cover
Contact Name
M. Miftach Fakhri
Contact Email
fakhri@diginus.id
Phone
+6285656227888
Journal Mail Official
irwansyah@gmail.com
Editorial Address
Antang, Jl. Biola Raya J148, Blok 10, Antang, Makassar
Location
Kota makassar,
Sulawesi selatan
INDONESIA
Jurnal Pendidikan Terapan
ISSN : 29853214     EISSN : 29643171     DOI : -
Jurnal Pendidikan Terapan (JUPITER) is an open scientific forum for educational researchers,scholars and practitioners. This open access journal publishes articles related to the research results in the field of education. The journal seeks to digest innovations, issues and trends in educational practice theory and policy. It also encourages a wide range of methodological approaches to understand the field of education from different perspective. Jurnal Pendidikan Terapan (JUPITER) is published by Sakura Digital Nusantara, in January, May and September. All submissions are double-blind and reviewed by peer reviewers. All papers can be submitted in BAHASA INDONESIA or ENGLISH. JUPITER has P-ISSN : 2985-3214 and E-ISSN : 2964-3171.
Articles 57 Documents
Analisis Penggunaan Aplikasi ChatGPT: Model Pembelajaran Campuran Pada Mahasiswa STEAM Nur Aeni Rahman; Azzah Ulima Rahma; Akbar, Muh
Jurnal Pendidikan Terapan Vol 3, No 2 May (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i2.620

Abstract

Tujuan penelitian ini adalah menganalisis penggunaan aplikasi ChatGPT dalam konteks pembelajaran campuran di disiplin ilmu STEM di perguruan tinggi negeri. Data primer diperoleh dari 72 responden, yang merupakan mahasiswa STEM, melalui kuesioner online pada 24 Oktober 2023. Metode deskriptif digunakan untuk menganalisis karakteristik responden dan merinci tanggapan mereka. Analisis menyatakan bahwa mayoritas responden adalah perempuan dengan rata-rata usia 19 tahun, berasal dari berbagai semester dan angkatan, serta memiliki pendidikan terakhir SMA/SMK/sederajat. Sebagian besar dari mereka memiliki kemampuan komputer menengah, mengakses internet setiap hari, dan menggunakan smartphone. Penggunaan aplikasi Chat GPT dalam pembelajaran campuran STEM dinilai positif dalam aspek penggunaan, efektivitas, masa depan, dan penerapan. Aplikasi ini dianggap dapat memberikan solusi terhadap berbagai masalah, memungkinkan interaksi manusia-mesin yang alami, dan menjadi alat bermanfaat dalam pembelajaran, terutama pada mata pelajaran seperti matematika dan pemahaman bahasa asing atau materi kompleks.
Persepsi Mahasiswa Perguruan Tinggi Kota Makassar terhadap Efektivitas Penggunaan Chatbot AI sebagai Media Bantu Pembelajaran Interaktif Andi Nurul Inaya; Athiyyah Anandira; Akbar, Muh
Jurnal Pendidikan Terapan Vol 3, No 2 May (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i2.621

Abstract

Teknologi semakin berkembang pesat di era digital ini, dan penggunaan kecerdasan buatan (AI) semakin umum digunakan dalam berbagai bidang, termasuk pendidikan. Salah satu bentuk AI yang digunakan dalam pendidikan adalah chatbot. Maka dari itu, artikel ini menganalisis persepsi mahasiswa perguruan tinggi di kota Makassar terkhusus pada fakultas teknik terhadap efektivitas penggunaan chatbot AI sebagai media bantu pembelajaran interaktif. Penelitian ini menggunakan metode kuantitatif dengan teknik pengumpulan data berupa pengisian kuesioner secara online. Sampel penelitian terdiri dari 76 mahasiswa teknik di Perguruan Tinggi Kota Makassar. Hasil penelitian menunjukkan bahwa mayoritas mahasiswa merasa bahwa chatbot AI membantu dalam proses pembelajaran, memfasilitasi pemerolehan dan berbagi pengetahuan, serta menerapkan pengetahuan dalam kegiatan belajar dan penugasan. Selain itu, mahasiswa juga merasa bahwa chatbot AI memberikan manfaat yang lebih besar dari yang mereka perkirakan dan memenuhi harapan mereka sebagai media bantu pembelajaran. Penelitian ini memberikan wawasan yang mendalam tentang penggunaan chatbot AI dalam konteks pendidikan dan bagaimana persepsi mahasiswa terhadap teknologi ini.
Integrasi Teori dan Praktik dalam Pendidikan Agama Islam: Membangun Akhlak dan Kecerdasan Spiritual Suwahyu, Irwansyah
Jurnal Pendidikan Terapan Vol 3, No 2 May (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i2.634

Abstract

Penelitian ini bertujuan untuk menganalisis integrasi teori dan praktik dalam pendidikan agama Islam sebagai upaya membangun akhlak dan kecerdasan spiritual peserta didik. Dengan menggunakan pendekatan library research, penelitian ini mengkaji berbagai literatur primer dan sekunder yang relevan dengan pendidikan agama Islam. Hasil kajian menunjukkan bahwa teori pendidikan agama Islam memberikan kerangka konseptual yang mendalam, namun tanpa praktik yang kontekstual, teori tersebut berisiko menjadi pemahaman yang bersifat kognitif semata. Sebaliknya, praktik pendidikan agama Islam yang tidak dibarengi pemahaman teoretis dapat melahirkan ritualisme tanpa makna spiritual. Integrasi teori dan praktik diperlukan untuk memastikan bahwa pendidikan agama Islam tidak hanya mentransmisikan pengetahuan, tetapi juga menanamkan nilai-nilai agama dalam perilaku sehari-hari. Pendidikan akhlak menjadi fondasi penting yang harus dibina melalui pembiasaan, keteladanan, dan aktivitas nyata yang relevan dengan kehidupan peserta didik. Selain itu, pendidikan agama Islam memiliki peran strategis dalam mengembangkan kecerdasan spiritual peserta didik, yang sangat diperlukan di era modern yang kompleks.
Pengaruh Cisco Packet Tracer terhadap Pemahaman Konsep Jaringan Komputer di SMK Telkom Makassar A. Alfatira Nur Aisah
Jurnal Pendidikan Terapan Vol 3, No 3 September (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i3.635

Abstract

This study aims to evaluate the effect of using a Network Simulation Tool on students' understanding of computer network concepts in Grade XI at SMK Telkom Makassar. The research method used was quantitative with a pre-experimental design. The research subjects consisted of 32 students who were given materials on IP Address, Routing, and Subnetting, followed by a pre-test before practicing with the Network Simulation Tool, and a post-test afterward. The results showed an increase in the students' average scores from 23.87 in the pre-test to 35.22 in the post-test. Data distribution was found to be normal based on the Kolmogorov-Smirnov test, with significance values of 0.139 for the pre-test and 0.114 for the post-test (both > 0.05). The Paired Sample T-Test showed a significance value of 0.000 (< 0.05), indicating a significant difference in students’ understanding before and after the intervention. In detail, there was an increase in understanding in the following domains: Routing Static & Dynamic by 18.44%, IP Address & Subnetting by 25.53%, Routing Static in Cisco Packet Tracer by 48.05%, Subnetting (calculation & configuration) by 29.68%, and Routing & Connection (troubleshooting) by 10.94%.
Implementasi Program Kampus Mengajar dalam Meningkatkan Mutu Pendidikan di Makassar Putra, Muhammad Aditya Eka; Fathahillah; Abdal, Nurul Mukhlisah
Jurnal Pendidikan Terapan Vol 3, No 3 September (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i3.644

Abstract

This study aims to examine whether the implementation of the Kampus Mengajar (Teaching Campus) Program aligns with the established policies, as well as to analyze the teaching and learning process within the program. The research was conducted from February to March 2025 using a quantitative research method. Data were collected through observation, questionnaires, interviews, and documentation. The subjects of this study were students from the Informatics and Computer Engineering Education Study Program who had participated in the Kampus Mengajar Program, selected using purposive sampling, totaling 85 respondents. The results showed that the implementation of the program by the students was in the moderate category, with a percentage of 29.4%. Likewise, the teaching process carried out by the students met the educational quality standards on the process aspect and was also categorized as moderate, with a percentage of 41.2%. Inferential analysis further revealed a positive influence of the Kampus Mengajar Program on education quality within the Process Standard aspect, with a correlation coefficient (R) of 0.630 and a coefficient of determination (R Square) of 0.397. This indicates that 39.7% of the variance in education quality was influenced by the implementation of the program, while the remaining 60.3% was affected by other factors not examined in this study.
Pengaruh Kecanduan Game Free Fire terhadap Etika Komunikasi Siswa MTS Nurul Aeyn As’adiyah Kampung Baru di Bone: The Effect of Free Fire Game Addiction on Communication Ethics of MTS Nurul Aeyn As'adiyah Kampung Baru Students in Bone Irwandi; Sanatang; Nurul Mukhlisah Abdal
Jurnal Pendidikan Terapan Vol 3, No 3 September (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i3.667

Abstract

This study aims to determine the effect of Free Fire online game addiction on the communication ethics of class IX students at MTs Nurul Aeyn As'adiyah Kampung Baru in Bone. The method used is quantitative with an ex post facto approach. A sample of 38 students was taken using purposive sampling technique. The research instrument is a questionnaire that has been tested for validity and reliability. The results of the analysis show that the level of addiction to the Free Fire game is in the high category (52.6%) and has a significant negative effect on students' communication ethics, with a Pearson correlation value of -0.829 and a significance of 0.000. A total of 68.8% of the variation in communication ethics is explained by the level of game addiction. The conclusion of this study shows that online game addiction has a negative impact on communication ethics, such as the use of harsh language, unstable emotions, and low politeness when interacting.
Pengaruh Program Kampus Mengajar dalam Meningkatkan Kemampuan Literasi dan Numerasi Peserta Didik Kelas V UPT SPF SD Negeri Maricaya 2: The Effect of the Teaching Campus Program in Improving Literacy and Numeracy Skills of Grade V Students of UPT SPF SD Negeri Maricaya 2 Dewi, Audiba Tungga; Sugeng A. karim; Nurul Mukhlisah Abdal
Jurnal Pendidikan Terapan Vol 3, No 3 September (2025)
Publisher : Sakura Digital Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61255/jupiter.v3i3.692

Abstract

Low levels of literacy and numeracy among students remain a critical challenge in the education sector, as both skills are essential for developing critical thinking and mastering learning materials. As an effort to address this issue, the Kampus Mengajar (Teaching Campus) program was launched to improve the quality of teaching and learning in schools. This study aims to examine: (1) the effect of the Kampus Mengajar program on students’ literacy skills; and (2) its effect on students’ numeracy skills. A quantitative approach was employed using a pre-experimental design (one-group pretest–posttest) involving 25 fifth-grade students as a saturated sample. Data were collected through pretests and posttests, then analyzed using descriptive statistics and hypothesis testing. The results indicate that (1) the Kampus Mengajar program had a significant effect on improving students’ literacy skills (sig = 0.000 < 0.05); and (2) it also had a significant effect on enhancing students’ numeracy skills (sig = 0.000 < 0.05). These findings suggest that the Kampus Mengajar program plays an important role in enhancing students' literacy and numeracy competencies.