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WORKSHOP DAN PENDAMPINGAN PENGEMBANGAN BAHAN AJAR BERBASIS DEEP LEARNING BAGI GURU SEKOLAH DASAR Rosmiati; Wahyu Susiloningsih; Amelia Widya Hanindita; Bahauddin Azmy; Ismatus Sovia Nadila; Dionisius Ronaldino Fernanandes Dugis; Ronaldino, Ihda Safira
Kanigara Vol 6 No 1 (2026): Kanigara
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/dxavm205

Abstract

The transformation of 21st-century learning and the implementation of the Merdeka Curriculum require elementary school teachers to design learning experiences that are oriented toward deep, reflective, and meaningful understanding. However, many teachers still face limitations in developing instructional materials that systematically and contextually integrate Deep Learning principles. This community service program aimed to enhance elementary school teachers’ competencies in developing Deep Learning–based instructional materials through workshops and sustained mentoring. The program was conducted from November to December 2025 and involved 13 elementary school teachers from several public schools inKutorejo District, Mojokerto Regency.   reinforcement workshops, mentoring in instructional material development through small- group guidance and individual consultations, as well as formative feedback and iterative revisions. The results indicated improvements in teachers’ understanding and skills in developing Deep Learning–based instructional materials that incorporate clear learning objectives, meaningful learning activities, reflective prompts, and authentic assessments. In addition to producing feasible and classroom-ready instructional materials, the mentoring activities also contributed to increased teachers’ confidence, independence, and pedagogical awareness in designing learning experiences focused on students’ deep understanding. Therefore, this program demonstrates that a workshop model combined with sustained mentoring is effective in strengthening elementary school teachers’ capacity as innovative and sustainable designers of Deep Learning–based instruction.
PENGARUH MEDIA FLASHCARD BERBASIS METODE GLOBAL TERHADAP KETERAMPILAN MEMBACA KATA SISWA KELAS II SD Aulia, Dinar; Bahauddin Azmy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43587

Abstract

This study aims to examine the effect of flashcard media based on the Global Method on the word reading skills of second-grade elementary school students. The study was motivated by students’ low word reading ability, particularly in terms of fluency, accuracy, and holistic word recognition. A quantitative approach was employed using a quasi-experimental design with a Nonequivalent Control Group Design. The participants consisted of 46 second-grade students divided into an experimental group and a control group. Data were collected through pre-test and post-test instruments measuring word reading skills. The data were analyzed using normality and homogeneity tests followed by an Independent Samples t-test. The findings revealed that the post-test mean score of the experimental group (88.48) was higher than that of the control group (75.96). the hypothesis testing showed a significance value of 0.000 (< 0.05), indicating a statistically significant effect. Therefore, flashcard media based on the Global Method significantly improves students’ word reading skills, particularly in terms of fluency and accuracy.
Ketika Teks Menjadi Pengalaman: Pengaruh Contextual Teaching and Learning Berbantuan Video terhadap Literasi Siswa Sekolah Dasar Maulydia Zahro As-Tsania; Bahauddin Azmy
Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): Jurnal Gramaswara: Jurnal Pengabdian kepada Masyarakat
Publisher : Faculty of Cultural Studies, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/ub.gramaswara.2026.006.01.14

Abstract

Kemampuan literasi dasar siswa sekolah dasar di Indonesia masih berada di bawah rata-rata internasional, sebagaimana tercermin dalam hasil Programme for International Student Assessment (PISA) 2022. Kondisi ini menuntut inovasi pembelajaran yang tidak sekadar menyentuh aspek teknis membaca dan menulis, tetapi juga membangun keterlibatan kognitif siswa secara menyeluruh. Penelitian ini bertujuan menganalisis pengaruh pendekatan Contextual Teaching and Learning (CTL) berbantuan media video terhadap kemampuan membaca pemahaman dan menulis teks prosedur siswa kelas IV sekolah dasar. Penelitian menggunakan pendekatan kuantitatif dengan desain kuasi-eksperimen posttest-only control group, melibatkan 50 siswa di SDN Margorejo I/403 Surabaya yang terbagi dalam kelompok eksperimen dan kelompok kontrol. Data dikumpulkan melalui posttest yang mencakup soal pilihan ganda dan uraian, kemudian dianalisis menggunakan uji Shapiro-Wilk, uji Levene, dan Independent Samples t-test. Hasil analisis menunjukkan perbedaan rata-rata yang signifikan antara kelompok eksperimen (M = 83,20) dan kelompok kontrol (M = 74,00), dengan nilai signifikansi sebesar 0,005 (p < 0,05) dan besaran efek Cohen's d sebesar 1,06. Temuan ini mengonfirmasi bahwa integrasi pendekatan kontekstual dengan media audiovisual secara efektif meningkatkan kemampuan literasi dasar siswa, khususnya dalam memahami dan memproduksi teks prosedur. Secara teoretis, penelitian ini memperkuat relevansi teori multimedia learning dan konstruktivisme dalam pembelajaran literasi di sekolah dasar; secara praktis, model ini dapat menjadi rujukan bagi guru dalam merancang pembelajaran literasi yang lebih kontekstual dan berbasis media digital.
PENGARUH PENGGUNAAN MEDIA PERMAINAN ULAR TANGGA TERHADAP MINAT MEMBACA TEKS NARATIF SISWA SEKOLAH DASAR Sri Muliani Hasana, Aura; Azmy, Bahauddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44843

Abstract

This study is motivated by the low reading interest among elementary school students and the limited use of engaging and interactive learning media, which causes reading activities to be perceived as boring and less involving for students. This study aims to determine the effect of using the snakes and ladders game as a learning medium on students’ interest in reading narrative texts at the elementary school level. This research employs a quantitative method with an experimental approach using a Quasi-Experimental Design, specifically the Nonequivalent Control Group Design model. The population consists of all fifth-grade students of SDN Ngagelrejo 1/396 Surabaya, with class VG as the experimental group and class VB as the control group, selected through purposive sampling. Data were collected using a reading interest questionnaire that had been tested for validity and reliability. Data analysis was conducted using prerequisite tests, including normality and homogeneity tests, followed by hypothesis testing using the Independent Samples t-test with the assistance of SPSS. The results showed a significance value of Sig. (2-tailed) = 0.000 < 0.05, indicating a significant difference between the experimental and control groups. This finding demonstrates that the use of the snakes and ladders game as a learning medium can improve students’ interest in reading narrative texts in elementary school. Therefore, the snakes and ladders game can be used as an innovative, interactive, and enjoyable alternative learning medium to enhance students’ reading interest in elementary schools.
IMPLEMENTASI GERAKAN LITERASI SEKOLAH MELALUI KEGIATAN READING TIME BAGI SISWA SEKOLAH DASAR Kusuma Wardhani, Tiara; Azmy, Bahauddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.44887

Abstract

This study aims to describe the implementation of the School Literacy Movement (Gerakan Literasi Sekolah/GLS) through Reading Time activities and to examine the reading ability and reading interest of fifth-grade students after the implementation of the program at SDN Ngagelrejo 1/396 Surabaya. This research employed a qualitative approach with a descriptive design. The research subjects consisted of fifth-grade students, classroom teachers, and the school librarian. Data were collected through observation, interviews, questionnaires, and written tests. Data validity was ensured through source and technique triangulation, while data analysis was conducted through data reduction, data display, and conclusion drawing. The results showed that Reading Time activities were implemented routinely for approximately 15 minutes before lessons and were in accordance with the habituation stage of the School Literacy Movement, supported by teachers and the librarian as facilitators. The results of the written tests indicated an improvement in students’ reading ability, particularly in understanding and retelling the intrinsic elements of texts. In addition, questionnaire and interview results revealed an increase in students’ reading interest, as indicated by their enjoyment of reading, enthusiasm during the activities, and increased motivation to read both at school and at home. Therefore, the implementation of the School Literacy Movement through Reading Time has a positive impact on students’ reading ability and reading interest and should be carried out consistently and sustainably to foster a literacy culture in elementary schools
PENGARUH MEDIA PUZZLE DRAG AND DROP BERBASIS CANVA TERHADAP KEMAMPUAN MENGENALI ELEMEN CERITA RAKYAT SISWA KELAS III SD Eka Lussy Sulistiyowati; Bahauddin Azmy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63859

Abstract

Indonesian language learning in elementary schools, particularly in folklore instruction, still faces problems related to students’ low ability to understand folklore elements, including characters, plot, setting, and moral values. This condition is caused by the dominant use of conventional teaching methods that provide limited student engagement. Therefore, there is a need for interactive learning media to support meaningful learning (deep learning). This study aimed to determine whether there is an effect of using Canva-based drag-and-drop puzzle media on third-grade students’ ability to understand folklore elements. This study used a posttest-only control group design using a quantitative, quasi-experimental methodology. Students at SDN Rungkut Menanggal I/528 Surabaya in the third grade served as the participants. They were split into two groups: an experimental group and a control group. A posttest was used to gather the data, and an independent samples t-test was used for analysis. With a significance value of less than 0.05, the results demonstrated a substantial difference in posttest scores between the experimental and control groups. Therefore, it can be concluded that Canva-based drag-and-drop puzzle media have a significant effect on improving students’ ability to understand folklore elements.
TRANSFORMASI KURIKULUM DI INDONESIA DAN TANTANGAN IMPLEMENTASI KURIKULUM MERDEKA DALAM MENGEMBANGKAN KOMPETENSI ABAD KE-21 Intan Adinda Putri; Karina Chason Putri Nurfajr; Ryzka Trie Dianti D; Bahauddin Azmy
Seminar Nasional Hasil Riset dan Pengabdian Vol. 8 (2026): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 8 Tahun 2026
Publisher : LPPM Universitas PGRI Adi Buana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Transformasi kurikulum merupakan bagian penting dari upaya pemerintah Indonesia dalam meningkatkan mutu pendidikan agar selaras dengan perkembangan zaman dan kebutuhan kompetensi abad ke-21. Berbagai perubahan kurikulum sejak tahun 1947 hingga Kurikulum Merdeka menunjukkan adanya pergeseran paradigma dari pembelajaran yang berpusat pada guru menuju pembelajaran yang berpusat pada peserta didik. Penelitian ini bertujuan menganalisis transformasi kurikulum di Indonesia serta mengkaji tantangan implementasi Kurikulum Merdeka dalam mengembangkan kompetensi abad ke-21. Penelitian menggunakan metode literature review dengan pendekatan systematic review terhadap artikel ilmiah, buku, dan dokumen kebijakan yang diterbitkan pada periode 2021–2026. Data diperoleh melalui Google Scholar dengan proses seleksi yang menghasilkan 20 artikel dari 45 artikel awal yang teridentifikasi. Hasil penelitian menunjukkan bahwa transformasi kurikulum di Indonesia mengarah pada penguatan kemampuan berpikir kritis, kreativitas, kolaborasi, komunikasi, dan literasi digital. Namun, implementasi Kurikulum Merdeka masih menghadapi berbagai kendala, seperti kesiapan pedagogis guru, keterbatasan sarana pembelajaran, kesenjangan literasi digital, dan belum optimalnya asesmen berbasis kompetensi. Penelitian ini memberikan kontribusi melalui analisis keterkaitan antara transformasi kurikulum, perubahan paradigma pembelajaran, dan pengembangan kompetensi abad ke-21 sebagai dasar evaluasi kebijakan pendidikan di Indonesia.