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Muhammad Hakiki
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qiqi.lubis7@gmail.com
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Program Studi Pendidikan Teknologi Informasi, Universitas Muhammadiyah Muara Bungo Jl. Rang Kayo Hitam, Cadika, Rimbo Tengah, Kabupaten Bungo, Jambi 37211.
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INDONESIA
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
ISSN : 29878462     EISSN : 27209725     DOI : https://doi.org/10.52060/pti.v4i1
Core Subject : Science, Education,
Bidang artikel penelitian Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) meliputi: 1. Ilmu Pendidikan, Manajemen Pendidikan, Inovasi Pendidikan dan Evaluasi Pendidikan; 2. Teknologi Pendidikan, Pendidikan Teknologi Informasi dan Pendidikan Teknik Informatika; 3. Pendidikan Teknologi dan Kejuruan, Pendidikan Vokasi; 4. Model pembelajaran berbasis ICT dan Digital Bisnis; 5. Multimedia Inetaktif; 6. Pengembangan media pembelajaran berbasis IT; 7. Teknologi Informasi, Sistem Informasi dan Managemen Sistem Informasi Sekolah; 8. Aplikasi Teknologi Mobile dan Mobile Learning dan Game-Based Learning; 9. Jaringan Komputer dan Komunikasi Data, Aplikasi Android; 10. Internet of Things.
Arjuna Subject : Umum - Umum
Articles 294 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS ANDROID PADA MATERI SKETSA DAN ILUSTRASI Yuni Iswani; Heri Mulyono; Mourend Devegi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2825

Abstract

The purpose of this study is to produce valid android-based learning media on sketch and illustration material for class X DKV. To produce practical android-based learning media on sketch and illustration material for class X DKV. This research method uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study consisted of 3 media validation people, 3 material validity people, 1 teacher practicality person and 32 student practicality people. The results of this study show the average value of the media validation test by the validator is 88.03% with a very valid category while the material validation is 97.69% with a very valid category. The teacher practicality test is 98.33% with a very practical category While the student practicality is obtained at 93.23% with a very practical category. Android-based learning media is suitable for use as a learning medium. improving the quality of learning, with the use of more interactive and efficient media for teachers and students, and is able to reach more students in areas that are difficult to access.
PENGEMBANGAN LEARNING MANAGEMENT SYSTEM BERBASIS MOODLE PADA MATA PELAJARAN DASAR-DASAR TEKNIK KOMPUTER JARINGAN DAN TELEKOMUNIKASI Novia Diada Eka Putri; Faiza Rini; Adlia Alfiriani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2847

Abstract

The purpose of this study was to produce a Learning Management System (LMS) on valid class X TKJ business process material. To produce a Moodle-based Learning Management System (LMS) on business process material for grade X TKJ which is practical. This research method uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study consisted of 3 media validation people, 3 material validity people, 1 teacher practicality person and 68 student practicality people. The results of this study showed the average value of the media validation test by the validator of 83.93% with a very valid category while the material validation was 77.96% with a very valid category. The teacher's practicality test was 88.54% with a very practical category, while the practicality of students in class X TKJ 1 was obtained at 82.03% and TKJ 2 students obtained an average of 84.56 with a very practical category. Learning Management System (LMS) is feasible to use as learning. improving the quality of learning, with the use of media that is more interactive and efficient for teachers and students, and able to eliminate student fatigue.
Indonesia IndonesiaPENGEMBANGAN MEDIA PEMBELAJARAN AUGMENTED REALITY PADA MATERI PERANGKAT KERAS KOMPUTER: Indonesia Muhammad Dion; Heri Mulyono; Haris Kurniawan
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2863

Abstract

The purpose of this study was to produce Augmented Reality learning media there is a valid XI DKV class computer hardware material. To produce Augmented Reality learning media there is a practical XI DKV class computer hardware material. This research method uses the Research and Development (R&D) method with the ADDIE development model. The subjects of this study consisted of 3 media validation people, 2 material validity people, 2 teacher practicality people and 17 student practicality people. The results of this study showed the average value of the media validation test by the validator was 85.25% with a very valid category while the material validation was 95.75% with a very valid category. The teacher's practicality test was 96.33% with a very practical category while the practicality of the XI DKV class students was obtained at 93.01%. Augmented Reality learning media there is computer hardware material worth using as learning. improving the quality of learning, with the use of media that is more interactive and efficient for teachers and students, and able to increase student learning motivation.
RESPON MAHASISWA PADA PENGGUNAAN WALKING GALLERY SEBAGAI METODE AJAR KEWIRAUSAHAAN BERBASIS KARAKTER MATHPRENEUR Baharuddin
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2864

Abstract

Walking Gallery is one of the methods used in learning by involving active student participation. Its use raises various responses from students as users of the method, so the purpose of the research is to explore more deeply related to student responses to the use of Walking Gallery as a tool to improve mathpreneur character-based entrepreneurship learning that combines elements of art, creativity, and collaboration, to develop the entrepreneurial spirit of students by prioritizing understanding of entrepreneurial concepts through a mathpreneur character-based approach (entrepreneurship based on mathematical and analytical thinking). The research method used is descriptive qualitative type. The research sample was 17 students of Mathematics Study Program, Makassar State University. The data collection used an interview guideline instrument. The research data analysis was carried out using descriptive qualitative. The results showed that students showed a positive response to the Walking Gallery method with an increase in mathpreneur character and student involvement, as well as a deeper understanding of entrepreneurship. The results of the study are expected to be able to bridge the character of students to increase creativity and business ideas that support the creation of businesses based on mathpreneur character and have uniqueness that becomes competitiveness in the community.
PENGEMBANGAN PHYSICS MAGAZINE BERBASIS ARGUMENT-DRIVEN INQUIRY UNTUK MENINGKATKAN KETERAMPILAN ARGUMENTASI SISWA Rika Sumita Wimanda Sari; Nur Ahmad; Rusdianto
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2874

Abstract

could encourage students to express their opinions, so media was needed that could improve students' argumentation skills. The purpose of this research was to produce teaching materials in the form of Argument-Driven Inquiry-based Physics Magazine to improve students' argumentation skills. This research method was research and development (R&D) with the ADDIE development model. The research involved 28 students of class VIII-B at MTs Negeri 2 Jember as the sample. The results showed the validity percentage of Physics Magazine was 97% (very valid), practicality was 88% (very practical), and N-gain was 0.60 (medium), and student responses reached 88% (very good). Aspects of claim, ground/data, and warrant showed high improvement, while backing, qualifier, and rebuttal showed moderate improvement. Physics Magazine based on Argument-Driven Inquiry met the criteria of validity, practicality, and effectiveness because it was arranged systematically according to the stages of Argument-Driven Inquiry and included all indicators of argumentation skills. Physics Magazine was feasible to be implemented in learning and could improve students' argumentation skills with moderate influence. This research provided alternative teaching materials that were innovative, interesting, and could be used by teachers in learning, especially to improve students' argumentation skills. Future research was expected to develop teaching materials with a focus on improving argumentation skills on backing, qualifier, and rebuttal indicators.
PEMANFAATAN KECERDASAN BUATAN ARTIFICIAL INTELLIGENCE (AI) DALAM MEMBANTU KINERJA PEMBELAJARAN Kareena Raudah Febrianti; Nur Azizah; Fadullah Rusadi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2883

Abstract

The purpose of this study is to find out how students utilize artificial intelligence or AI in learning. The research method used is qualitative, namely in-depth interviews on the implementation of AI technology on campus as an approach method. The research sample we took was through IAIN Palangka Raya students from four existing faculties. From the results of the research that researchers have done, the use of AI has various benefits and problems for students. For example, students utilize AI to make it easier for them to find references, shorten their assignments, and increase their knowledge. However, the problem that occurs is that students tend to depend on AI in completing assignments, making reasoning difficult, and even becoming lazy in reading literature. The implication of this research is that students feel helped by the development of AI technology. It is hoped that this research can encourage better policies and strategies for implementing AI in the campus environment and can make a positive contribution in increasing the understanding and application of AI technology in students.
KAJIAN TENTANG PENGEMBANGAN PROFESI GURU DALAM KOMPETENSI PEDAGOGIK MELALUI PENAMBAHAN PENDEKATAN PADA KURIKULUM MERDEKA Agnes Pane; Elvina Br Sembiring; Lusi Harianja; Mhd. Hafiz Fahrezy Yopi; Novita Sarah Simanjuntak Simanjuntak; Ervina Sumiati Siboro
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2889

Abstract

Improving the quality of education depends on developing teachers' pedagogical competence and implementing a curriculum that suits the needs of students. A flexible and innovative curriculum allows teachers to adapt more effective learning methods, one of which is through the Deep Learning approach. This approach aims to increase students' in-depth understanding, build critical thinking skills, and encourage active involvement in the learning process. This study aims to identify the effectiveness of implementing the Deep Learning approach in improving student learning outcomes at SMP Negeri 29 Medan. The research method used is descriptive qualitative with data collection techniques through in-depth interviews with educators and professionals. The results show that curriculum flexibility and innovative methods contribute to creating a more interactive and meaningful learning environment. However, challenges such as limited facilities, educators' readiness, and conventional evaluation systems still require further attention. Hopefully, the results of this study can encourage the implementation of more effective and sustainable learning strategies. The implication of this research is the need for support from various parties to realize education that is adaptive and responsive to the times.
FAKTOR SOSIAL EKONOMI KELUARGA: ANALISIS PADA HASIL BELAJAR MATEMATIKA SISWA SEKOLAH DASAR Nofida Rahmatul Ummah; Niyar Ana Qodariyah; Mohammad Edy Nurtamam
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2891

Abstract

This study aims to analyze the influence of parents' socioeconomic status on the mathematics learning outcomes of second-grade students at SDN Bilaporah 3. The research employed a qualitative method with a single case study approach. The study population comprised all second-grade students, who were also the research sample, following a saturated sampling technique. The research instruments included interview guidelines and a mathematics learning outcome assessment rubric. Data analysis was conducted through direct interviews with students and the second-grade homeroom teacher, as well as documentation of students’ mathematics learning results. The findings indicate that students from families with better economic conditions tend to have more optimal access to learning resources, receive greater parental support, and achieve higher mathematics learning outcomes. Conversely, students from economically disadvantaged families often face challenges in understanding mathematical concepts due to limited learning facilities and minimal parental assistance. The implications of this study highlight the need for synergy between schools and families in creating an inclusive learning environment, whether through instructional interventions or increased parental involvement in children's education. This study is expected to serve as a foundation for developing more adaptive learning strategies and formulating educational policies that better address disparities in learning access at the elementary school level.
EKEKTIFITAS PENGGUNAAN METODE THINK-PAIR SHARE DAN SNOWBALL THROWING UNTUK MENINGKATKAN MOTIVASI DAN HASIL BELAJAR ALJABAR LINEAR Yuniansyah; Yonhendri; Guntoro Barovih
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2908

Abstract

The purpose of this study is to find out how effective Think-Pair-Share (TPS) and snowball shooting learning methods are to improve students' motivation and their learning outcomes in Linear Algebra course at Palcomtech Institute of Technology and Business. A two-cycle Classroom Action Research (PTK) using planning, implementation, observation, and reflection. The subjects of this study were 22 students of S1 Information Systems class who have been working and facing various problems in their learning process. It was hoped that these two methods would allow students to more actively participate in the lessons and improve their understanding of the material being taught. The results showed that from cycle I to cycle II, the number of students who obtained a score of at least 81 increased significantly. TPS and Snowball throwing methods proved effective in improving students' motivation and their learning outcomes. This method can also be applied to other courses, especially those related to science and technology.
PERGESERAN POLA INTERAKSI GURU DAN PESERTA DIDIK DI ERA SOCIETY 5.0: KAJIAN LITERATUR Dewi Syifa Septiani; Irma Irma Ainni; Rio Tri Hartanto; Lola Meliana; Libya Hajar Aswad; Ade Fricticarani
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 6 No. 1 (2025): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v6i1.2910

Abstract

The Society 5.0 era brings significant changes in various aspects of life, including education. The shift in interaction patterns between teachers and students is one of the main impacts of technology integration in the learning process. The purpose of this study is to analyze the Shift in Interaction Patterns of Teachers and Students in the Society 5.0 Era. The research method used in this study is a qualitative descriptive method with a literature review approach (library research). The research design is in the form of a review of journals published in Sinta 6 to Sinta 1 in the period 2020-2025. The results of the study show that there are still challenges in implementing Society 5.0 in the world of education, especially in terms of the use of technology. By continuing to uphold the principles that will understand in upholding human values ​​and dignity in education, schools and teachers must continue to adapt to technological advances. A mature strategy can make Society 5.0 the foundation of a more competitive, flexible, and inclusive education system.

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