academic year with a total of 45 students. The data obtained were then calculated using the normality test, homogeneity test and T-test with the help of IBM Statistical v.23. The calculation obtained that the t-count value is 0.00 and the t-table is 0.206 so that the t-count table means that Ho is rejected at a significant level of a = 0.05. So it can be concluded that Ha states that there is an influence between blended learning learning models on cognitive learning outcomes. This shows a significant effect on students' cognitive learning outcomes.
Pengembangan Media Game Ludo Dan Link (GAUL) Untuk Meningkatkan Hasil Belajar Kognitif Siswa Sekolah Dasar Pada Era Pandemi Covid-19 Wardhani, Dyah Ayu Pramoda; Mauliddiyah, I’in Cahya
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2405

Abstract

The transition from online learning to face-to-face learning is limited, resulting in a decrease in student learning outcomes by 55%, as well as causing various other impacts. The purpose of face-to-face learning is limited to making it easier for students to understand face-to-face learning, which was previously done online which was deemed less effective in understanding learning. One solution that can be used is the use of learning media. The approach in this study uses a qualitative approach, with Research and Development (R&D) research methods with the ADDIE development model. GAUL learning media has been validated by getting very good qualifications. Media GAUL has been tested for eligibility with very decent qualifications. The percentage can increase learning outcomes as much as 88%, so that the GAUL media is feasible and can improve the learning outcomes of grade 2 elementary school students.
PENGEMBANGAN MEDIA DASI (DIORAMA SIKLUS AIR) UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA KELAS V SD Yanti, Yulia Eka; Huda, Miftahul
Primary Education Journals (Jurnal Ke-SD-An) Vol 3 No 1 (2023): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33379/primed.v3i1.2406

Abstract

This study aims to develop a learning media product named DASI (Water Cycle Diorama) so that fifth grade students' understanding of the concept of the water cycle theme 8 sub-theme 1 learning 2. The type of research used is Research and Development (R&D) research. The R&D model used is the 4D model (Thiagarajan). Data collection uses the necessary research instruments including: interviews, concept understanding tests, questionnaires, and documentation. The results showed that 1) the DASI media (Water Cycle Diorama) was declared suitable for use based on the validation results of media experts obtaining a final percentage of 100% with valid qualifications and the validation results of material experts obtaining a final percentage of 86% with valid qualifications. While the student response questionnaire obtained a final percentage of 89% with very decent qualifications and 88% with very decent qualifications for the large group. 2) the DASI learning media (Water Cycle Diorama) was declared effective for increasing students' understanding of concepts based on the average score of the small group pretest of 54 and the average score of the posttest of 76 while the classical pretest mastery was 40% and the classical was 80% with increased results learning by 40%. While the average score of the small group pretest was 48 and the posttest average score was 74.5 while the classical pretest completeness was 15% and the posttest classical completeness was 75% with an increase in learning outcomes by 60%.
PENERAPAN MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN MEDIA GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR IPAS SISWA KELAS IV SD Persada, Yuris Indria; Yasa, Arnelia Dwi; Puspitasari, Cindy
Primary Education Journals (Jurnal Ke-SD-An) Vol 4 No 1 (2024): MARET
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v4i1.2660

Abstract

Keterlibatan peserta didik di dalam kegiatan pembelajaran serta proses pembelajaran secara klasikal membuat peserta didik kurang aktif. Hal ini dapat menyebabkan hasil belajar peserta didik rendah. Penelitian ini bertujuan untuk menganalisis peningkatan hasil belajar materi Kebutuhan mata pelajaran IPAS kelas IV SD melalui penerapan model pembelajaran problem based learning (PBL). Penelitian ini merupakan penelitian tindakan kelas kolaboratif (PTKK), yang dilaksanakan dalam 2 siklus yakni siklus I dan siklus II. Subjek penelitian ini yakni peserta didik kelas IV SDN Pandanlandung 1 yang terdiri dari 15 laki-laki dan 19 perempuan. Data hasil belajar IPAS dikumpulkan dengan instrumen berupa tes pilihan ganda dan soal essay. Data yang dikumpulkan dianalisis menggunakan statistik deskriptif kuantitatif dengan mencari rata-rata (mean), daya serap dan ketuntasan belajar. Berdasarkan hasil analisis pada siklus I diperoleh rata-rata 67,35 dan ketuntasan belajar 61,76% yang berada pada kategori cukup. Pada Siklus II diperoleh rata-rata 79 dan ketuntasan belajar 82,35% yang berada pada kategori tinggi. Hal ini jelas menunjukkan bahwa model pembelajaran Problem Based Learning (PBL) dapat meningkatkan hasil belajar peserta didik kelas IV SDN Pandanlandung 1. Implikasi penerapan model pembelajaran Problem Based Learning (PBL) yakni peserta didik berperan aktif dalam proses pembelajaran sehingga dapat meningkatkan aktivitas dan hasil belajar mata pelajaran IPAS.

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