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Development of Qr-Code Media-Based Modules in Constructing Learning to Increase Learning Motivation Kandiri, Kandiri; Nurwahidin, Muhammad; Aransyah, Ade; Purmadi, Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14577

Abstract

Education plays an important role in preparing the younger generation to face the challenges of the 21st century. One innovation in education is the development of QR-Code media-based modules to increase student learning motivation. QR-Code technology allows teachers to present learning materials in an interactive and interesting way, thus increasing student involvement in the learning process. In addition, QR-Code-based modules also allow easy and practical access for students in learning materials inside and outside the classroom. By utilizing this digital technology, teachers can provide a more engaging and effective learning experience for students, thus supporting the development of 21st century skills required in an ever-evolving world. Therefore, it is important for educators to continue to develop and utilize technology in providing innovative and relevant learning resources for learners.
PELATIHAN PEMBUATAN APLIKASI PEMBELAJARAN BERBASIS ANDROID BAGI GURU SMK ISLAM NURUL HIKMAH Purmadi, Ary; Wibawa, Restu; Muzakir, Muzakir; Fitriani, Farida; Kurniawati, Wiwien
Jurnal Pengabdian kepada Masyarakat Cahaya Mandalika (Abdimandalika) Vol. 3 No. 2 (2022): Desember
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/abdimandalika.v3i2.1201

Abstract

The target of this training activity is Nurul Hikmah Islamic Vocational School teachers. From the result of communication with prospective participants and the school principal, there are various problems faced by teachers in developing capacity or competence, especially in the development of technology-based learning media. For this reason, the solution offered is to conduct training and assistance to teachers at Nurul Hikmah Islamic Vocational School regarding knowledge, skills in developing android-based learning media that are appropriate to the subjects being taught. the method of implementing this community service program is carried out in a participatory and gradual manner. This program will provide provisions to teachers in creating simple applications that can be run by students in learning to use smartphones. In this activity there were 20 teachers who participated and they were very enthusiastic about this activity so that the presenters were enthusiastic in delivering the material. The stages carried out in this training are planning, action to evaluation. The results obtained in this activity are Android-based learning products that teachers can use in learning. And 80% of the trainees understand the importance of using Android-based learning
EFEKTIVITAS PENGGUNAAN VIDEO TUTORIAL TERHADAP KETERAMPILAN MAHASISWA TEKNOLOGI PENDIDIKAN PADA MATA KULIAH PRAKTIK PERANCANGAN WEB PEMBELAJARAN Amara, Riska; Purmadi, Ary
EDUCATOR : Jurnal Inovasi Tenaga Pendidik dan Kependidikan Vol. 5 No. 2 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/educator.v5i2.5668

Abstract

ABSTRACT In the era of rapid globalization, the importance of using effective learning media is increasing to improve students' digital skills. The purpose of this study was to assess the usefulness of video tutorials in improving the skills of students in the Educational Technology study program at Universitas Terbuka, especially in the Learning Web Design Practice course. The method applied was mixed methods, which combines quantitative and qualitative methods. The questionnaire and interview approaches were used to collect data from 27 students in semester 6. The results of this study, the majority of respondents preferred video tutorials over other methods and felt they understood the material presented. The validity and reliability tests of the instrument proved that all questions were valid and reliable. In addition, video tutorials available on YouTube were considered the most effective source for understanding Moodle. These findings show how important video tutorials are in improving students' understanding and skills, as well as supporting interactive learning methods. Thus, video tutorials can serve as an innovative solution to support a more efficient learning process that aligns with students' needs in the digital era. ABSTRAK Dalam masa globalisasi yang cepat, pentingnya penggunaan media pembelajaran yang efektif semakin meningkat untuk memperbaiki keterampilan digital mahasiswa. Tujuan dari penelitian ini adalah untuk menilai kegunaan video tutorial dalam meningkatkan kemampuan mahasiswa prodi Teknologi Pendidikan Universitas Terbuka, khususnya dalam mata kuliah Praktik Perancangan Web Pembelajaran. Metode yang diterapkan adalah mixed methods, yang memadukan metode kuantitatif dan kualitatif. Pendekatan kuesioner dan wawancara digunakan untuk mengumpulkan data dengan 27 mahasiswa  yang berada di semester 6. Hasil dari penelitian ini, mayoritas responden lebih memilih video tutorial dibandingkan metode lainnya dan merasa memahami materi yang disajikan. Uji validitas dan reliabilitas instrumen membuktikan bahwa semua pertanyaan dinyatakan valid dan bisa diandalkan. Selain itu, video tutorial yang tersedia di YouTube dianggap sebagai sumber paling efektif untuk memahami Moodle. Temuan ini menunjukkan betapa pentingnya video tutorial dalam memperbaiki pemahaman dan keterampilan mahasiswa, serta mendukung metode pembelajaran yang bersifat interaktif. Dengan demikian, video tutorial dapat menjadi solusi inovatif dalam mendukung proses pembelajaran yang lebih efisien dan sesuai dengan kebutuhan mahasiswa di era digital.
Pemanfaatan Media Berbasis Virtual Reality (VR) untuk Meningkatkan Kognitif Anak Berkebutuhan Khusus Nurgalbi, Nurgalbi; Purmadi, Ary
Educatoria : Jurnal Ilmiah Ilmu Pendidikan Vol. 5 No. 3 (2025): July
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/educatoria.v5i3.437

Abstract

Children with Special Needs (ABK) are children who have uniqueness and various limitations, in the learning process also have different ways or methods from children in general. Therefore, the use of media in learning Children with Special Needs (ABK) is very important, of course it must be in line with the needs or potential mastered by each child. An effective educational technique for children with special needs is by implementing visual-based educational media. By utilizing visual-based educational media, children with special needs are more enthusiastic and better understand the material presented in learning, an example of the use of visual media in learning is implementing Virtual Reality (VR)-based media. The purpose of this study is to utilize Virtual Reality (VR)-based media to improve the cognitive abilities of Children with Special Needs using the Systematic Literature Review (SLR) method. Data accumulation is carried out in a structured manner by recording all articles related to this study, a total of 29 journal articles were found. Based on the results of this study, it states that the utilization and use of VR-based media can improve the cognitive aspects of Children with Special Needs, such as memory, understanding concepts, and active involvement in the learning process. Therefore, VR media has the potential to be a strategic alternative in inclusive education that is oriented to the individual needs of students.
Strategi Implementasi Inquiry Learning Model Untuk Meningkatkan Critical Thinking Skills Siswa Berbantuan ChatGPT Rismayanti, Epa; Purmadi, Ary
Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi Vol 5, No 4 (2025): Jurnal Pendidikan Indonesia : Teori, Penelitian, dan Inovasi
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpi.v5i4.1740

Abstract

The use of ChatGPT in learning has been carried out massively, especially by learners. However, often the use of ChatGPT is not carried out with the integration of morals, ethics, and critical thinking activities. A certain approach or strategy is needed in integrating ChatGPT into learning activities in order to help students develop critical and analytical thinking to solve a problem. Departing from these problems, the purpose of this study is to identify and develop a strategy for implementing an inquiry learning model to improve critical thinking skills in students by utilizing ChatGPT media wisely. This study uses the SLR method with a systematic and in-depth analysis of previous research results. This study produces results that educators need to condition ChatGPT as a supporting medium for learning with a dominance of providing various learning resources in various formats to support information collection and review activities in problem-solving efforts. In addition, the practical implications of the findings of this study are the need for an active role for educators to help and facilitate students in developing critical reasoning in responding to information which of course integrates morals and ethics in using it.ABSTRAKPemanfaatan ChatGPT dalam pembelajaran telah masif dilakukan terutama oleh kalangan pembelajar. Namun sering kali pemanfaatan ChatGPT ini tidak diiringi dengan pengintegrasian moral, etika serta aktivitas berpikir kritis. Diperlukan pendekatan atau strategi tertentu dalam mengintegrasikan ChatGPT pada aktivitas pembelajaran agar dapat membantu siswa untuk menumbuhkan pemikiran kritis dan analitis untuk memecahkan suatu persoalan. Berangkat dari persoalan tersebut, tujuan dilaksanakannya penelitian ini yaitu untuk mengidentifikasi dan merumuskan strategi implementasi inquiry learning model untuk meningkatkan critical thinking skills pada siswa dengan memanfaatkan media ChatGPT secara bijak. Penelitian ini menggunakan metode SLR dengan analisa sistematis dan mendalam hasil penelitian terdahulu. Penelitian ini membuahkan hasil bahwa pendidik perlu mengondisikan ChatGPT sebagai media pendukung pembelajaran dengan dominasi penyediaan berbagai sumber belajar dalam berbagai format untuk mendukung aktivitas pengumpulan dan pengkajian informasi dalam upaya pemecahan masalah. Selain itu, implikasi praktis dari temuan penelitian ini yaitu perlunya peran pendidik secara aktif untuk membantu dan menfasilitasi siswa dalam mengembangkan nalar kritis dalam menyikapi suatu informasi yang tentunya mengintegrasikan moral dan etika dalam menggunakannya
Pendampingan Pengenalan IoT dalam Pertanian Pintar : Strategi Meningkatkan Produktivitas Tani di Desa Jurit Kabupaten Lombok Timur Juliansyah, Akbar; Mulada, Diman Ade; Purmadi, Ary
Jurnal Pengabdian UNDIKMA Vol. 6 No. 1 (2025): February
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v6i1.13067

Abstract

This community service activity aims to empower farmer groups in Jurit Village, East Lombok Regency, through the introduction of smart farming technology based on the Internet of Things (IoT). The initiative seeks to enhance agricultural productivity and economic empowerment by integrating advanced technology with robust business legalities. The participatory method employed in this program is based on the four-dimensional approach: Purpose, Process, Partnership, and Product. The outcomes of this community service demonstrate an improvement in the understanding and capabilities of the Lombok Organik farmer group in implementing IoT-based smart farming technology. Furthermore, the farmer group successfully established a legally recognized business, enabling them to expand market access and improve the competitiveness of their agricultural products.
Teachers' Perceptions of ICT-assisted Reading Skills Teaching Strategies in Elementary Schools: A Qualitative Approach Purmadi, Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i3.12451

Abstract

This study aims to describe elementary school teachers' perceptions of ICT-assisted reading skills teaching strategies. This research uses a qualitative approach with data collection methods through semi-structured interviews and classroom observations. This research uses a qualitative approach. A qualitative approach was chosen because this research aims to understand and describe teachers' perceptions of reading skills teaching strategies in depth and contextually. The research results show that teachers have a positive perception of the importance of teaching reading skills. Teachers use various strategies for teaching reading skills, such as extensive reading, intensive reading, and metacognitive strategies. However, teachers still face several challenges in implementing reading skills teaching strategies, such as limited time, lack of learning resources, and differences in student abilities.
Development of Qr-Code Media-Based Modules in Constructing Learning to Increase Learning Motivation Kandiri, Kandiri; Nurwahidin, Muhammad; Aransyah, Ade; Purmadi, Ary
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14577

Abstract

Education plays an important role in preparing the younger generation to face the challenges of the 21st century. One innovation in education is the development of QR-Code media-based modules to increase student learning motivation. QR-Code technology allows teachers to present learning materials in an interactive and interesting way, thus increasing student involvement in the learning process. In addition, QR-Code-based modules also allow easy and practical access for students in learning materials inside and outside the classroom. By utilizing this digital technology, teachers can provide a more engaging and effective learning experience for students, thus supporting the development of 21st century skills required in an ever-evolving world. Therefore, it is important for educators to continue to develop and utilize technology in providing innovative and relevant learning resources for learners.
EKSPLORASI PENERAPAN MEDIA PEMBELAJARAN CANVA SEBAGAI MEDIA INTERAKTIF DI ERA DIGITAL Anjarwati, Lucky; Purmadi, Ary
JUTECH : Journal Education and Technology Vol 6, No 1 (2025): JUTECH JUNI
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jutech.v6i1.4940

Abstract

Revolusi era digital saat ini telah membuka peluang untuk inovasi dalam dunia pendidikan, termasuk pemanfaatan platform desain pembelajaran seperti canva, pada era digital teknologi saat ini penerapan media pembelajaran interaktif menjadi kebutuhan mendesak dalam pendidikan. Namun, masih banyak pendidik yang menghadapi kendala dalam merancang media yang menarik dan interaktif.  Penelitian ini didasari oleh kebutuhan akan media pembelajaran yang interaktif, inovatif, dan mudah diakses guna meningkatkan partisipasi siswa dalam proses pembelajaran serta bertujuan untuk mengeksplorasi penerapan media pembelajaran canva sebagai sarana interaktif, yang berfokus pada kelebihan dan kekurangan penerapannya termasuk fitur-fitur yang dapat mendukung interaktivitas. Metode dalam penelitian ini adalah deskriptif kualitatif dengan teknik pengumpulan data melalui kajian literatur, dan wawancara. Hasil penelitian ini menunjukkan bahwa respon pengguna terhadap media pembelajaran berbasis canva sangat positif meskipun beberapa masih memiliki kendala dalam penerapannya namun canva masih sesuai untuk digunakan sebagai alat pendukung pembelajaran di era digital ini. Sehingga bisa disimpulkan bahwa penelitian ini memberikan gambaran bahwa canva mampu bersaing sebagai media yang efektif dan interaktif untuk pembelajaran dan penerapan canva dapat diarahkan pada pengembangan modul pelatihan untuk guru serta eksplorasi lebih lanjut guna meningkatkan efektivitas penerapan canva dalam berbagai konteks pembelajaran
PENINGKATAN PENGENALAN KOSA KATA BAHASA INGGRIS PADA ANAK MELALUI PERMAINAN KARTU GAMBAR Huda, Khairul; Purmadi, Ary; Iman, Nurul
Jurnal Visionary : Penelitian dan Pengembangan dibidang Administrasi Pendidikan Vol. 2 No. 2 (2017): Oktober
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/vis.v2i2.723

Abstract

The Increasing English Vocabulary Introduction Through Picture Card Games In ChildrenClass B PAUD Nurul Arafah Sembalia Sub-District East Lombok In The academic year2016/2017 can increase with little direction. The purpose of this research is to know theimprovement of vocabulary introduction in child's English through the picture card game inClass B of PAUD Nurul Arafah of Sembalia Sub-district, East Lombok In The academic year2016/2017. The results showed an increase in vocabulary in English through a picture cardgame in children in the class b PAUD nurul arafah sub district with a little direction. Theresearch method used is to use action research class (Action Research) with the subject ofresearch is Class B PAUD Nurul Arafah District Sembalia East Lombok district with thenumber of subjects 19 children. Technique of collecting data with menggiunakan observation,interview, observation and Sheet In English Through Picture Card Game Image Year2016/2017. assessment (field notes). the results of research in the first cycle is 53.49% and inthe second cycle increased by 77.27% it can be concluded that the increase of the I-II cycleincreased on average by 22.12%. %. From result of research that happened Increase ofIntroduction of SenseKeyword: Increasing English Vocabulary Introduction, Picture Card Games