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Embracing Freedom in Learning: The Impact of Kurikulum Merdeka on Engineering Students of Universitas Negeri Medan Hasan, Hanapi; Maksum, Hasan; Waskito; Tansa Trisna Astono Putri
The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i4.4156

Abstract

In 2020, Indonesia's Ministry of Education, Culture, Research, and Technology introduced the Merdeka Belajar-Kampus Merdeka (MBKM) curriculum for higher education to better prepare students for the modern job market. This study contrasts the MBKM curriculum with the non-MBKM curriculum, focusing on their impacts on students' career exploration and professional maturity. Using a quantitative, correlational approach, the study sampled 187 engineering students from a Medan university. Instruments included the Career Exploration Survey (CES) and the Career Development Inventory (CDI). Results showed that both curricula positively influence career exploration and professional maturity, with no significant differences between the two. The MBKM curriculum's emphasis on real-world experience and career preparation was highlighted as a key factor in fostering career readiness. The study concludes that both curricula effectively support career development, but the MBKM curriculum offers a more practical, hands-on approach to preparing students for the workforce.
Designing Learning Media Using Augmented Reality for Engineering Mechanics Course Fortuna, Aprilla; Waskito; Purwantono; Kurniawan, Andre; Andriani, Welli; Alimin, Masnaini
Journal of Engineering Researcher and Lecturer Vol. 2 No. 1 (2023): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jerel.v2i1.20

Abstract

The development of digital technology for education is continuously conducted to successfully integrate digital technology with people's lives. This study aimed to develop an Augmented Reality learning media application for the Engineering Mechanics course, which is considered challenging by some students. Engineering mechanics, a discipline that analyzes structural analysis in compensating for the loads that work on a particular machine in scalar quantities, motion forces, vectors, and moments that require physical structural forms to analyze them, is considered challenging by some students. The Augmented Reality application was created using the prototyping method, which consists of three steps: 1) listening to the customer, 2) building/ revising mock-up, and 3) customer test-drivers mock-up. The AR-based learning media application includes usage instructions, developer info, learning videos, 3D AR object animation simulations, and exercise and discussion menus, which were tested as expected. The results of the black box testing indicate that the Augmented Reality-based engineering mechanics learning media application ran successfully as expected. However, users suggested improving the navigation speed by streamlining page transitions. The application provides an accessible solution for students as an alternative to traditional distance education, offering anytime, anywhere access to learning materials with longer duration.
Effectiveness of case method learning to optimise students' understanding of industrial mechanical machinery science Putra, Rendy Dwi; Waskito; Arafat, Andril; García, Juan Luis Cabanillas; Ayasrah, Firas Tayseer Mohammad; Fortuna, Aprilla
Journal of Engineering Researcher and Lecturer Vol. 3 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jerel.v3i2.144

Abstract

Education has a central role in preparing individuals for the complexities of the modern world of work. Particularly in the context of education in Vocational High Schools, developing students' competencies in collaboration, creativity, and problem-solving is essential. This study explores the effectiveness of the case-based learning method in improving students' understanding of industrial mechanics. The study used a quasi-experiment design with control and experimental groups. The statistical analysis results showed that the case method was more effective in improving students' cognitive mastery than the conventional lecture method. Students who participated in case method learning showed significant improvement in the post-intervention test, demonstrating the superiority of this method in supporting a more effective learning process and preparing students for practical challenges in the field. In conclusion, the case method increases students' participation and interactivity in the learning process and deepens their understanding of technical concepts in industrial mechanics. This research provides a solid basis for implementing more effective and relevant learning methods in preparing vocational students for the increasingly complex needs of the world of work.
Development of E-Module Based on Discovery Learning to Improve Students' Learning Outcomes in PKKR Subject for Grade XI TKRO at State Vocational High School 1 Merbau Kholistiyawatin, Nur; Maksum, Hasan; Waskito; Purwanto, Wawan
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5690

Abstract

This research aims to develop, measure the validity, assess the practicality, and evaluate the effectiveness of an e-module based on discovery learning to enhance the learning outcomes of 11th-grade students in Electrical Vehicle Maintenance subject. This study falls under the category of Research and Development, involving the development of an e-module for the topic of light vehicle electrical maintenance that is valid, practical, and effective using the discovery learning approach. The development of this e-module based on discovery learning follows the 4-D model, which includes defining, designing, developing, and disseminating stages. The validation results of the developed e-module based on discovery learning fall under the category of valid. The practicality assessment of the discovery learning-based module is classified as very good, and the effectiveness of the e-module based on discovery learning as a learning media indicates that this learning media is considered effective.
Analysis of the Implementation of the Teaching Factory Program in Vocational High School Chasovy, Aulya; Jalinus, Nizwardi; Waskito; Wulansari, Rizky Ema
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.7569

Abstract

A production-based learning approach known as "Teaching Factory" is used in vocational schools. It is based on industry standards and processes conducted in an environment akin to that of the industry. However, based on previous research, there are several obstacles faced in implementing Teaching Factory in Vocational High Schools. This research aims to find out how the implementation of the Teaching Factory in Padang Vocational High School by conducting dissemination, planning, implementation, monitoring and evaluation. The samples in this research were SMK Negeri 1 West Sumatra, SMK Negeri 2 Padang, and SMK Negeri 9 Padang. Based on the results, it was found that first, there was no significant impact on the implementation of dissemination on the results of monitoring and evaluation of the Teaching Factory program at Padang Vocational High School, with percentage of 1.70%. Second, there is no significant change from planning on the results of monitoring and evaluation of the Teaching Factory program at Padang Vocational High School, with percentage of 11.90%. Third, there is a significant change from implementation on the results of monitoring and evaluation of the Teaching Factory program at Padang Vocational High School, with percentage of 27.10%. This shows that the success of a program can be achieved with good implementation
Pengaruh Pemanfaatan Discord sebagai Portal Pembelajaran terhadap Minat Belajar Siswa pada Mata Pelajaran Gambar Teknik di SMK Fahrezi, Rangga Ashar; Waskito; Mulianti; Sari, Delima Yanti
Journal of Golden Generation Education Vol. 2 No. 1 (2026): Februari 2026: Journal of Golden Generation Education
Publisher : PT. LEMBAGA PENERBIT PENELITIAN NUSANTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65244/jgge.v2i1.320

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh pemanfaatan Discord sebagai portal pembelajaran terhadap minat belajar siswa pada mata pelajaran Gambar Teknik Manufaktur di SMK Negeri 1 Padang. Penelitian menggunakan pendekatan kuantitatif dengan desain quasi experiment berbentuk posttest-only control group design. Sampel penelitian terdiri atas 60 siswa kelas XI Teknik Pemesinan yang terbagi ke dalam kelompok eksperimen dan kelompok kontrol. Kelompok eksperimen mengikuti pembelajaran menggunakan Discord sebagai portal pembelajaran, sedangkan kelompok kontrol menggunakan pembelajaran konvensional. Pengumpulan data dilakukan melalui angket minat belajar siswa yang telah diuji validitas dan reliabilitasnya. Data dianalisis menggunakan statistik deskriptif dan uji independent sample t-test. Hasil penelitian menunjukkan bahwa pemanfaatan Discord sebagai portal pembelajaran berpengaruh signifikan terhadap minat belajar siswa, dengan nilai signifikansi 0,000 (<0,05). Temuan ini mengindikasikan bahwa integrasi Discord dalam pembelajaran mampu meningkatkan keterlibatan dan ketertarikan siswa dalam pembelajaran Gambar Teknik Manufaktur.