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Global Journal Basic Education
ISSN : -     EISSN : 28286383     DOI : 10.35458
Global Journal Basic Education with e ISSN 2828-6383 is a scientific journal that aims to communicate research results of professors, teachers, practitioners, and scientists in the field of basic education covering the fields of basic teaching in elementary, Applied science and analytical-critical studies in the field of basic education. We publish original research papers, review articles and case studies every month February, May, August, and November. Target readers of the journal are professors, students, teachers and practitioners of basic science education. Author has to make sure that the manuscript has been prepared with Global Journal Basic Education following author guidelines. The journal does not accept single author. The manuscript which does not meet the author guidelines, template, or focus and scope will be immediately rejected. The only manuscript which meets the journal requirement will be processed further. Registration and login are required to submit items online and to check the status of current submissions.
Arjuna Subject : Umum - Umum
Articles 221 Documents
PENGARUH MEDIA AUDIO-VISUAL DALAM METODE DRILLING TERHADAP PRONUNCIATION BAHASA INGGRIS SISWA SEKOLAH DASAR Damayanti, Rara
Global Journal Basic Education Vol 4 No 2 (2025): Mei
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v4i2.4639

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas penggunaan media audio-visual dalam penerapan metode drilling dalam meningkatkan kemampuan pelafalan (pronunciation) bahasa Inggris siswa kelas IV di SD Negeri 004 Balikpapan Utara. Latar belakang dari studi ini adalah masih rendahnya kemampuan siswa dalam mengucapkan kosakata bahasa Inggris dengan benar. Metode yang digunakan merupakan penelitian quasi eksperimen dengan rancangan pretest dan posttest. Instrumen penelitian meliputi lembar observasi serta tes pelafalan. Temuan penelitian menunjukkan bahwa kombinasi antara media audio-visual dan metode drilling memberikan kontribusi signifikan terhadap peningkatan kemampuan pronunciation siswa. Peningkatan skor rata-rata setelah pemberian perlakuan menjadi bukti dari efektivitas pendekatan ini. Oleh sebab itu, disarankan agar media audio-visual digunakan secara konsisten dalam proses pembelajaran pronunciation di tingkat sekolah dasar.
THE EFFECT OF THE RECIPROCAL TEACHING MODEL ON THE SCIENCE LEARNING OUTCOMES OF GRADE V STUDENTS OF ELEMENTARY SCHOOL INPRES 12/79 POLEWALI, BONE DISTRICT Sitti Jauhar; Satriani DH; Rezkyamaliyah Ananda
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4917

Abstract

This study uses a quantitative approach that aims to determine the effect of the Reciprocal Teaching model on the learning outcomes of fifth-grade students of SD Inpres 12/79 Polewali, Bone Regency. The type of research used is Pre-Experimental Design with One-Group Pretest-Posttest design. The research variables consist of the Reciprocal Teaching model as the independent variable and the learning outcomes of the sciences as the dependent variable, with a total of 24 students as subjects. The data collection technique uses a learning outcome test before and after the application of the Reciprocal Teaching model. Data analysis was carried out through descriptive and inferential statistics. The results showed that the average pretest score was 41.46 and the posttest was 76.88, resulting in an increase of 35.42. The results of the hypothesis test showed a significance value of 0.000 <0.05. Thus, it can be concluded that the Reciprocal Teaching model has a significant effect on the learning outcomes of fifth-grade students of SD Inpres 12/79 Polewali, Bone Regency
THE EFFECT OF USING BAAMBOOZLE EDUCATIONAL GAME MEDIA ON STUDENTS' MOTIVATION TO LEARN SCIENCE IN GRADE V UPT SD NEGERI 130 MATTAROPURAE, BONE DISTRICT Muliadi Muliadi; Rosmalah Rosmalah; Andi Nurfathimah Zahrah
Global Journal Basic Education Vol. 5 No. 2 (2026): Mei
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4919

Abstract

The problem in this research is the low motivation to learn Natural and Social Sciences of fifth grade students in elementary school. This research is a pre-experimental type of quantitative research which aims to determine the effect of using the educational game media Baamboozle on motivation to learn Natural and Social Sciences in class V. The research design used was one group pre-nontest post-nontest with a sample size of 16 students selected based on the NonProbability Sampling technique. The data collection techniques used were pre-nontest and post-nontest in the form of a questionnaire. Data analysis techniques were carried out using descriptive and inferential statistical analysis. Based on the results of data analysis, before using Baamboozle media, the average student pre-nontest score was 50.94, which was in the low category, and after using Baamboozle media, students' learning motivation increased with a post-nontest average of 70.38, which was in the high category. The results of the hypothesis test show a significance smaller than 0.05 at the 5% significance level. The conclusion of this research is that the use of the educational game media Baamboozle has a positive and significant effect on the motivation to learn Natural and Social Sciences of class V UPT students at SD Negeri 130 Mattaropurae, Bone Regency.
Analysis of the Needs of Geometry Student Worksheets Based on Augmented Reality Integrated with Ethnomathematics in Elementary Schools Dina Fitriani; Atika Sahriyanti; Fadlun Nisa’a; Ulwiyatul Pikriya Sukmawati; Ainul Fitri Ashari; Nurul Rahmawati
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4951

Abstract

This study aims to analyze the learning needs for developing student worksheets integrated with local cultural context to support geometry learning in Grade V elementary school. The research employed a qualitative descriptive approach as part of the needs analysis stage in a research and development framework. The study was conducted at UPT SD Inpres Kampus IKIP, involving one Grade V teacher as the key informant and fifteen Grade V students as respondents. Data were collected through classroom observation, structured interviews, and student questionnaires. Data analysis was carried out using qualitative techniques including data reduction, data display, and conclusion verification, supported by descriptive percentage analysis of questionnaire results. The findings revealed that students experienced high difficulties in visualizing three-dimensional objects independently (82%) and perceived the current learning media as less engaging (75%). Students also showed very high interest in learning through digital technology (95%) and high interest in integrating geometry learning with local cultural contexts (88%). These results indicate an urgent need for innovative, interactive, and contextual learning materials to enhance students’ spatial understanding and engagement in geometry learning
IMPLEMENTATION OF SMART BOARD MEDIA TO IMPROVE ELEMENTARY SCHOOL MATHEMATICS LEARNING OUTCOMES Mustanil Mustanil; Abdul Rahman; Dewi Shinta
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.3390

Abstract

The purpose of this study was to improve mathematics learning outcomes in multiplication and division using smartboard media at Bawakaraeng 1 Elementary School, Makassar City. This type of research is Classroom Action Research (CAR) with 29 students of class IIIa as research subjects. Data collection techniques used were observation, tests, and documentation. This study was conducted over two cycles. Each cycle consisted of two meetings, namely the implementation of learning and the implementation of tests. Each cycle consisted of four stages starting from planning, implementation, observation, and reflection. Data analysis used was quantitative descriptive statistics. The results of this study indicate that student learning outcomes from cycle I to cycle II have increased. In cycle I, the average test result was 76.72 with good criteria, while the test results in cycle II showed an average of 88.34 with very good criteria. Therefore, the implementation of smartboard media is effective in improving elementary school students' mathematics learning outcomes.
The Effectiveness of The Application of The Drill Method and the Contextual Approach of Teaching at the Right Level to Improve Mathematics Division Skills in Mathematics Class V Saoraja at UPT SPF SDNPilot PAM Makassar City Muhammad Hamzah Muslimin; Hikmawati Usman; Ika Ayuvia Johan
Global Journal Basic Education Vol. 5 No. 2 (2026): Mei
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i2.3707

Abstract

Mathematical division skills are a challenge for students because this concept requires in-depth understanding and basic operational skills. Low learning outcomes in division material indicate the need for a more adaptive and contextual approach. This study aims to improve students' division skills through the application of the drill method and a contextual approach based on Teaching at the Right Level (TaRL), which adapts learning materials to students' ability levels. This study is a classroom action research (CAR) in three cycles. Each cycle involves four stages: planning, action, observation, and reflection. The drill method is used to strengthen calculation skills, while the contextual approach is applied to help students understand the concept of division through real situations. Data were collected through a mathematical understanding test, observation of the learning process, and interviews with students and teachers. The results showed that the TaRL method significantly improved students' division understanding. At the end of the third cycle, the average student test score increased by 20% compared to the initial test, with more than 90% of students achieving the Minimum Completion Criteria (KKM). In addition, students became more active and confident in solving division problems. Based on these findings, it is concluded that the drill method combined with a TaRL-based contextual approach is effective in improving the mathematical division skills of fifth-grade students and provides implications for the development of adaptive and relevant mathematics learning strategies.
IMPROVING STUDENT LEARNING ACTIVENESS THROUGH THE PROBLEM BASED LEARNING (PBL) MODEL IN ELEMENTARY SCHOOL Ramlan Mahmud
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4022

Abstract

This study aims to improve the learning activity of fifth-grade students at the UPT Spf SD Negeri Mamajang 1 Makassar. The type of research is classroom action research (CAR) which is carried out in 2 cycles. Each cycle consists of 4 stages: planning, implementation, observation, and reflection. Data were collected using observation techniques to obtain data on student activity. There was a change in their attitudes during the learning process with the problem-based learning (PBL) model. In cycle I, it obtained 27%. While in cycle II, it obtained 82%. Based on the data, there was a maximum increase in cycle II, which was 55%. This study aims to improve the learning activity of fifth-grade students at UPT Spf SD Negeri Mamajang 1 Makassar. The type of research is classroom action research (CAR) which is carried out in 2 cycles. Each cycle consists of 4 stages: planning, implementation, observation, and reflection. Data were collected using observation techniques to obtain data on student activity. There was a change in their attitudes during the learning process with the problem-based learning (PBL) model. In cycle I, it obtained 27%. While in cycle II it obtained 82%. Based on the data, there was a maximum increase in cycle II, which was 55%.
IMPROVING STUDENT LEARNING OUTCOMES THROUGH ORIGAMI PAPER MEDIA FLAT BUILDING MATERIAL CLASS 2 PRIMARY SCHOOL Nur Apida; Muhammad Faisal; Atika Sahriyanti
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4219

Abstract

This study aims to improve student learning outcomes through the use of origami paper media on the material of flat shapes for grade 2 at UPT SPF SDI Pabaeng-Baeng 1. The type of research used in this study is Classroom Action Research (CAR). The sample of this study was 28 students. The data collection techniques used were tests and non-tests. This study was conducted in two cycles, each cycle consisting of two meetings. One research cycle includes planning, action, observation, and reflection activities. The results of this study indicate an increase in student learning outcomes through the use of origami paper media on the material of flat shapes for grade 2. In cycle I, there was an increase in the number of students who obtained complete learning outcomes, namely 64.3%. In cycle II, the number of students who obtained complete learning outcomes reached 82.1%. So it can be concluded that student learning outcomes can be improved through the use of origami paper media on the material of flat shapes for grade 2 at UPT SPF SDI Pabaeng-Baeng 1.
IMPROVING STUDENT LEARNING OUTCOMES IN MATHEMATICS WITH THE HELP OF DOMINO MEDIA IN THE MATERIAL OF MULTIPLICATION OF INTEGER NUMBERS IN GRADE VI MI AL KAUTSAR SUKOSARI Ramlan Mahmud
Global Journal Basic Education Vol. 5 No. 1 (2026): February
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i1.4490

Abstract

This research is a Classroom Action Research (CAR) conducted on sixth-grade students at MI Al Kautsar Sukosari. The Classroom Action Research was conducted because the mathematics learning outcomes of sixth-grade students on integer multiplication were very low. This low learning outcome was due to students finding mathematics difficult and bored, leading to inactivity in the learning process. Given this problem, a Classroom Action Research (CAR) was conducted using learning media. The learning media used were domino cards for integer multiplication. These domino cards were used to address the low learning outcomes of sixth-grade students at MI Al Kautsar Sukosari. The Classroom Action Research was conducted in two cycles. In cycle 1, student learning outcomes improved, with 73% of students achieving a score of 3.70. In cycle 2, student learning outcomes further improved, with 90% of students achieving a score of 3.70. The improved learning outcomes were due to the use of multiplication domino cards as learning media. Keywords: Learning outcomes, mathematics, domino cards.
Application of Multimedia Interactive Learning Based on Educational Games to Increase Motivation & Independence of Science Learning of Elementary School Students: Literature Review A. Afrinaramadhani Hatta; Shoffan Fatkhulloh
Global Journal Basic Education Vol. 5 No. 2 (2026): Mei
Publisher : Sains Global Institut, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35458/gjp.v5i2.4966

Abstract

This study aims to examine the effectiveness of implementing educational game-based interactive multimedia in enhancing junior high school students’ motivation and learning independence in science education. The research employed a literature review method by analyzing 29 relevant scientific articles from national and international journals, selected through a systematic screening process using the PRISMA approach. The analysis focused on the types of multimedia used, research methods employed, and their impacts on students’ motivation and learning independence. The findings indicate that most studies reported significant improvements in students’ learning motivation, engagement, and understanding of science concepts following the implementation of interactive multimedia. Educational game-based and gamified learning media demonstrated a stronger positive impact than conventional media, as they provide engaging, interactive, and enjoyable learning experiences. Furthermore, interactive multimedia encourages students to learn independently through exploratory features, immediate feedback, and flexibility in controlling their learning pace. However, the effectiveness of multimedia implementation is influenced by the type of media used, instructional approaches, teacher readiness, and the learning environment. This study contributes to strengthening the understanding of the importance of technology integration in science education and serves as a reference for the development of more innovative and adaptive learning media at the junior high school level.