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Contact Name
Tika Aprilia
Contact Email
tika.aprilia@uny.ac.id
Phone
-
Journal Mail Official
tp@fkip.uns.ac.id
Editorial Address
Journal Contact Mailing Address G Building Postgraduated Program of Education Teacher Training and Education Faculty, Universitas Sebelas Maret Ir. Sutami Street 36 A, Kentingan, Surakarta 57126 tp@fkip.uns.ac.id
Location
Kota surakarta,
Jawa tengah
INDONESIA
Penggunaan Media Sains Flipbook dalam Pembelajaran IPA di Sekolah Dasar
Core Subject : Science, Education,
Focus and Scope Teknodika (p-issn:1693-9107 & e-issn: 2656-6621) merupakan jurnal penelitian teknologi pendidikan yang menerbitkan kajian, analisis, dan penelitian tentang perancangan, pengembangan, pengelolaan, pemanfaatan, evaluasi dalam bidang Teknologi Pendidikan yang berkaitan dengan peningkatan kinerja dan memfasilitasi belajar di lembaga pendidikan formal, non-formal dan informal serta lembaga-lembaga pelatihan. Adapun topik yang masuk kategori ini meliputi: Media Pembelajaran Model Pembelajaran Sumber Belajar Pendidikan Jarak Jauh E-Learning & Online learning Analisis Kurikulum dan topik lain yang relevan
Arjuna Subject : Umum - Umum
Articles 67 Documents
Development of Digital Teaching Materials on Solo Traditional Cuisine to Increase Cultural Awareness in History Education in Senior High Schools in Surakarta City Rhohana, Siti; Djono, Djono; Ardianto, Deny Tri
Teknodika Vol 23, No 2 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i2.105698

Abstract

History learning is an effort to convey the study of local wisdom in the environment around students. One of the local history studies that can be studied in history lessons is the impact of Dutch colonialism in Indonesia. The impact of Dutch colonialism in Indonesia can be seen in various fields, for example in the cultural sector it can be seen from the development of traditional culinary delights in Solo. This material is compiled in a digital teaching material with the title Solo Traditional Culinary. The aim is to provide cultural basics to students at State High Schools in the City of Surakarta. It is hoped that this digital teaching material will have an impact on teachers and students in the learning process. The approach used in this research is descriptive qualitative. The research locations taken were SMA Negeri 1 Surakarta and SMA Negeri 4 Surakarta. It is hoped that the creation of digital teaching materials can increase cultural awareness and innovation in the development of teaching materials. Apart from that, students are expected to get better learning outcomes by having quality teaching materials.
Challenges in Implementing the Independent Learning Curriculum at Primary Schools Sutrisno, Tri; Marmoah, Sri; Nurhasanah, Farida; Wicaksana, Muhlis Fajar; Duca, Diana Sinziana
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.79091

Abstract

With the urgency of research in exploring the implementation of the independent curriculum, this study aims to understand how various classroom teaching methods can be used to strengthen students' understanding of concepts and enhance their abilities. The research data is analyzed through a descriptive approach, which is a qualitative method in the context of this study. The results of the study highlight several issues that arise when both schools implement the independent curriculum. One of the main findings is that the independent curriculum encourages teachers to be more creative in designing teaching modules, setting learning objectives, and organizing the flow of learning. As a result, teachers can no longer produce Lesson Implementation Plans (RPP) independently every week. Consequently, the efforts made by schools are more focused on improving the students' profiles that reflect the values of Pancasila. Summative Assessments (PS) are still given to students every day, but not only during the learning process inside the classroom. One important implication of this research is the need to expand the learning space outside the classroom to encourage active and innovative student engagement.
Development an Augmented Reality-Based Mathematics Application to Improve Junior High School Students' Comprehension of Mathematical Concepts Putri, Astana Aulia; H, Nurhikmah; Taris, Lu’mu
Teknodika Vol 23, No 1 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i1.97035

Abstract

Mathematics education at the junior high school level faces challenges in helping students visualize three-dimensional geometric concepts using traditional methods. Augmented reality (AR) has been proposed as a potential solution due to its ability to provide interactive 3D representations, yet research on its implementation in Indonesian schools remains limited. This study aims to develop and evaluate an AR-based mathematics application to improve students' conceptual understanding of geometry. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study involved 45 students in field trials, preceded by individual (5 students), small group (12 students), and large group (20 students) trials. Data were collected through teacher questionnaires, student questionnaires, pre-tests, and post-tests, with instrument validation conducted through expert review. Descriptive and inferential statistical analyses were applied to measure learning effectiveness. The results show a significant improvement in students' ability to visualize geometric concepts, with average scores increasing from 46.31 (pre-test) to 92.91 (post-test). The findings suggest that AR technology can enhance engagement and comprehension in mathematics learning. However, implementation challenges, such as access to AR-compatible devices and teacher readiness, require further study. This research contributes to the integration of AR in mathematics education and highlights its potential for broader adoption in schools with adequate technological infrastructure.  
The Role of STEM-Based Project-Based Learning in Developing Future Competencies: A Systematic Review Utomo, Rulli Hari; Sudiyanto, Sudiyanto; Supianto, Supianto
Teknodika Vol 23, No 1 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i1.97895

Abstract

The STEM project-based learning technique (STEM-PjBL) is acknowledged as an effective educational instrument for cultivating 21st-century competencies, including critical thinking, creativity, and problem-solving. This study seeks to evaluate the efficacy, obstacles, and potential of executing STEM-PjBL by a systematic literature evaluation of publications from 2019 to 2023 in the Scopus database. The evaluation identified 14 papers that fulfilled the inclusion requirements, analyzed via a qualitative descriptive technique, concentrating on learning outcomes, innovative solutions, and implementation issues. The findings indicate that STEM-PjBL consistently improves students' skills across different educational levels, with the integration of methodologies like Ethno-STEM and STEAM enriching the learning experience. Nonetheless, challenges like as constrained resources, teacher preparedness, and the lack of a standardized framework persist as significant impediments. This study promotes ongoing teacher training, equitable allocation of resources, and supporting educational policies to enhance the efficacy of STEM-PjBL. This technique can establish a basis for educational reforms that meet the requirements of the 21st century by mitigating these constraints.
Capturing Teacher Readiness for Adapting Playful Virtual Reality in The Learning Process Sukmawati, Fatma; Ridhani, Jovita; Trisnaningsih, Sari
Teknodika Vol 23, No 2 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i2.106523

Abstract

Technological Content Knowledge (TCK) is a concept that describes the three main components of knowledge that a teacher must possess such as content, pedagogy, and technology. TCK is a concept of how technology and content affect each other. Teachers need to use technology and explain lesson concepts in the form of learning content with the help of certain technologies. However, the problem is that some teachers are not proficient in creating learning content using technology, even though they are already proficient in using technology in everyday life. So it is necessary to map the teacher's ability to use technology and create content so that training activities can be planned to complement their teaching needs. In response to these problems, we conducted mixed method research (qualitative and quantitative method) that aims to capture the level of technology and content-creating skills of teachers in Indonesia. We involved 20 Motivating Teachers from several elementary schools in Surakarta. This study is preliminary research as part of our ongoing Virtual Reality development project. Data were collected from questionnaires and documentation. Based on data analysis, 80.75% of teachers can use ICT, 79.67% teachers can apply ICT in learning, and only 30% can manage content. The next stage of this research will train these teachers to create subject matter content using playful technology, creating content about care for animals using virtual reality technology. This study provides recommendations to teachers and local governments that efforts to improve the quality of classroom learning can be started by improving teacher literacy technology first and then training them to create interesting technology-assisted learning content for students
Teacher Readiness in Using Digital-Based Learning Media Through Smart Game Applications Widjayatri, Rr. Deni; Nurhasanah, Aulia
Teknodika Vol 22, No 1 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i1.82442

Abstract

Teachers face challenges and have demands to innovate in integrating digital technology into learning activities in accordance with current technological developments. This research, thus, aims to determine teachers' readiness to use digital-based learning media through the "smart game" application. This research method used a qualitative method with a descriptive approach model through observation, interviews, and assessment instruments, with analysis techniques including triangulation data in assessing teacher readiness to use the "smart game" application as a digital learning medium. Based on this research, the results obtained revealed that teachers possessed sufficient knowledge in using and accessing technology and digital as simple learning media such as YouTube videos. However, in utilizing digital applications such as "smart games," teachers need to hone their skills again by exploring and developing learning materials to be delivered to students through "smart game" applications.
Overcoming Misconceptions of Elementary School Students in Energy Materials and Their Changes Using the Colorado PhET Application Widyalistyorini, Dian; Nur Siyam, Isnaini; Fida Yanti, Wiwin; Setiawati Tri Rezeki, Irma; Julianto, Julianto; Rahmawati, Endah
Teknodika Vol 22, No 2 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i2.88443

Abstract

Given the critical role of energy in our daily lives and the increasing complexity of energy systems, addressing misconceptions about energy among elementary students is imperative for fostering energy literacy and responsible citizenship. This research aims to overcome elementary school (SD) students' misconceptions in understanding the concept of energy and its changes by using the PhET Colorado simulation application. Misconceptions in science learning at the basic level can hinder students' understanding of more complex concepts at the next level of education. The PhET Colorado app provides interactive simulations that allow students to learn through virtual experiments, thereby helping clarify concepts that are difficult to understand. This research uses an experimental method with a pretest-posttest control group design. Students were divided into two groups: an experimental group that used PhET simulations and a control group that used conventional learning methods. Data was collected through written tests and observation of learning activities. Data analysis was carried out by comparing the pretest and posttest results of the two groups to measure the increase in understanding of the concept of energy and its changes. The results showed that the use of the PhET Colorado simulation significantly improved students' understanding of the concept of energy and its changes. Students who study with PhET experience a greater reduction in misconceptions compared to students who study through conventional methods. These findings indicate that interactive simulation-based learning can be an effective strategy in overcoming misconceptions in elementary school students, as well as increasing their interest and motivation in learning science.
Analysis of Students' Communication Skills in 21st Century Learning: Application of 4C-Based Problem Based Learning (PBL) in Elementary Schools Hardono, Fajar Puji; Yamtinah, Sri; Rintayati, Peduk
Teknodika Vol 23, No 2 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i2.105279

Abstract

This study aims to analyze the communication skills of elementary school students in the context of 21st century learning through the application of the 4C-based Problem Based Learning (PBL) model. The research method used is a qualitative approach with a case study design. The subjects of this study were 5th grade students at SD Negeri Bekonang 02, Mojolaban District in 2024/2025. Data collection used observation, interview, and documentation techniques, and was analyzed using the Miles and Huberman interactive model. The results showed that the application of 4C-based PBL can improve students' written communication skills in science learning. Students become more active in expressing several opinions and writing experimental reports. Learning in elementary schools should be contextual, collaborative, and also problem-based in order to support skilled communication skills in the classroom.
Development of Audiovisual Media of Chanting Asmaul Husna on Early Childhood Memory Ability Wulandari, Wulandari; Sumarni, Sri; Chotimah, Umi; Syarifuddin, Syarifuddin; Yanzi, Hermi; Raharjo, Makmum
Teknodika Vol 22, No 2 (2024): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v22i2.86588

Abstract

Development of learning video for chanting of Al Asma Al Husna on the memory abilities of young children which this research aims to produce audiovisual media for chanting Asmaul Husna for kindergarten children that is valid, practical and effective. The development model used is the 4D development model consisting of the stages of definition, design, development and disseminate. The development stage have to more steps include namely expert validation, one to one, small group, and field test. The results show that the validity of the material is 90%, the validity of the material is 88% and the validity of the language is 91%, for the rekapitulation about expert validation is 90% in the valid category. Meanwhile, the score for one to one practicality was 68% in the practical category, and at the small group stage it was 89% in the very practical category. Meanwhile, to see the effectiveness of the media, the initial test was 87.2% and the final test was 97.8% and showed student learning outcomes which were categorized as moderate with an n-gain value of 0.63. Thus, learning of video for chanting of Al Asma Al Husna can be applied to improve the memory abilities of young children include for the children in kindergarden.
The Development of Video Simulation of Project Based Learning (PjBL) Model to Increase Teacher Competence in Implementation ‘Kurikulum Merdeka’ Susila, Heni Rita; Sutiono, Edi; Putri, Anisya Julia; Arief, Qosim
Teknodika Vol 23, No 1 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i1.94980

Abstract

The purpose of this study is to examine the feasibility of a simulation film for Project-Based Learning (PjBL) model. PjBL model has become an important part of ‘kurikulum merdeka’. This learning model is closely related to the concept of independent learning to provide flexibility to students, but currently there are still many teachers in vocational schools who do not know the details of implementing the PjBL model. The objective of this study is to develop instructional simulation film. The method study refers to Alessi& Trollip model which is conducted through 4 stages, they are: planning, design, development and evaluation. This product was validated by experts before applied.  Three experts were involved to evaluate this model, they are: insrtuctional design expert, media expert and material expert. The average score from the instructional design expert is 85,63, media expert gained 83,75 and material expert gained 83,14. The avarage expert score gained 81,67 it showed that this film  is valid. One-on-one evaluation was conducted on vocational school teachers and obtained an average score of 84.17. and it belong to good category. Small group evaluations were conducted with vocational school teachers as subjects and it belong to very good category. Over all, it showed that the simulation video is valid and good to be applied in understanding about Project Based Learning (PjBL) model. The results of the field test stated that the PjBL learning model simulation video can improve teacher abilities.