cover
Contact Name
Bayu Sandika
Contact Email
bayusandika@gmail.com
Phone
+6285762131464
Journal Mail Official
jurnalmass@gmail.com
Editorial Address
Fakultas Tarbiyah dan Ilmu Keguruan UIN Kiai Haji Achmad Siddiq Jember Jl. Mataram No. 1 Mangli, Gedung T lt 6 , Jember 68136, Jawa Timur, Indonesia
Location
Kab. jember,
Jawa timur
INDONESIA
Indonesian Journal of Mathematics and Natural Science Education
ISSN : 2721172X     EISSN : 27211746     DOI : https://doi.org/10.35719/mass.v4i1
Core Subject : Education,
Indonesian Journal of Mathematics and Natural Science Education (E-ISSN: 2721-1746 dan P-ISSN: 2721-172X) terbit perdana pada bulan Desember 2019. Jurnal ini dikelola oleh Tadris Matematika, Tadris IPA, dan Tadris Biologi Fakultas Tarbiyah dan Ilmu Keguruan UIN Kiai Haji Achmad Siddiq Jember Jember. Jurnal ini memfasilitasi artikel tentang pengembangan perangkat pembelajaran (sumber belajar/ bahan ajar/ media pembelajaran/ instrumen evaluasi), penerapan model pembelajaran, ataupun kajian pendidikan  yang berada dalam lingkup kajian Pendidikan Matematika, Pendidikan Fisika, Pendidikan Biologi, Pendidikan Kimia, dan Pendidikan IPA/SAINS. Jurnal ini terbit dua kali dalam setahun, yaitu: bulan Juni dan Desember. 
Articles 78 Documents
Feasibility of Integrated Scientific Literacy Assessment Instrument Khaira, Najmil; Desnita; Sari, Dewi Puspa
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 1 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i1.163

Abstract

One of the abilities needed to survive in the global era is scientific literacy. In assessing student’s scientific literacy achievements, assessment instruments are needed as a measuring tool. The survey that was conducted revealed that teachers have not used scientific literacy assessment instruments. This research aims to develop scientific literacy assessment instrument that is integrated with smartphone-based experimental set. The research method used is ADDIE model. The scientific literacy assessment instrument that has been made is carried out validation, reliabity, and prostictive test to students and teachers at SMAN 2 Padang Panjang. The results of the validation test of the assessment instrument include content, construct and language validity. The data obtained was analyzed using the Aiken'V formula to obtain an average value of 0.91. The reliability of the instrument is known from the reliability coefficient value "r", the results of the reliability test obtained an r value of 0.95. The practicality test was carried out by 3 physics teachers and 22 students. From the results of the practicality test, the practicality value according to the teachers was 75% and according to the students it was 82.49%. From the results of the validity test, practicality test, and reliability of the integrated scientific literacy assessment instrument, the Smartphone-based sound wave experiment set was proven to be feasible.
Implementation of Discovery Learning Model using Educative Game to Improve Students’ Learning Outcomes Albab, Moh. Ulul; Hadi, Wiwin Puspita; Rumyah, Siti
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.148

Abstract

Discovery learning model is one of innovative learning models that enable students to build and enrich their knowledge by searching new information through investigations and observations. This learning model is appropriate to be implemented in the science learning process to facilitate students in comprehending the concepts easily. This study aims to describe students’ learning outcomes after the implementation of the discovery learning model using educative game. This type of research is a classroom action research that is implemented in two cycles, each cycle is divided into four stages, i.e., Planning, Action, Observation, and Reflection. The research was conducted in the odd semester of the 2023/2024 academic year at SMP Negeri 1 Tanjungbumi, toward the students of class VIII A. The instrument of the retrieval was a written test of excretion system consisting of 20 questions. The results of the study showed that in cycle 1 the pre-test results obtained an average score of 52.69 and a percentage of completion of 44.00% and the post-test obtained an average score of 55 and a percentage of completion of 43.00%. Furthermore, in cycle 2 the pre-test results obtained an average score of 76 and a percentage of completion of 68% and when carrying out the post-test obtained an average score of 79 and a percentage of completion of 83%. To conclude, the implementation of the discovery learning model using educative game can improve student learning outcomes in the topic of excretion system
Development of Student Worksheet Assisted by Stellarium Website Through Design-Thinking Framework Rahadi Santoso; Samsudin, Achmad; Sinaga, Parlindungan; Kohar, Engkoh Saepul
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.160

Abstract

The purpose of this study is to develop a student worksheet assisted by Stellarium website through a design-thinking framework on the topic of the solar system which is stated to be theoretically feasible based on_validation results by the experts. The development of this student worksheet was carried out because students in seventh grade at one of the State Middle Schools in Bandung experienced obstacles in completing the student worksheet due to lack of time and feel less understanding of the material contained in the student worksheet. This study uses the Design & Development Research with a design-thinking framework consisting of 5 principles, namely empathize, define, ideate, prototype, and test. The initial stage was conducting interviews with 15 students, identifying problems in seventh grade, then making a prototype in the form of student worksheet and validated by experts. Findings indicate that the average overall percentage of validation is 91.9% which means that the student worksheet is included in the very good category, This data also shows that the student worksheet is worthy of being tested in schools with improvements according to the suggestions and input given. However, this student worksheet has not been tested yet, due to limited time, so a trial process needs to be conducted in improving conceptual understanding, increasing interest in learning and developing 21st century skills.
Designing Pirposal-learning based Module integrated with Socio-Scientific Issue to Enhance Students’ Scientific Reasoning Skill Septaria, Kiki; Fatharani, Atika; Dewanti, Binar Ayu; Najawa, Wilda Choiryn
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.162

Abstract

The purpose of this study is to explain the development of a Pirposal-learning based module that integrates with Socio-Scientific Issue (SSI) to enhance students’ scientific reasoning skill. This study is included in a mix method research, using Borg and Gall development and one group pretest and posttest design. Experts validate the development process, and its efficacy is measured using pre-test and post-test question sheets. Findings of the development of the learning module reached a validation score that was classified as very feasible; the results of the implementation of the learning module were seen through the realization of learning that was carried out very well, an increase in the average N-Gain of student scores, which the N-Gain was obtained by 0.701 with a high category. Furthermore, the results of calculations using the paired sample t-test show that the designed learning module considerably improves students’ scientific reasoning skill. Based on the findings, it is possible to infer that the Pirposal-learning based module that integrates with Socio-Scientific Issue (SSI) is an excellent learning media for training junior high school students in scientific reasoning skill.
Enhancement of Students' Concept Mastery through Science Learning using Android-based Interactive Multimedia Nirina, Enik; Fikriyah, Aida; Tamam, Badrut; Putera, Dwi Bagus Rendy Astid; Hartiningsih, Try
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.171

Abstract

The low students’ concept mastery in science learning is partly caused by learning media that is less varied and interesting. The learning media used in science learning is only in the form of textbooks, so they cannot visualize difficult and abstract material. This study aims to determine the enhancement of students’ concept mastery through science learning using android-based interactive multimedia. This study is included in a quantitative descriptive by using a one group pretest-posttest design. The sample in this study was 28 students of seventh grade of junior high school at one of schools in Kamal-Bangkalan in the even semester of the 2023/2024 academic year. The research instrument used in this study is a concept mastery test. The data is analysed using the N-Gain technique. Findings indicated that there is enhancement in the students’ concept mastery through science learning using android-based interactive multimedia which reached on 0.40 with moderate criteria. Based on these results, it can be concluded that the science learning with android-based interactive multimedia is able to enhance students' concept mastery on the topic of Indonesia ecology and biodiversity.
Implementation of Local Wisdom-based Teaching at the Right Level (TaRL) Approach to Improve Students’ Learning Outcomes Fitriyah, Khoirotul; Annizar, Anas Ma'ruf
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.208

Abstract

This study aims to implement the local wisdom-based Teaching at the Right Level (TaRL) approach to improve students’ learning outcomes. This study used a class action research approach. Findings indicate that the average percentage of student learning outcomes in cycle 1 reached in the excellent category with the percentage of 22, the good category with the percentage of 7, the moderate category was 15%, and the bad category was 22%. In cycle II, the learning outcomes of students reached an increase indicating scores in the very good category of 37%, in the good category of 7%, in the moderate category of 22%, and in the bad category of 7%. The results of the implementation show that there was a significant increase in the learning outcomes of fourth grade students of SDN Tegal Gede 3 Jember. In cycle 1, there was an increase of 48% in learner completeness, which then increased to 70% in cycle II. To conclude, the implementation of local wisdom-based Teaching at the Right Level (TaRL) approach is able to improve students’ learning outcomes.
Development of a Digital Escape Room-Assisted E-Book in Environmental Science Courses Nasution, Nanda Eska Anugrah
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.210

Abstract

The use of advanced instructional technologies is essential for improving students' critical thinking skills and conceptual understanding, especially in environmental science. Digital escape room games, combined with e-books, offer an engaging and interactive learning experience that can significantly improve student outcomes in higher education settings. This study aimed to evaluate the validity and practicality of a digital escape room-assisted e-book for improving these skills among UIN KHAS Jember students. Using the ADDIE development model (Branch, 2009), the research assessed content validity and practicality through expert validation and trials. Content experts rated the e-book at 93.6% (very valid), while design experts rated it at 94.7% (very valid) for instructional media quality. In the individual trial, the e-book received a 91.9% score (very appealing), followed by a 94.1% score in the small group trial, and a 95.8% score in the field trial, both also categorized as very appealing. These results indicate that the digital escape room-assisted e-book is both highly valid and practical for use in environmental science course.
Analysis of Environmental Literacy of Students (Behavioral Dimension) from a Humanistic Perspective Mellyzar, Mellyzar; Riksa Yustiana, Yusi; Nahadi, Nahadi; Rahmi, Ayu; Virijai, Febrian
Indonesian Journal of Mathematics and Natural Science Education Vol. 5 No. 2 (2024): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v5i2.213

Abstract

Environmental literacy is crucial in preparing individuals to face global challenges related to environmental issues such as climate change and pollution. This study aims to explore the behavioral dimension of students' environmental literacy and analyze the relevance of integrating humanistic values to strengthen it. The research employed a descriptive approach involving 55 students from the Chemistry Education Program at a state university in Aceh Province. Data were collected through a questionnaire measuring three behavioral indicators: involvement in responsible environmental behavior, environmental action strategies and skills, and intention to act. The results showed that students had a good level of engagement in environmental behaviors, although there were challenges in adopting certain habits, such as reducing single-use plastic. Furthermore, students demonstrated a strong intention to engage in pro-environmental actions, particularly in changing harmful behaviors and participating in sustainability activities. This study concludes that humanistic-based education can strengthen students' environmental literacy by emphasizing the importance of reflection, moral responsibility, and experience-based learning in creating agents of change for environmental sustainability.