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Journal : JDIME: Journal of Development and Innovation in Mathematics Education

Ethnomathematics-Based Edutainment: Exploring the Enhancement of Mathematical Reasoning Skills Through Video Games Novitasari, Dwi; Kertiyani, Ni Made Intan; Wulandari, Nourma Pramestie
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 2 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i2.4292

Abstract

This study aims to develop an ethnomathematics-based visual novel game, named "EtnoMath," to enhance students' mathematical reasoning abilities in fraction material. The game was developed in response to students' difficulties in understanding mathematical reasoning concepts, which have led to low learning outcomes. This research employed a Research & Development (R&D) approach using the Alessi & Trollip model, which consists of three stages: planning, design, and development. Expert validation (content and media), practicality analysis, and product effectiveness analysis were conducted as part of the evaluation process. Data collection techniques included validation questionnaires, teacher and student practicality questionnaires, and mathematical reasoning ability tests. The results indicated that "EtnoMath" meets the criteria for being valid, practical, and effective, with a media validity score of 88% (very valid) and a content validity score of 90% (very valid). The practicality level was rated at 84% by teachers and 84% by students (both very practical). Effectiveness analysis, both from individual and classical mastery tests, showed that student mastery exceeded 80% in field trials. Effectiveness testing using a one-sample t-test showed a significant improvement in post-test scores (M = 87.25, p < 0.001) compared to the minimum mastery criterion (KKTP = 80), while a binomial test confirmed that all students exceeded this benchmark (p = 0.000).These findings suggest that "EtnoMath" is effective in enhancing students' mathematical reasoning skills and aligns with modern pedagogical standards. However, the study has limitations, such as a lack of long-term evaluation and adaptation to various user needs. The implications of these findings highlight the need for further development to improve the game's flexibility and expand its application in broader educational contexts.
Co-Authors Al Kautsar, Karin Selma Amrullah Amrullah Amrullah Amrullah Anis Suraida Safitri Anjani, Tik Kun Anton Budiharjo Anugrah, Inayah Arjudin Arjudin Arjudin Arjudin Arjudin Awal Nur Kholifatur Rosyidah Baidowi Baidowi Baiq Dian Arianingsih Baiq Rachmawatin Ramadhana Deni Hamdani Dudi Septiadi Dwi Novitasari Dwi Novitasari Faishal Wahiduddin, Faishal Firdaus, Atiqa Hadiyanto, Fahrur Rozi Hapipi Hapipi Hasnawati, Anida Hidayah, Amanatul Hijriati, Awwalus Sanatil Junaidi Junaidi Junaidi Junaidi Junaidi Junaidi KETUT SARJANA, KETUT Kurniawan, Eka Laila Hayati Laila Hayati, Laila Lu’luilmaknun, Ulfa Mawarni, Ririn Mohammad Archi Maulyda Muhammad Erfan Muhammad Erfan Nada, Lisa Katun Nani Kurniati Nani Kurniati Ni Made Intan Kertiyani nurhaolida nurhaolida Nurhikmah Nurhikmah Nurul Hikmah NURUL HIKMAH Nyoman Sridana Nyoman Sridana Primajati, Gilang R Radha Rahmatiah Ardianti, Arifah Ratih Ayu Apsari Ratih Ayu Apsari Ratih Ayu Apsari Renata, Zabina Rhomiy Handican Rosidik, Izam Salsabila, Nilza Humaira Sanuriza, Irna Il Sariyasa . Soepriyanto, Harry Sorayya, Hilalatus Sri Subarinah Sri Subarinah, Sri Sripatmi Sripatmi Sripatmi Sripatmi Sripatmi, Sripatmi Sudi Prayitno Sudi Prayitno Syahrul Azmi Syahrul Azmi Tabita Wahyu Triutami Triutami, Tabita Wahyu Ulfa Lu'luilmaknun Ulfa Lu’luilmaknun Ulfa Lu’luilmaknun Umar Umar Vivi Rachmatul Hidayati Vivi Rachmatul HIdayati Wahidaturrahmi, Wahidaturrahmi Wardha Tsabita, Dhyah Windari, Surya Safitri Yandika Pratama Saputra Yuliandini, Audi Yulis Tyaningsih, Ratna