cover
Contact Name
-
Contact Email
-
Phone
-
Journal Mail Official
jinopfkip@gmail.com
Editorial Address
Jl. Raya Tlogomas 246 Malang, East Java, Indonesia, Postal Code: 65144
Location
Kota malang,
Jawa timur
INDONESIA
JINOP (Jurnal Inovasi Pembelajaran)
ISSN : 24431591     EISSN : 24600873     DOI : 10.2229.
Core Subject : Education,
JINoP acts as medium of publicating the result of research covering the learning innovation theme from the elementary to higher education level. The journal also acts as a medium of disseminating research thought conducted by teachers and lecturers. In substance, the articles published in the journal are projected to inspire circles of education in conducting innovation in teaching and learning process.
Arjuna Subject : -
Articles 327 Documents
The Drill Method with Realistic Approach to Improve Learning Outcomes of Descriptive Statistics in Higher Education Novi Ayu Kristiana Dewi; Trisnawati Trisnawati; Marilin Kristina
JINoP (Jurnal Inovasi Pembelajaran) Vol. 6 No. 2 (2020): November 2020
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v6i2.13010

Abstract

Matakuliah statistik deskriptif memiliki peran penting dalam pembejaran di perguruan tinggi. Namun seringkali mahasiswa mengalami kesulitan untuk memahami konten materi statistik deskriptif.  Penelitian ini bertujuan untuk mendeskripsikan peningkatan hasil belajar mahasiswa pada matakuliah statistik deskriptif dengan menggunakan metode drill. Jenis penelitian yang digunakan penelitian tindakan kelas yang dilakukan selama dua siklus. Jumlah sampel penelitian terdiri dari 35 mahasiswa semester dua yang berpartisipasi dalam pembelajaran statistik deskriptif. Pengumpulan data penelitian menggunakan instrumen yang berupa lembar observasi dan tes. Teknik analisis data yang digunakan adalah statistik deskriptif. Hasil penelitian menunjukkan bahwa penggunaan metode drill memiliki dampak terhadap  peningkatan hasil belajar antara siklus I dan siklus II. Peningkatan hasil belajar mahasiswa pada siklus I diperoleh rata-rata 78,23, dan pada siklus II diperoleh rata-rata 87,14 sehingga terjadi peningkatan rata-rata hasil belajar  sebesar 8,91. Berdasarkan hasil  penelitian  dapat disimpulkan bahwa penerapan metode drill dalam perkuliahan statistik deskriptif dapat meningkatkan hasil belajar mahasiswa pada matakuliah  statistik deskriptif. Kata kunci: metode drill, hasil belajar statistik deskriptif, pendidikan tinggi Abstract Descriptive statistics courses have an important role in the teaching and learning process at the higher education level. However, students often have difficulty understanding the content of descriptive statistics material. This research aimed to describe the improvement of student learning outcomes in the descriptive statistics subject by applying the drill method. The research employed classroom action research carried out in two cycles. The research consisted of 35 second-semester students as samples who participated in descriptive statistics learning. The data collection method was conducted by using instruments in the form of observation sheets and tests while the research employed descriptive statistics as a data analysis technique. The results showed that the use of the drill method had an impact on increasing learning outcomes between cycle I and cycle II. The increase in student learning outcomes in the first cycle obtained an average of 78.23, and in the second cycle, it was obtained an average of 87.14. The result was giving evidence that there was an increase in the average learning outcomes of 8.91. Based on the research results, it can be concluded that the application of the drill method in descriptive statistics lectures can improve student learning outcomes in the descriptive statistics course. Keywords: drill method, descriptive statistics learning outcomes, higher education
Pengembangan media berbasis prezi pada mata pelajaran sejarah kelas X SMA dengan model 4d Prasetyo Nur Rohman; Mohammad Na’im; Sumardi Sumardi
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.13054

Abstract

Students’ low interest in History is a common problem to many teachers. Prezi was hypothesized to increase students’ interest in learning History. This study aims to develop a Prezi-based program through a 4D model for History subjects taught to the 10th graders (first graders of High School). It employed observation and questionnaire methods. Participants of this study were students of SMA Muhammadiyah 1 Jember, SMA Muhammadiyah 2 Jember, and SMA Muhammadiyah 3 Jember. The data analysis involved learning material, media, and design validation. Results show that the first stage design was 81%, categorized as good; while the second stage design was 92%, categorized as very good. Results of the first stage material expert validation obtained 62%m categorized as poor; and the second validation obtained 77%, categorized as good. These findings indicate that Prezi-based media development is feasible and effective as a medium for learning History.
Penerapan cooperative learning two stay two stray untuk meningkatan hasil belajar dan keaktifan siswa SMA Dance Bobia Mesah; Sri Wahyuni; Triani Liliek
JINoP (Jurnal Inovasi Pembelajaran) Vol. 6 No. 2 (2020): November 2020
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v6i2.13461

Abstract

Hasil belajar dan keaktifan kelompok siswa pada mata pelajaran Biologi masih tergolong rendah. Hal ini disebabkan pembelajaran belum terpusat pada siswa dan kurang memberikan ruang partisipasi aktif siswa. Penelitian ini bertujuan (1) mendeskripsikan penggunaan TSTS pada pembelajaran Biologi di Kelas XI-IPA, (2) mendeskripsikan keaktifan kelompok dan hasil belajar pada pembelajaran Biologi dengan menggunakan TSTS Biologi di Kelas XI-IPA. Penelitian ini merupakan Penelitian Tindakan Kelas model Kemmis dan McTaggart, terdiri dari 2 siklus dengan tahapan setiap siklus adalah perencanaan, pelaksanaan tindakan, observasi dan refleksi, materi system peredaran darah. Subjek penelitian adalah siswa kelas XI IPA-5 yang berjumlah 32 orang. Teknik pengumpulan data menggunakan obeservasi, tes formatif dan data dianalisis analisis deskriptif kualitatif dan kuantitatif menggunakan persentase. Hasil penelitian menunjukkan bahwa pengguna metode TSTS membuat siswa aktif dalam pembelajaran serta mampu memahami konsep tentang sistem peredaran darah. Peningkatan persentase ketuntasan kelas siklus 1 (71,87%) ke siklus 2 (96,87%) sebesar 25%, persentase rata-rata nilai siswa siklus 1 (78,75%) ke siklus 2 (96,87%) sebesar 18,12% dan persentase rata-rata nilai diskusi kelompok siklus 1 (75,00%) ke siklus 2 (85,93%) sebesar 10,93%. Kesimpulan penelitian menunjukkan bahwa model Cooperative learning two stay two stray dapat meningkatkan hasil belajar dan keaktifan siswa pada materi sistem sirkulasi darah. Kata kunci: hasil belajar, keaktifan, two stay two stray. ABSTRACT The learning outcomes and the activeness of student groups in Biology are considered as a low category. The case happened because learning has not been centered on students and does not provide the opportunity for student active participation. This research aimed: (1) to describe the use of TSTS in Biology learning in Class XI-IPA, (2) to describe group activity and learning outcomes in Biology learning using Biology TSTS in Class XI-IPA. This research employed a Classroom Action Research model of Kemmis and McTaggart, consisting of 2 cycles with the stages of each cycle being planning, implementing the action, observing and reflecting, and circulatory system material. The research used 32 students of class XI IPA-5 as the research subjects and employed data collection techniques by using observation, formative tests. The data were analyzed by using descriptive qualitative and quantitative analysis in percentages. The results showed that the application of the TSTS method resulted in students active in learning and was able to understand the concept of the circulatory system. The increase in the percentage of class completeness in cycle 1 (71.87%) to cycle 2 (96.87%) was 25%, the average percentage of student scores from cycle 1 (78.75%) to cycle 2 (96.87%) was 18,12% and the average percentage value of the discussion groups from cycle 1 (75.00%) to cycle 2 (85.93%) was 10.93%. The conclusion of the research shows that the Two Stay Two Stray Cooperative Learning model can improve learning outcomes and student activity in the blood circulation system material. Keywords: learning outcomes, activeness, two stay two stray
Pengembangan buku ajar mata kuliah belajar dan pembelajaran berbasis moodle Anangga Widya Pradipta; Rubbi Kurniawan
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.13856

Abstract

Belajar dan Pembelajaran (learning and teaching learning) requires high analytical skills, flexible time, and supporting learning media, one of which is books. This research aims to design and develop teaching books for Belajar dan Pembelajaran that are MOODLE-based. This research employed Research and Development (R&D) method with the ADDIE technique. Participants of this research are second-semester students of the PJKR IKIP Budi Utomo Program (the year 2019-2020) who took the Belajar dan Pembelajaran course. Questionnaire technique was employed to determine the feasibility of teaching books, and to test student learning outcomes after using MOODLE-based teaching books. The standard assessment of content from media experts is 57 with a percentage of 95%, referring to very good criteria without revision. The visual standard assessment from media experts is 61 with a percentage of 94%, referring to very good criteria without revision. The content standard assessment from material experts is 48 with a percentage of 80%, referring to very good criteria without revision. The visual standard assessment from material experts is 53 with a percentage of 82%, referring to very good criteria without revision. Teaching books’ effectiveness (N-gain) is 0.52 on moderate criteria.
Back Metter Back Metter
JINoP (Jurnal Inovasi Pembelajaran) Vol. 6 No. 1 (2020): Mei 2020
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v6i1.13860

Abstract

Analisis fungsi dan isi pantun masyarakat Desa Kopong dan relevansinya terhadap pembelajaran Bahasa Indonesia di SMP Robertus Adi Sarjono Owon; Maria Ermelinda Dua Lering
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.14028

Abstract

This research aimed to analyze the function and content of community limerick in Desa Kopong, Kecamatan Kewapante, Kabupaten Sikka. Spoken literature works are largely practiced in this community to transfer messages among people. This research employed a qualitative approach with a descriptive method. The obtained data were in the form of rhymes and verses obtained from engagement techniques and participant observation. The obtained data were analyzed through content analysis techniques and data validation with triangulation methods. Results showed that the community limerick in Desa Kopong functions as a means of recreation, aesthetics, didactic, morality, and religion. The content of the limericks includes reinforcement of the values ​​of grit, resilience, politeness, volunteerism, and religion. Finding from this research is significant for Bahasa Indonesia (BI) lesson in junior high schools (SMP), especially related to students’ competency in analyzing the forms and contents of community limerick.
Implementasi pendidikan karakter berbasis kearifan lokal Aiman Faiz; Bukhori Soleh
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.14250

Abstract

The integration of local wisdom, such as batik and glass painting, and other Cirebon culture in general courses (Mata Kuliah Umum/ MKU) may be an interesting alternative learning approach. This research aims to describe the implementation of character education models based on local cultural wisdom such as the ability to design batik, glass paintings, and the introduction of other typical Cirebon cultures in MKU. It employed a descriptive qualitative approach to explore naturally visible phenomena. The subjects of this research were 7th semester students of Primary School Teacher Education (Pendidikan Guru Sekolah Dasar/ PGSD), University of Muhammadiyah Cirebon (UMC), class of 2016. The data were obtained from observations and interviews involving 15 respondents consisting of students, lecturers, and the Head of PGSD UMC. The results showed that MKU increased students' knowledge and skills outside the field of education as the students were enthusiastically embraced the Cirebon culture given in MKU. It can be concluded that MKU based on local wisdom was able to hone the skills of PGSD UMC students in improving their affective, psychomotor, and cognitive abilities. Thus, students were prepared to have holistic abilities that are compatible with the challenges of a new life.
Pengembangan media pembelajaran IPS berbasis android materi kerajaan dan peninggalan Hindu-Buddha Meilia Tika Ayu Ningrum; Agus Purnomo; Idris Idris
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.14344

Abstract

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.
Gim edukasi berbasis android sebagai optimasi pembelajaran daring di masa pandemi Covid 19 Fitria Nur Hasanah; Cindy Taurusta; Rahmania Sri Untari; Dini Nurul Hidayah; Rindiani Rindiani
JINoP (Jurnal Inovasi Pembelajaran) Vol. 7 No. 1 (2021): Mei 2021
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v7i1.15176

Abstract

The innovation in Information and Communication Technology (ICT)-based learning media is a critical learning alternative during the Covid-19 pandemic. One of the ICT-based learning media is android-based educational games. This research aims to develop android-based educational games on object-oriented programming (OOP) courses for Information Technology Education (ITE) students and to find out the feasibility of this product in online learning optimization. This research employed Research and Development (R&D) with Analysis, Design, Develop, Implement, Evaluate (ADDIE) development model. Participants of this research were the fifth-semester ITE students. Questionnaires validated by learning material and media experts were tested on limited groups before being distributed to the participants. Results show that the feasibility level on the material content aspect is 93.2%, and the language aspect is 93.3%, referring to very feasible criteria. The feasibility level on the content quality is 90%, the design and audio aspects are 95%, and interaction and feedback are 93.75%, referring to very feasible criteria. The trial results of the limited group are 96% with very feasible criteria. These findings indicate that android-based educational games are feasible and can be implemented in the learning process.
PENGARUH BEHAVIOR MODELING TRAINING TERHADAP CARING GURU SEKOLAH DASAR Akhtim Wahyuni
JINoP (Jurnal Inovasi Pembelajaran) Vol. 1 No. 1 (2015): Mei 2015
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v1i1.2439

Abstract

Caring merupakan hal yang sangat mendasar dalam mensukseskan pendidikan. Guru yang percaya pada kemampuan siswanya, maka dia akan menunjukkan bahwa dia care, dengan menempatkan siswa sebagai pusat dalam proses pembelajaran dan guru mendorong siswa untuk aktif dalam pembelajaran. Untuk mengatasi problem caring guru SD, behavior modeling training merupakan pendekatan yang efektif dalam meningkatkan caring guru, karena model ini memiliki tuntunan yang jelas dalam merubah perilaku. Apakah ada pengaruh behavior modeling training terhadap caring guru SD menjadi konsentrasi yang perlu dijawab dalam penelitian ini. Tujuan penelitian ini untuk mengetahui perbedaan caring guru yang diberi pelatihan BMT dan guru yang tidak diberi pelatihan BMT. Penelitian ini termasuk penelitian true experiment dengan desain pretest-postest design with control group. Subjek penelitian ini guru SD kelas awal (1-3) pada KKG gugus 06 di Sidoarjo  berjumlah 54 orang yang terbagi dalam 2 kelas. Pemilihan sampel dilakukan secara acak. Data yang dikumpulkan diolah secara statistik dengan menggunakan teknik analisis ANOVA. Berdasarkan analisis data, ditemukan hasil penelitian: (1) penerapan BMT bagi guru SD berpengaruh terhadap caring guru, (2) efektifitas penerapan BMT dapat dilihat dari hasil uji statistik ANOVA pada kelompok kontrol dan eksperimen. Secara serempak diketahui ada perbedaan signifikan caring guru yang dilatih dan yang tidak dilatih dengan BMT