cover
Contact Name
Rizal Kamsurya
Contact Email
rizalkamsurya01@gmail.com
Phone
+6285243611246
Journal Mail Official
ijset@indo-intellectual.id
Editorial Address
Sekretariat Lembaga Intelektual Muda (LIM) Maluku Jl. Walang LIM, Gang Pos Rendra Belkam IAIN Ambon, Kodepos 97128
Location
Kab. seram bagian barat,
Maluku
INDONESIA
PEDAGOGIC: Indonesian Journal of Science Education and Technology
ISSN : 2963606X     EISSN : 29630894     DOI : http://doi.org/10.54373/ijset
Core Subject : Education, Social,
PEDAGOGIC: Indonesian Journal of Science Education and Technology is a fully refereed (double-blind peer review) and an open-access online journal for academics, researchers, graduate students, early-career researchers and students, published by Lembaga Intelektual Muda (LIM) Maluku. IJSET is a periodical publication (two times a year, in June and December) with the primary objective to disseminate scientific articles in the fields of education. IJSET is indexed by Directory of Open Access Journals, Indonesian Scientific Journal Database, Google Scholar, and several others including Crossref, Sinta, Road, OneSearch, PKP Index and WorldCat
Articles 351 Documents
Peningkatan Keterampilan Merangkai Money  Bouquet Melalui Video Tutorial pada Siswa Disabilitas Intelektual Ringan Riska Fitri Handayani; Mega Iswari; Elsa Efrina; Syari Yuliana
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6693

Abstract

This study was motivated by the difficulties experienced by an eighth-grade student with mild intellectual disability at SLB Negeri 1 Ampek Angkek in arranging a money bouquet. The purpose of this study was to improve money bouquet arrangement skills through the use of video tutorial media. The study employed a Single Subject Research (SSR) method with an A-B design. The participant was one student with mild intellectual disability. Data were collected through a performance test using a skill assessment instrument. Data analysis was conducted by comparing the results obtained during the baseline (A) and intervention (B) conditions. The findings indicated that during the baseline condition (A), the student's skill level was 42%, which was categorized as low. Following the intervention using video tutorial media in condition (B), the student's performance gradually increased to 57%, 66%, 71%, 90%, 90%, and 90%. Visual analysis revealed an increasing trend, high data stability, and an overlap percentage of 0%. Based on these findings, it can be concluded that video tutorial media was effective in improving the money bouquet arrangement skills of a student with mild intellectual disability at SLB Negeri 1 Ampek Angkek
Peningkatan Hasil Belajar Peserta Didik MenggunakanModel Problem Based Learning (PBL) Berbantuan Geogebra pada Materi Jaring-Jaring Kubus dan Balok di Kelas V SDN 002 Tanjung Kampar Riau Nurrahma Zulita; Dina Amsari; Refiona Andika; Ranti Meizatri
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6696

Abstract

This research is motivated by the low mathematics learning outcomes of students on the material of cube and cuboid nets in class V of UPT SDN 002 Tanjung Koto Kampar Hulu due to learning that still does not involve students actively and has not utilized learning models and media that support conceptual understanding. This research aims to improve student learning outcomes through the application of the Problem Based Learning (PBL) model assisted by GeoGebra. The research uses the Classroom Action Research (CAR) method with qualitative and quantitative approaches. Data were collected through observation, tests, and documentation, then analyzed descriptively qualitatively and quantitatively to evaluate the learning process and outcomes. The results of the study indicate that the application of the Problem Based Learning model assisted by GeoGebra is able to improve the quality of learning implementation and student learning outcomes. The quality of learning planning, teacher activities, and student activities has increased to reach the very good category at the end of the action. Student learning outcomes also increased from the poor category at the beginning of the action to the good category at the end of the study, with an average score reaching 83.3. These findings indicate that the GeoGebra-assisted Problem Based Learning model is effective in improving mathematics learning outcomes on the material of cube and cuboid nets in class V of UPT SDN 002 Tanjung Koto Kampar Hulu.
Profil Berpikir Kritis Siswa Kelas VIII SMPN 7 Palu dalam Menyelesaikan Masalah Terkait Teorema Pythagoras Ditinjau dari Kemampuan Matematika Rizky Arlius Pokote; Fajriani; Pathuddin; Ibnu Hadjar
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6716

Abstract

Critical thinking is an important competency in mathematics learning, but many students still experience difficulties in solving problems, especially on the Pythagorean theorem. This study aims to describe the critical thinking profile of eighth-grade students at SMP Negeri 7 Palu in solving Pythagorean theorem problems in terms of mathematical ability. The study used a descriptive qualitative approach with two subjects, namely one student with high mathematical ability (IR) and one student with medium mathematical ability (MN), who were selected purposively based on the results of a mathematical ability test. Data were collected through a mathematical ability test, a Pythagorean theorem problem-solving test, and in-depth interviews to reveal students' thinking processes. Data analysis was carried out through the stages of data reduction, data presentation, and drawing conclusions by referring to the six FRISCO critical thinking indicators according to Ennis, namely focus, reason, inference, situation, clarity, and overview. The results showed that students with high mathematical ability were able to optimally fulfill all FRISCO indicators, while students with medium ability only fulfilled some of the indicators and tended to rely on one solution procedure. These findings indicate that mathematical ability influences the quality of students' critical thinking, so that learning that encourages the use of various problem-solving strategies is needed to develop critical thinking skills more optimally.
Pengembangan Media Gamifikasi Berbantuan Crossword Puzzle untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Informatika Kelas VIII SMP Salsa Elza Monika; Zelhendri Zen; Meldi Ade Kurnia Yusri; Khairul Alfahani
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6733

Abstract

This study aimed to develop a web-based HTML5 gamification learning media in the form of a digital crossword puzzle on the topic of Digital Literacy that meets valid, practical, and effective qualifications. This study was a Research and Development (R&D) project using the 4D development model (Define, Design, Develop, and Disseminate). Data collection instruments included expert validation sheets (material and media), practicality questionnaires (student responses), and effectiveness scales (user engagement questionnaires). Data were analyzed using both quantitative and qualitative methods. The results showed that: (1) The material validity test by educational practitioners achieved a score of 92% ("Very Valid"). Media validity by Media Expert I scored 98.94% ("Very Valid") and Media Expert II scored 95.8% ("Very Valid"). (2) The practicality test based on grade VIII student response questionnaires reached an average percentage of 88.8% ("Very Practical"), driven by the flexibility of cross-platform accessibility without requiring application installation. (3) The effectiveness test based on the user engagement scale achieved an average percentage of 87.1% ("Very Effective"). The integration of real-time feedback and time-challenge elements successfully stimulated students' cognitive focus, intrinsic motivation, and critical thinking skills. Based on these findings, it is concluded that this crossword puzzle gamification media is feasible, practical, and highly effective for utilization as an innovative learning tool in junior high school Informatics
Peran Pembelajaran PPKn dalam Membentuk Etika dan Moral Peserta Didik di Lingkungan Sekolah Fatiani Lase
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6735

Abstract

This study aims to describe the role of Citizenship Education, the challenges encountered, and the efforts undertaken in shaping the ethics and morals of students at SMA Negeri 1 Lahewa. The research employs a qualitative approach with a descriptive method. Data sources were obtained through observation, in‑depth interviews with the principal, teachers, and students, as well as documentation. Data analysis was carried out through the stages of data collection, data reduction, data presentation, and conclusion drawing. The results indicate that Citizenship Education serves as the primary medium for instilling noble values, although its implementation has not yet been fully optimal due to the existing gap between knowledge and behavioral application. The challenges faced include students’ perceptions, limitations in teaching methods, external environmental influences, and consistency in enforcing school rules. Efforts made consist of improving teaching approaches, integrating values into all school activities, enforcing discipline, and setting good examples by all school members. This study concludes that the role of Citizenship Education can function optimally if supported by appropriate methods, a conducive environment, and cooperation from all parties within the school.
Efektivitas Model Pembelajaran Direct Instruction Terhadap Pembentukan Karakter Disiplin Siswa pada Mata Pelajaran PJOK di SMP Negeri 1 Pangatikan Gunawan Gunawan; Irwan Hermawan; Alam Hadi Kosasih
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6738

Abstract

This study aimed to analyze the effectiveness of the Direct Instruction learning model in developing students’ discipline character in Physical Education, Sports, and Health (PJOK) at SMP Negeri 1 Pangatikan. The study employed a pre-experimental method using a one-group pretest-posttest design. The sample consisted of 30 students selected through purposive sampling. Data were collected using a discipline character questionnaire and analyzed through descriptive statistics, the Shapiro–Wilk normality test, the Wilcoxon Signed Rank Test, and the N-Gain test. The results showed that the mean score of students’ discipline character increased from 76.37 in the pretest to 115.07 in the posttest. The Wilcoxon Signed Rank Test revealed a significance value of 0.000 (p < 0.05), indicating a significant difference between the pretest and posttest scores. Furthermore, the N-Gain analysis produced an average score of 0.7035 (70.35%), which falls into the high category. These findings indicate that the Direct Instruction learning model is effective in improving students’ discipline character through structured learning activities, clear instructions, and continuous feedback. Therefore, the Direct Instruction model can be considered an alternative learning strategy in PJOK to support the development of students’ discipline character
Penerapan Strategi Ruang Tenang untuk Mengurangi Perilaku Tantrum Anak di Kelompok Bermain Eli Desni; Nurhafizah
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6741

Abstract

This research is driven by the phenomenon of tantrum behavior in early childhood within Playgroup settings, which often arises due to limitations in emotional regulation and verbal communication skills. The primary objective of this study is to analyze the application of the calm corner strategy in addressing children's tantrum behavior in the school environment. The method employed is Classroom Action Research (CAR), conducted in two cycles comprising planning, action, observation, and reflection stages. The research subjects consisted of 8 children in a playgroup who exhibited tantrum behavior. Data were collected through descriptive observation, field notes, and documentation. Data were analyzed using descriptive qualitative analysis by comparing the observation result from the pre-cycle, cycle 1, and cycle 2 to identify chabges in children’s tantrum behavior. The results indicate that the use of a calm corner, equipped with sensory media and supported by persuasive teacher guidance, is effective in reducing the frequency of tantrums. The success percentage increased from 37,5% in the pre cycle, to 62,5% in cycle 1, and increased again to 87,5% in cycle 2. This strategy trains children to recognize and manage their emotions independently without resorting to punishment. The success of this intervention relies heavily on the teacher's self-management skills and consistent collaboration between the school and parents in providing a unified understanding of children's emotional regulation.  
Hubungan Antara Kontrol Diri dengan Gaya Hidup Hedonis pada Mahasiswa di Kota Medan Rotua Kristanti Sinurat; Karina Meriem Beru Brahmana
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6760

Abstract

The hedonistic lifestyle has become a growing phenomenon among college students and is characterized by a tendency to pursue pleasure, excessive consumption, and an orientation towards social prestige. This study aims to determine the relationship between self-control and a hedonistic lifestyle among college students in Medan City. The study used a quantitative approach with a correlational design. The subjects were active college students in Medan City selected using a purposive sampling technique, with a total of 400 respondents. Data collection was carried out through a digital questionnaire using the Self-Control Scale (27 valid items; α = 0.906) based on Averill's theory and the Hedonic Lifestyle Scale (13 valid items; α = 0.924) based on Kotler and Armstrong's theory. Data analysis was performed using Spearman's Rank correlation. The results showed that the level of self-control of college students was in the high category with an empirical average value of 64.53, while the hedonic lifestyle was in the low category with an empirical average value of 31.38. The results of the correlation test showed a significant negative relationship between self-control and a hedonic lifestyle. This means that the higher a student's ability to control their thoughts, emotions, and behavior, the lower their tendency to adopt a hedonistic lifestyle. This finding demonstrates the importance of strengthening self-control as a preventative measure against the consumerist influences of the social environment and digital media
Pengembangan E-LKPD Interaktif Berbasis Flipbook dengan Model Pembelajaran Inkuiri Terbimbing pada Materi Perubahan Wujud Zat Kelas IV di SDN Sukolilo Barat 01 Husnul Khotimah; Bagus Rahmad Wijaya
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6776

Abstract

The low involvement of students in science learning and the limited availability of interactive teaching materials are factors that cause suboptimal learning outcomes in the material on changes in the state of matter. This study aims to develop an interactive E-LKPD based on flipbooks with a guided inquiry learning model on the material on changes in the state of matter for grade IV of SDN Sukolilo Barat 01 that meets the criteria of validity, practicality, and effectiveness. The study used the Research and Development (R&D) method with the 4D model which includes the stages of define, design, develop, and disseminate. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning outcome tests, then analyzed using descriptive statistics in the form of percentages and classical completeness. The results showed that the developed E-LKPD obtained an average validity of 95% (very valid), practicality of 95.5% (very practical), and increased student learning completeness from 40% to 90%. These findings indicate that flipbook-based E-LKPD with a guided inquiry model is able to increase student engagement and learning outcomes, making it suitable for use as digital teaching material in science learning in elementary schools.  
Implementasi Media Digital Interactive Flat Panel (IFP) dalam Mentransformasi Pembelajaran IPS di SMP Al Anwari Abel Azka Rohmania; Dhalia Soetopo; Tofan Priananda Adinata
PEDAGOGIC: Indonesian Journal of Science Education and Technology Vol. 6 No. 4 (2026): PEDAGOGIC: Indonesian Journal of Science Education and Technology (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/ijset.v6i4.6779

Abstract

This study aims to analyze the implementation of Interactive Flat Panel (IFP) as a digital media in social studies, students' responses and active involvement, as well as supporting and inhibiting factors at SMP Al Anwari Banyuwangi. This study uses a descriptive qualitative method with a purposive sampling technique. This study involved 15 informants consisting of the principal, social studies teachers, and eighth-grade students. Primary data were collected through participant observation and in-depth interviews, then analyzed using the Miles and Huberman model. The results indicate that the utilization of IFP is realized through student-needs-based preparation and student-centered instructional implementation by integrating multimedia and educational games. Based on the Cone of Experience and Constructivism theories, this digital intervention proved to elicit a highly positive response. The IFP device successfully eliminated acute classroom boredom among passive students, while simultaneously reconstructing the habituation of less-disciplined students into a more orderly and productive conduct through tactile-kinesthetic engagement on the touchscreen. The primary supporting factors include infrastructure readiness, boarding school digital policies, and student enthusiasm; whereas the inhibiting factors comprise internet network instability, gaps in digital literacy among teachers, and the risk of visual distraction on students' focus. The school is recommended to improve internet capacity and TIK training evenly