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Pengembangan Permainan Secret Trail Untuk Perkembangan Kemampuan Sosial Emosional Kelompok A di Taman Kanak-Kanak Ramadhaniati, Dian Pratiwi; Wijayanti, Rina; Asmah, Ayu
Lentera : Jurnal Kajian Bidang Pendidikan dan Pembelajaran Vol. 1 No. 2 (2021): Desember
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lentera.v1i2.552

Abstract

Tujuan dalam penelitian adalah menghasilkan permainan secret trail yang layak digunakan untuk perkembangan kemampuan sosial emosional kelompok A. Penelitian ini menggunakan metode Research and Development (R&D) yang dikembangkan oleh Borg & Gall. Kelayakan permainan ini berdasarkan hasil dari ahli materi, ahli permainan, dan anak kelompok A di TK Harapan Bunda Desa Pamotan sebagai subjek uji coba. Instrumen pengumpulan data menggunakan observasi, wawancara, angket, lembar observasi, dan dokumentasi. Teknik analisis data berupa kualitatif dan kuantitatif. Berdasarkan hasil penelitian yang telah diuji dengan beberapa tahap memperoleh hasil yaitu, hasil persentase dari validasi ahli materi 96,05%, validasi ahli permainan 93,73%, sedangkan pada uji coba lapangan 91,66% dan 95% yang semua itu dalam kategori “sangat layak”. Hasil tersebut menunjukkan bahwa permainan secret trail layak digunakan, sehingga dapat dikatakan kegiatan permainan secret trail dapat mengembangkan sosial emosional anak. Maka hasil penelitian ini dapat disimpulkan bahwa pengembangan permainan secret trail sudah layak dan sangat baik digunakan untuk perkembangan kemampuan sosial emosional kelompok A.
Keterlibatan Orang Tua Peserta Didik Pada Proses Pembelajaran di Taman Kanak-Kanak Muslimat Al Depe, Rovina; Akbar, Mochammad Ramli; Asmah, Ayu
Lucerna : Jurnal Riset Pendidikan dan Pembelajaran Vol. 1 No. 1 (2021): Mei
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lucerna.v1i1.118

Abstract

Penelitan ini bertujuan untuk mengetahui dan mendeskripsikan tentang keterlibatan orang pada proses pembelajaran di TK Muslimat Al Mubarrok. Jenis penelitian ini adalah penelitian studi deskriptif, subjek penelitian terdiri dari yakni 1 kepala sekolah, 2 guru dan 4 orangtua. Pengumpulan data dilakukan dengan teknik wawancara, observasi dan dokumentasi. Pada saat pelaksanaan berlangsung peneliti dibantu dengan pedoman wawancara, pedoman observasi, dan pedoman dokumentasi. Dalam hal ini dapat disimpulkan bahwa bentuk keterlibatan yang ditemukan dalam kegiatan sekolah yaitu parenting, komunikasi, kolaborasi dengan kelompok masyarakat dan paguyuban. Faktor pendukung keterlibatan orangtua peserta didik yaitu kesadaran dan kepedulian orangtua terhadap pendidikan dan perkembangan anak dan keberhasilan sekolah dalam menciptakan lingkungan yang nyaman. Sedangkan faktor penghambat yaitu kesibukan orangtua. Upaya yang dilakukan sekolah untuk melibatkan orangtua yaitu melakukan komunikasi proaktif melalui berbagai macam media komunikasi, mencarikan waktu yang tepat, dan menciptakan lingkungan yang ramah dan nyaman.
Meningkatkan Kemampuan Pengenalan Bentuk Geometri Melalui Bermain Playdough pada Anak Taman Kanak-Kanak Tue, Ermelinda; Asmah, Ayu; Haryono, Sarah Emmanuel
Lucerna : Jurnal Riset Pendidikan dan Pembelajaran Vol. 1 No. 2 (2021): November
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/lucerna.v1i2.561

Abstract

Penelitian ini bertujuan untuk Meningkatkan Kemampuan Pengenalan Bentuk Geometri Melalui Bermain Playdough Pada Anak Kelompok A TK Tafrihatul Wildan Kota Malang. Jenis penelitian ini adalah penelitian tindakan kelas dengan rancangan penelitiannya dilakukan melalui dua siklus yang terdiri atas empat tahapan, Subyek dalam penelitian ini adalah anak kelompok A di TK Tafrihatul Wildan Kota Malang sebanyak 15 anak. Berdasarkan hasil penelitian pada siklus I dan siklus II terjadi peningkatan hasil belajar anak. Siklus I kemampuan mengenal bentuk geometri anak dalam bermain playdough 65,8%, sedangkan siklus II kemampuan mengenal bentuk geometri anak dalam bermain playdough mencapai 97,4%. Pada siklus II rata-rata prestasi belajar anak mencapai 97,4% yang memenuhi kriteria ketuntasan yaitu 13 anak atau 97,4% mengalami peningkatan. Hal ini membuktikan bahwa penerapan bermain playdough dapat meningkatkan kemampuan pengenalan bentuk geometri pada anak. Dalam hal ini dapat disimpulkan bahwa penerapan bermain playdough dapat meningkatkan kemampuan pengenalan bentuk geometri pada anak kelompok A TK Tafrihatul Wildan Kota Malang.
The Influence of the No Manu Foam Game on the Cooperation Skills of Group B Children Kolo, Maria yosefina; Akbar, Mochamad Ramli; Asmah, Ayu
JURNAL PENA PAUD Vol. 5 No. 2 (2024): DECEMBER
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jpp.v5i2.36381

Abstract

Early childhood's ability to work together is vital to building good relationships. Observations at Santa Maria 03 Malang Catholic School show children cannot cooperate properly while playing. This study aims to determine whether the Busa No Manu game affects group B children's ability to cooperate in the Catholic school of Santa Maria 03 Malang. The method used is experimentation with pre-test and post-test designs in one group. The study subjects consisted of 14 children who followed the game of foam No Manu. Data is collected through observations and assessments of cooperative capabilities before and after treatment. Before treatment, the child's average cooperative score was 0.107%, while after playing, the average score increased to 0.115%. Statistical analysis using the t-test showed a p-value < 0.05, indicating a significant improvement in the children's cooperative ability after playing. The results of the research showed that the Busa No Manu game was effective in improving the ability of children to cooperate. The conclusion of the research on the No Manu Foam Game applied to children in group B has a positive influence on children's cooperation skills. Keywords: Foam No Manu game; cooperative ability; Kindergarten; child cooperation
Application of Macro Role Play to Improve Independence at TK Kemala Bhayangkari 101 Donomulyo Malang Tria Novika Sari; Ayu Asmah; Siti Muntomimah
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 15 No. 2 (2026): Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v15i2.15696

Abstract

Independence relates to a child's ability to recognize their own needs, make decisions, and take responsibility for their actions, including daily activities such as eating independently. Based on initial observations at TK Kemala Bhayangkari 101 Donomulyo, Malang Regency, most Group A children had not shown optimal independence, particularly in eating and drinking activities. This study aims to improve children's independence through the application of the macro role-play method. The research used a collaborative Classroom Action Research (CAR) design conducted in two cycles consisting of planning, implementation, observation, and reflection stages. The subjects were 22 children from Group A. Data collection techniques were carried out through observation and documentation with Independence Learning Objective Achievement Criteria (KKTP) including the ability to take food by themselves, eat and finish food independently, and tidy up eating utensils. The results showed that children's independence at the pre-action stage was 32.56%, increased to 57.95% in Cycle I, and increased significantly to 90.14% in Cycle II. It is concluded that the macro role-play method can improve the independence of Group A children at TK Kemala Bhayangkari 101 Donomulyo, Malang Regency.
PENGARUH STRATEGI PDR TERHADAP ACTIVE LEARNING DAN  KEMAMPUAN BEKERJASAMA ANAK USIA DINI  ayu asmah; yulianti yulianti
Pedagogi : Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini Vol 2 No 2 (2016): AGUSTUS
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pedagogi.v2i2.568

Abstract

ABSTRACT The  aim  of  this  paper  is  to  know  the  effect  of  Plan  Do  Review  (PDR)on  early childhood  students’  active  learning  and  ability  to  cooperate.  Quantitative  design  used  in this  research  with  nonequivalent  control  group  design.  The  data  were  gathered  through observation  and  documentation.  The  gathered  data  were  analyzed  using  ANOVA  and MANOVA.  The  findings  showed  that  (1)  test  result  of  PDR  strategy  (variable  X)  on  active learning (variable Y1) has  significant effect  at level 0.04 < 0.05 ; (2) the test result of PDR strategy on  ability to cooperate variable (Y2) has significant effect  at level 0.06 < 0.05; (3) test  result  using  Hottelling’s  trace  of  PDR  strategy  on  active  learning  and  ability  to cooperate  showed  significant  at  level  0.001  <  0.05.  It  is  suggested  for  the  early  childhood institution  to  promote  learning  through  student  centered  approach,  teacher  should  more creative  and  innovative  in  developing  learning  that  suitable  with  the  students  needs  and interests.  Keywords:  PDR strategy; active learning; cooperate ability
Development of a Practical Life Busy Book Learning Medium for Teaching Hand–Eye Coordination at Nurul Ulum Preschool in Malang Habibatul Azizah; Ayu Asmah; Cicilia Ika Rahayu Nita
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 15 No. 2 (2026): Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v15i2.15723

Abstract

Hand–eye coordination is essential for children's development. However, the development of hand–eye coordination among children aged 4–5 years has not yet reached its optimal level, indicating the need for effective learning media to support its development. This study aimed to determine the feasibility and practicality of developing a practical life busy book as a learning medium. The research employed both qualitative and quantitative methods. Data were collected at Nurul Ulum Playgroup, Tajinan, Malang, involving children aged 4–5 years through small-group trials (3 children), medium-group trials (7 children), and large-group trials (12 children). The study adopted the ADDIE research model, which consists of five stages. The findings showed that the material expert validation achieved a score of 93%, while the media expert validation reached 96%, both categorized as highly valid. The trial results obtained percentages of 73% in the small-scale trial, 84% in the medium-scale trial, and 94.5% in the large-scale trial, indicating that this learning medium is highly feasible for use with children aged 4–5 years. It can be concluded that the practical life busy book is practical and feasible for use in learning activities aimed at improving hand–eye coordination among children aged 4–5 years. The practical life busy book is expected to become an effective learning medium for enhancing the development of hand–eye coordination in children aged 4–5 years.
Lokakarya Pengembangan Project Media Interaktif pada Kurikulum Merdeka bagi Guru PAUD Al-Quran Baiturrahman Kota Malang Hestiningtyas Yuli Pratiwi; Siti Muntomimah; Ayu Asmah; Alfiatus Syarofah; Jumriyah Jumriyah
Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2023): Juni
Publisher : Fakultas Sains dan Teknologi Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kurikulum Merdeka merupakan kurikulum inovatif yang memberikan kebebasan kepada guru dalam merancang pembelajaran yang sesuai dengan kebutuhan anak usia dini. Dalam rangka mendukung implementasi Kurikulum Merdeka, lokakarya pengembangan project media interaktif diadakan untuk memberikan pelatihan kepada guru PAUD dalam menciptakan materi pembelajaran yang menarik dan interaktif. Lokakarya ini bertujuan untuk memberikan pemahaman dan keterampilan kepada guru PAUD dalam menggunakan berbagai teknologi dan aplikasi untuk menciptakan media interaktif yang sesuai dengan Kurikulum Merdeka. Guru diajarkan tentang penggunaan alat desain grafis seperti Canva, aplikasi video editing seperti iMovie, serta penggunaan alat interaktif seperti Kahoot dan Nearpod. Hasil lokakarya menunjukkan bahwa guru PAUD sangat antusias dan termotivasi untuk mengembangkan project media interaktif. Mereka merasa bahwa penggunaan media interaktif dapat meningkatkan minat dan partisipasi anak-anak dalam pembelajaran. Selain itu, guru-guru juga merasa lebih percaya diri dalam merancang materi pembelajaran yang kreatif dan menarik sesuai dengan kebutuhan anak usia dini. Lokakarya pengembangan project media interaktif pada Kurikulum Merdeka bagi guru PAUD memiliki peran penting dalam meningkatkan kualitas pembelajaran. Penggunaan media interaktif dapat menciptakan pengalaman pembelajaran yang menarik, interaktif, dan sesuai dengan perkembangan anak usia dini. Melalui lokakarya ini, guru PAUD dapat mengembangkan keterampilan dan pengetahuandalam menciptakan media interaktif yang efektif dan kreatif, sehingga memberikan kontribusi positif terhadap perkembangan anak usia dini.
Improving Hand-Eye Coordination Abilities Through Leaf-Rolling Activities at DWP 2 Bayem Kasembon Malang Kindergarten Andriani; Ayu Asmah; Rina Wijayanti
Journal of Creative Power and Ambition (JCPA) Vol. 4 No. 02 (2026): Journal of Creative Power and Ambition (JCPA)
Publisher : CV Edujavare Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70610/jcpa.1762

Abstract

Fine motor development in early childhood involves the control of small muscles, and the ability to perform more precise and detailed movements. One of the scopes is hand-eye coordination. Efforts to facilitate the development of hand-eye coordination must be carried out with appropriate activities. The problems in DWP 2 Kindergarten, Bayem, Kasembon, Malang indicate that hand-eye coordination skills have not shown completeness. One of the contributing factors is the lack of stimulus in these skills. The purpose of this study is to determine the improvement of hand-eye coordination through stringing. This study uses Class Action Research (PTK) which is implemented through four stages, namely planning, action, observation and reflection. Data analysis techniques use observation. The implementation of the study in DWP 2 Kindergarten, Kesamben, Malang, with a total of 10 students. Observation cycle I showed results of 60% less than the completeness value, cycle II showed results of 80% and has met the completeness. It can be concluded that eye-hand coordination can be improved through stringing activities.
Penerapan Permainan Congklak Tray Ceria (Traycer) untuk Meningkatkan Kemampuan Konsep Membilang di KB Nice Kids Malang Isnaini Mukarromah; Ayu Asmah; Mochammad Ramli Akbar
Efektor Vol 13 No 1 (2026): Efektor Vol.13 No.1 Tahun 2026
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v13i1.28252

Abstract

Counting is an important skill for early childhood cognitive development. This counting skill includes understanding the number of objects, the ability to identify and sequence numbers correctly. The results of initial observations conducted at the Nice Kids Malang Kindergarten showed that children's number concept abilities were still low at 35%. This study aimed to investigate the application of the Congklak Traycer game in improving number concept abilities at the Nice Kids Malang Kindergarten Kindergarten. The method used in this study was a classroom action that was carried out in cycles, through the stages of planning, action implementation, observation, and reflection. The subjects of this study consisted of 10 children aged 4-5 years. Data collection in this study utilized an observation sheet that included indicators of number concepts, number symbols, one-to-one correspondence, and cardinality. Data analysis utilized a quantitative descriptive approach. The study findings showed a gradual increase in number concept abilities. In the pre-action stage, 35% increased to 45% in cycle I, and increased significantly to 82.48% in cycle II. Based on the classical success criteria in cycle II, exceeding the completion indicator of >75%, 8 out of 10 children were able to master the concepts of counting, number symbols, one-to-one correspondence, and cardinality very well. It can be concluded that game-based learning with concrete media through cheerful congklak trays (traycers) has been proven to help improve the conceptual ability of counting in early childhood at KB Nice Kids Malang. In addition, further research is needed to demonstrate the effectiveness of this method on a larger sample, as well as to develop innovative and fun teaching materials.