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Pengembangan E-Modul Berbasis Canva Model ADDIE Mata Pelatihan Pembuatan Konten Video Interaktif dalam Pembelajaran pada Pelatihan TIK MTS di Balai Diklat Keagamaan Surabaya Rejeki, Sri; Leksono, Ibut Priono; Rohman, Ujang
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.468

Abstract

In the initial study, information was obtained that there was no development of teaching materials in accordance with the demands of technological developments. Besides that, in fact the use of e-module teaching materials in training is still minimal. For this reason, it is necessary to develop this e-module to assist the learning process. The purpose of this study is to determine the feasibility, practicality and effectiveness of the developed e-module. The type of research used is development research. The development of e-modules in this study uses the ADDIE model. The ADDIE development model consists of five stages, namely the analysis, design, development, implementation, and evaluation stages. At the analysis stage, a needs analysis is carried out, such as an analysis of the curriculum, teaching materials, and materials. In the design phase, an interactive e-module development design plan was created. The development stage in this research is e-module development, review, expert validation test, namely media experts, design experts, and material experts. The implementation stage in this study is the implementation of e-module trials in learning activities. E-module trials were carried out in small groups and large groups. At the evaluation stage, a questionnaire was given to the responses of the training participants. The validation results of the MTs ICT Training e-module by design experts, media experts and material experts obtained successive percentages of 90%, 88% and 86.5% which were declared very valid. The MTs ICT Training E-module received very good responses from the training participants in small and large group trials with successive percentages of 86.5% and 85.83%, this shows that the E-module is effective for use. From the results of the paired t-test using SPSS statistical software, a p-value of 0.00 was obtained which indicated that there was a significant average difference between the pre-test and post-test values in the large group trial.
Pengembangan E-Modul Mata Pelatihan Pemetaan Kompetensi dan Indikator Berbasis Flip PDF Corporate Edition dengan Menggunakan Model ADDIE pada Pelatihan Metodologi Pembelajaran di Balai Diklat Keagamaan Surabaya Rahmawati, Fenny; Leksono, Ibut Priono; Rohman, Ujang
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.469

Abstract

This development research aims to: (1) produce teaching material products in the form of Competency Mapping and Indicator Mapping Training Subject E-Modules; (2) find out the feasibility of teaching materials in the form of Competency Mapping and Indicators Training Subject E-Modules, (3) find out the effectiveness of teaching materials in the form of Competency Mapping and Indicators Training Subject E-Modules. The development of e-modules in this study uses the ADDIE model. The ADDIE development model consists of five stages, namely the analysis, design, development, implementation, and evaluation stages. The results of validation of the competency mapping e-module and indicators by design experts obtained a percentage of 92% and was declared very valid. The results of the validation of the competency mapping e-module and indicators by media experts obtained a percentage of 92%, and was declared very valid. The results of validation of the competency mapping e-module and indicators by material experts obtained percentages of 93% and 91%, and were declared very valid. The competence mapping e-module and indicators obtained very good responses from the training participants in small and large group trials with successive percentages of 82% and 83.88%. There is a significant difference between the post test and pre test scores. In the small group trial, the average post-test score was 10.80 points higher than the pre-test score, while in the large group trial, the average post-test score was 32.56 points higher than the pre-test score.
Pengembangan Bahan Ajar Teks Cerita Rakyat Bahasa Indonesia Berbasis Canva melalui Model Addie SMP Surabaya Grammar School Rinasari, Erry Ratna Eka; Leksono, Ibut Priono; Rohman, Ujang
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.471

Abstract

The purpose of this study was to produce a Canva-based Indonesian Folklore Text Teaching Material in facilitating students as an interesting source of information with Indonesian subject matter so that it can improve student learning outcomes of Class VII SMP Surabaya Grammar School in teaching and learning activities in language subjects Indonesia. The research model used in this study is the ADDIE model. The selection of this model is based on the consideration that this model is easy to understand, developed systematically, and is based on the theoretical foundation of the developed learning design. This model is structured programmatically with systematic activities in an effort to solve learning problems related to learning media according to the needs and characteristics of students. The stages of research on the ADDIE model consist of five stages which include analysis, design, research, implementation, evaluation. The research process involved subject content experts, design experts and media experts to provide feedback, input and improvements. In addition, Indonesian language teachers and Surabaya Grammar School Middle School students as users of Canva-based Indonesian Folklore Text Teaching Materials also provided their comments and input. The use of Canva-based Indonesian Folklore Text Teaching Materials with the ADDIE model which consists of five stages which include analysis, design, research, implementation, evaluation for Indonesian subjects. which can effectively promote active and engaging learning. The results of this study are Canva-based Indonesian Folklore Text Teaching Materials which have a feasibility level of 95% for material, 94% for design feasibility, and 93% for media feasibility. While the small group trial rate is 90% and based on field trials 92% with very decent qualifications and does not need to be revised.
Pengaruh Model Flipped Learning Versus Model Direct Learning dan Motivasi Belajar terhadap Hasil Belajar Mata Pelajaran Bahasa Inggris Siswa Kelas X SMK Negeri 1 Driyorejo Gresik Rizqi, Lia; Leksono, Ibut Priono; Rohman, Ujang
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.472

Abstract

Differences in student learning outcomes become a reference in drawing research conclusions. The learning outcomes are grouped based on two variables. Learning outcomes based on the application of learning models and learning outcomes based on the level of learning motivation possessed by students. The type of research used is experimental research. Data collection using written tests and questionnaires. Written test instruments are used to collect data in the form of student learning outcomes. This test is given before learning activities begin and at the end of learning. The questionnaire instrument was used to collect data in the form of students' motivational values and was given before the learning activities began. Furthermore, the research data were analyzed using Two-way Anava. This study has three hypotheses. Based on the results of data processing, it was found that the first hypothesis was accepted, namely that there were differences in the effect of the learning model on student learning outcomes; the second hypothesis is accepted, namely that there is an influence of learning motivation on student learning outcomes; and the third hypothesis is rejected, which means there is no interaction with the Flipped Learning and Direct Learning models and learning motivation on student learning outcomes in English subjects. Suggestions that can be conveyed through this research are that this kind of research should be carried out with a longer research period, using different materials and at different levels. It is possible to obtain generalization of research results. The use of more interesting learning media and effective learning plans will greatly assist in the learning process.
Media Pembelajaran E-Modul Materi Sistem Pengapian berbasis Flipbook Wijayanto, Didiek Wahyu; Leksono, Ibut Priono; Rusmawati, Retno Danu
Jurnal Pendidikan Edutama Vol 9 No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2459

Abstract

Abstract: The flipbook-based ignition system e-module is an electronic ignition system module which includes ignition system material whose material is equipped with pictures, video explanations of material and interactive quizzes that can be applied online using a smartphone or computer without having to download it first. This study aims to (1) produce an e-module ignition system material which was developed using flip pdf pro software whose end result is an e-module that can be accessed anywhere as long as internet access is available, (2) describe the feasibility level of the e-module validated by expert and peer and student trials. This type of research is Research & Development (R&D) with the adaptation of the Dick and Carey model using data collection instruments in the form of questionnaires and expert reviews, while the data analysis technique uses qualitative descriptive analysis techniques and descriptive statistical analysis. The results showed the feasibility of the product with the percentage figure above 85% (very feasible). Keywords: e-module, ignition system, flipbook, teaching materials  Abstrak: -modul sistem pengapian berbasis flipbook adalah modul elektronik sistem pengapaian yang didalamnya berupa materi sistem pengapaian yang materinya dilengkapi dengan gambar, video penjelasan materi  dan quiz interaktif yang dapat diaplikasikan secara online menggunakan smartphone maupun computer tanpa harus mendownload terlebih dahulu. Penelitian ini bertujuan untuk (1) menghasilakn e-modul materi system pengapian yang dikembangkan menggunakan software flip pdf pro yang hasil akhirnya adalah e-modul yang bisa diakses dimana saja selama tersedia akses internet, (2) mendiskripsikan tingkat kelayakan e-modul yang divalidasi oleh ahli dan uji coba teman sejawat dan siswa. Jenis penelitian Research & Development (R&D) dengan adaptasi model Dick and Carey dengan menggunakan instrument pengumpulan data berupa angket dan review ahli sedangkan teknik analisi data menggunakan teknik analisis deskritif kualitatif dan analisis statistic deskritif. Hasil penelitian menunjukan kelayakan produk dengan angka persentasenya diatas 85% (sangat layak). Kata Kunci: e-modul, system pengapian, flipbook, bahan ajar  
Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline terintegrasi Rumah Belajar berbasis Android pada Mata Pelajaran Fisika Kelas X SMK Negeri 2 Lamongan Susanto, Ari; Leksono, Ibut Priono; Rusmawati, Retno Danu
Jurnal Pendidikan Edutama Vol 9 No 2 (2022): July 2022
Publisher : IKIP PGRI Bojonegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30734/jpe.v9i2.2462

Abstract

Abstract: The aims of this development research are: (1) to describe the feasibility level of developing interactive learning media using articulate storyline, and (2) to describe the level of attractiveness after developing interactive learning media using articulate storyline. This development research adapts the stages of developing the Borg and Gall model which consists of the pre-development stage, the development stage, the validation stage, the small group field trial stage and the student test stage of class X. The research data were analyzed by qualitative descriptive. This study resulted in: (1) html5 published interactive learning media using articulate storylines on material in quantities and units that can be accessed anywhere as long as internet access is available (2) Assessments from material content experts found that this interactive learning media was categorized as very feasible with a percentage assessment by 93%, from design experts categorized as feasible with a percentage of 87%, from media experts categorized as feasible, a percentage of 88% was obtained, from teacher practitioners and colleagues obtained an assessment percentage of 91% with a very decent category, from the responses of small group students of 5 students obtained results with a decent category with a percentage of 89% and a large group student response of 36 students obtained very decent results with a percentage of 91%. While the level of attractiveness of interactive learning media obtained a percentage of 89% with an attractive category for students. Keywords: interactive learning media, articulate storyline, android, physics  Abstrak: Tujuan dari penelitian pengembangan ini adalah: (1) Mendeskripsikan tingkat kelayakan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline, dan (2) Mendeskripsikan tingkat kemenarikan setelah dilakukan Pengembangan Media Pembelajaran Interaktif dengan Menggunakan Articulate Storyline. Penelitian pengembangan ini mengadaptasi tahap-tahap pengembangan model Borg and Gall yang terdiri dari tahap prapengembangan, tahap pengembangan, tahap validasi, tahap uji coba lapangan kelompok kecil dan tahap uji siswa 1 kelas X. Data penelitian dianalisis dengan deskriptif kualitatif. Penelitian ini menghasilkan: (1) media pembelajaran interaktif terpublish html5 dengan menggunakan articulate storyline pada materi besaran dan satuan yang bisa diakses dimana saja selama tersedia akses internet (2) Penilaian dari ahli isi materi diperoleh bahwa media pembelajaran interaktif ini dikategorikan sangat layak dengan persentase penilaian sebesar 93%, dari ahli desain  dikategorikan layak dengan persentase 87%, dari ahli media dikategorikan layak diperoleh persentase 88%,  dari praktisi guru teman sejawat diperoleh persentase penilaian sebesar 91% dengan kategori sangat layak, dari respon siswa kelompok kecil yaitu 5 siswa diperoleh hasil dengan kategori layak dengan persentase sebesar 89% dan respon siswa kelompok besar yaitu 36 siswa diperoleh hasil sangat layak dengan persentase sebesar 91%. Sedangkan tingkat kemenarikan media pembelajaran interaktif diperoleh persentase sebesar 89% dengan kategori menarik bagi siswa. Kata Kunci: media pembelajaran interaktif, articulate storyline, android, fisika
Co-Authors Achmad Zainuri Adelia, Sli’ah Ahmad Faizun Daroini Ahmad Zaini Aizah, Zubaidatul Alvi Aliyanti Dwi Anggraini Ana Purwaningrum ARI SUSANTO Ari Susanto Arief Budi Setiawan Atiqoh Atiqoh, Atiqoh Chasanah, Kurnia Uswatun Didiek Wahyu Wijayanto Endah Kurniasih Erry Ratna Eka Rinasari Eryna Dwi Astuti Fenny Rahmawati Fernindia Eva Sabtaningrum Fransisca Neni Dilliati Harwanto Harwanto Harwanto Harwanto Heri Wahyu Rejeki Heri Wahyu Rejeki Heri Yudianto I Nyoman Sudana Degeng Ida Fitriyah Indah Dwi Jayanti Indah Rahmawati Indawati Indawati Iskandar Wiryokusumo Iskandar Wiryokusumo Iskandar Wiyokusumo Jovita Ismoerdijahsari Kr Khoirul Anafi Lia Rizqi Liana Liana LILIK PUJI ASTUTIK Lina Khustiana Muhammad Abdul Ghoni Rohimin Novita Aprilianti Nur Choiriyah Nurmida Catherine Sitompul Praera Heroel Prayogo Prayogo Pujianto Hari Wibowo Purwaningrum, Wahyu Rahesa Nalendra Rahmad Lisandi Rahmawati, Fenny Rana Megawati Rinasari, Erry Ratna Eka Riza Umami Rizqi, Lia Rufi'i Rufi'i Rufi’i Rufi’i Rufi’i Rufi’i . Rufi’i Rufi’i Rusmawati, Retno Danu Sabtaningrum, Fernindia Eva Siti Sangiddah Sli’ah Adelia Sri Rahmawati Fitriatien Sri Rejeki Sri Rejeki Sriamah Sriamah Sriamah, Sriamah Subandowo, Marianus Sugianti Sugianti Sugito Sugito Suhermanto Suhermanto Suhud Iswahyudi Sumaryanto Sumaryanto Sumianto, Dadang Tasu'ah Tasu'ah Ujang Rohman Ujang Rohman, Ujang Wahyudi, Rykha Avadian Wijayanto, Didiek Wahyu Winarto, Bambang Wiyokusumo, Iskandar Yanti, Evi April Yuliastuti, Yayuk Harini Yuniati Yuniati Yunita Istianah