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THE INFLUENCE OF THE SOCIODRAMA-BASED PROJECT BASED LEARNING MODEL ON JAVANESE LANGUAGE LEARNING IN GRADE V STUDENTS OF SD NEGERI SAMBIREJO SURAKARTA FOR THE 2022/2023 ACADEMIC YEAR Nurlaili, Fadzilah; Handini, Oktiana; Rizkasari, Elinda
Journal Of Language Education and Development (JLed) Vol. 5 No. 2 (2023): Journal of Language Education and Development( JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v6i1.1377

Abstract

This research is a quantitative research with the method used is the pre-experimental design method and using the one group pretest-posttest research design. The subjects in this study were students of class V, totaling 28 students. The data analysis technique used is the normality test with the one-sample Kolmogorov-Smirnov formula, Paired Sample t-tets. Based on data analysis on the effect of using sociodrama-based Project Based Learning on Javanese language learning, the average pretest result was 54.46, after being given the sociodrama-based Project Based Learning treatment the posttest results obtained an average of 78.04. Based on the paired sample t-test table, the t_count value is 30.797, this t_count value can be compared with t_table with dk = (N-1) so (28-1) = 27 at a 5% significance level, namely 2.056. Which means H_0 is rejected and H_a is accepted. So the hypothesis states that "there is an effect of using sociodrama-based Project Based Learning on Javanese language learning in class V SD Negeri Sambirejo Surakarta Academic Year 2022/2023" can be stated as true.
Analisis Model Pembelajaran 4C pada Sekolah Ramah Anak di Kelas Rendah Sekolah Dasar Kota Surakarta Handini, Oktiana
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.5719

Abstract

Pembelajaran sebuah cara atau tujuan untuk dapat memberikan keberhasilan bagi peserta siswa didik. Pada pembelajaran 4 C terkait critical thinking, communication, collaboration dan creativity dan innovation. Kolaburasi yang tepat serta sesuai akan memberikan hasil yang maksimal . Model pembelajaran 4C yang diterapkan di sekolah anak sekolah dasar di kota Surakarta memberikan pencerahan untuk pembelajaran yang sesuai dengan kondisi sekarang. Analisis dari hasil pembelajaran sangat baik dan memberikan pencerahan serta tepat anak mendapatkan pembelajaran yang maksimal. Kemampuan meningkat dengan metode 4 C. Guru sangat tepat menggunakan metode 4 C , untuk tujuan kesuksesan dalam pendidikan. Kolaburasi yang baik memberikan hasil pembelajaran yang maksimal. Siswa SD diransang untuk dapat berfikir secara kritis dan adanya komunikasi yang baik, mengedepankan system kolaburasi, kreativitas dan inovasi sangat dibutuhkan untuk sebuah keberhasilan mengajar. Pembelajaran 4 C sangat sesuai untuk diterapkan pembelajaran pada era globalisasi. Merangsang siswa didik berfikir kedepan, cepat dan kritis. Hasil dari artikel tulisan pembelajaran 4 C sangat tepat diterapkan dalam pembelajaran siswa sekolah ramah anak di kelas rendah sekolah dasar di Surakarta. Simpulan pembelajaran dipilih yang sesuai untuk kebersalilan dan sesuai dengan era zaman. 4 C sesuai 
Pengaruh Media Pembelajaran ICT Wordwall Terhadap Hasil Belajar IPAS Pada Materi Berkenalan Dengan Energi Di Kelas III SDN Cengklik Surakarta Anghelica, Shilvia Mareta; Handini, Oktiana; Restuningsih, Ani
Jurnal Gentala Pendidikan Dasar Vol. 10 No. 3 (2025): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

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Abstract

The purpose of this study was to determine the effect of ICT Wordwall learning media on student learning outcomes in the Natural and Social Sciences (IPAS) subject, "Introducing Energy," in third-grade students at SDN Cengklik Surakarta. This study used a quantitative method with an experimental research design. The population was all third-grade students at SDN Cengklik Surakarta. The instrument used to measure learning outcomes was a multiple-choice test validated by material experts and evaluation experts. Data analysis used a paired sample t-test to determine differences in learning outcomes. The analysis showed a significant difference between the learning outcomes of students using Wordwall and those using conventional learning. The average learning outcomes of the experimental class were higher than those of the control class. From these results, it can be concluded that the use of ICT Wordwall learning media significantly improved student learning outcomes in the "Introducing Energy" topic in third-grade students at SDN Cengklik Surakarta. Wordwall media can be an effective and engaging alternative in the IPAS learning process at the elementary school level.
Pelatihan Merancang Pembelajaran Menggunakan Model SCICOLLA (Scientific Collaboration) Berbasis Deep Learning Pada Guru SDN Sabrang Lor No. 78 Jebres Surakarta Handini, Oktiana; Mustofa, Mukhlis; Mafi'ah, Imroatul; Rahmawati, Bekti
Jurnal SOLMA Vol. 14 No. 3 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i3.20333

Abstract

Pendahuluan: Permasalahan dalam pembelajaran tematik di sekolah dasar masih didominasi oleh metode ceramah dan rendahnya partisipasi aktif siswa, yang menyebabkan kurangnya keterlibatan mendalam dalam proses belajar. Studi ini bertujuan untuk meningkatkan kompetensi guru dalam merancang pembelajaran inovatif melalui penerapan model SCICOLLA (Scientific Collaboration), yaitu model pembelajaran yang memadukan pendekatan ilmiah dan kolaboratif berbasis kerangka berpikir deep learning. Metode: Participatory Action Research (PAR). Hasil: Adanya peningkatan signifikan pada pemahaman guru terhadap struktur model SCICOLLA serta keterampilan dalam menyusun perangkat ajar kontekstual. Guru juga menunjukkan antusiasme dan kesiapan tinggi dalam mengimplementasikan sintaks pembelajaran aktif di kelas, yang menunjukkan perubahan paradigma dari teacher-centered ke student-centered learning. Kesimpulan: Pelatihan ini tidak hanya berhasil meningkatkan pemahaman dan keterampilan pedagogis guru, tetapi juga memberikan dampak positif terhadap penguatan kualitas pembelajaran tematik yang relevan dengan tuntutan Kurikulum Merdeka.
Pelatihan Membuat Media Serbaneka Berbasis Digital dalam Penguatan Kreativitas P5 di Sekolah Dasar Prihastari, Ema Butsi; Handini, Oktiana; Syamsyiah, Miftahul Avi
Pelita: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): Pelita: Jurnal Pengabdian kepada Masyarakat
Publisher : Perkumpulan Kualitama Edukatika Indonesia

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Abstract

The objectives of the Community Service program are to impart knowledge and skills in creating digital-based serbaneka media, and to enhance the creativity dimension in the Merdeka curriculum at the primary school level in Surakarta City. The program employs three methods: a) problem approach, b) activity planning, and c) output preparation. The target participants are elementary school teachers partnered with FKIP Slamet Riyadi University. This program assumes significance as it endeavors to provide practicality and efficacy in implementing the creative dimension through digital-based serbaneka media. Additionally, it aims to explore the potential and effective utilization of serbaneka media in teaching the Merdeka curriculum. This training offers a possible solution to teachers' concerns about time constraints. In fact, an analysis of the program's activities revealed that over 75% of the teachers reported experiencing the benefits of implementing these activities. It is recommended to consider the integration of Artificial Intelligence in the development of learning media for fostering the creativity dimension among elementary school students.
ANALISIS MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS E-LEARNING MELALUI APLIKASI QUIZIZZ KODE QR PADA PEMBELAJARAN IPAS DI SD Ayuningtyas, Sawitri; Handini, Oktiana; Rizkasari, Elinda
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.68061

Abstract

This research aims to analyze the implementation of the Problem-Based Learning (PBL) model based on e-learning using the Quizizz application with QR codes in IPAS (Science, Social Studies, Arts, and Culture) learning at SD Negeri Karangasem 1 Surakarta. The background of this research is the challenge of creating interactive and relevant IPAS learning in the digital era, as well as the potential of technology to enhance student engagement. The research method employed is descriptive qualitative with a case study approach. Data collection was conducted through observation, interviews, and documentation. The subjects of the study were teachers and fourth-grade students at SD Negeri Karangasem 1 Surakarta. The results show that the implementation of PBL based on e-learning with Quizizz QR codes was effective in increasing student motivation and conceptual understanding. Students showed high enthusiasm in solving presented problems, and the use of QR codes facilitated access to interactive quizzes, encouraging independent learning and collaboration. However, some obstacles were identified, such as limited access to devices and internet networks for some students. The implications of this research highlight the importance of developing learning tools that are adaptive to school conditions and the availability of student technological facilities. This study recommends using a combination of online and offline methods to overcome these limitations, as well as continuous training for teachers in utilizing learning technology.
PELATIHAN PROJECT BASED LEARNING BERBASIS WAYANG SEBAGAI UPAYA OPTIMALISASI PENDIDIKAN KARAKTER Supeni, Siti; Sumaryati, Sri; Handini, Oktiana
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i1.28228

Abstract

Abstrak: Pendidikan karakter merupakan sebuah upaya penting yang dilakukan dalam rangka mempersiapkan peserta didik yang siap menghadapi perubahan yang terjadi. Fasilitasi pendidikan melalui pembelajaran proyek dapat memantik kreatifitas guru dalam merancang pembelajaran. Berangkat dari permasalahan ini, diperlukan pelatihan dan pendampingan menyusun perangkat pembelajaran sekaligus implementasi pembelajaran berbasis proyek dengan memanfaatkan karakter wayang. Metode pelaksanaan kegiatan adalah pelatihan dan pendampingan kepada 25 guru SD di Surakarta. Hasil dari kegiatan ini adalah meningkatnya kompetensi guru dalam merancang perangkat pembelajaran berbasis proyek dengan memanfaatkan wayang sebagai media penokohan karakter.Abstract: Character education is an important effort made in order to prepare students who are ready to face the changes that occur. Educational facilitation through project learning can spark teachers' creativity in designing learning. Departing from this problem, training and assistance are needed to prepare learning tools as well as the implementation of project-based learning by utilizing puppet characters. The method of implementing the activity is training and mentoring to 25 elementary school teachers in Surakarta. The result of this activity is an increase in teachers' competence in designing project-based learning tools by utilizing puppets as a character building medium.
ANALYSIS OF TEACHER NEEDS IN TPACK-BASED DEEP LEARNING TO IMPROVE ELEMENTARY SCHOOL TEACHERS' DIGITAL LITERACY SKILLS Handini, Oktiana; Suryanti, Hera Heru Sri; Sutoyo
International Journal Multidisciplinary (IJMI) Vol. 3 No. 1 (2026): International Journal Multidisciplinary (IJMI)
Publisher : Antis-Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/ijmi.v3i1.444

Abstract

Objective: The rapid development of digital technology has created new demands for elementary school teachers to possess strong digital literacy skills and to integrate technology meaningfully into the learning process. This study aims to analyze elementary school teachers' needs in implementing TPACK-based deep learning to improve their digital literacy skills. Method: A qualitative descriptive approach was employed in this research. The participants consisted of 50 elementary school teachers selected through purposive sampling. Data were collected using classroom observations, semi-structured interviews, and documentation. The collected data were analyzed through data reduction, data display, and conclusion drawing, with thematic analysis based on TPACK components and deep learning characteristics. Results: The results indicate that most teachers have adequate basic technological skills, particularly in operating common digital devices and applications. However, the integration of technology with pedagogy and content knowledge remains limited. The implementation of deep learning is still low, as learning activities tend to focus on surface understanding rather than conceptual depth, reflection, and problem-solving. Teachers experience difficulties in selecting appropriate digital tools, designing technology-supported learning activities, and applying TPACK holistically. In addition, limited professional development, lack of continuous mentoring, and insufficient institutional support were identified as major challenges. This study highlights that the primary need of elementary school teachers lies in strengthening TPACK integration through practical, contextual, and sustainable professional development programs. Novelty: The novelty of this research lies in providing a comprehensive needs analysis that links TPACK, deep learning, and digital literacy within the context of elementary education, serving as a foundation for designing targeted teacher development programs.