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INDONESIA
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar
ISSN : 27161722     EISSN : 27158128     DOI : https://doi.org/10.21831/didaktika
Core Subject : Education, Social,
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar is an international, open access, multidisciplinary, double-blind peer-reviewed journal that is online publishes two times in a year. DIDAKTIKA distributes articles that relate to both meta-analysis (include systematical review) and research and their suggestions for teaching and learning in primary school. Moreover, DIDAKTIKA presents articles that relate the most recent research in teacher education, children development, psychology of learning, inclusion, special education, teaching strategy and innovation, and educational assessment that all related to primary education.
Articles 111 Documents
Pengembangan Media Interaktif Berbasis Articulate Storyline untuk Pembelajaran Pendidikan Seks Materi Pubertas Kelas VI di Sekolah Dasar Wiranti, Aprilia Eka; Winahyu, Sri Estu; Untari, Esti
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 6 No. 2 (2023): VOLUME 6, NUMBER 2, 2023
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v6i2.63943

Abstract

Penelitian dan pengembangan ini ditujukan untuk memproduksi media interaktif berbasis perangkat lunak Articulate Storyline untuk pembelajaran pendidikan seks materi pubertas pada kelas VI yang dinyatakan valid oleh ahli materi, ahli media, guru serta praktis oleh peserta didik. Model yang digunakan dalam penelitian dan pengembangan adalah ADDIE. Teknik pengumpulan data yang dilakukan adalah observasi, wawancara, angket, dan dokumentasi. Subjek uji coba melibatkan 2 ahli materi, 2 ahli media, 1 guru pengguna, dan 27 peserta didik kelas VI SDN Tanjungrejo 2 Malang. Hasil yang didapatkan antara lain skor 87,5% (sangat valid) untuk uji kevalidan materi, 95% (sangat valid) untuk uji kevalidan media, 85% (sangat valid) untuk uji kevalidan oleh guru pengguna, dan 87,4% (sangat praktis) untuk uji kepraktisan oleh peserta didik. Dari hasil tersebut, dapat dinyatakan bahwa media interaktif untuk materi pubertas yang dikembangkan tergolong valid dan praktis untuk digunakan.
PENGARUH MEDIA PEMBELAJARAN INTERAKTIF POWTOON TERHADAP HASIL BELAJAR MATEMATIKA SISWA DI SEKOLAH DASAR Puspita, Dea; Suparman, Tarpan; Asmara, Andes Safarandas
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.75530

Abstract

Penelitian ini bertujuan untuk membuktikan apakah terdapat pengaruh media pembelajaran interaktif powtoon terhadap hasil belajar matematika siswa di Sekolah Dasar, pada kegiatan pembelajaran yang dilaksanakan di SDN Darawolong IV yang terletak di Dusun krajan Desa Darawolong Kecamatan Purwasari Kabupaten Karawang. Pada penelitian ini menggunakan metode kuantitatif  dengan desain penelitian Pre-Experimental design dengan tipe One-grup Pretest-Posttest design. Populasi pada penelitian ini melibatkan seluruh siswa SDN Darawolong IV tahun ajaran 2023/2024 dengan Teknik pengambilan sampel menggunakan purposive sampling sehingga sampel didapatkan dari kelas IV dengan jumlah 29 siswa. Hasil dari penelitian ini menunjukkan adanya pengaruh penggunaan media pembelajaran. hal ini dapat dibuktikan dari hasil uji hipotesis  menunjukkan nilai Sig. (2-tailed) sebesar 0,000, 0,000 < 0,05 maka sesuai H0 ditolak dan H1 diterima. maka dapat disimpulkan bahwa penelitian ini terdapat adanya pengaruh dari penggunaan media pembelajaran  interaktif powtoon terhadap hasil belajar matematika siswa di sekolah dasar.
The Effect of Using Gimkit on the Learning Outcomes of Literature Appreciation of Grade V Elementary School Students Yustikadewi, Reina; Saputro, Erwin Rahayu
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.70872

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penggunaan Gimkit terhadap hasil belajar apresiasi sastra. Penelitian ini dilakukan dengan menggunakan metode kuantitatif dengan desain penelitian Pre-Experiment dengan bentuk Intact group pretest-posttest. Penelitian ini dilakukan di SD Negeri 2 Sukapura dan sampel dipilih secara acak. Populasi dalam penelitian ini adalah seluruh siswa kelas V SD Negeri 2 Sukapura. Sampel penelitian ini terdiri dari 20 siswa kelas eksperimen dan 20 siswa kelas kontrol. Instrumen penelitian yang digunakan adalah tes pilihan ganda. Hasil penelitian ini menunjukkan berpengaruh terhadap hasil belajar apresiasi sastra pada siswa kelas V Sekolah Dasar. Hasil uji T diperoleh Sig. (dua sisi) sebesar 0,000, maka 0,000 < 0,05. Jadi Ha diterima dan Ho ditolak.
Development of Interactive Video on Material Changes to Improve Learning Outcomes of Elementary School Students Thohir, M Anas; Renata, Meidila Oda; Utama, Candra
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.70129

Abstract

Abstrack In primary school science learning, videos are frequently used as a medium. However, there are still many teachers who do not utilize interactive videos. Some teachers face difficulties in independently developing videos. Self-made videos can be tailored to the content, and appropriate material can encourage students to be active, creative, and independent. Therefore, the development of interactive videos is needed in teaching, particularly in subjects like the change of states of matter. The development of interactive videos is expected to make students more active, thereby improving learning outcomes. The aim of this research is to develop interactive videos believed to be valid by experts, practical for teachers and students, and effective in enhancing the learning achievements of primary school students. The research type is development research and development and using the ADDIE development model. Data was collected from media and material validators in the interactive video, as well as from teachers and fifth grade students. Data collection techniques involved observation, interviews with teachers, questionnaires, and written tests. According to content experts, the material's validity in the video is 75%, categorized as moderately valid. According to media experts, the validity of the media is 96.87%, classified as highly valid. The practicality level of the interactive video, according to teachers and students, is 100%, considered highly practical. Based on effectiveness testing, the interactive video significantly influences improving student learning outcomes Keywords: Interactive video, Material Changes Form Objects, Learning Outcomes
Implementasi Pelatihan Mandiri Terbimbing Penilaian Awal Literasi Membaca Bagi Guru Kelas Sekolah Dasar Rohmah, Nikmatur Nikmatur; Triyani, Halifah Hastuti
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.71464

Abstract

Platform Merdeka Mengajar (PMM) dirancang sebagai media pelatihan mandiri. Namun faktanya pemanfaatan PMM untuk meningkatkan  pemahaman guru belum optimal. Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi pelatihan mandiri terbimbing penilaian awal literasi membaca bagi guru kelas sekolah dasar. Desain penelitian deskriptif kualitatif. Tempat penelitian di SDN Wonorejo 03 pada September 2023 melibatkan 6 orang guru kelas dan 52 orang siswa. Teknik pengumpulan data menggunakan observasi, observasi partisipatif, wawancara terstruktur, dan studi dokumen. Teknik analisis data menggunakan deskriptif eksploratif dengan kerangka hermeneutika. Hasil studi ini menemukan pengembangan model pelatihan meliputi: identifikasi problem, investigasi konsep melalui PMM, membangung logika melalui bimbingan oleh Kepala Sekolah, project aksi nyata dan menemukan evidence metode early grade reading assessment (EGRA), interpretasi,  refleksi dan umpan balik. Evaluasi hasil pelatihan menunjukkan bahwa guru lebih aktif menggunakan PMM dan dapat melakukan penilaian awal metode EGRA. Penelitian ini menyimpulkan bahwa dalam pelatihan mandiri terbimbing merupakan interaksi antara Guru,  Kepala Sekolah, Platform Merdeka Mengajar, dan siswa dalam situasi belajar yang bermakna.
The Relationship between Literacy Skills and Students' Academic Achievement: A Meta-Analysis Study Kurniawati, Kurniawati
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.74206

Abstract

Literacy skills and academic achievement were examined in this study. An individual's capacity to learn and apply new skills relies heavily on their ability to read and write well. In this study, a meta-analysis approach is used to calculate the correlation with the fixed-effect model, which is quantitative. The first step in formulating research questions is to identify relevant research and then look for research that doesn't publish the r-value. There are 29 articles in the sample. This study's findings on the relationship between literacy skills and student academic achievement are free from publication bias because the fixed-effect funnel plot model shows a variety of sample sizes with the asymmetric distribution. After seeing the forest plot before and after trimming and filling it, it was clear that the results of the summary effect were evident. So, the fixed-effect model of the relationship between students' reading skills and how well they do in school is very likely to be true.
Penyesuaian Gaya Belajar dengan Prinsip aliran Humanisme Berbasis Media PhET Kelas 6 SDN Telang 1 Rodhiah, Rizky; A'yun, Dya
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.68261

Abstract

This article explains an approach to adapting learning styles based on humanistic principles using PhET simulation media. Humanism in education emphasizes the development of individual potential and emphasizes meaningful learning experiences. PhET Simulations, on the other hand, are online learning resources that provide interactive simulations for understanding scientific and mathematical concepts. The humanistic educational approach views students as unique individuals with different learning needs. Therefore, adapting learning styles is the key to achieving learning effectiveness. PhET Simulation Media allows students to learn through virtual experiments and conceptualize abstract ideas practically. This article examines various learning styles that can be identified through a humanistic approach, including visual, auditory, and kinesthetic learning styles. Each learning style has its preferences regarding understanding and retaining information. PhET simulation provides the right solution to accommodate these different learning styles by presenting learning material through visualization, audio, and kinesthetics. In this context, this article also presents research findings and case studies that show how the implementation of PhET simulations succeeded in improving the understanding of certain concepts for students with certain learning styles. The results of this research provide practical insights for educators to identify student learning styles and incorporate the use of PhET simulations into everyday learning. Educators can create learning environments that support students' holistic growth by integrating humanism, learning style adaptation, and interactive simulation technologies such as PhET. This article invites readers to consider the importance of incorporating humanistic principles into learning design to provide meaningful and relevant learning experiences for all students. Keywords: Learning Style, Humanism, Simulation Media
Computational Thinking with the Guided-Discovery-Learning Model Using Ethnomathematics-Based LKPD.EDM in Elementary School Solihin, Annas; Habibie, Ramadhan Kurnia; Rahmawati, Ika
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.75845

Abstract

One aspect supporting the application of the ethnomathematics approach is the use of culture-based student worksheets (LKPD). This research aims to develop and implement student worksheets (LKPD.EDM) based on Engklek in Mathematics (LKPD.EDM) to teach the concept of composition and decomposition of numbers in elementary schools. These LKPDs were designed using the Guided-Discovery-Learning (GDL) model to improve elementary school students' computational thinking skills. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The study involved 20 fourth-grade students in the learning process. Data collection methods included observation, interviews, questionnaires, and initial and final tests. Data analysis involves analysis of development results, analysis of questionnaire results, and analysis of test results. The research results indicate that the use of LKPD.EDM effectively improves students' understanding of mathematical concepts and computational thinking abilities. Evaluation results show a significant increase in post-test scores, along with positive responses from students towards learning with LKPD.EDM. In conclusion, LKPD.EDM is suitable for teaching the composition and decomposition of numbers, as well as enhancing computational thinking skills among elementary school students.
Pengembangan Game Visual Novel Berbasis Gamifikasi pada Pembelajaran PPKn Kelas IV Sekolah Dasar Hidayat, Otib Satibi; Suntari, Yustia; Nabilah, Libna
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.65053

Abstract

Pembelajaran PPKn sebagai salah satu mata pelajaran yang penting, karena berguna sebagai pembentukan peserta didik menjadi warga negara yang baik. Penyampaian materi kepada peserta didik akan lebih menarik dengan bantuan produk seperti media pembelajaran yang membangun motivasi dan kesenangannya. Tujuan penelitian ini untuk mengembangkan serta mengetahui kelayakan dari sebuah produk berupa game visual novel berbasis gamifikasi pada pembelajaran PPKn kelas IV sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan prosedur tahap pengembangan ADDIE. Penelitian ini melibatkan 30 peserta didik kelas IV SDN Perigi 01. Data diperoleh dari observasi, wawancara, serta angket ahli dan angket respon peserta didik. Analisis data deskriptif digunakan untuk mengukur keberhasilan pengembangan. Menurut para ahli hasil validasi mnyatakan bahwa game visual novel berbasis gamifikasi sangat layak untuk diuji coba kepada peserta didik. Para peserta didik dibagi ke dalam 3 tahap uji coba, dan hasil rekapitulasi angket respon peserta didik menunjukkan hasil sangat layak untuk dipergunakan dalam pembelajaran PPKn kelas IV sekolah dasar. Dapat disimpulkan bahwasannya pengembangan game visual novel berbasis gamifikasi berhasil dan sangat layak sebagai media pembelajaran PPKn kelas IV sekolah dasar.
The Effect of Multiple Intelligences Based Instructional Model on Learning Outcomes IPAS Grade V in 2 Sentul Elementary School Makantika, Farahdibah Ade; Barus, Yohannes Kurniawan; Muzaki, Ferril Irham
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 7 No. 1 (2024): VOLUME 7, NUMBER 1, 2024
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v7i1.74773

Abstract

The aim of the research is to see the effect of instructional models with multiple intelligences (MI) on the science and science learning outcomes of class V at SDN 2 Sentul. Researchers apply a quantitative approach, with the type of research through experimental research. The experimental group received action in the form of implementing a MI based instructional model in the learning process. And the control group did not receive special actions or apply conventional learning models. The research design applied by the researcher is a quasi experimental design in the form of a non-equivalent control group design research. In these findings, two groups were used, namely, the experimental group and the control group. The sample consisted of 25 students and 27 students in the experimental class. This instrument is in the form of a questionnaire and multiple choice test. The results explain the magnitude of Sig. there is 0.003 < 0.05, so Ho is rejected and Ha is accepted. In accordance with these results, it can be stated that there is an influence of instructional models with multiple intelligences (MI) on the science and science learning outcomes for class V at SDN 2 Sentul.

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