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Contact Name
Ahmad Ashifuddin Aqham
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Universitas 45 Surabaya Jl Mayjend Sungkono 106 Surabaya, info@univ45sby.ac.id, (031) 56112 14; (031) 563 39 05
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INDONESIA
Dewantara: Jurnal Pendidikan Sosial Humaniora
ISSN : 29621135     EISSN : 29621127     DOI : 10.30640
Ilmu Sosial Ilmu Ekonomi Akuntansi Manajemen Kebudayaan Pendidikan Sejarah Pariwisata Gender Humaniora Seni Budaya Linguistik Sastra Filsafat Studi Agama Studi Media dan Komunikasi Berbagai bidang penelitian yang relevan
Articles 271 Documents
Penerapan Model Pembelajaran Kooperatif Learning Tipe Group Investigation Pada Mata Pelajaran Akidah Akhlak di MTS TI Candung Ramadani Ramadani; Muhiddinur Kamal; Zulfani Sesmiarni; Wedra Aprison
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1656

Abstract

This study investigates the differences in the application of the Group Investigation type cooperative learning model in the Aqidah Akhlak subject at MTs Ti Candung with the application of the existing model on a theoretical basis. The Group Investigation type cooperative learning model refers to student participation in planning, including selecting topics and investigation methods consisting of 2-6 students with diversity, as well as making group reports. This research aims to begin the development of the steps taken by Akidah Akhlak teachers in implementing the Group Investigation type Cooperative Learning Model in class VIII 2 at MTs TI Candung. Apart from that, this research also highlights the factors that support and hinder Aqidah Akhlak teachers in implementing this learning model. This research method uses a descriptive qualitative approach by collecting data through direct observation in class VIII 2, interviews with Aqidah Akhlak teachers and students, as well as analysis of documents such as lesson plans. The research results show that the development steps implemented by teachers are not fully in accordance with the theory explained by Sharan. For example, group division based on student absences is not always heterogeneous, and the selection of learning topics is generally made by the teacher rather than the students. In addition, this research identified supporting factors such as increasing student participation in learning, increasing cooperation between groups, and training in public speaking skills. However, inhibiting factors include the inability of some students to participate actively in group discussions and difficulty speaking in groups, which can hinder understanding of the material.
Pengaruh Metode Kooperatif Tipe Round Robin Brainstorming Terhadap Keterampilan Berfikir Siswa Pada Pembelajaran Fiqih MTsS YATI Dian Afriani; Arifmiboy Arifmiboy; Deswalantri Deswalantri; Januar Januar
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1657

Abstract

The background of this research is that the method used by the teacher is not appropriate to the learning needs of students at MTsS Yati Kamang Mudik, the level of critical thinking of students seems less active in expressing opinions, not giving many suggestions or questions, not being able to explain problems, with the influence of the social environment. The purpose of this study was to find out how much influence the use of round robin brainstorming learning methods had on students' critical thinking skills at MTsS Yati Kamang Mudik. This research is a quantitative research. The research design used is quasi-experimental. The sample of this research was class VIII students at MTsS Yati Kamang Mudik with a total sample of 55 students. The research samples were class VIII.1 experiments using the round robin brainstorming method and class VIII.2 controls using the conventional model. The data analysis technique uses the Normality Test with the Kolmogorov Smirnov formula, and the homogeneity test with Fisher's test followed by hypothesis testing with the paired sample test and the Independent test. The results of the study show that based on the results of data processing it can be interpreted that there is a significant influence on the use of the round robin brainstorming method as these results prove that the experimental value of the Sig class. (2-tailed) = 0.00. While the research alpha = 5% or 0.05. That is, the value of Sig. (2-tailed) is smaller than the alpha value (0.00 <0.05) so that there is an influence of the round robin brainstorming method on students' critical thinking skills in Fiqh lessons at MTsS YATI Kamang Mudik class VIII. There are differences in students' critical thinking abilities using the round robin brainstorming method. This can be proven by the average value using the round robin brainstorming method of 75.79. While the control class obtained an average value of 65.59. The use of the round robin brainstorming method is better than the conventional method, in fiqh critical thinking skills using the round robin brainstorming method.
Pengembangan Buku Cerita Wayang Bergambar (Buta Wagam) Untuk Siswa SD/MI Novia Putri Wulandari; Maria Ulfa Y J; Ida Putriani
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1668

Abstract

The development of this research is to make Javanese language learning more effective in elementary schools and change the mindset of elementary school students that learning Javanese, especially the wayang story chapter, is not difficult and even tends to be fun. The research development was carried out in order to overcome the problems of students who find it difficult to master Javanese vocabulary, retell the story of the Five Javanese Pandhawa wayang puppets coherently and correctly, mention who the wayang characters are in the story. This research was conducted with Research and Development. The initial process of creating story material and story illustrations is then validated by story experts, language experts and learning media experts. Then it was tested on small groups to determine the level of readability of the learning media for students and teachers, so that it could be concluded that the learning media for Javanese illustrated wayang story books could be used as a learning and literacy medium for elementary school students. The results of research and development of illustrated wayang storybooks for elementary school students have been completed in accordance with procedures according to Sugiyono which are limited to seven stages. At the story expert validation stage, the percentage score was 92.8%, which was considered very feasible, while for language validators it was 95.3%, which was considered very feasible, and finally, media validation had a percentage score of 92.7%, which was also assessed as very feasible. From the results of the third validation, the average value was 83.6%. This value falls into the 90%-100% range and is considered very feasible.
Pengembangan Aplikasi Pembelajaran Berbasis Macromedia Flash Untuk Pembelajaran Membaca Dan Menulis Aksara Jawa Di Sekolah Dasar Rio Ariadi; Dwi Kameluh Agustina; Sripit Widiastuti
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1669

Abstract

This application for learning to read and write Javanese script was developed using the Macromedia Flash application. This learning application was developed from previous research to make it easier for students to learn to read and write Javanese script. This research uses a Design and Development (D&D) research design because the stages used only reach the validation stage, namely problem analysis, product design, and product validation. Problem analysis is carried out to find out which media suits the problems that occur in elementary schools. After that, the media design process is carried out starting from the appearance to the running process of the media until the initial media is produced. The initial media is then validated by media experts and material experts to obtain media that is truly suitable for use in learning Javanese script. The assessment results by media experts were 79.17% (feasible) and by material experts were 86.67% (very feasible).
Pengembangan Media Jelajah Nusantara Untuk Siswa Sekolah Dasar Febri Tri Hariyadi; M. Iqbal Baihaqi; Ida Putriani
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1670

Abstract

One of the obstacles to thematic learning in grade IV is the difficulty of the teacher in using the media. This study aims to develop the J Explore Nusantara media. The type of research used is Research and Development (R&D). The results of the feasibility of the media based on material experts showed very feasible results with a score of 82%, linguists stated that they were very feasible with a score of 90%, and media experts showed very feasible with a score of 87%. In the media readability test, it got a score of 95% and got a good response of 93% from students and 90% from teachers. So, it is concluded that the J Cruising Nusantara media is suitable for use in class IV.
Pengembangan Media RUANG 3D (Rumah Gadang 3 Dimensi) Tema Lingkungan Sahabat Kita untuk Siswa Kelas V Pandam Sri Wardhani; Ida Putriani; M.Iqbal Baihaqi
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1671

Abstract

The needs analysis indicates that thematic learning has not been using the appropriate media to facilitate content delivery, leading to a lack of enthusiasm among students in the learning process. This study aims to develop a suitable 3D SPACE media for Theme 8 Subtheme 1 learning. The research type is Research and Development (R&D) using the Borg and Gall model, which consists of nine steps. The research instruments used include interview guidelines, observation sheets, questionnaires, and documentation. The feasibility results from content experts are 91%, media experts 79%, and language experts 84%. Therefore, the 3D SPACE media is considered suitable for thematic learning. The student response questionnaire results indicate an average of 92%.
Analisis Respon Peserta Didik Terhadap Penggunaan Media Ninja H-BI Pada Pembelajaran IPS Diani Fifi Susanti; Ida Putri Rarasati; M. Iqbal Baihaqi
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1674

Abstract

Based on observasi it is known that elementary school teachers have not yet developed an active, innovative, and effective learning media. Resulting in learning tends to be monotonous and more dominated by the delivery of material from the teacher. This study discusses the design as well as knowing students' responses to instructional simulations of the NINJA H-BI media design for social studies learning. The method used in this study is the Sugiono model R&D method that was adapted to the six steps of the study. The results showed that the percentage of material experts, media experts, and linguists in a row was 85.8%; 90.7%; and 87.1%. The average expert score is 87.9%, meaning the average expert score has reached the criteria set in the study in the range of 81% -100%, which is very valid, can be used without improvement. While the average percentage of assessment of students' responses by 100%. The conclusion from this study can be stated that the media is suitable for use in social studies learning in elementary schools and get a positive response from students.
Tinjauan Yuridis New Novelty Dalam Pengajuan Permohonan Hak Paten Ramadhan Fajar Prasetyo; Waluyo Waluyo
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1692

Abstract

Regarding the research of this thesis, the author in his research uses the normative juridical method, which means that the research refers to legal norms in national laws. This study also aims to determine the application of the new novelty principle in filing a patent application and to find out the legal consequences for patent applicants who do not use the new novelty principle. The source of this research data is obtained from the data collection in this research is done by studying documents or literature. Document or literature study is the main data collection technique because the proof of the basic assumptions of research is based on positive legal norms, legal doctrines or teachings, academic research results and court decisions, all of which are based on written documents. Related to document study, basically it is an activity of reviewing various written information regarding the law, whether it has been published or not published in general but may be known by certain parties. Document study is the activity of collecting and examining and tracing documents or literature that can provide information or information needed by researchers. The results of the study indicate that the principle of new and novelty is an absolute requirement in patent registration in accordance with Law Number 13 of 2016.
Persepsi Wisatawan Danau Toba Tentang Wisata Mistis Rahul Paisal Siadari; Dyva Claretta
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1693

Abstract

This research is motivated by the existence of a mystical tourism development plan launched by Sandiaga Uno with the aim of increasing state revenue from the tourism sector and increasing new jobs and existing businesses in the development area. Because Lake Toba has been included in the super priority development, This study aims to determine how the perception of Lake Toba tourists to the planning of mystical tourism development in Lake Toba as their destination of choice. In knowing perception, the researcher uses Alex Sobur's theory of perception which is used to find out how the meaning is in tourists. The research method used is descriptive qualitative method, to describe how the perceptions were found in more detail. The data in this study were obtained through in-depth interviews and documentation obtained from existing informants. This study obtained results showing that Lake Toba tourists' perceptions of the planning of mystical tourism development are as a form of effort in preserving culture, local wisdom values, and traditions that exist in the Batak community in Lake Toba as well as being a means of learning life for tourists whose stories in it can be taken as evaluate how to think and act properly, and as a means to introduce culture, traditions, customs to tourists.
Pengembangan Media Pembelajaran Lemari Pintar Tema Lingkungan Sahabat Kita Untuk Siswa Kelas V SD/MI Oktianingsih Ari Rusmianto; M. Iqbal Baihaqi; Minto Santoso
Dewantara : Jurnal Pendidikan Sosial Humaniora Vol. 2 No. 4 (2023): Desember : Dewantara : Jurnal Pendidikan Sosial Humaniora
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/dewantara.v2i4.1698

Abstract

The inadequate condition of the infrastructure and the lack of teacher creativity in making learning media becomes an obstacle for students so that it is difficult to understand the subject matter. This study aims to (1) determine the development of smart cupboard media for fifth grade students of SD / MI (2) to determine student responses to instructional simulations of smart wardrobe learning media for class V SD / MI students (3) to determine the steps for using smart wardrobe media for grade V SD / MI students. This type of research uses the RnD approach, by adopting the research steps of the Borg and Gall model, only up to seven stages. The instruments used in this study included questionnaires, interview guides, and observation sheets. The trials were carried out internally and externally. Internally to find out the feasibility of the product, while internally to find out the student's response to the media and the steps for using smart wardrobe learning media using a pre-experimental design research design type one-shoot case study. The results of the eligibility of the media expert validator are 84%, material experts 90% and linguists 82%. So the smart wardrobe learning media is suitable for learning. The results of the questionnaire student responses to the media had an average of 89%. The steps for the smart wardrobe learning media consist of 8 steps.