p-Index From 2020 - 2025
8.011
P-Index
This Author published in this journals
All Journal Jurnal Inovasi Teknologi Pendidikan Edcomtech Jurnal Kajian Teknologi Pendidikan EDUCATIO : Journal of Education Jurnal Pendidikan : Riset dan Konseptual JPM (Jurnal Pemberdayaan Masyarakat) Syntax Literate: Jurnal Ilmiah Indonesia Jurnal Ilmiah Soulmath : Jurnal Edukasi Pendidikan Matematika Journal of Teaching and Learning in Elementary Education Dinamisia: Jurnal Pengabdian Kepada Masyarakat JURNAL EDUCATION AND DEVELOPMENT Jurnal Cendekia : Jurnal Pendidikan Matematika Jurnal Ilmiah Sekolah Dasar Journal on Education JEES: Journal of English Educational Study JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) EDUKATIF : JURNAL ILMU PENDIDIKAN SAP (Susunan Artikel Pendidikan) Jurnal Pendidikan Edutama Tunas Siliwangi : Jurnal Program Studi Pendidikan Guru PAUD STKIP Siliwangi Bandung Jurnal Mantik Jurnal Pendidikan dan Konseling Jurnal Sains dan Teknologi Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Jurnal Inovasi dan Teknologi Pembelajaran (JINOTEP) Kajian dan Riset Dalam Teknologi Pembelajaran Jurnal Pedagogi dan Pembelajaran Budapest International Research and Critics Institute-Journal (BIRCI-Journal): Humanities and Social Sciences Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Pena: Jurnal Pendidikan Bahasa dan Sastra Edukasia: Jurnal Pendidikan dan Pembelajaran Journal of Medives: Journal of Mathematics Education IKIP Veteran Semarang
Claim Missing Document
Check
Articles

Development of Canva-Based Learning Media for 11 Grades of SMAN 3 Lamongan on Physics Material Endah Kurniasih; Ibut Priono Leksono; Ujang Rohman
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7921

Abstract

Media has a significant meaning in its presence in the learning process. This is because the presence of the media acts as an intermediary in assisting the delivery of complex material. Media can simplify the delivery of material and concretize abstract materials. Canva for Education is an online application for making learning media in schools that are used for ADDIE-oriented learning in Physics class XI SMAN 3 Lamongan, so that students' motivation and learning effectiveness can increase, as well as add a variety of meaningful technology-based learning media. The ADDIE development model is used in this development research. Data collection was carried out using a questionnaire instrument to material experts, learning designs, media, and respondents. The respondent for the peer-to-peer trial was a physics teacher at SMAN 3 Lamongan. Respondents for the individual, small group, and field trials were students of class XI at SMAN 3 Lamongan. The results of due diligence by material experts, learning design, and media were 83%, 96%, and 93%. The results of the analysis of peer, individual, small group, and field trials were 92%, 93%, 88%, and 90%. Based on the results of the validation and trials, Canva for Education's ADDIE-oriented technology-based learning media in Physics subject for class XI SMAN 3 Lamongan is concluded to be very suitable as a media for learning Physics.
The Influence of Snakes and Ladders Game Media, Concrete Media and Initial Skills on Mathematics Learning Outcomes Siti Sangiddah; Ibut Priono Leksono; Retno Danu Rusmawati
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 3 (2023): July
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i3.7723

Abstract

This study aims to determine the use of snakes and ladders game media, concrete media, and initial skills can improve student learning outcomes. This methode f research is experimental research using a positivism-quantitative approach. The subjects of this study were students at SDN Jumputrejo class VB and class VC and SDN Sukodono I in-class VA and VB, amount 80 students. The data collection technique in this study is a questionnaire and the test technique is a questionnaire. Technical data analysis using SPSS. Based on the results of the study it was concluded that there were differences in the average score of mathematics learning outcomes in classes taught using snakes and ladders learning media and concrete media with the initial skills of students in the experimental group, students who were taught with the snakes and ladders game media obtained higher learning outcomes compared to the control group or the group taught with concrete media and there was an interaction effect between the snakes and ladders game media and concrete media and initial abilities in mathematics learning outcomes.
DEVELOPMENT OF VIDEO-BASED MULTIMEDIA FOR JAVANESE LANGUAGE SUBJECTS MATERIAL MACA GEGURITAN THROUGH DICK AND CAREY MODEL Novita Aprilianti; Ibut Priono Leksono; Ujang Rohman
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 8, No 3 (2023)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v8i3.4566

Abstract

The objectives of this development are to (1) Produce video-based multimedia for Javanese subjects as learning support media, (2) Know the effectiveness of using video-based multimedia for Javanese subjects as learning support media, and (3) Know the attractiveness of using video-based multimedia for Javanese subjects as supporting media for class VII as supporting media Learning. The development model in this study uses the Dick Carey method. Material experts, design experts, and learning media experts are all involved in the development process to provide input and suggestions for improvement. In addition, colleagues who are Javanese language teachers at SMPN 23 Surabaya and students as users as well as targets for the development of video-based multimedia Javanese subjects maca geguritan material SMPN 23 Surabaya also provided comments and suggestions for development products so that they are good and suitable for use. The Use of Video-Based Multimedia Development for Javanese Language Subjects Maca Geguritan Material Through the Dick and Carey Model at SMPN 23 Surabaya can effectively increase active learning interaction. Video-Based Multimedia Products Javanese Language Subjects Maca Geguritan material is the final product of this development research project. The substance, learning design, and feasibility of learning media from these experts are all at a very decent level. The feasibility of small group trials and field trials with qualifications, meanwhile, is very high and does not require revision.
ANALISIS FAKTOR YANG MENDORONG TINGKAT PUBLIKASI HASIL PENELITIAN DOSEN Sri Rahmawati Fitriatien; Ibut Priono Leksono
Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistika Vol. 5 No. 1 (2024): Jurnal Lebesgue : Jurnal Ilmiah Pendidikan Matematika, Matematika dan Statistik
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/lb.v5i1.552

Abstract

The productivity of scientific publications from the research results of Universitas PGRI Adi Buana Surabaya lecturers for the last two years has decreased, marked by rankings on both national and regional assessment scales. One of the obstacles that become a downgrade for lecturer performance assessments in the form of lecturer research outputs is that the output-based performance ecosystem in the field of higher education tridharma in research activities has not been achieved. Therefore, this study aims to determine the factors that encourage and the dominant factors on the level of publication of research results by lecturers at Universitas PGRI Adi Buana Surabaya. This type of research is quantitative research using factor analysis involving 105 research subjects using 10 metric attributes. Factor analysis is able to reduce 10 metric attributes into 3 main components which are the driving factors for the level of publication of lecturer research results
Pengembangan Bahan Ajar Refraksionis Optisien Model Dick & Carey di Akademi Refraksi Optisi Leprindo Muhammad Abdul Ghoni Rohimin; Iskandar Wiryokusumo; Ibut Priono Leksono
SAP (Susunan Artikel Pendidikan) Vol 8, No 2 (2023)
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v8i2.17245

Abstract

The development of teaching materials for professional ethics of optical refractionists/optometrists for fifth semester students at the LEPRINDO Optician Refraction Academy is expected to produce efficient and effective teaching materials for students and lecturers, thus it makes easier for lecturer in carrying out the lecture process. The development practices programmed model, which is arranged in a systematic order based on a theoretical foundation, by describing the problems that arise in learning, namely Dick and Carey Model. The products can be used as learning resources, as evidenced by expert validation and feasibility tests results. Some students show that the teaching materials for the Refractionist Optimist professional ethics are very feasible with a percentage of 75% and are in accordance with the existing theory.
Pengaruh Model Problem Based Learning Versus Direct Learning dan Motivasi Belajar terhadap Hasil Belajar Mata Pelajaran Sejarah Siswa SMA Kelas XI Sumaryanto Sumaryanto; Ibut Priono Leksono; Ujang Rohman
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 3 (2024): Volume 8, Nomor 3, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i3.1004

Abstract

Tujuan dari penelitian ini adalah untuk (1) untuk mengetahui ada perbedaan hasil belajar antara yang menggunakan model PBL dan Direct Learning, (2) untuk mengetahui ada perbedaan hasil belajar siswa yang mempunyai motivasi berbeda (3) untuk mengetahui ada interaksi antara model Problem Based Learning dan motivasi belajar terhadap hasil belajar pada siswa kelas XI SMA Muhammadiyah 3 Surabaya dan Siswa Kelas XI SMA Muhammadiyah 2 Surabaya. Penelitian ini menggunakan rancangan kuasi eksperimental faktorial 2X2. Data-data penelitian dikumpulkan dengan menggunakan metode angket dan metode tes. Kemudian data tersebut dianalisis dengan menggunakan teknik analisis statistik ANAVA dua jalur. Populasi penelitian adalah seluruh siswa kelas XI SMA Muhammadiyah 3 Surabaya dan Siswa Kelas XI SMA Muhammadiyah 2 Surabaya. Dalam penelitian ini instrumen yang digunakan adalah angket belajar dan tes hasil belajar sejarah. Metode pengumpulan data adalah teknik atau cara-cara yang dapat dilakukan oleh peneliti untuk mengumpulkan data. Teknik analisis data dalam penelitian kuantitatif menggunakan statistik, dalam hal ini adalah teknik Analisis Varians (ANAVA) dua jalur. Berdasarkan penelitian didapatkan hasil sebagai berikut (1) Terdapat perbedaan pengaruh antara Model Problem Based Learning (PBL) dengan Direct Learning terhadap hasil belajar Sejarah siswa. Pembelajaran Sejarah dengan menggunakan Model Problem Based Learning (PBL) menghasilkan hasil belajar Sejarah siswa lebih baik dibandingkan dengan Direct Learning, (2) Terdapat perbedaan hasil belajar Sejarah siswa yang memiliki Motivasi Belajar tinggi dengan siswa yang memiliki Motivasi Belajar rendah. Siswa-siswa yang mempunyai tingkat Motivasi Belajar tinggi menghasilkan prestasi belajar Sejarah lebih baik dibandingkan dengan siswa-siswa yang mempunyai tingkat Motivasi Belajar rendah, dan (3) Terdapat interaksi antara model pembelajaran dan Motivasi Belajar terhadap hasil belajar Sejarah. Pembelajaran Sejarah dengan menggunakan Model Problem Based Learning (PBL), siswa-siswa yang mempunyai tingkat Motivasi Belajar tinggi mempunyai hasil belajar Sejarah lebih baik dibandingkan siswa-siswa yang mempunyai tingkat Motivasi Belajar rendah. Berdasarkan hasil penelitian tersebut diperoleh kesimpulan bahwa dengan menggunakan Model Pembelajaran Problem Based Learning (PBL) dan motivasi Belajar dapat meningkatkan hasil belajar sejarah siswa kelas XI SMA Muhammadiyah 3 Surabaya dan Siswa Kelas XI SMA Muhammadiyah 2 Surabaya.
Pengembangan Bahan Ajar Pendidikan Agama Islam Berbasis Audiovisual Melalui Video Blogging Menggunakan Model Samr pada Peserta Didik Kelas V Sekolah Dasar Indawati Indawati; Ibut Priono Leksono; Ujang Rohman
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 1 (2024): Volume 8, Nomor 1, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i1.959

Abstract

Penelitian ini bertujuan untuk; (1) Menghasilkan produk berupa bahan ajar PAI berbasis audiovisual berupa Video Blogging untuk peserta didik kelas V Sekolah Dasar dengan materi Hidup Sederhana, (2) mengetahui keefektifan bahan ajar PAI berupa Video Blogging, (3) mengetahui kelayakan pengembangan bahan ajar PAI berbasis audiovisual melalui Video Blogging yang diterapkan dalam pembelajaran, (4) mengetahui hasil belajar peserta didik setelah menggunakan bahan ajar PAI berupa Video Blogging. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model SAMR (Substitution, Augmentation, Modification, Redifinition). Hasil penelitian dan pengembangan bahan ajar berbasis audiovisual melalui video blogging mata pelajaran Pendidikan Agama Islam dan Budi Pekerti menunjukkan bahwa berdasarkan hasil uji kelayakan dari Ahli Media, Ahli Desain dan Ahli Materi menyatakan bahan ajar yang dikembangkan sangat layak dengan persentase kelayakan ahli media sebesar 92%, ahli desain sebesar 92% dan ahli materi sebesar 93%. Hasil uji coba kelompok kecil dan kelompok besar (lapangan) juga menunjukkan persentase kelayakan 97,21% dan 96,8% yang artinya bahan ajar berupa Video Blogging ini sangat layak digunakan digunakan dalam pembelajaran Pendidikan Agama Islam materi Mari Hidup Sederhana untuk peserta didik kelas V Sekolah Dasar sehingga 92,59% peserta didik mencapai hasil belajar di atas Kriteria Ketuntasan Minimal (KKM).
Pengembangan Media Pembelajaran Interaktif Berbasis Articulate Storyline 3 Menggunakan Model ADDIE Mata Pelajaran IPA bagi Peserta Didik Kelas V Sekolah Dasar Suhermanto Suhermanto; Ibut Priono Leksono; Ujang Rohman
Jurnal Pendidikan : Riset dan Konseptual Vol 8 No 1 (2024): Volume 8, Nomor 1, 2024
Publisher : Lembaga Penelitian dan Pengabdian Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/riset_konseptual.v8i1.951

Abstract

Penelitian ini bertujuan untuk mengembangkan Media Pembelajaran Interaktif Berbasis Articulate Stroryline 3 dengan menggunakan model ADDIE pada mata Pelajaran IPA bagi peserta didik kelas 5 sekolah dasar. Penelitian dan pengembangan menghasilkan produk media pembelajaran interaktif berbasis Articulate Storyline 3 dengan model ADDIE yaitu meliputi Analysis (Analisis), Design (Desain/Perancangan), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi). Media pembelajaran interaktif berbasis Articulate Storyline sangat layak digunakan pada mata pelajaran IPA bagi peserta didik kelas V (Lima) Sekolah Dasar dibuktikan dengan penilaian dari ahli media dengan persentase kelayakan 97,33% dengan kategori sangat layak. Dari ahli desain memperoleh skor kelayakan 92,89% dengan kategori sangat layak. Sedangkan dari ahli materi persentase kelayakan mencapai 96,00% (sangat layak). Demikian halnya dengan hasil angket uji coba kelompok kecil mencapai 97,21% (sangat layak) dan uji coba kelompok besar mencapai skor kelayakan 96,38% (sangat layak).
PENGEMBANGAN MEDIA BELAJAR MEMBACA MODEL ADDIE BERBASIS ANDROID MENGGUNAKAN SOFTWARE UNITY 3D UNTUK SISWA INKLUSI DI SMP NEGERI 1 TANGGULANGIN Yanti, Evi April; Leksono, Ibut Priono; Rohman, Ujang
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 9, No 2 (2024)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v9i2.4505

Abstract

Peraturan Pemerintah No. 13 Tahun 2020.pasal 5 menyatakan.bahwa salah satu pemberian.fasilitas akomodasi yang layak.oleh Pemerintah adalah penyiapan.dan penyediaan Pendidik.dan Tenaga.Kependidikan bagi siswa penyandang disabilitas. SMP Negeri 1 Tanggulangin merupakan salah satu sekolah yang ditunjuk sebagai sekolah inklusi dengan berbagai ketunaan. Keterbatasan tenaga pendidik dalam menerapkan media belajar membaca untuk siswa inklusi membuat proses belajar tidak berhasil khususnya bagi siswa penyandang tuna grahita. Penelitian ini bertujuan mengembangkan sebuah aplikasi Media Belajar Membaca Berbasis Android Untuk Siswa Inklusi Menggunakan Software Unity 3D untuk membantu mengatasi masalah tersebut. Penelitian ini menggunakan metode penelitian. dan pengembangan model ADDIE (Analysis,.Design,,Development, Implementation.dan Evaluation). Jenis data yang digunakan dalam penelitian ini terdiri dari data kualitatif dan kuantitatif. Data kualitatif berupa kritikan, saran, dan masukan ketika peneliti melakukan uji validasi dari ahli materi, ahli media dan ahli desain serta wawancara peneliti kepada guru siswa inklusi dan siswa inklusi SMPN 1 Tanggulangin pada saat pengambilan data awal. Sedangkan data kuantitatif.diperoleh dari hasil validasi ahli materi, ahli media dan ahli. desain, data uji coba kelompok kecil dan data uji coba kelompok besar, serta penilaian guru siswa inklusi ketika peneliti melakukan uji coba produk. Hasil penelitian menunjukkan bahwa 1) Media belajar membaca model ADDIE berbasis android menggunakan software unity 3D untuk siswa inklusi layak dan valid digunakan oleh siswa inklusi, sesuai dengan hasil penilaian.para ahli yaitu ahli materi yang memberikan penilaian 96,9%, ahli media memberikan skor 96,3%, dan ahli desain memberikan skor 95,5%; 2) Hasil respon dari siswa inklusi sebesar 96,6%,  orangtua siswa inklusi 97,3% serta guru pendamping sebesar 100% yang menyatakan bahwa media belajar sangat layak untuk digunakan dalam belajar membaca. Produk dari pengembangan ini dapat dimanfaatkan untuk memberikan motivasi kepada siswa inklusi agar mereka mampu meningkatkan belajarnya dengan media yang interaktif dan komunikatif, serta untuk mempermudah guru pendamping dan orangtua siswa inklusi dalam membantu belajar siswa dirumah secara mandiri.
The Influence of Cooperative Learning Model Student Team Achievement Division ( STAD) And Learning Motivation On Learning Outcomes Yuliastuti, Yayuk Harini; Degeng, I Nyoman Sudana; Leksono, Ibut Priono
EDUCATIO : Journal of Education Vol 8 No 1 (2023): May 2023
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/educatio.v8i1.1390

Abstract

The purpose of this research is to find out 1). Differences in learning outcomes in Geography subject between students who were given the Student Team Achievement Division (STAD) learning model and those who were given Snowball Throwing learning student XI IPS class at SMAN 1 Lamongan and SMAN 1 Sukodadi . 2). The difference in the learning outcomes of students who have high learning motivation and low learning motivation in Geography 3 ). There is an interaction between the application of the Student Team Achievement Division (STAD) learning model and Snowball Throwing with Geography Learning Motivation on Learning Outcomes eye lesson geography . This research involves two independent variables, one moderator variable, and in the measurement (post test) there is one variable that is measured. The independent variable in this study is the learning model which consists of STAD cooperative learning and the Snowball Throwing learning model. The moderator variable is learning motivation which is divided into high motivation and low motivation. While the dependent variable is the result student learning . Calculation results Anava 2 lanes known , that 1). probability score the significance of the learning model variable ( between the STAD – Snowball Throwing learning models ) is 0.000. this means significance not enough of 0.05 (P < 0.05), Mean exist _ difference results Study eye lesson geography between given students learning the Student Team Achievement Division (STAD) model with those who are given Snowball Throwing learning model . 2). Value probability the significance of the variable motivation Study of 0.000. this means significance not enough of 0.05 (P < 0.05), that is There is difference results Study eye lesson geography between students who have motivation Study height and students who have motivation Study low . 3). score probability significance on learning model variables and motivation Study of 0.005. this means significance not enough from 0.05 (P < 0.05), so H 0 rejected and H 1 accepted . With thereby can concluded , that There is interaction between application learning model Student Team Achievement Division (STAD) and Snowball Throwing with motivation Study student to results Study