cover
Contact Name
Vina Iasha
Contact Email
Jatuwahyuwicaksono@ymail.com
Phone
+6285693117020
Journal Mail Official
jpd@unj.ac.id
Editorial Address
Gedung Muhammad Hatta Pascasarjana Universitas Negeri Jakarta Program Studi Pendidikan Dasar Lantai 4 Jalan Rawamangun Muka Jakarta 13220 . Email : jpd@unj.ac.id
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Pendidikan Dasar
ISSN : 20867433     EISSN : 25495801     DOI : https://doi.org/10.21009/10.21009/JPD.081
Core Subject : Education,
1. online writing conceptual notions 2. studies and application of theories 3. practitioners writing and research results and teaching in the field of knowledge elementary education.
Articles 329 Documents
IMPLEMENTASI PEMBELAJARAN BERBASIS BUDAYA TERHADAP KARAKTER PESERTA DIDIK SEKOLAH DASAR Juliani, Ai; Karmilasari, Karmilasari; Agustiani, Tini; Mulyanah, Dede; Windiyani, Tustiyana
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.43245

Abstract

Abstract: The novelty of this article is to find a new way of learning in primary schools that uses culture-based learning in relation to the character of students in primary schools. The aim of this study is to describe the results of research related to the implementation of culture-based learning on the character of primary school students. The findings in these articles are then used as a basis for formulating new paths when discussing culture-based learning on student character. The method used in this study is a literature search of good articles in Indonesian in 2016-2023 sourced from the Google Scholar and Garuda search sites with the keywords “implementation of culture-based learning on the character of primary school students. The data- analysis procedure was carried out based on a qualitative approach. The research results show that culture-based learning on the character of primary school students can be implemented in indoor, co-curricular and extracurricular activities. Cultural elements that can be applied in learning, such as traditional games, dances and folklore. In addition, the character values expressed in culture-based learning include cooperation, self-confidence, honesty, responsibility, tolerance, mutual respect, discipline and love for the motherland.
IMPLEMENTATION OF AN INTEGRATED PBL MODEL IN SOCIAL EMOTIONAL LEARNING IN INDONESIAN LANGUAGE LEARNING IN CLASS IV PRIMARY SCHOOL Yulianto, Feri; Mushafanah, Qoriati
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.43795

Abstract

This research discusses the implementation of the Problem Based Learning (PBL) learning model which is integrated with Social Emotional Learning (SEL) in Indonesian language learning in class IV elementary school. Aims to introduce students to learning that is oriented to daily life problems in the surrounding environment. Apart from that, to develop students' social emotional skills, related to empathetic attitudes through learning Indonesian with persuasive sentence material in class IV elementary school. The method used in this research is descriptive qualitative. This research was conducted in class IV at SDN Sambirejo 02 Semarang. The research results show that the implementation of the SEL integrated PBL model in Indonesian language learning in grade IV elementary school brings positive results. The use of this PBL model focuses on real problems faced by students, in this case related to bullying behavior. Apart from that, through this learning, students can develop learning attitudes such as empathy, discipline, responsibility and honesty. The results of the analysis show that students' learning attitudes have a correlation with students' cognitive achievement scores in the range of 0.55 - 0.78 (fairly strong - strong) and a classical completeness level of 82.75% in learning Indonesian with persuasive sentence material in class. IV.
INTERNALISASI NILAI-NILAI KEAGAMAAN MELALUI KEGIATAN PEMBIASAAN PERILAKU RELIGI (P2R) DI SEKOLAH DASAR NEGERI JERANG BARAT KOTA CILEGON Mustika, Rika; Ngulwiyah, Istinganatul; M, Taufik; Setiawan, Sigit
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.43956

Abstract

This research aims to analyze and describe the process of internalizing religious values through religious behavior habituation activities (P2R), supporting capacity and challenges and religious behavior that is formed in grade 6 students at the West Jerang State Elementary School, Cilegon City. The research method uses a qualitative approach with descriptive methods. Research data sources include school principals, 6th grade teachers and islamic religious education subject teachers. Data collection techiques use interviews, observation and documentation. Data analysis using qualitative data analysis includes data collection, data reduction, data prsentation and drawing conclusions. The results of research on the aspect of the process of internalizing religious values through P2R activities have been carried out well, as evidenced by the students memorizing asmaul husna with a total 20 asmaul husna, memorizing short letters in juz amma from surat al-fath to al-ashr, memorizing the prophets prayers, memorizing general prayers such as prayers for parents, prayers for the afterlife, can carry out ablution and practice sunnah dhuha prayers in congregation. In the aspect of carrying capacity in implementing P2R activities, the facilities and infrastructure are edequate, while the challenges are related to students motivation which fluctuates due to feeling bored, so it requires improvements in implementing P2R activities. In the aspect of religious behavior that is formed from the implementation of P2R activities, both aspect of faith values, woship values and moral values have begun to be formed and carried out by students in their activities while in the school environment.
DEVELOPMENT OF POP-UP BOOK LEARNING MEDIA IN THE CULTURE OF BANTEN PROVINCE Maulina, Elen; Nurhasanah, Ana; Hakim, Zerri Rahman
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.43990

Abstract

This research aims to develop and analyze pop-up book learning media on the cultural charm of Banten province, as well as to determine student responses in using pop-up book media in learning activities in class IV at SDN Banjarsari 2 Serang, which is carried out from May 2023 to by December 2023. This research uses the 4D method with the stages of defining, designing, developing and disseminating, and uses a research sample of 20 class IV students at SDN Banjarsari 2, Serang City. . This pop up book learning media on the cultural charm of Banten province received an average expert assessment of 84.3% in the "Very Suitable" category, and an average student response assessment of 91.8% in the "Very Good" category. . Based on the results of this assessment, it can be said that the pop up book media material on the cultural charm of Banten province is very suitable for use as learning media in class IV elementary schools.
EFEKTIVITAS METODE BERMAIN TERHADAP KEMAMPUAN BERHITUNG PERKALIAN SISWA SEKOLAH DASAR Chaidir, Liya; Ramadhani, Dita Mulyana; M, Irmawati; Hasanah, Uhwah; St Harpiani
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44420

Abstract

Abstract:The aim of this research is to improve student learning outcomes in mathematics learning for grade III elementary school. Specifically, this research aims to increase students' knowledge of multiplication operations using the play method in class III elementary school students. The research method used in this research is classroom action research (PTK). This research used two cycles. In each observation cycle, observations are carried out using data collection techniques in the form of planning, action, observation and reflection. The results of research in cycle 1 obtained an average learning outcome value of 61.46 with a total of 13 students. Then 7 students completed and 6 students did not complete. The highest score obtained by students was 93 and the lowest score was 24. The classical completeness percentage was set at 70% and student learning outcomes in cycle I did not meet the completeness criteria because the student completeness percentage value was only 53.84%. In cycle II, the average value of student learning outcomes was 81.38 with the number of students being 13 people. Then 12 students completed and 1 student did not complete. The highest score obtained by students was 97 and the lowest score was 55. The class completion percentage was 92.30% so that student learning outcomes in cycle II met the minimum completion criteria of 70%. From the data above, the average score obtained for students in cycle I was 61.46, while in cycle II the average score was 81.38. So it can be concluded that there is an increase in student learning outcomes in cycle I and cycle II.
PENGEMBANGAN MEDIA MATH POWER GAMES BERKONSEP GAMIFIKASI UNTUK PENGUATAN LITERASI NUMERASI SISWA Nur'Aida, Martalia; Permana, Erwin Putera; Imron, Ilmawati Fahmi
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44753

Abstract

This research develops a learning media math power games with an innovative and fun. Innovative and fun to help students complete easily in strengthening numeracy literacy. This research aims to improve the numeracy literacy skills of grade 5 students at SDN Gedangsewu 1. This research method uses the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were 49 students. The test results of media experts and material experts reached 87% with a very valid category. Practicality was calculated and obtained a score of 90%. The KBK score was 97.14 and the average posttest score was 96.28 with a very effective category. These achievements show that Math Power Games media is suitable for use in learning to improve numeracy literacy of grade V students and also encourage teachers to develop innovative learning tools.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF BERBASIS APLIKASI POWTOON UNTUK MENINGKATKAN HASIL BELAJAR KOGNITIF SISWA SD. Barokah, Awalina; Lestari, Nabilah Ayu
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44779

Abstract

Abstract: this study aims to determine the influence interactive learning media based powtoon on the cognitive learning outcomes. This study used experimental research with a nonequivalent comparison-group design. The population of this study was class V SD with sample was class VA of 23 student who were treated with interactive learning media based powtoon and student class VB which totaled 28 students with no treatment using interactive learning media based powtoon. Data collection was carried out with a test of cognitive learning outcomes that had been tested for validity and reliability. Data analysis using Univariate Analysis of Variance with 5% of significance level. The results showed that the difference in the average score of the post test class VA was 86,21 while the average post-test score class VB was 73.57. Interactive learning media based powtoon has a significant and positive effect on the cognitive learning outcomes seen from the calculation of 53,67 and P of 0.000; P=0.000<0.05;
ANALISIS EMPAT STANDAR KOMPETENSI GURU DI LINGKUNGAN SEKOLAH DASAR Kurnia, Ira Restu; Barokah, Awalina; Edora, Edora; Syafitri, Inayah
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44806

Abstract

This research is motivated by awareness of the importance of teacher competence in implementing learning. This research describes the teacher competencies possessed by teachers at SDN Mekar Mukti 05. The research method used is a descriptive qualitative method. Researchers used observation and interview instruments with research subjects. The research results showed that teachers at SDN Mekar Mukti 05 have four competency standards that teachers must have. The activities carried out always reflect efforts to always improve these competencies in order to realize effective learning and achieve learning goals. Keywords: Competence, Teacher, Learning
ANALISIS PENERAPAN PROFIL PELAJAR PANCASILA DI SEKOLAH DASAR PADA PENDIDIKAN ABAD KE-21 Safitri, Sari Meilani; Alpia, Neni; Delilla, Metha; M. F., Said; A.S, Sri; K, Yovita
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44814

Abstract

Penelitian ini bertujuan untuk menganalisis bagaimana penerapan Profil Pelajar Pancasila (PPP) di sekolah dasar pada pendidikan abad ke-21. Penelitian ini didasarkan pada proses studi pustaka menggunakan metode qualitative research. Teknik pengumpulan data menggunakan observasi, wawancara, dokumentasi dan literature. Hasil penelitian menunjukkan bahwa profil pelajar pancasila yang di terapkan di Sekolah Dasar Negeri 214/IV Kota Jambi hanya lima dimensi. Untuk dimensi kebhinnekaan global guru belum menerapkan dimensi tersebut kedalam pembelajaran di dalam kelas dikarenakan kurikulum merdeka memberikan kebebasan memilih kepada pendidik untuk mengoptimalkan pembelajaran. Dalam tahap penerapan Profil Pelajar Pancasila (PPP) ada 4 tahap. Tahap pertama yaitu perencanaan, tahap kedua kegiatan pembuka, tahap ketiga kegiatan inti dan tahap keempat yaitu kegiatan penutup.
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN E-POP UP BOOK BERBASIS KEARIFAN LOKAL KOTA TRENGGALEK MATERI SIKLUS AIR UNTUK MENINGKATKAN HASIL BELAJAR SISWA Asriningrum, Yuyun Diyah; Aka, Kukuh Andri; Primastya, Nurita
Jurnal Pendidikan Dasar Vol. 15 No. 1 (2024): Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpd.v15i1.44940

Abstract

Abstract: Needs analysis is the initial activity to achieve learning objectives, including one of them in science learning. Needs analysis conveys in-depth information as a reference for developing learning media. The purpose of this study was to analyze the need for the development of E-pop up book learning media based on Local Wisdom of Trenggalek city for grade V students of SDN 2 Sukokidul. This development research uses descriptive analysis method, questionnaire instrument as data collection. Based on the results of this study, it can be concluded that the results of the needs analysis of the media development of E-pop up Book learning media based on Local Wisdom of Trenggalek City received a positive response. This research can be developed in the development of E-pop up book learning media for water cycle material based on Trenggalek City Local Wisdom for grade V students of SDN 2 Sukokidul. Keywords: Needs analysis, E-pop up book media, Water cycle, Local Wisdom