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Finger : Jurnal Ilmiah Teknologi Pendidikan
ISSN : 28306813     EISSN : 28306813     DOI : https://doi.org/10.58723/finger.v2i1.85
FINGER: Jurnal Ilmiah Teknologi Pendidikan with ISSN: 2830-6813 is a journal managed by CV Media Inti Teknologi and APMI Publisher. Publish articles on community service activities in the fields of education, design, development, assessment, model, Technology, Elearning, Blended Learning, MOOCs, Multimedia, Digital Learning Etc. FINGER :Jurnal Ilmiah Teknologi Pendidikan starting in 2022 Three times a year, in February, June, And November. Published articles can be downloaded for free, read and distributed as references for the next article. Paper is submitted online by registering first on this website or can be sent via email to finger.1001tutorial@gmail.com
Articles 71 Documents
Improving Skills in Writing Explanatory Texts Using the RADEC Model in Grade V Elementary School Rahmadona, Three; Rostikawati, R. Teti; Sharah, Muftah; Utami, Siti
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.395

Abstract

Background: Writing is a fundamental skill in elementary education, essential for developing students’ cognitive abilities and communication. However, many Indonesian fifth-grade students struggle with explanatory text writing due to limited vocabulary, low motivation, and ineffective teaching models.Aims: This study aims to improve the explanatory text writing skills of grade V students at SDN Lawanggintung 2 through the RADEC (Read, Answer, Discuss, Explain, Create) learning model.Methods: The research employed Classroom Action Research in two cycles with 29 fifth-grade students. Each cycle included planning, action, observation, and reflection. Data were collected through writing tests, classroom observations, and documentation, and analyzed using quantitative and qualitative descriptive methods. The success criterion was set at 75% of students meeting the criteria for achieving learning objectives in Cycle I and 85% in Cycle II.Result: In Cycle I, only 58.6% of students met the criteria for achieving learning objectives, with issues in text structure, vocabulary, and mechanics. After refining the RADEC implementation in Cycle II, 93.1% of students achieved the criteria for achieving learning objectives. Students demonstrated improved organization, richer vocabulary, and better grammatical accuracy.Conclusion: The RADEC model effectively improved students’ explanatory text writing skills by fostering active participation, structured discussion, and collaborative learning. This approach is recommended for Indonesian elementary language classes to address writing skill deficiencies and support 21st-century learning competencies.
Effectiveness and Impact of Short Film Media in Interdisciplinary Project-Based Learning on the Development of Students' Social Skills and Characters Wawiyah, Anna; Simanjuntak, Nensy Megawati; Utami, Sri; Prather, Sarah
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.399

Abstract

Background: One of the media that can be used in project-based learning involving several fields of study or interdisciplinary is short films. Among such strategies, project-based learning (PBL) has gained prominence for its ability to integrate knowledge across disciplines while cultivating critical life skills. This study explores the effectiveness and impact of incorporating short film media into interdisciplinary PBL to enhance students' social skills and character development.Aims: This study aims to explain the effectiveness of short film media as one of the means and infrastructure in learning. The existence of a project carried out by all class members with the theme of Indonesian culture gave birth to several extraordinary works.Methods: This research is a qualitative phenomenological type. Data collection techniques used are observation and interviews. The data analysis technique used is narrative. The data of this study are sentences, paragraphs, and data sources are words poured out by students during the observation process.Result: The results reveal that students engaged in short film-based PBL demonstrated significant improvement in teamwork, empathy, and moral reasoning, compared to those in conventional PBL settings. Furthermore, qualitative findings highlight increased student engagement and reflective thinking throughout the project.Conclusion: The study concludes that the integration of short films within interdisciplinary PBL serves as a powerful pedagogical tool to nurture socially responsible and emotionally intelligent learners.
Development of STEAM-Based Electronic Student Worksheets (E-LKPD) for Science Learning Pandiangan, Vivi Sebastiani; Hamid K., Abdul; Tanjung, Samsidar
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.406

Abstract

Background: The use of student worksheets that are not yet STEAM-based likely contributes to low student achievement in science learning. Therefore, it is necessary to develop STEAM-based electronic student worksheets (E-LKPD) for science subjects.Aims: To develop STEAM-based E-LKPD that is feasible, practical, and effective to enhacing students’ science learning outcomes.Methods: This study utilized development research with the Borg & Gall development model. The instruments used in this research included learning needs observation sheets, validation sheets for media, material/content, and design, feedback sheets for teacher and student response, and learning outcome assessment sheets.Result: The research results show: (1) material validation scored an average of 98.06%, (2) media validation scored an average of 84.18%, (3) design validation scored an average of 97.11%, three of them categorized as very feasible. (4) individual trial scored 91.50% and small group trials 97.75%, categorized as very practical.  (5) field trial scored 97.75%, categorized as very practical. Furthermore, the experimental results using STEAM-based E-LKPD in the experimental class obtained an average learning outcome of 83, while the control class using LKPD published by Kemdikbud obtained learning outcomes of 78.5. Independent samples t-test result showed a significance value of t < 0.05 (0.024 < 0.05), therefore H0 was rejected and H1 was accepted. This means that the STEAM-based E-LKPD product developed is effective for improving student learning outcomes in science learning.Conclusion: The STEAM-based E-LKPD is very feasible, practical, and effective for improving science learning outcomes.
Development of Teaching Materials Assisted by Book Creator in IPAS Material Subject of the Human Respiratory System to Improve Learning Outcomes for Grade V Elementary School Rostikawati, R. Teti; Rachman, Aditya; Pramesti, Anggi Nur; Safitri, Novia Anjani; Utami, Siti
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.409

Abstract

Background: The lack of interesting and interactive teaching materials in IPAS learning in elementary schools leads to low motivation and learning outcomes of students. Teaching materials that are still dominated by textbooks have not been able to accommodate diverse learning styles.Aims: This study aims to develop interactive teaching materials supported by the Book Creator application to enhance the learning outcomes of fifth-grade students on the topic of the human respiratory systemMethods: This research employed the Research and Development (R&D) method utilizing the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Data were collected through validation questionnaires, student response surveys, learning outcome tests, and interviews.Result: The developed teaching materials received a “Very Good” category from media, material, and language expert validators. Students' learning outcomes increased from 53.3% (pre-test) to 90% (post-test) after using teaching materials.Conclusion: Teaching materials assisted by Book Creator are feasible, practical, and effective in increasing students' understanding and learning motivation on the material of the human respiratory system.
Navigating the Digital Landscape: An Exploration of the Digital Competence of Indonesian University Students Artina, Fitriah; Suryadi, Karim; Masyitoh, Iim Siti; Syaifullah, Syaifullah; Amin, Muhammad
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.418

Abstract

Background: The background of this research is based on the rapid development of digital technology, which has transformed the ways students interact, access information, learn, and engage in civic life. Conversely, the role of students as active and reflective digital citizens has not been extensively explored in academic literature.Aims: This research aims to analyze the digital competencies of higher education students in Indonesia, with a focus on how their digital skills support their roles as digital citizens, both in academic contexts and in digital civic participation.Methods: The research employs a quantitative approach using a survey conducted with 145 students from various study programs. The survey instrument measures several dimensions of digital competency, including information literacy, digital research, communication, and engagement on platforms.Results: The results indicate that 85% of students demonstrate a high level of proficiency in the use of information and communication technology (ICT) for academic purposes. However, participation in digital civic activities remains low, with competency levels ranging only from 46.8% to 52.8%. The majority of students exhibit a utilitarian orientation, showing high levels of usage for entertainment and learning (74.8%) but demonstrating moderate competencies in information literacy (74.6%), digital research (67.2%), and digital communication (61.7%).Conclusion: These findings suggest a need for enhanced digital civic education that not only focuses on technical aspects but also aims to develop ethical, creative, and participatory capacities among students as responsible digital citizens.
Empowering Science Education with Google Sites: Development and Evaluation of Differentiated Learning Media for Middle School Using the ADDIE Model Munthe, Erayana; Sriadhi, Sriadhi; Junaidi, Agus
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.428

Abstract

Background: The rapid advancement of digital technology and the implementation of the Merdeka Curriculum in Indonesia have highlighted the need for differentiated learning to address the diverse needs of students. However, many classrooms still employ uniform teaching methods, which often fail to accommodate individual learning styles, particularly in science education.Aims: This study aimed to develop and evaluate differentiated learning media supported by Google Sites for the science topic “Classification of Living Things”, tailored to students' visual, auditory, and kinesthetic learning preferences.Methods: The research adopted the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Expert validation was conducted by specialists in content, media, and instructional design. The media was tested in three phases: individual, small-group, and field testing. Effectiveness was assessed by comparing the pretest and posttest scores between the experimental group and the control group using parametric statistical tests.Results: The developed media was rated as “Very Feasible” by experts, with average validation scores exceeding 89%. User testing also yielded highly positive feedback, with an average feasibility score of 88%. The experimental group achieved significantly higher post-test scores than the control group (p < 0.05), and the normalized gain score of 0.46 indicated moderate effectiveness.Conclusion: Differentiated learning media supported by Google Sites is a feasible and effective tool for enhancing student learning outcomes in science education. Its integration supports personalized learning and aligns with the national curriculum reforms that emphasize student-centered instruction.
Development of Geography E-Modules Based on Project-Based Learning to Improve Senior High School Students' Learning Outcomes Marpaung, Jumaylin Br; Napitupulu, Efendi; Sugiharto, Sugiharto
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.429

Abstract

Background: The integration of digital media with student-centered learning approaches is crucial for enhancing education quality in the 21st century. However, geography instruction at SMA Negeri 1 Babalan still predominantly relies on textbooks and lacks interactive learning resources. This limitation reduces student engagement and leads to less-than-optimal learning outcomes.Aims: This study aimed to develop a valid, practical, and effective Geography E-Module based on the Project-Based Learning (PjBL) model for Grade X students. The module focused on the lithosphere topic and was designed to improve student learning outcomes.Methods: The research employed the ADDIE development model, consisting of the stages of Analysis, Design, Development, Implementation, and Evaluation. Data collection involved expert validations, teacher and student questionnaires, and pre-test and post-test assessments. Quantitative data were analyzed using descriptive statistics, paired t-tests, and N-Gain calculations.Result: The developed E-Module achieved high validation scores: 98% for content, 87% for media, and 86% for instructional design. The practicality rating reached 94.45%. A statistically significant improvement was found in the experimental group's learning outcomes compared to the control group (t = 2.37 > t-table = 1.670). The N-Gain score of 0.41 indicated a moderate level of effectiveness in enhancing student performance.Conclusion: The Project-Based Learning-based Geography E-Module is valid, practical, and effective in supporting student-centered learning. It successfully enhances student engagement and learning outcomes, making it a valuable instructional resource for senior high school geography education.
Enhancing Learning Outcomes on Monetary and Fiscal Policy through a Flipbook E-Module with a Problem-Based Learning Approach Siregar, Rukia Kumala Sari; Saragih, Abdul Hasan; Hutasuhut, Saidun
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.430

Abstract

Background: Learning outcomes in economics particularly in topics such as monetary and fiscal policy often remain suboptimal among high school students due to the abstract nature of the content and the limited use of engaging instructional media. Traditional teaching methods that rely heavily on printed textbooks tend to reduce student interaction and hinder the development of independent learning skills.Aims: This study aimed to develop and evaluate a flipbook-based e-module integrated with the Problem-Based Learning (PBL) model to enhance students’ conceptual understanding and academic achievement in economics.Methods: Using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation), the e-module was designed and validated by experts in content, media, and instructional design. The validation was followed by individual, small-group, and field testing. The module’s effectiveness was assessed using a quasi-experimental design that compared pre-test and post-test scores between experimental and control groups. Data were analyzed using descriptive statistics, inferential statistics, and N-Gain calculations.Result: The e-module received high validity ratings: 89.3% from subject matter experts, 85.43% from media experts, and 88.3% from instructional design experts. Practicality ratings were also high, with 95.53% from teachers and 90.40% from students. The experimental group showed significantly higher post-test scores (M = 80.00) than the control group (M = 63.56), with a medium N-Gain score of 0.5192, indicating an improvement in learning.Conclusion: The flipbook-based e-module integrated with the Problem-Based Learning approach is a valid, practical, and effective learning tool. It promotes student engagement, supports independent learning, and significantly improves academic performance in economics education.
Designing Digital Learning Media with Canva and Project-Based Learning to Enhance IPAS Instruction Sinaga, Irma Aprilda; Junaidi, Agus; Derlina, Derlina
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.431

Abstract

Background: Student learning outcomes in the topic of Energy and Its Transformations remain consistently low in Indonesian vocational high schools. One of the key challenges is the predominant use of conventional teaching methods and the minimal use of engaging digital tools. This results in low student participation and limited conceptual understanding.Aims: This study aimed to develop and evaluate interactive learning media using Canva, integrated with the Project-Based Learning (PjBL) model, to improve student engagement and learning outcomes in IPAS (Natural and Social Sciences) for Grade X students.Methods: The study employed a Research and Development (R&D) approach using the ADDIE model, covering Analysis, Design, Development, Implementation, and Evaluation. The media included interactive features such as visual simulations, drag-and-drop tasks, embedded videos, and quizzes with instant feedback. It was validated by three subject-matter experts and tested in stages: individual trials (3 students), small-group trials (6 students), and a field test with 64 students divided into experimental and control groups. Instruments included expert validation sheets, practicality questionnaires, pretest and posttest assessments. Data were analyzed using descriptive statistics and independent t-tests.Results: The media received a validation score of 88.7% (highly feasible). Practicality ratings from teachers and students averaged 89.4%. The experimental group showed significantly higher posttest scores than the control group (p < 0.05), with moderate learning gains.Conclusion: Canva-based interactive media, when combined with the PjBL model, is valid, practical, and effective for enhancing engagement and learning outcomes in vocational science education. It is suitable for broader implementation across similar educational settings.
Examining Student Perceptions of Genially-Based Learning Media Integrated with Problem-Based Learning to Enhance English Reading Comprehension Hidayat, Wahyu; Napitupulu, Efendi; Simbolon, Naeklan
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 2 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan June 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i2.444

Abstract

Background: In the digital age, English language instruction requires innovative approaches to improve student engagement and outcomes. Traditional teaching methods often fail to foster motivation and active participation, particularly in reading comprehension.Aims: This study focuses on students' feedback on the developed product an interactive learning medium using the Genially platform, integrated with a Problem-Based Learning (PBL) approach, without covering the full product development process or evaluating its impact on reading comprehension.Methods: A qualitative descriptive method was employed, focusing on student perceptions of the developed media. Data were collected through structured questionnaires and open-ended responses from students at SMP Negeri 3 Pantai Labu. The analysis used descriptive statistics and thematic categorization to evaluate aspects such as content quality, usability, design, and interactivity.Result: Findings showed consistently high ratings across all evaluation aspects, with an overall average score of 0.94. Students reported increased motivation, better comprehension, and a more enjoyable learning experience. The Genially-based media was perceived as visually appealing, user-friendly, and effective in facilitating independent and collaborative learning through real-world problem contexts.Conclusion: The integration of Genially and PBL in English instruction proved to be feasible, practical, and positively received by students. It offers a promising alternative to conventional methods and supports a more engaging, student-centered learning environment.