Ethan Tan
National University of Singapore (NUS)

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BEYOND PROFIT AND PLAY: GAME-BASED SOCIAL ENTREPRENEURSHIP AS A CATALYST FOR SUSTAINABLE IMPACT Ethan Tan; Ava Lee; Thomas Mitchell; Dodi Setiawan Riatmaja
Journal of Social Entrepreneurship and Creative Technology Vol. 3 No. 2 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jseact.v3i2.3379

Abstract

The increasing complexity of global social and environmental challenges has intensified the need for innovative models of social entrepreneurship that move beyond conventional profit-oriented and philanthropic approaches. Game-based systems have emerged as interactive digital mechanisms capable of fostering sustained engagement, behavioral change, and collective action, yet their strategic role in social entrepreneurship remains underexplored. This study aims to examine how game-based social entrepreneurship functions as a catalyst for sustainable impact by integrating interactive design with social value creation. A qualitative multiple-case research design was employed, involving eight social enterprises that systematically utilize game-based mechanisms to address social and environmental challenges. Data were collected through semi-structured interviews, document analysis, and platform engagement metrics, and analyzed using thematic and comparative techniques. The results indicate that social enterprises embedding narrative-driven gameplay, cooperative mechanics, and mission-linked feedback systems achieve higher levels of sustained user engagement, mission alignment, and impact scalability. Game-based systems were found to operate as structural infrastructures rather than supplementary engagement tools. The study concludes that game-based social entrepreneurship represents a transformative model that bridges digital innovation and sustainability, enabling social enterprises to translate participatory play into durable social impact and long-term value creation.
IMMERSIVE INNOVATION FOR SOCIAL CHANGE: VIRTUAL AND AUGMENTED REALITY IN COMMUNITY-BASED ENTREPRENEURSHIP Haruto Takahashi; Yui Nakamura; Ethan Tan; Rana Wijaya
Journal of Social Entrepreneurship and Creative Technology Vol. 3 No. 2 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jseact.v3i2.3823

Abstract

Service learning has gained recognition as an effective pedagogical approach that bridges academic learning with community service. This study examines the integration of service learning in higher education, evaluating its impact on students’ academic performance, personal development, and community engagement. The research aimed to explore how service learning can enhance students’ practical skills, critical thinking abilities, and social responsibility, while also contributing to the community’s well-being. A mixed-methods approach was employed, combining quantitative surveys to assess students’ academic performance and qualitative interviews to understand their personal experiences with service learning. The results indicate that students who participated in service learning programs showed significant improvements in their ability to apply theoretical knowledge in real-world contexts, with 75% of students reporting an increase in problem-solving and teamwork skills. Additionally, service learning fostered a greater sense of civic responsibility, with students expressing a stronger commitment to community service and social justice. The study concludes that integrating service learning into higher education curricula promotes holistic student development and contributes to community-based solutions. The findings suggest that service learning should be further incorporated into educational frameworks to provide students with meaningful opportunities for engagement and personal growth.