Claim Missing Document
Check
Articles

Found 31 Documents
Search

Pengembangan Prototype Media Game Wordwall dalam Menanamkan Perilaku Hidup Bersih Pada Anak Usia Dini di TK Permata Sunnah Kecamatan Kota Selatan Kota Gorontalo Syarifah Syarifah; Pupung Puspa Ardini; Nurhayati Tine
Inovasi Pendidikan dan Anak Usia Dini Vol. 2 No. 1 (2025): Januari: Inovasi Pendidikan dan Anak Usia Dini
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/inpaud.v2i1.101

Abstract

The lack of learning media for early childhood that motivates children to practice clean living behavior in school is the main issue addressed in this study. This research aims to develop a Wordwall game media prototype to instill clean living behavior in Group B Children at TK Permata Sunnah Kindergarten, Kota Selatan District, Gorontalo City. The research utilized a development method, specifically Research and Development (R&D), following the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) proposed by Sugiyono (Aini et al., 2023). The study’s findings reveal that the Wordwall game media is highly feasible for instilling clean living behavior, as indicated by the result of expert validation tests. The material expert validation scored 87,27% (very feasible), and the media expert validation scored 96,67% (very feasible). Additionally, pilot tests with teachers showed a feasible percentage of 88,57% (very feasible), while testing with children yielded a score of 4 (feasible). Finally, usage trials with teachers resulted in a feasibility percentage of 97,14% (very feasible), and large-group testing with children scored 5 (very feasible). The study concludes that the development of the Wordwall game media prototype effectively instills clean living behavior in children..
Pengaruh Penggunaan Power Point Interaktif Terhadap Kemampuan Berpikir Simbolik Anak Usia Dini di TK Tribrata Desa Tupa Aurike Modati; Icam Sutisna; Pupung Puspa Ardini
Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan Vol. 1 No. 4 (2024): November : Jurnal Pendidikan Anak Usia Dini dan Kewarganegaraan
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/paud.v1i4.63

Abstract

This research aims to determine how interactive PowerPoint affects early childhood symbolic thinking skills at Tribrata Kindergarten, Tupa Villiage. This quantitative research uses a pre-experimental design method with one group pre-test and post-test format. The research sample was comprised of 16 children, and a total sampling technique was used. The data collection technique was done using a performance test. The result showed a difference between the ability to think symbolically before and after using interactive PowerPoint. The average numbers before and after the use of interactive PowerPoint media are 11,875 and 19,75. This proved a significant difference before and after treatment. Based on the t-test using paired two samples for means, the tcount value = 10,47 while the ttable value at (α) = 0,05 or 2,131; therefore, tcount>ttable or 10,47>2,131. since tcount>ttable, the H0 is rejected and H1 is confirmed, which means there was an effect between the use of interactive PowerPoint on the symbolic thinking skills of early childhood at Tribrata Kindergarten, Tupa Village.
Implementasi Metode Multisensorik Untuk Penanganan Kesulitan Membaca Permulaan Pada Peserta Didik kalsum kalsum; Pupung Puspa Ardini; Rapi Us. Djuko
Student Journal of Early Childhood Education Vol 6 No 1 (2026): Volume 6 Nomor 1 Maret 2026
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjece.v6i1.4699

Abstract

Penelitian ini mencoba untuk melihat efektifitas implementasi metode multisensori untuk menangani kesulitan membaca permulaan peserta didik di TK Telkom Kota Timur, Gorontalo.Metode multisensori membutuhkan berbagai indera seperti perabaan, pendengaran, penglihatan, dan gerakan tubuh untuk meningkatkan pemahaman dan minat baca anak.Data penelitian dikumpulkan melalui observasi, wawancara, dan dokumentasi, dengan menggunakan pendekatan kualitatif serta metode studi kasus.Temuan menunjukkan jika metode multisensori efektif dalam membantu anak-anak mengatasi kesulitan membaca, terutama dalam pengenalan huruf dan penyusunan kata sederhana.Dukungan dari sekolah dan kreativitas guru sangat penting dalam keberhasilan implementasi metode ini. Kata kunci: Metode Multisensori, Kesulitan Membaca Permulaan, Anak Usia Dini
Pentingnya Penaanaman Sikap Disiplin Pada Anak Usia 5-6 Tahun di Sekolah RAT Al Ishlah Gorontalo Wiwid Asianti Mooduto; Rini Yanti Uaneto; Pupung Puspa Ardini; Sri Rawanti
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 1 No. 4 (2025): Juli : Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v1i4.61

Abstract

Education of children's discipline is very important as a basis and preparation for the future. This is because each child has different characteristics and developments. In addition, attention to children is very necessary in the process of their education. One technique in the importance of discipline is the provision of reinforcement. This study aims to instill children's discipline through reinforcement techniques both verbally and nonverbally by giving praise or rewards to children. The method used is qualitative descriptive. The subjects of the study were 19 children aged 5-6 years at Rat Al Ishlah school, namely 10 boys and 9 girls. The results of the study showed that there was a problem with children's discipline with many factors that influence the level of success in the process of forming this discipline. Among them are factors of children's habits, both at home and in the surrounding environment.
Pengaruh Edukasi Stimulasi Terhadap Perkembangan Kognitif Anak Usia Dini di Sekolah Tk Kartika XXI-17 Gorontalo Rabiatul Adawiya Lapasu; Triassetiawaty Dade; Prahara M. Marjuni; Pupung Puspa Ardini; Sri Rawanti
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 1 No. 4 (2025): Juli : Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v1i4.64

Abstract

Early childhood cognitive development is an important foundation for successful learning and further development. One of the factors that significantly influences this development is structured and continuous stimulation education. This study aims to analyze the effect of stimulation education on cognitive development in Kartika XXI-17 Kindergarten. Cognitive ability is the child's ability to think more complexly and to reason and solve problems, the development of this cognitive ability will make it easier for children to master broader general knowledge, so that they can function properly in everyday community life. However, in its development, not all children in Kartika XXI-17 Kindergarten can develop according to their stages. Stimulation education has been proven to be more effective when carried out early, with an approach that is appropriate to the child's developmental stage. In conclusion, stimulation education plays a crucial role in accelerating and optimizing the cognitive development of early childhood, so it needs to be an integral part of child care and education practices.
Pengaruh Metode Bermain Berbasis Teori ZPD Terhadap Kemampuan Sosial Anak Usia Dini Marlin Soman; Pupung Puspa Ardini; Sri Rawanti
Jambura Early Childhood Education Journal Vol 8 No 2 (2026): Jambura Early Childhood Education Journal
Publisher : JURUSAN PENDIDIKAN GURU PENDIDIKAN ANAK USIA DINI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/jecej.v8i2.4653

Abstract

Fokus utama kajian ini adalah untuk mengevaluasi efektivitas metode bermain berbasis Zone of Proximal Development (ZPD) terhadap perkembangan kompetensi sosial anak. Menggunakan pendekatan kuantitatif eksperimental dengan desain one group pretest-posttest, penelitian ini melibatkan 15 subjek. Data menunjukkan peningkatan skor rata-rata yang signifikan dari 28,40 (pre-test) menjadi 46,27 (post-test). Melalui uji-t pada taraf signifikansi 0,05, terbukti bahwa intervensi ini secara positif meningkatkan kemampuan kerja sama, kepatuhan pada aturan, dan empati siswa. Hasil ini mengonfirmasi bahwa bimbingan guru (scaffolding) dalam kerangka ZPD berhasil mengoptimalkan potensi sosial anak, sehingga hipotesis alternatif (H1) diterima.
Penerapan Permainan Pencocokan Warna Menggunakan Media Stik untuk Mengembangkan Motorik Halus Anak dengan Hambatan Pendengaran Anggriani Biya; Rahma Amelia Mudiran; Tri Padrila Matulu; Pupung Puspa Ardini; Sri Depi Mustapa; Liyanti Abdul Rahman; Lisna Oktafia
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 2 No. 3 (2026): Mei: Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v2i3.277

Abstract

Children with hearing impairment tend to rely on visual information during the learning process; therefore, they require concrete, attractive, and accessible learning media. This study aims to describe the implementation of a color-matching game using stick media to develop the fine motor skills of children with hearing impairment. This research employed a descriptive qualitative approach. Data were collected through observation, documentation, and developmental notes during the learning activities. The activity was carried out by introducing basic colors, demonstrating how to match colors, and guiding children to pick up, hold, move, and place colored sticks according to the provided color patterns. The findings indicate that the color-matching game using stick media supported children’s fine motor development, particularly in hand-eye coordination, finger movement accuracy, grasping skills, movement concentration, and independence in completing tasks. The children appeared more active, enthusiastic, and able to follow visual instructions during the learning process. The colorful stick media provided a concrete and enjoyable learning experience that was appropriate for the learning characteristics of children with hearing impairment. Therefore, the color-matching game using stick media can be used as an alternative learning medium to develop fine motor skills in early childhood learners with hearing impairment.
Penerapan Permainan Tebak Gerakan Seru bagi Anak Usia Dini dengan Hambatan Pendengaran Anisa K. Aini; Lisdwanti Lisdwanti; Itriani Daeng Tjenu; Pupung Puspa Ardini; Fitriana A. Salila; Nur Fajrina Kilapong; Tirsa Tangia
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 2 No. 3 (2026): Mei: Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v2i3.278

Abstract

arly childhood learners with hearing impairment have limitations in receiving verbal information; therefore, they need learning activities that emphasize visual aspects, movement, and direct interaction. This study aims to describe the implementation of the Fun Motion Guessing game for early childhood learners with hearing impairment. This research used a descriptive qualitative approach. Data were collected through observation, documentation, and field notes during the game activity. The game was conducted using picture cards containing simple activities, and children were asked to demonstrate movements based on the pictures without using verbal communication. Other children were guided to guess the demonstrated movements through visual observation. The findings show that the Fun Motion Guessing game helped children become more active in learning, understand visual instructions, express themselves through body movements and facial expressions, and interact with peers. This activity also encouraged children’s courage, concentration, cooperation, and self-confidence during the learning process. Therefore, the Fun Motion Guessing game can be used as an alternative enjoyable learning activity that is appropriate for the characteristics of early childhood learners with hearing impairment.
Penerapan Media Kertas Kokoru untuk Meninggkatkan Motorik Halus Anak Usia Dini Mufidah Putri Amana; Verawati Usman; Nazwa Muhamad; Pupung Puspa Ardini; Mutmaina Djafar; Apriliandi Koungo; Nazwa Varawansa Latif
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 2 No. 3 (2026): Mei: Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v2i3.279

Abstract

Fine motor skills are one of the essential aspects of early childhood development, involving the ability to use small muscles, particularly in hand–eye coordination. However, some children still experience difficulties in activities such as cutting, pasting, and arranging shapes due to the limited availability of engaging and varied learning media. This study aims to describe the implementation of kokoru paper as a learning medium to improve children's fine motor skills through letter-matching activities and arranging paper pieces around a sun-shaped pattern. This study employed a descriptive qualitative approach involving children aged 4–5 years as the research subjects. Data were collected through observation, interviews, and documentation. The findings indicate that the use of kokoru paper effectively enhances children's fine motor skills, particularly in cutting, pasting, arranging shapes, and improving hand–eye coordination. In addition, children were more active, focused, and enthusiastic throughout the learning activities. Besides improving fine motor skills, the activities also helped children recognize letters and develop their creativity. Therefore, kokoru paper can serve as an effective and enjoyable alternative learning medium for enhancing fine motor skills in early childhood.
Penerapan Media Pembelajaran untuk Meningkatkan Kemampuan Kognitif Anak Usia Dini Salsabila Hasan; Oktavia Nusi; Susana Daito; Pupung Puspa Ardini; Gustin Lihawa; Astria Maili; Amelia Kadir
Jurnal Pendidikan Bahasa dan Anak Usia Dini Vol. 2 No. 3 (2026): Mei: Jurnal Pendidikan Bahasa dan Anak Usia Dini
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupenbaud.v2i3.280

Abstract

The ability to recognize colors is one of the cognitive development aspects that should be stimulated from an early age. Color recognition helps children develop the ability to classify objects, think logically, improve memory, and better understand their surrounding environment. One strategy that can be used to stimulate this ability is through educational games that are engaging and appropriate for children's developmental characteristics. The "Fruit & Color Matching Adventure" game is an educational learning medium designed to help children recognize colors by matching pictures of fruits with their corresponding colors. This study aims to analyze the effectiveness of this educational game as a learning medium in supporting the cognitive development of early childhood. The method employed is a literature review, which analyzes various previous studies related to color recognition, interactive learning media, and early childhood cognitive development. The findings indicate that color-matching games can improve children's classification skills, visual discrimination, attention, concentration, and logical thinking abilities. Learning media that utilize concrete images, such as fruits, also help children understand color concepts more meaningfully. Therefore, the "Fruit & Color Matching Adventure" game has the potential to serve as an effective learning medium for enhancing the cognitive development of early childhood.