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Journal : Jurnal PORKES

Enhancing Long Jump Abilities through Engklek and Lompat Tali: A Study on Traditional Games in Physical Education Kristina, Putri Cicilia; Fahlifi, Rizal; Riyoko, Endie; Sugarwanto, Sugarwanto; Risma Putri, Siti Ayu
Jurnal Porkes Vol 8 No 2 (2025): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v8i2.29524

Abstract

The development of motor skills during childhood is critical for overall physical fitness and athletic performance. Traditional games, which are often culturally significant, play a vital role in enhancing these skills. This study aims to assess the impact of traditional games (e.g., Engklek and Lompat Tali) on the long jump performance of students at Elementary School 5 Kikim Timur. A comparative design was employed with a sample of 24 male students from Elementary School 5 Kikim Timur. The participants were randomly divided into two groups: Engklek and Lompat Tali, with 12 students in each group. Motor skills were assessed through standardized tests focusing on agility, coordination, explosive power, and speed. Long jump performance was evaluated based on four components: take-off, push, flight, and landing. Data analysis involved homogeneity and normality tests using SPSS version 23, followed by a one-way ANOVA test with a significance threshold of p < 0.05. Significant differences were found in long jump performance between the two groups. The incorporation of traditional games contributes to improved motor skills, enabling students to enhance their long-jump abilities effectively. Integrating traditional games into physical education programs offers a culturally relevant and engaging approach to improving motor skills and athletic performance. This study highlights the need for further research to explore the long-term benefits and potential applications of traditional games in various sports disciplines.
Pengembangan permainan kecil pada materi lari jarak pendek Utama, Sari Fitri; Kristina, Putri Cicilia; Lubis, Patricia H. M
Jurnal Porkes Vol 6 No 2 (2023): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v6i2.20307

Abstract

The problem in this research departs from the students' need for games in learning to run short distances. The aim of the research was to find out the development of a game on short distance running material that is valid and practical for fifth grade elementary school students. The research method is a research and development method with the ADDIE stage model consisting of analysis, design, development, implementation and evaluation. Product validity involves game experts, learning experts and media experts. The practicality test used fifth grade students at SD Negeri 85 Prabumulih. Data is collected through a questionnaire. Data analysis using percentage analysis. The results of the study stated that the small game model on distance running material for fifth grade elementary school students was valid to use because the average validation value was 90.06. The small game model on distance running material for fifth grade students of the Practical Elementary School is used because the user's perception value is 82.63%. In conclusion, the practicality of the product from 22 students using the small game model product on short-distance running material for elementary school students was stated to be practically used by students as a game medium.