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AKSIOMA: Jurnal Program Studi Pendidikan Matematika
ISSN : 20898703     EISSN : 24425419     DOI : -
Core Subject : Education,
AKSIOMA JOURNAL, e-ISSN: 2442-5419, p-ISSN: 2089-8703 is an information container has scientific articles in the form of research, the study of literature, ideas, application of the theory, the study of critical analysis, and Islāmic studies in the field of science Mathematics Education. AKSIOMA JOURNAL published two times a year, the period from January to June and July to December, published by the Scientific Publication Unit FKIP University of Muhammadiyah Metro.
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Articles 1,707 Documents
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GEOGEBRA UNTUK MENINGKATKAN KEMAMPUAN MENGKONSTRUKSI BUKTI MATERI LIMIT FUNGSI Ferdinandus Mone; Justin Eduardo Simarmata; Selestina Nahak
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 1 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i1.10990

Abstract

Definisi limit fungsi menggunakan  dan  yang bersifat abstrak sangat sulit dipahami oleh mahasiswa yang baru pertama kali berusaha untuk memahaminya. Definisi ini dipakai dalam pembuktian limit untuk menghilangkan bias subjektifitas dari definisi limit secara intuitif. Kesulitan memahami konsep yang tepat mengenai limit berdampak pada rendahnya kemampuan mahasiswa mengkonstruksi bukti. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis GeoGebra pada materi limit fungsi yang memenuhi kriteria valid, praktis, dan efektif dalam meningkatkan kemampuan mahasiswa dalam menyusun pembuktian. Jenis penelitian yang digunakan adalah Research & Development (R&D) dengan menerapkan model pengembangan ADDIE, yang terdiri dari tahap Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi.  Penelitian ini dilaksanakan pada semester genap tahun akademik 2023-2024 dengan partisipan mahasiswa program studi Pendidikan Matematika Universitas Timor yang mengikuti mata kuliah Kalkulus. Instrumen yang digunakan dalam penelitian ini meliputi lembar validasi ahli, angket respons mahasiswa, serta tes untuk mengukur kemampuan mahasiswa dalam menyusun pembuktian pada materi limit fungsi.  Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah terbukti valid, praktis, dan efektif dalam meningkatkan keterampilan mahasiswa dalam mengonstruksi bukti pada materi limit fungsi. Media pembelajaran berbasis GeoGebra ini siap untuk diterapkan dalam proses pembelajaran Kalkulus dan Analisis Real.
PENINGKATAN PEMAHAMAN GEOMETRI TRANSFORMASI DENGAN PEMBELAJARAN E-LEARNING BERBASIS MASALAH KEARIFAN LOKAL Khoiruddin Matondang; Ulfa Annisa Lubis; Risna Mira Bella Saragih; Melani Prasiska
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11107

Abstract

Students often have difficulty understanding the concept of transformation geometry because it is abstract and has little to do with the real context. One of the causes is less meaningful and non-contextual learning. Therefore, one of the efforts that can be made is based on local wisdom. On the other hand, e-learning as an educational innovation has been widely used, but its application has not been optimal, especially to explain visual and abstract concepts such as transformation geometry. Therefore, an e-learning approach is needed that integrates contextual problems based on local wisdom to improve student understanding. This study aims to discuss the effect of e-learning learning based on local wisdom problems on improving students' understanding of transformation geometry. The research was conducted at Al-Azhar High School Medan, the subject of class XII research was 146 students who were selected by random sampling to select samples. The type of research used was quasi-experimental with a pretest-postest control group design. Data collection used a transformation geometry understanding ability test, including indicators of translation, dilation, reflection and rotation. The significance value of the Independent Sample t Test 0.00 < 0.05 means that there is a significant difference in the increase (gain) of experimental students with the control class. Through these results, it can be concluded that e-learning based on local wisdom problems has an effect on improving students' understanding of transformation geometry. The results of the dilatation indicator gain were 0.51, translation 0.54, reflection 0.47, rotation 0.44 with each category moderate.
ETHNOMATHEMATICS OF JAVANESE CULTURE IN THE INQUIRY LEARNING MODEL Pardimin Pardimin; Didi Supriadi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11303

Abstract

The research aims to develop an inquiry learning model based on Javanese cultural ethnomathematics. This research uses research and development methods with the Plomp educational development model. Research stages include:1) preliminary research, 2) development or prototyping phase, and 3) assessment phase. In this research, the development stage was carried out at the initial investigation stage and the design stage which included field observations, literature studies, focus group discussion, preparation of learning models and learning tools and continued with small-scale trials. Field observations were carried out through observing cultural sites and junior high schools at three provinces in Indonesia, Yogyakarta province, West Java province, and East Java province. Data collection techniques in this research are interviews, observation and questionnaires. The data obtained was analyzed using quantitative descriptive analysis techniques. The development results at the initial investigation stage generated a preliminary syntax for the inquiry learning model. The subsequent design stage produced a complete mathematics learning model based on Javanese cultural ethnomathematics, documented in a comprehensive book accompanied by learning tools. Trial results indicated that the developed inquiry learning model meets valid criteria and is suitable for classroom implementation. The significance of this research lies in its contribution to integrating local cultural knowledge into mathematics instruction through an inquiry-based pedagogical approach. By embedding Javanese ethnomathematical concepts into structured inquiry learning, this study provides an innovative model that supports contextualized learning and aligns with national curriculum demands for culturally relevant pedagogy. Furthermore, the model offers a practical framework for teachers to develop meaningful learning experiences that bridge formal mathematics with students’ cultural environments.
DEVELOPMENT OF DIGITAL BOOK LEARNING MEDIA FOR MATHEMATICS USING DIGITAL LITERACY-BASED CORPORATE FLIP PDF Lilis Saputri; Sahat Saragih; Elvis Napitupulu
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.11372

Abstract

Specifically, it examines (1) the feasibility of using these digital books and (2) their practicality digital books in a real classroom setting. The research follows Plomp's development model, which includes three stages: initial investigation, development or prototyping, and assessment. The study focuses on class X students at SMK Taman Siswa Binjai. To gather data, questionnaires were distributed to media and material experts to evaluate the feasibility of the digital book learning media. Additionally, student response questionnaires were used to assess the practicality of these digital books. The data analysis examined the validity and practicality of the digital book learning media created with Flip PDF Corporate, based on digital literacy. The findings reveal that the developed digital book learning media is highly feasible, with an impressive feasibility score of 98%. Moreover, the practicality assessment showed that students found the digital book products very practical, with a high approval rating of 94.72%. Future research should consider conducting longitudinal studies to evaluate the long-term effects of using digital book learning media on students' knowledge retention, critical thinking skills, and motivation. This research provides valuable insights into the sustainability and effectiveness of digital learning media.
DEVELOPMENT OF AN INTERACTIVE FLIPBOOK-BASED E-MODULE TO ENHANCE STUDENTS’ ABILITY TO UNDERSTAND MATHEMATICAL CONCEPTS IN ARITHMETIC SEQUENCES AND SERIES Nuranita Adiastuty; Sumarni Sumarni; Nunu Nurhayati; Siska Siti Rukoyah
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11429

Abstract

This study addresses the challenges in the learning process, particularly the reliance on textbooks and limited instructional materials, leading to low mathematical conceptual understanding among students, especially in arithmetic sequences and series. To tackle this issue, an interactive flipbook-based e-module was developed to enhance students’ conceptual understanding. The aim of this study is to create valid, practical, and effective teaching materials in the form of this e-module. Using the ADDIE development model, the research comprises five phases: Analysis, Design, Development, Implementation, and Evaluation. Data analysis techniques include tests for validity, practicality, and improvements in conceptual understanding. Validity analysis yielded scores of 92.36% from media experts and 87.84% from content experts, both classified as “very valid.” Practicality analysis resulted in a score of 78.33% from teacher responses (categorized as “practical”) and 81.56% from student responses (categorized as “very practical”). The e-module successfully enhances conceptual understanding, with average pretest and posttest scores of 16.91 and 23.04, respectively. N-Gain analysis indicates an average N-Gain score of 0.88, classified as “high.” In conclusion, the developed interactive flipbook-based e-module is valid, practical, and effective in improving students' mathematical conceptual understanding.
PROJECT BASED LEARNING (PjBL) - BASED STUDENT WORKSHEETS ON INTEGRAL CALCULUS TO FASILITATE STUDENT’S PROBLEM SOLVING Lisa Lisa; Edi Syahputra; Elmanani Simamora; E. Elvis Napitupulu; Asmin Panjaitan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 15 No. 1 (2026)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v15i1.11490

Abstract

AbstractIntegral Calculus instruction often faces challenges in developing 21st century skills, particularly in problem-solving. Initial observations indicate that students struggle to apply integral concepts to real-world contexts, largely due to passive, non-interactive conventional teaching methods. This phenomenon leads to low student engagement and inadequate problem-solving abilities. Therefore, this study aimed to develop a Project Based Learning (PjBL)-based student worksheet proven to be valid, practical, and effective as a solution to enhance students' problem-solving skills. This research used the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). Data were collected through expert validation, student response questionnaires, and N-gain analysis from pre- and post-test results. The findings show that the developed worksheets are highly valid (average 4.5), practical (average student responses above 4.20), and effective (average N-gain 0.71), indicating a significant improvement in students' problem-solving skills. In conclusion, the PjBL-based worksheets successfully serve as a valid, practical, and effective innovation for addressing these learning problems. It is recommended that future research conduct trials on a broader scale to enhance the generalizability of the findings and develop more comprehensive instruments to measure soft skills holistically. AbstrakPembelajaran Kalkulus Integral seringkali menghadapi tantangan dalam mengembangkan keterampilan abad ke-21, khususnya dalam pemecahan masalah. Observasi awal menunjukkan bahwa mahasiswa kesulitan menerapkan konsep integral ke konteks nyata, yang sebagian besar disebabkan oleh metode pembelajaran konvensional yang pasif dan kurang interaktif. Fenomena ini mengakibatkan rendahnya keterlibatan mahasiswa dan kemampuan pemecahan masalah yang kurang memadai. Oleh karena itu, penelitian ini bertujuan untuk mengembangkan sebuah Lembar Kerja Mahasiswa (LKM) berbasis Project Based Learning (PjBL) yang terbukti valid, praktis, dan efektif sebagai solusi untuk meningkatkan keterampilan pemecahan masalah mahasiswa. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Data dikumpulkan melalui validasi ahli, kuesioner respons mahasiswa, serta analisis N-gain dari hasil tes awal dan akhir. Hasil penelitian menunjukkan bahwa LKM yang dikembangkan sangat valid (rata-rata 4.5), praktis (rata-rata respons mahasiswa di atas 4.20), dan efektif (rata-rata N-gain 0.71), menunjukkan adanya peningkatan signifikan pada keterampilan pemecahan masalah mahasiswa. Kesimpulannya, LKM berbasis PjBL berhasil menjadi inovasi yang valid, praktis, dan efektif dalam mengatasi permasalahan pembelajaran tersebut. Disarankan agar penelitian selanjutnya melakukan uji coba dalam skala yang lebih luas untuk meningkatkan generalisasi temuan dan mengembangkan instrumen yang lebih komprehensif untuk mengukur soft skill secara holistik. 
IMPLEMENTASI BUKU AJAR TERINTEGRASI AUGMENTED REALITY UNTUK MEMBANTU KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA CALON GURU SD Destiniar Destiniar; Marhamah Marhamah; Anggria Septiani Mulbasari; Eka Fitri Puspita Sari
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11600

Abstract

Belum optimalnya pembelajaran mata kuliah konsep dasar matematika SD pada mahasiswa pendidikan guru sekolah dasar dikarenakan belum tersedianya bahan ajar atau sumber referensi yang mendukung proses pembelajaran berdampak pada kurang maksimalnya pemahaman mahasiswa selama perkuliahan. Sehingga pada penelitian ini bertujuan untuk mengetahui implementasi buku ajar konsep dasar matematika SD terintegrasi Augmented Reality (AR) terhadap kemampuan pemahaman konsep matematika calon guru SD. Penelitian eksperimen ini menggunakan buku ajar konsep dasar matematika SD terintegrasi Augmented Reality (AR) yang sudah valid dan praktis. 40 Mahasiswa dari semester I Pendidikan Guru Sekolah Dasar di Universitas PGRI Palembang tahun akademik 2024/2025 dijadikan sampel penelitian penelitian. Data dikumpulkan melalui pemberian soal tes untuk mengukur kemampuan pemahaman konsep matematika calon guru SD. Data hasil tes selanjutnya dianalasis secara kuantitatif deskriptif untuk mengetahui keefektifan buku ajar terintegrasi AR setelah diimplementasikan. Berdasarkan hasil penelitian diketahui bahwa hasil implementasi buku ajar efektif membantu siswa memahami konsep dasar matematika SD terbukti dari hasil tes yang menunjukkan 90% mahasiswa mendapat skor sangat tinggi. Jadi penggunaan buku ajar terintegrasi AR dapat membantu pemahaman konsep matematika calon guru SD pada materi konsep dasar matematika SD.
PENGEMBANGAN MEDIA MIKROMAB UNTUK MENINGKATKAN PEMAHAMAN MATERI PENJUMLAHAN DAN PENGURANGAN SISWA ABK SEKOLAH DASAR Nur Laily; Mohammad Syaifuddin; Siti Inganah; Zaki Abdul Wahid
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11780

Abstract

Penelitian ini dilatarbelakangi adanya siswa ABK yang mengalami kesulitan dalam mempelajari materi penjumlahan dan pengurangan bilangan bulat. Tujuan penelitian ini untuk mengembangkan dan mengevaluasi media pembelajaran interaktif bernama MIKROMAB (Mobil Interaktif Khusus Matematika Online untuk Anak Berkebutuhan Khusus) guna meningkatkan pemahaman penjumlahan dan pengurangan siswa ABK di sekolah dasar. Penelitian ini menggunakan metode Research and Development (RnD) dengan model 4D (Define, Design, Develop, Disseminate). Media MIKROMAB dirancang menggunakan aplikasi Scratch dengan visualisasi mobil yang bergerak pada garis bilangan, membantu siswa memahami konsep operasi matematika secara konkret dan menyenangkan. Validasi oleh tiga pakar menunjukkan hasil yang sangat layak, dengan skor rata-rata 0,98 untuk aspek pendidikan matematika, 1 untuk multimedia berbasis ICT, dan 1 untuk evaluasi pembelajaran. Implementasi di kelas inklusi juga mendapat respons positif dari guru, yang menilai media ini sangat praktis dengan tingkat praktikalitas 86%. Analisis hasil belajar menggunakan metode N-Gain menunjukkan peningkatan pemahaman siswa dalam kategori tinggi dengan skor rata-rata 0,79. Dengan demikian, MIKROMAB terbukti valid, praktis, dan efektif untuk meningkatkan pemahaman materi penjumlahan dan pengurangan pada siswa ABK.This research was motivated by the existence of ABK students who experienced difficulties in learning the material on addition and subtraction of integers. This study aims to develop and evaluate an interactive learning media called MIKROMAB (Mobile Interactive Mathematics Online for Special Needs Children) to enhance the understanding of addition and subtraction concepts among elementary school students with special needs. The research employs the Research and Development (RnD) method using the 4D model (Define, Design, Develop, Disseminate). MIKROMAB is designed using the Scratch application, featuring a moving car on a number line to help students grasp mathematical operations concretely and enjoyably. Validation by three experts yielded highly feasible results, with average scores of 0.98 for mathematics education, 1 for ICT-based multimedia, and 1 for instructional evaluation. Classroom implementation in inclusive settings also received positive feedback from teachers, who rated the media as highly practical with a practicality level of 86%. Analysis of students’ learning outcomes using the N-Gain method showed a significant improvement categorized as high, with an average score of 0.79. Thus, MIKROMAB is proven to be valid, practical, and effective in improving the understanding of addition and subtraction concepts among special needs students.
DEVELOPMENT OF CONTEXTUAL STUDENT WORKSHEETS BASED ON THE JAMBI ENVIRONMENT TO ENHANCE NUMERACY Aisyah Aisyah; Dadang Juandi
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11820

Abstract

Challenges in students’ numeracy skills remain a persistent issue in mathematics classrooms in Indonesia, particularly when teaching materials are not connected to students’ real-life contexts. Addressing this gap, the present study aims to develop a Student Worksheet designed based on the local environmental context of Jambi within the Education for Sustainable Development (ESD) perspective on number topics to enhance students’ numeracy achievement. This study employs the Plomp development model, which consists of three phases: preliminary investigation, design and realization, and evaluation. Data were collected through expert validation sheets, interviews, and numeracy literacy tests. The results of expert assessments indicate that the developed product is highly feasible in terms of content, language, and design. Field testing conducted in Class VII A of SMP N 11 Kota Jambi showed that the average numeracy test score of 34 students reached 80.47, exceeding the Minimum Mastery Criterion (75). These findings indicate that the contextual-based Student Worksheet is effective in improving students’ numeracy and in strengthening their connection to local contexts as a means of fostering sustainability awareness.Tantangan dalam keterampilan numerasi murid masih menjadi persoalan yang terus berlanjut di kelas-kelas matematika di Indonesia, terutama ketika bahan ajar tidak terhubung dengan konteks kehidupan nyata murid. Menjawab kesenjangan tersebut, penelitian ini bertujuan untuk mengembangkan Lembar Kerja Murid (LKM) yang dirancang berdasarkan kontekstual lingkungan lokal Jambi dalam perspektif Education for Sustainable Development (ESD) pada materi bilangan untuk meningkatkan pencapaian numerasi murid. Penelitian ini menggunakan model pengembangan Plomp yang terdiri atas tiga fase, yaitu investigasi awal, perancangan dan realisasi, serta evaluasi. Pengumpulan data dilakukan melalui lembar validasi ahli, wawancara, dan tes literasi numerasi. Hasil penilaian para ahli menunjukkan bahwa produk tersebut sangat layak ditinjau dari aspek materi, bahasa, dan desain. Uji coba lapangan di kelas VII A SMP N 11 Kota Jambi, menunjukkan hasil rata-rata tes numerasi 34 murid sebesar 80,47 yang melampaui Kriteria Ketuntasan Minimun (75). Temuan ini mengindikasikan bahwa LKM berbasis kontekstual efektif dalam meningkatkan numerasi serta memperkuat keterhubungan murid dengan konteks lokal untuk menanamkan kesadaran keberlanjutan.
PENGEMBANGAN E-MODUL BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LITERASI MATEMATIS Nadya Deriska Dwi Putri; Elita Zusti Jamaan; Ahmad Fauzan; Irwan Irwan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol. 14 No. 4 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i4.11986

Abstract

Literasi matematis adalah kemampuan yang esensial bagi generasi saat ini dan mendatang. Namun, berdasarkan PISA 2018, PISA 2022, dan hasil observasi di SMAN 1 Padang dan SMAN 10 Padang, kemampuan literasi matematis peserta didik masih rendah. Penelitian ini bertujuan untuk mengembangkan bahan ajar berupa e-modul berbasis Problem Based Learning, dengan harapan dapat meningkatkan kemampuan literasi matematis peserta didik kelas XI SMA. Hasil penilaian awal dan literatur menunjukkan bahwa tingkat literasi matematis peserta didik masih tergolong rendah. Hal ini disebabkan oleh kurangnya pengalaman dengan pemecahan masalah berbasis literasi serta ketiadaan bahan ajar yang sesuai. Penelitian ini menggunakan metode penelitian pengembangan dengan Model Plomp yang meliputi tiga fase: penelitian pendahuluan, pengembangan atau pembuatan prototipe, dan tahap evaluasi. Kualitas produk yang dikembangkan dievaluasi berdasarkan kriteria yang diusulkan oleh Nieveen, yaitu kevalidan, kepraktisan, dan keefektifan. Pengumpulan data dilakukan dengan menggunakan berbagai instrumen yang meliputi lembar validasi, angket, lembar observasi, pedoman wawancara, dan tes. Berdasarkan penilaian para ahli, e-modul berbasis Problem Based Learning memenuhi kategori sangat valid. Aspek kepraktisan mencapai kategori sangat praktis ditinjau dari observasi keterlaksanaan e-modul berbasis Problem Based Learning, angket respon peserta didik, dan angket respon pendidik. Selanjutnya efektifitas e-modul berbasis Problem Based Learning dalam meningkatkan kemampuan literasi matematis mencapai kriteria sangat efektif, yang ditunjukkan dari hasil tes literasi matematis dengan rata-rata pencapaian indikator di atas 60% dan tingkat ketuntasan belajar peserta didik lebih dari 70% pada tahap field test. Implikasinya, e-modul berbasis PBL efektif mendukung literasi matematis dan layak diterapkan lebih luas di sekolah menengah.