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Contact Name
Zulfah
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jerkin.org@gmail.com
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+6281267157303
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Jl. Tuanku Tambusai No 23 Bangkinang
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Kab. kampar,
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INDONESIA
Jurnal Pengabdian Masyarakat dan Riset Pendidikan
ISSN : 29619890     EISSN : 29619890     DOI : https://doi.org/10.31004/jerkin.v1i1
Jurnal Pengabdian Masyarakat dan Riset Pendidikan is a journal on Faculty of Education. Jurnal JERKIN: Jurnal Pengabdian Masyarakat dan Riset Pendidikan is under the auspices of the Faculty of Education, Universitas Pahlawan Tuanku Tambusai. The journal is registered with E-ISSN: 2961-9890. Jurnal Pengabdian Masyarakat dan Riset Pendidikan is published four times a year in September, December, March and June. Jurnal Pengabdian Masyarakat dan Riset Pendidikan receives 50 articles per issue. The journal publishes articles in mathematics education including teaching and learning, instruction, curriculum development, learning environments, teacher education, educational technology, educational developments, from many kinds of research such as survey, research and development, experimental research, classroom action research, etc.
Articles 3,563 Documents
Pelatihan Pembuatan Media Interaktif dan Menerjemahkan Teks Pendek dengan Aplikasi Storyline Bagi Guru di Yayasan Al-Imroniyah Perak Jombang : Pelatihan Pembuatan Media Interaktif dan Menerjemahkan Teks Pendek dengan Aplikasi Storyline Bagi Guru di Yayasan Al-Imroniyah Perak Jombang Irawati, Tatik; Stevanus Rendy P.S; Surya Rahma Putri
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.1938

Abstract

Dalam era digital, pemanfaatan teknologi informasi dalam pembelajaran menjadi kebutuhan mendesak agar proses belajar mengajar lebih efektif dan relevan dengan tuntutan abad ke-21. Yayasan Al-Imroniyah Perak Jombang menghadapi permasalahan berupa keterbatasan keterampilan guru dalam merancang media interaktif menggunakan Articulate Storyline dan kesulitan menerjemahkan teks pendek berbahasa Inggris dari sumber global. Untuk mengatasi hal tersebut, program pengabdian ini bertujuan meningkatkan kompetensi guru melalui pelatihan intensif dan pendampingan berfokus pada dua aspek, yakni pembuatan media pembelajaran interaktif serta penerjemahan teks secara kontekstual. Metode pelaksanaan menggunakan pendekatan praktik langsung (hands-on), presentasi, demonstrasi, simulasi pembelajaran, dan diskusi reflektif, yang dibagi menjadi tiga tahap: persiapan (analisis kebutuhan, penyusunan modul, dan pembentukan kelompok), pelaksanaan workshop, serta pendampingan dan evaluasi. Hasil kegiatan menunjukkan peningkatan signifikan pada keterampilan guru dalam membuat media interaktif berbasis Storyline yang memuat teks, gambar, audio, dan navigasi, serta kemampuan mengintegrasikan hasil terjemahan ke media. Antusiasme peserta tampak dari keaktifan dalam sesi pelatihan dan kesediaan mengimplementasikan hasil karya di kelas. Selain menghasilkan produk media dan teks terjemahan siap pakai, program ini membentuk komunitas belajar daring untuk keberlanjutan, yang diharapkan berdampak pada penguatan budaya pembelajaran berbasis teknologi dan literasi bahasa asing yang adaptif, kreatif, dan kontekstual di lingkungan Yayasan Al-Imroniyah..
Peningkatan Kompetensi Siswa Melalui Kegiatan Literasi dan Numerasi: Pengabdian Astri Yulia Rohmah; Romadhoni, Erina Fitria; Eniah, Nur; Fauzi, Maulidza Nur; Wahyono, Didik Puji
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.2066

Abstract

This study aims to analyze the impact of literacy and numeracy activities through the Literacy and Numeracy Festival on improving the competencies of students at SMP Negeri 1 Sarirejo. The research employed a qualitative descriptive approach and was conducted directly through the Teaching Campus program. The method included a pre-test to assess students’ initial abilities, literacy and numeracy treatments conducted for 30 minutes after school hours, implementation of the Literacy and Numeracy Festival and a post-test to evaluate outcomes. Data collection techniques involved observation, documentation and analysis of learning evaluation results. The findings showed a significant improvement in students’ literacy and numeracy competencies. The average literacy score increased from 59 to 92 points, while the numeracy score rose from 58.6 to 91.8 points. Activities such as word games, functional text analysis, and contextual mathematical problem-solving fostered active student engagement, enhanced comprehension, perseverance, and confidence. The Literacy and Numeracy Festival proved effective as a creative and participatory contextual learning strategy and is therefore recommended for replication in other schools to strengtheliteracy and numeracy culture and improve the quality of education.
The Role of MSMES In Increasing Community Income: Penelitian Yanthi Meitry Gunawan; Indah Kusumawat; Lena Erdawati; Ilma Darojat
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.2385

Abstract

Along with the significant economic development, people are required to be able to continue to exist in living the wheel of life, so they are required to have additional income to be able to meet their living needs, when the economy is difficult and job opportunities are getting narrower, there needs to be growth of MSMEs to be able to improve people's living standards, create a business environment that is able to encourage economic growth to increase people's income, with the growth of MSMEs it is hoped that people's income will also increase.
Penerapan Analisis SWOT dan ROWS dalam Penguatan Kapasitas Manajerial UMK Multi-Sektor di Era Ekonomi Digital Butarbutar, Dicky Jhon Anderson; Daniel Lukito; Ngatindriatun; Samuel Alvin Ferdinand; Ghian Rafif Alre Bimantyo; Audrey Tristan Hendriawan; Shanna Olivia Tan; Raphael Kristo Lukito
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.2828

Abstract

Pelaku Usaha Mikro dan Kecil (UMK) di Indonesia menghadapi tantangan manajerial dan pemasaran dalam persaingan di era digital. Program pengabdian kepada masyarakat ini bertujuan meningkatkan kapasitas manajerial UMK multi-sektor melalui pelatihan analisis SWOT dan ROWS, serta didanai oleh Kementerian Pendidikan Tinggi, Sains, dan Teknologi (KEMDIKTISAINTEK). Kegiatan dilaksanakan pada 2 September 2025 di Jordan Training Center, Semarang, dengan melibatkan 28 peserta dari 16 UMK anggota Komunitas Bisnis Cendekia. Metode kegiatan meliputi penyampaian materi, praktik analisis, dan pendampingan langsung oleh dosen dan mahasiswa Universitas Bina Nusantara. Hasil kegiatan menunjukkan peningkatan pemahaman perencanaan bisnis dan kemampuan menyusun strategi adaptif, dengan metode ROWS dinilai lebih aplikatif. Kegiatan ini mendukung pencapaian SDG 4 dan SDG 8.
Pendampingan Guru Madrasah dalam Pemanfaatan Artificial Intelligence (AI) untuk pengembangan Perangkat Pembelajaran di MI Negeri 4 Tulungagung: Pengabdian Mambaul Ulum; Imam Junaris
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.3035

Abstract

Perkembangan teknologi digital menuntut guru madrasah untuk beradaptasi dan berinovasi dalam proses pembelajaran. Namun, sebagian besar guru masih menghadapi keterbatasan dalam memahami dan memanfaatkan teknologi Artificial Intelligence (AI) secara optimal untuk pengembangan perangkat ajar. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru Madrasah Ibtidaiyah Negeri (MIN) 4 Tulungagung dalam menggunakan AI untuk menyusun Rencana Pelaksanaan Pembelajaran (RPP), Lembar Kerja Peserta Didik (LKPD), dan instrumen penilaian yang kreatif dan efisien. Metode yang digunakan adalah Participatory Action Research (PAR), yang menekankan partisipasi aktif guru dalam seluruh tahapan kegiatan, mulai dari sosialisasi, pelatihan dasar, bimbingan teknis, hingga evaluasi. Pendampingan dilaksanakan selama bulan Oktober 2025, dengan melibatkan tim akademisi sebagai fasilitator. Data diperoleh melalui observasi, wawancara, dan refleksi partisipatif, yang kemudian dianalisis secara deskriptif kualitatif. Hasil kegiatan menunjukkan peningkatan signifikan dalam literasi digital, kreativitas, dan efisiensi kerja guru. Mereka mampu memanfaatkan aplikasi seperti ChatGPT, Canva AI, dan Question Generator AI untuk menghasilkan perangkat pembelajaran yang lebih menarik dan kontekstual. Selain peningkatan kompetensi teknis, kegiatan ini juga menumbuhkan kesadaran etis dan spiritual dalam penggunaan AI sesuai dengan nilai-nilai pendidikan Islam. Kegiatan pendampingan ini direkomendasikan untuk dikembangkan secara berkelanjutan melalui pembentukan komunitas guru digital madrasah dan kerja sama dengan perguruan tinggi guna memperkuat ekosistem inovasi pembelajaran berbasis AI yang berkarakter Islami.
Inovasi Pembelajaran Pameran Seni Melalui Maket Sebagai Sarana Peningkatan Keterampilan Kuratorial Siswa Kelas XI MSB : Penelitian Kharisma Cahya Primadani; Ike Ratnawati; Shinta Adhisti Oktarini
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3288

Abstract

Art and culture education does not only emphasize the practical aspects of art-making, but also includes curatorial skills such as designing and organizing exhibitions. In practice, curatorial abilities are often underdeveloped due to the limited opportunities students have to engage directly in exhibition planning. This study aims to describe an instructional innovation in art exhibition learning through the use of exhibition mock-ups as a contextual and applicable learning medium. The research method employed is descriptive qualitative, with data collection techniques including observation, interviews, and documentation. The research subjects were 11th-grade art students at SMAN 4 Malang who were involved in creating mock-ups and planning an art exhibition. The findings indicate that the use of mock-ups as a learning medium helps students concretely understand curatorial concepts in art exhibitions. Students also demonstrated improvement in their ability to write exhibition proposals and activity reports. This innovation has proven effective in providing meaningful learning experiences in the development of students’ curatorial skills.
Penerapan Lesson Study dengan Pendekatan CRT Materi Logo di Kelas VII G SMPN 1 Malang : Penelitian Nurokhim, Aziz; Zandra, Rully Aprilia
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3291

Abstract

Art and culture education aims to shape students' personalities, aesthetic appreciation, and creativity. To achieve this, a relevant and contextual approach is needed, one of which is Culturally Responsive Teaching (CRT) that connects learning with students' cultural backgrounds. In the lesson on logo design themed with Nusantara culture for 7th-grade students at SMPN 1 Malang, the CRT approach was integrated with the Lesson Study model as a collaborative strategy to improve learning quality and teacher professionalism. This study was conducted in two cycles using a classroom action research method based on Lesson Study. The results showed improvements in student participation and teacher performance across the cycles. In the first cycle, the average learning outcome (RTHB) was 2.43 with a student mastery level of 58.8%. In the second cycle, RTHB increased to 2.84 with 85.3% of students meeting the minimum mastery criteria. These findings indicate a significant improvement in both student engagement and learning outcomes. Therefore, integrating Lesson Study with the CRT approach is proven to be effective in creating meaningful, contextual learning that values students’ cultural diversity.
Penerapan Lesson Study dalam Model Pembelajaran Berbasis Proyek (PJBL) untuk Meningkatkan Kreativitas Desain Logo Siswa Kelas 7h SMPN 1 Malang : Penelitian Febiansi Wayu Lestari; Rully Aprilia Zandra
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3292

Abstract

Student creativity is essential in arts and culture learning activities, especially in the process of creating and designing logos. Creativity in design involves the integration of critical thinking, aesthetics, and originality, all of which can be developed through a learning process that promotes exploration and free expression. This study aims to enhance the creativity of 7H grade students at SMPN 1 Malang in designing logos through the implementation of a project-based learning (PjBL) model within the framework of a lesson study. The lesson study was conducted in three stages: planning, implementation, and reflection among teachers. The learning process focused on engaging students in the creation of original and innovative visual artworks. Students were given the opportunity to independently design logos based on their own ideas and creative expression. The findings of the study indicate that students showed significant improvement in the originality of their work, innovation in design, and technical skills. Additionally, the project-based approach contributed to increased active participation, self-confidence, and overall creative abilities.
Meningkatkan Hasil Belajar Kebugaran Jasmani Kekuatan Otot Perut Melalui Modifikasi Permainan Estafet Bola di Atas Kepala Untuk Siswa Kelas X-7 SMA Negeri 9 Malang: Penelitian Arum Filsafat; Salamet; Winarno
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3293

Abstract

Physical Education, Sports, and Healthy at the high school level plays an important role in developing students' motor skills, particularly in the aspect of physical fitness such as abdominal muscle strength. This study aims to determine the effectiveness of a modified overhead ball relay game as a learning model to improve the abdominal muscle strength of tenth-grade students in class X-7 at SMAN 9 Malang. The study employed Classroom Action Research (CAR) conducted in two cycles, each consisting of planning, action, observation, and reflection stages. The subjects of this study were 35 students, with data collected through physical fitness tests (sit-up assessments) and analyzed both quantitatively and qualitatively. Initial findings showed that most students were categorized as “low” in abdominal muscle strength. After implementing the modified overhead ball relay game, a significant improvement was observed: the success rate increased from 44.8% in the pre-test to 64.6% in the first cycle, and further to 76% in the second cycle. These results indicate that a game-based learning model not only enhances physical fitness but also boosts motivation, cooperation, and student enthusiasm during physical education sessions. Therefore, the modified overhead ball relay game can be considered an effective, enjoyable, and meaningful alternative strategy for improving students’ physical fitness, particularly in strengthening the abdominal muscles.
Efforts to Improve the Ability to Run 100 Meter Sprints with the Green-Black Playing Method for Class X-8 Students of SMA Negeri 7 Malang: Penelitian Agianto, Mario Bagus Ramadhan; Heynoek, Febrita Paulina; Sunarko, Sunarko
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 2 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 2 (October 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i2.3294

Abstract

This study aims to improve the learning of 100-meter sprint run for students of class X-8 SMAN 7 Malang through Green-Black game. The method used is Classroom Action Research (PTK) which consists of three stages: pre-cycle, cycle I, and cycle II. In the pre-cycle stage, only 9 out of 34 students (26.47%) reached the target sprint time, while 25 students (73.53%) were not complete. After treatment in cycle I, completeness increased but did not reach 75%, so it was continued to cycle II. In cycle II, 27 students (79.41%) achieved mastery, showing a significant improvement from the pre-cycle. Thus, the Green-Black game proved to be effective in improving students' ability to run the 100-meter sprint. These results show that a game-based learning approach can motivate students, the total increase in completeness from pre-cycle to cycle II is 52.94%. Based on these results, no further cycles are needed because the completeness has exceeded the minimum limit of 75%.

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