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Adventures of Geometry: An Ethnomathematics-Based Virtual Reality Learning Media in the Context of Benteng Pendem for Geometry Transformations Siti Muslikhatul Tsaniyah; Ratu Mauladaniyati; Tia Ekawahyu Agustin
Journal of Emerging Technologies in Ethnomathematics Vol. 2 No. 1 (2026): Journal of Emerging Technologies in Ethnomathematics
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jetie.v2i1.53081

Abstract

This study aimed to develop Adventures of Geometry, an ethnomathematics-based Virtual Reality (VR) learning medium that integrates the architectural heritage of Benteng Pendem into the learning of geometry transformations. The study employed a Research and Development (R&D) approach using the ADDIE instructional design model, consisting of Analysis, Design, Development, Implementation, and Evaluation. Data were collected through expert validation sheets, student response questionnaires, classroom observations, and analysis of students' learning activities. The developed media achieved an average expert validation score of 89%, indicating a very valid category, and a practicality score of 88%, indicating a very practical category for classroom implementation. Analysis of students' learning activities showed that the immersive VR environment effectively facilitated students' understanding of translation and reflection, although additional instructional support remained necessary for rotation and dilation. The integration of immersive Virtual Reality with ethnomathematics through the cultural context of Benteng Pendem provides a meaningful learning environment that promotes conceptual understanding, spatial reasoning, and cultural awareness simultaneously. This study contributes to mathematics education by providing a systematically developed instructional framework for integrating Virtual Reality and ethnomathematics into culturally responsive geometry learning and offers an innovative alternative for teaching abstract geometry transformation concepts.
Integrating Augmented Reality and Ethnomathematics in Trinil Museum-Based Mathematics Education to Support Sustainable Development Goals Pradnyo Wijayanti; Lisnani Lisnani; Heri Purnomo; Sumarni Sumarni; Ratu Mauladaniyati; Zidni Naufal Fadhil; Siti Muslikhatul Tsaniyah; Galuh Eko Nugroho; Gladys Sunzuma
Mathematics Education Journal Vol. 20 No. 3 (2026): Mathematics Education Journal
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/mej.v20i3.pp851-872

Abstract

The Trinil Museum, integrated with augmented reality-based technology, is an important learning media to help university students understand ethnomathematics courses. This study aims to develop an application for ethnomathematics tour media at the Trinil Museum based on augmented reality with the PMRI approach to improve ethnomathematical conceptual understanding and support quality education as a manifestation of Sustainable Development Goal 4 (SDG 4). This study involved 49 students from the Mathematics Education Department. The research employed the ADDIE model consists of Analysis, Design, Development, Implementation, and Evaluation. Data was collected through questionnaires, interviews, tests, and documentation. Data analysis used indicators of validity, practicality, and effectiveness with normalized gain employed to measure effectiveness. The result study developed an AR-based ethnomathematics tour media for the Trinil Museum, which was found to be highly valid with a mean score of 84, practical with a mean score of 78.33, and effectiveness with mean score of 0.82 for 40 students with the category of 36 high-ability students and 4 medium-ability students. These findings provide empirical evidence that the AR-based ethnomathematics tour media for the Trinil Museum can be used in teaching and learning for students. In addition, the findings support SDG 4, which concerns quality education.
Pelatihan Penyusunan Soal Matematika Berbasis Keterampilan Berpikir Tingkat Tinggi untuk Guru SMA di Kabupaten Magetan Pradnyo Wijayanti; Ratu Mauladaniyati; Lisnani Lisnani; Heri Purnomo; Sumarni Sumarni; Hilma Alia; Rahma Noviari
Prima Abdika: Jurnal Pengabdian Masyarakat Vol. 5 No. 4 (2025): Volume 5 Nomor 4 Tahun 2025 (Desember 2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Universitas Flores Ende

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/abdika.v5i4.6817

Abstract

This Community Service Program aims to improve the competency of high school mathematics teachers in Magetan Regency in developing questions based on Higher Order Thinking Skills (HOTS). The training is designed to provide a deep understanding of HOTS concepts, including cognitive levels C4 (analysis), C5 (evaluation), and C6 (creation), and to equip teachers to design contextual, relevant questions that meet students' needs. With this approach, teachers are expected to produce questions that not only assess students' basic abilities but also foster their critical, creative, and analytical thinking. The training will be conducted through several stages: HOTS concept socialization, a question development workshop, classroom simulations, and post-training mentoring. Teachers will be trained to develop question outlines, select engaging contextual stimuli, and develop HOTS-based questions in accordance with the Merdeka Curriculum and Minimum Competency Assessment (MCA) standards. Additionally, a questionnaire will be used to assess teachers' understanding of the training material. Participants found this activity highly beneficial in improving teacher competency, both in material delivery, question development, and knowledge of the latest curriculum.