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Integrating English songs as a teaching strategy: Teachers’ perspectives on enhancing EFL students’ listening comprehension Annuri, Farhat Muharrom; Authar, Nailul; Zaniar, Savira; Saputri, Tiyas; Sarkawi, Djuwari
EnJourMe (English Journal of Merdeka) : Culture, Language, and Teaching of English Vol. 10 No. 1 (2025): July 2025
Publisher : Universitas Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/enjourme.v10i1.15859

Abstract

This study examines the integration of English songs as a teaching strategy to enhance students’ listening comprehension in EFL classrooms, with a particular focus on teachers’ perspectives. Addressing the limited research on how teachers perceive and implement songs within listening instruction, the study adopts a qualitative descriptive design. Data were collected through semi-structured interviews with six experienced EFL teachers from senior high schools in East Java, Indonesia, and analyzed using a thematic analysis approach. The findings reveal that teachers view English songs as an effective tool for increasing student engagement, facilitating vocabulary development, and improving overall listening skills. Nonetheless, challenges were noted, including the complexity of language used in songs, cultural references unfamiliar to students, and the time required to prepare appropriate materials. The study concludes that, when integrated thoughtfully, English songs can serve as powerful tools for enhancing listening comprehension. The findings also underscore the significance of institutional support and targeted professional development in promoting the practical application of these tools in EFL teaching.
Improving Vocabulary Mastery Through the Traditional Game “Engklek” For Children in Kalijaten Village, Kec. Taman, Kab. Sidoarjo Authar, Nailul; Muflihah, Tatik; Fidyaningrum, Seftia Ani; Hardiana, Alma Shafira; Azizah, Alfiyatul; Ramadhani, Delia
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2229

Abstract

Vocabulary is a basic thing that children should know before they learn English because vocabulary will make it easier to understand or master English. In Kalijaten, children tend not to be able to master English and they also have difficulty learning vocabulary. So to help with this the researcer have implemented a method using “engklek” to help improve children's vocabulary in Kalijaten Village. Using these traditional learning media can make it easier for children to improve their vocabulary skills and they will not get bored easily so the possibility of improving the vocabulary can increase. The purpose of holding vocabulary learning through the game “engklek” is to make it easier for children in Kalijaten village to master vocabulary easily. The method used for research is qualitative by collecting data by means of observation to children in Kalijaten village and it also takes 10 days, where the first and second days of surveying the place and collecting data on children in Kalijaten village and the following day the game was held. The place used to research this PKM is in the village of Kalijaten, Taman Subdistrict, Sidoarjo Regency. The length of observation used was two days when the author did practice in the field. The materials used are white chalk, gaco, laminating paper and the vocabulary that has been given. The results have shown that 70% of the children in Kalijaten village have low proficiency in mastering English, especially in vocabulary and 20% of Kalijaten children have a standard ability in mastering English, especially in vocabulary, and 10% of children in Kalijaten village have high skills in mastering vocabulary.
Improving Young Learners Vocabulary Mastery Through Game-Based Learning Using “MOFIN Mystery Box” Fidyaningrum, Seftia Ani; Dewayanti, Shafira Artanita; Authar, Nailul
Jurnal Pendidikan Anak Vol 3 No 2 (2021): Child Education Journal: August
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i2.2433

Abstract

Teaching English as a foreign language is a challenge for all teachers, especially teachers who teach English for young learners. Despite so many challenges, English is highly recommended to be taught to children in primary schools. Teaching English to young learners must begin with an introduction to vocabulary. Vocabulary is the foundation and most important aspect of learning any language. The challenge of teaching English to young learners is the level of English proficiency of the teachers, as well as some new obstacles, particularly in terms of techniques policy, teaching English for young learners also requires creativity to make learning fun, because children enjoy having fun and playing and they also easily side-tracked, so teachers should choose teaching methods that are appropriate for their age group, game-based learning can improve students' vocabulary mastery, motivation, and interest in learning. Children employ their senses of smell, touch, taste, sight, and hearing to investigate the physical world holistically. Therefore, it would be better if children learn to use touchable games like “MOFIN Mystery Box”. The purpose of this study is to find out whether the “MOFIN Mystery Box” media can improve students' vocabulary mastery at Sukamanunggal State Elementary School. This research is qualitative research. Data collection techniques using observation. The data analysis techniques used in this study are identification, classification, and description. The result of this study is “MOFIN Mystery Box” can increase students’ vocabulary mastery at Sukomanunggal State Elementary School.
Throwing the Ball Game Improves Students’ Speaking Skills Rahmadhani, Nabila Putri; Asfar, Shafira; Authar, Nailul
Jurnal Pendidikan Anak Vol 3 No 3 (2021): Child Education Journal: Desember
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i3.2435

Abstract

The aims of the study is is to improve the students’ speaking skills through communicative. And the subject for this research is coming from Courses Student.  The communicative games implemented was a Throw the Ball game.  The type of the data is qualitative data which the researcher get through interviews and test. The findings showed good improvement to students’ speaking skills. Most students enjoy the game while laughing, some students are a little confused when suddenly asked questions and cause their answers to go round and round, students are forced to get out of the situation and they succeed. Moreover, students hold highly positive attitudes about the role of games in improving their speaking skills.
Enhancing EFL Students’ Speaking Skills through Digital Storytelling in Podcast Projects Khoirunnisa, Rahma Arsila; Authar, Nailul; Basuki, Edi Pujo; Afandi, Mujad Didien; Aquariza, Novi Rahmania
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 5 No. 1 (2026): Februari - April
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v5i1.7152

Abstract

Speaking is widely recognized as one of the most challenging skills for learners of English as a Foreign Language (EFL). Many students experience difficulties in expressing their ideas orally due to limited opportunities for practice, anxiety about making mistakes, and a lack of confidence when communicating in English. These challenges often hinder the development of speaking proficiency in language classrooms. Therefore, innovative and engaging teaching strategies are needed to create supportive learning environments that encourage students to practice speaking more actively. This study investigates the use of digital storytelling through podcast projects as a pedagogical approach to enhance EFL students’ speaking proficiency. The research employed a qualitative design involving ten students from the English Education Department at Nahdlatul Ulama University Surabaya. The participants were engaged in a digital storytelling activity in which they created their own podcasts, beginning with the process of selecting a story topic, writing scripts, rehearsing their narration, and finally recording and sharing their storytelling podcasts. Data were collected through semi-structured interviews in order to explore students’ perceptions and experiences during the podcast project. The collected data were then analyzed using thematic analysis to identify key patterns and themes related to students’ speaking development. The findings of the study indicate that the use of digital storytelling in podcast projects contributed positively to students’ speaking abilities. Participants reported increased confidence when speaking English, improved fluency, and better pronunciation as a result of repeated practice during the recording process.