cover
Contact Name
Asfahani Asfahani
Contact Email
asfahani@insuriponorogo.ac.id
Phone
+6289515234011
Journal Mail Official
educationedujavare@gmail.com
Editorial Address
Centre for Research of Edujavare, Indonesia. Jln. Agus Salim, Bediwetan, Ponorogo, East Java, Indonesia.
Location
Kab. probolinggo,
Jawa timur
INDONESIA
EDUJAVARE: International Journal of Educational Research
Published by Edujavare Publishing
ISSN : -     EISSN : 30312884     DOI : https://doi.org/10.xxx/xxxx
Core Subject : Education, Social,
EDUJAVARE: International Journal of Educational Research (e-ISSN: 3031-2884) published twice a year (in June and December) by Lembaga Penerbitan dan Publikasi Ilmiah Edujavare Publishing by Indonesian Lecturers Association. This is a multi-disciplinary scientific journal as a dialogue medium of education, social and culture issues. The scope of the articles published in this journal deal with a broad range of topics, including: 1. Curriculum Development 2. Educational Policy 3. Language Education 4. Bilingual Education 5. Multicultural Education 6. Art Education 7. Teacher Education 8. Educational Technology 9. Educational Developments 10. Educational Psychology 11. International Education 12. Social Education 13. Social Studies 14. History 15. Sociology
Articles 240 Documents
Implementation of Student Management in Improving the Potential of Public Elementary School Students Ahmad Dandi; Indah Ardhini; Amaliyah Amaliyah; Salwa Az Zahra; Siti Hani Hardiyani Azizah
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1315

Abstract

Student Management is a process of mentoring students, in developing their abilities so that they can develop optimally. The focus is on managing activities in a planned, directed, and sustainable manner. A common problem in schools is the suboptimal management of student management in supporting the growth of students' academic and non-academic potential. This study aims to (1) evaluate how student management is implemented to improve student abilities, (2) and identify factors that help and hinder its implementation at SDN Rawa Buntu 01. This study uses a qualitative approach with a case study method. Data collection techniques include observation, interviews, and document examination from the principal, teachers, educational staff, and students. Data analysis is carried out in three stages: data reduction, data presentation, and conclusions. The results of the study indicate that student management, which includes planning, organizing, implementing, and supervising, is able to strengthen students' potential in terms of academics, interests and talents, and social attitudes. Supporting factors are the existence of a structured coaching program, self-development services, and active participation from teachers and parents. Meanwhile, obstacles encountered include limited facilities and differences in student characteristics. This research provides theoretical benefits in strengthening understanding of educational management and practical benefits as a basis for schools to improve student management to maximize student potential.
Implementation of Digital-Based Authentic Assessment in Assessing Student Competencies Rieneke Ryke Kalalo; Yossie Ulfa Nuzalifa; K. Rapiandi Isak Merang; Azhariah Rachman; Fredik Edison Nope
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1317

Abstract

The rapid development of information and communication technology has brought significant changes to various aspects of life, including education. This study aims to analyze the implementation of digital-based authentic assessment in assessing student competencies and identify factors that influence its success. The approach used was qualitative with a descriptive design. The research subjects included teachers and students who had implemented digital-based assessment in the learning process. Data collection techniques were carried out through observation, interviews, and documentation, while data analysis used an interactive model that included data reduction, data presentation, and drawing conclusions. Data validity was tested through triangulation of sources and methods. The results showed that digital-based authentic assessment was able to provide a more comprehensive picture of student competencies, covering cognitive, affective, and psychomotor aspects. The implementation of this assessment encouraged increased student engagement, creativity, and critical and collaborative thinking skills. In addition, the use of digital technology facilitated the management of assessment data, the provision of feedback, and increased the transparency of the evaluation process. However, several obstacles to its implementation existed, such as limited infrastructure, low digital literacy among some teachers and students, and the potential for academic dishonesty.
The Influence of the Social Inquiry Learning Model on the Creative Dance Learning Outcomes of Class VIII Students Rahmawati Rahmawati; Dwi Junianti Lestari; Syamsul Rizal
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1319

Abstract

Civil This research is motivated by the low learning outcomes of class VIII students in creative dance material at SMP Negeri 18 Kota Serang. The average student score (74.5) was still below the Minimum Completeness Criteria (KKM = 75). This problem was supported by the use of conventional teacher-centered learning models, making students tend to be passive and less enthusiastic in following dance learning. The purposes of this study were: (1) to describe the learning process using the Social Inquiry model on creative dance material for class VIII students at SMPN 18 Kota Serang; and (2) to determine the effect of the Social Inquiry learning model on learning outcomes of creative dance material for class VIII students at SMPN 18 Kota Serang. This study uses a Quasi Experimental Design method with a pretest-posttest control group design. The research sample was class VIII A as the experimental class (30 students) and class VIII C as the control class (30 students). The research instrument used multiple choice test questions. Data analysis used Chi Square normality test, F test homogeneity test, and t test hypothesis test. The results showed that the average posttest score of the experimental class (86.73) was higher than the control class (67.42). The t-test results obtained t count (2.84) > t table (1.67) at a significance level of 5%, so H1 was accepted. The conclusion of this study is that there is a significant effect of using the Social Inquiry learning model on the learning outcomes of creative dance material for class VIII students at SMP Negeri 18 Kota Serang.
The Principal's Role in Increasing Teacher Work Motivation at MIS Mathla'ul Anwar Cisauk Muhamad Sirodjuddin Fadillah; Muhamad Merdeka; , Muhamad Ervan Alpian; Muhamad Arkan Muti; Amaliyah Amaliyah
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1320

Abstract

The quality of education is greatly influenced by the learning process within educational institutions, such as schools. This study seeks to examine the principal's influence on augmenting teachers' work motivation at Madrasah Ibtidaiyah Swasta (MIS) Mathla’ul Anwar Cisauk.  The motivation of teachers is a vital determinant of the quality of the learning process and the attainment of educational objectives.  This descriptive qualitative research employs a case study methodology, gathering data through observation, comprehensive interviews with the principal and several teachers, and documentation analysis.  The findings reveal that the principal at MIS Mathla’ul Anwar Cisauk assumes a substantial and diversified responsibility. This role includes: as a motivator through providing rewards, recognition, and a supportive work environment; as a supervisor by offering guidance and constructive feedback; and as a manager by ensuring the availability of facilities and clear task distribution. Effective strategies encompass open communication, professional development opportunities, and fostering a sense of ownership towards the school. The implication of this study highlights the importance of the principal's transformational leadership role in creating a positive work culture that directly contributes to the enhancement of teachers' motivation and performance.
Development of Augmented Reality (AR)-Based Flash Card Media in Science Learning for Fifth Grade Elementary School Students Deby Anjelina; Andri Valen; Cahyo Dwi Andita
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1322

Abstract

Learning in its concept is to teach students to acquire knowledge. In the learning of science at the elementary school level (SD) is directed at improving skills in analyzing and understanding interrelated social and natural concepts. This study aims to develop a valid, practical, and effective Flash Card media based on Augmented Reality in learning science class V SDN 3 Lubuklinggau. This type of research is Research and Development with the ADDIE development model. The subjects of this study were students of class V SDN 3 Lubuklinggau. Data collection techniques used observation, interviews, questionnaires, tests and documentation. Based on the results of the validity analysis of the Flash Card media based on Augmented Reality cultural heritage material in Indonesia using Aiken's V shows an assessment of the language validator of 0.88, the media validator of 0.94, and the material validator of 0.92 meeting the validity criteria. Analysis of the assessment of the teacher and student practicality sheets obtained that the Flash Card media based on Augmented Reality meets the criteria of very practical with an average score of 81.75%. Then the effectiveness assessment analysis obtained an average N-Gain score of 0.72 with a high category. Based on the results of the study, it can be concluded that the Augmented Reality-based Flash Card media is proven to be valid, practical, and effective so that it is suitable for use in the material of Chapter 7 Cultural Heritage in Indonesia for class V of SDN 3 Lubuklinggau.
Strengthening Student Literacy through Deep Learning-Based Indonesian Language Learning Weti Yunaika
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1327

Abstract

In the context of education, literacy is not limited to the ability to read and write, but also includes the capacity to understand, interpret, evaluate, and produce meaningful information in various forms. This study aims to analyze the strengthening of student literacy through deep learning-based Indonesian language learning. Literacy is an essential competence in modern education because it supports students’ abilities to understand, analyze, evaluate, and communicate information effectively in academic and social contexts. The study employed a literature review method by examining various books, journal articles, and educational documents related to literacy, deep learning, and Indonesian language instruction. The findings indicate that Indonesian language learning has a strategic role in developing students’ literacy competencies through reading, writing, speaking, and listening activities. The implementation of deep learning approaches encourages meaningful learning experiences by promoting critical thinking, collaboration, reflection, creativity, and active student participation. In addition, deep learning-based instruction contributes to the development of digital literacy and higher-order thinking skills that are relevant to twenty-first-century educational demands. Although several challenges remain, such as conventional teaching methods and limited educational resources, the integration of deep learning principles into Indonesian language learning can create more interactive, contextual, and transformative literacy learning experiences. Therefore, deep learning-based Indonesian language learning is considered an effective strategy for strengthening student literacy and improving the overall quality of education.
Development of Flash Card Learning Media Assisted by Augmented Reality on the Material of Spatial Structures for Grade V Elementary School Students Rizki Mutazam Ahmad; Armi Yuneti; Elya Rosalina
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1329

Abstract

This research was motivated by observations and interviews that indicated that students were less active in learning, easily bored, and had not achieved the learning objectives (KKTP). This study aimed to develop Augmented Reality-assisted Flash Card learning media for fifth-grade students in Sukamaju Elementary School. This study employed the Research and Development (R&D) method, and the ADDIE model, which consists of five development stages: analysis, design, development, implementation, and evaluation. The goal was to produce Augmented Reality-assisted Flash Card media designed to create more interactive and engaging learning experiences and enhance student active participation. The results showed that the use of Augmented Reality technology allows for realistic visualization of geometric objects, making it easier for students to understand abstract mathematical concepts. Therefore, this learning media is expected to assist educators in delivering material and increase student motivation, interest, and learning outcomes in geometric objects.
Pedevelopment of Problem-Based Learning (PBL) Based E-LKPD on Respiratory System Materials to Improve Students' Critical Thinking Skills Ahmad Farkhan Arrofiqi; Raharjo; Elma Sakinatus Sajidah
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1333

Abstract

Critical thinking skills are higher-order thinking skills that are essential to be developed in biology learning. This development research aimed to produce a Problem-Based Learning (PBL)-based electronic student worksheet (E-LKPD) on the respiratory system topic to improve students’ critical thinking skills, which is feasible in terms of validity, practicality, and effectiveness. The development of the E-LKPD employed the 4D model consisting of define, design, develop, and disseminate stages. The product trial was conducted on 36 eleventh-grade students of SMAN 14 Surabaya. The parameters measured in this study included validity assessed by experts, practicality based on the implementation of learning activities and students’ responses, and effectiveness based on the improvement of students’ critical thinking skills from pretest and post-test results. The data were analyzed using descriptive quantitative methods. The results showed that the developed E-LKPD obtained a validity score of 98.75%, categorized as very valid. The practicality of the E-LKPD based on the implementation of learning activities reached 98.5%, while students’ responses reached 97.8%, both categorized as very practical. The effectiveness of the E-LKPD was indicated by the improvement of students’ critical thinking skills with an N-Gain score of 0.74 which falls into the moderate category.
Architecture of Learning Ecosystem Based on Islamic Education Management Setyo Pamungkas; Nurfuadi Nurfuadi
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1336

Abstract

Contemporary educational studies show that the quality of interactions, emotional climate, and learning space design significantly influence student academic achievement. This article aims to contextually reconstruct the architecture of the learning ecosystem in creating a conducive classroom environment based on Islamic educational management. This study uses a literature study approach by analyzing the theory of learning ecosystems, classroom management, and Islamic educational principles. Concept synthesis is carried out through the categorization and integration of key themes from various scientific sources. The results of the study indicate that a conducive classroom environment from an Islamic educational perspective is built through five integrative dimensions: internalization of moral values, adaptive physical classroom design, proportional technology integration, contextual project-based learning, and systemic collaboration between schools, families, and communities. This article offers a conceptual model that places spiritual values ​​at the core of integrating all components of the learning ecosystem.
Management Principles of Collaboration-Based Classroom Settings in Interactive Learning Pangat Ketug Priyono; Anggi Budi Hartarto; Nurfuadi Nurfuadi
EDUJAVARE: International Journal of Educational Research Vol. 4 No. 01 (2026): EDUJAVARE: International Journal of Educational Research
Publisher : CV. Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/edujavare.v4i01.1337

Abstract

The 21st-century learning paradigm demands a shift from a teacher-centered model to a student-centered one, emphasizing collaboration and interactivity. However, this pedagogical transformation is often not accompanied by a restructuring of the physical classroom environment. Rigid and static classroom settings actually become a major obstacle to the creation of collaborative dynamics. This article aims to examine and formulate the principles of classroom settings based on collaboration and interactive learning. This research uses a library study method with a descriptive-analytical approach. Data sources are obtained from literature related to learning environment design, collaborative pedagogy, and environmental psychology. The study results formulate six main principles, namely: Spatial Flexibility, Visibility and Accessibility, Availability of Flexible Learning Zones, Technology Integration, Support for Student Autonomy, and Stimulating Aesthetics. The application of these principles has been theoretically proven to increase active participation, facilitate group work, and create a sense of ownership and psychological comfort for students. In conclusion, the classroom setting is not merely a decorative element, but a strategic pedagogical component that must be consciously designed to realize the goals of interactive and collaborative learning.

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