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Pengembangan Media Interaktif Sparkol Videoscribe Sistem Pencernaan Manusia untuk Kelas V di SDN Damarwulan 1 Kabupaten Kediri Fauziah, Ma’rifatul; Fatih, Mohamad
BRILIANT: Jurnal Riset dan Konseptual Vol 6 No 3 (2021): Volume 6 Nomor 3, Agustus 2021
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (460.189 KB) | DOI: 10.28926/briliant.v6i3.697

Abstract

Penelitian ini didasarkan oleh media teknologi yang kurang dimanfaatkan guru, sehingga menggunakan metode ceramah yang cenderung siswa jenuh dan malas belajar. Tujuan penelitian ini yaitu mengembangkan media interaktif sparkol videoscribe sistem pencernaan manusia untuk kelas V di SDN Damarwulan 1 Kabupaten Kediri, kemudian menguji kelayakan dan kemenarikannya. Model pengembangan menggunakan Borg and Gall (modifikasi Sugiyono) yang dilakukan sampai tahap ke-7 dari 10 tahapan. Hasil penelitian menunjukkan media memenuhi kriteria “sangat layak”  berdasarkan validasi ahli materi dan pakar (guru) serta memenuhi kriteria “layak” berdasarkan validasi ahli media. Hasil uji kemenarikan media menujukkan skor 90% dengan kualitas “sangat menarik” sehingga produk tidak direvisi. Simpulan media sangat layak dan menarik untukdigunakan pada pembelajaran.
Pengembangan Komik Narasi untuk Meningkatkan Ketrampilan Menulis dan Membaca Siswa Kelas V SDN Sananwetan 3 Kota Blitar Fatih, Mohamad
BRILIANT: Jurnal Riset dan Konseptual Vol 8 No 3 (2023): Volume 8 Nomor 3, Agustus 2023
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v8i3.1232

Abstract

Berdasarkan informasi yang diperoleh melalui wawancara dengan guru kelas V di SDN Sananwetan 3 Kota Blitar, diperoleh materi teks narasi kurang optimal, kurang minat dalam membaca. Hal ini dikarenakan siswa masih menggunakan buku paket. Oleh karena, itu diperlukan pengembangan komik karakter guna peningkatan minat membaca dan keterampilan menulis. Jenis penelitian mengunakan model ADDIE. Pengumpulan data mengunakan instrumen angket, wawancara, tes, dan dokumentasi. Hasil uji coba validasi ahli media memiliki presentase 72% kriteria valid, sedangkan validasi ahli materi dan bahasa memiliki nilai 88,3% kriteria sangat valid.  Hasil uji coba lapanagan minat membaca dan keterampilan menulis siswa memperoleh nilai minat membaca 85,17% dengan kriteria sangat tinggi, sedangkan keterampilan menulis sebesar 79,72% dengan kriteria tinggi.
Booklet Berbasis Augmented Reality melalui Pembelajaran PBL Materi Keseimbangan Ekosistem untuk Meningkatkan Literasi Sains Kelas V SDN Sumberingin 04 Blitar Sari, Putri Ana; Fatih, Mohamad; Alfi, Cindya
MODELING: Jurnal Program Studi PGMI Vol. 11 No. 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2453

Abstract

This study developed an augmented reality (AR)-based booklet media for ecosystem balance material in grade V elementary school. The media was validated by material, media, and language experts and deemed very suitable for use based on teacher assessments. The media trial on students showed a significant increase in science literacy skills, with an N-Gain value of 0.83 (high category). This result indicates that the AR-based booklet media integrated with the Problem Based Learning (PBL) learning model is effective in improving students' science literacy.
Random Cards Berbantuan Wordwall pada Materi transfer Energi Antar makhluk Hidup untuk Meningkatkan Literasi Sains dan Self-Responsibility Siswa Kelas V UPT SDN Satriyan 03 Kabupaten Blitar Lina, Karo; Fatih, Mohamad; Alfi, Cindya
MODELING: Jurnal Program Studi PGMI Vol. 11 No. 3 (2024): September
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i3.2458

Abstract

This research aims to develop Random Cards assisted by Wordwall as a learning media on the material of energy transfer between living things to improve science literacy and self-responsibility of fifth-grade students at UPT SDN Satriyan 03, Blitar Regency. The research method used is Research and Development (R&D). The research stages include preliminary studies, product development, product validation, and product testing. The results show that the Random Cards assisted by Wordwall media is effective in improving science literacy and self-responsibility of students. The science literacy score increased from an average of 65.5 in the pretest to 82.3 in the posttest. The self-responsibility score also increased from an average of 73.4 in the pretest to 87.1 in the posttest. It can be concluded that the Random Cards assisted by Wordwall media is suitable for use as a learning media to improve science literacy and self-responsibility of fifth-grade students.
Pelatihan Penyusunan Perangkat Pembelajaran Kurikulum Merdeka pada Komunitas Belajar Guru Kelas III Sekolah Dasar di Kota Blitar Fatih, Mohamad; Alfi, Cindya; Putra P, Fernadiksa Rastra
ARembeN Jurnal Pengabdian Multidisiplin Vol. 2 No. 1 (2024): ARemBeN Edisi Juni
Publisher : CV. Ro Bema

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69688/aremben.v2i1.70

Abstract

Pelatihan penyusunan perangkat kurikulum merdeka berdasar pada permasalahan yang dihadapi komunitas guru kelas III yakni belum menguasai konsep implementasi kurikulum merdeka secara menyeluruh. Berdasar permasalahan tersebut maka diperlukan pelatihan penyusunan perangkat ajar yang bertujuan meningkatkan kemampuan pengetahuan dan keterampilan dalam Menyusun dan mengimpelementasikan kurikulum merdeka. Pelatihan tersebut diikuti oleh 63 peserta.  Pelaksanaan pelatihan ini meliputi beberapa kegiatan 1) penjelasan konsep  kurikulum merdeka meliputi Capaian pembelajaran (CP), tujuan Pembelajaran (TP ) dan Alur tujuan pembelajaran (ATP) 2) pelatihan penyusunan modul ajar berdiferensiasi, dan 3) pelatihan menyusun Lembar kerja siswa (LKPD). Hasil dari pelatihan yakni penguasaan dan peningkatan pengetahuan tentang implementasi kurikulum merdeka serta keterampilan dalam menyusun perangkat pembelajaran
PENGEMBANGAN 3D BOOK BERBASIS PQ4R MATERI SIKLUS AIR UNTUK MENINGKATKAN KEMAMPUAN METAKOGNISI DAN SELF EFFICACY SISWA KELAS V SDN SUTOJAYAN 3 KABUPATEN BLITAR ASTUTIK, WIDI; Fatih, Mohamad; Alfi, Cindya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.6568

Abstract

Terciptanya suatu produk merupakan tujuan dari pelaksanaan penelitian ini yaitu berupa pengembangan berupa bahan ajar untuk kelas V yaitu 3D Book berbasis PQ4R Materi siklus Air untuk dapat meningkatkan kemampuan metakognisi dan Self Efficacy siswa. Penelitian ini menggunakan metode pengembangan dengan model pengembangan ADDIE, Analysis (analisis), Design (desain), Development (pengembangan), Implementation (implementasi), dan Evaluation (evaluasi). Instrumen yang dipakai berupa tes dan angket. Uji kevalidan produk dilakukan oleh ahli bahasa, ahli media, dan ahli materi. Uji kevalidan yang dilakukan oleh ahli menunjukkan hasil yang valid dengan persentase menunjukkan lebih dari 89%. Sedangkan peningkatan kemampuan metakognisi dan Self Efficacy terbukti meningkat dengan kategori dengan hasil t hitung untuk kemampuan metakognisi sebesar 9,0 dan kemampuan Self Efficacy sebesar 7,3.
PENGEMBANGAN E-LKPD BERBASIS GOOGLE SITES MATERI KERAGAMAN KEBUDAYAAN UNTUK MENINGKATKAN SELF EFFICACY SISWA KELAS IV SEKOLAH DASAR Kurotul, Anjelika; Alfi, Cindya; Fatih, Mohamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02` (2025): Volume 10 No. 2 Juni 2024 In Built
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14557

Abstract

This research was carried out as one of the efforts to achieve maximum learning, especially in learning that teachers and students felt experienced obstacles. This effort was carried out by developing electronic learning media, student worksheet based on Google Sites, materializing cultural diversity in Class IV elementary school students with the aim of increasing students' self-efficacy. This research uses the R&D method with the Borg and Gall development model. The instrument used for data collection was a product validity questionnaire, product feasibility and questionnaires to increase student self-efficacy. Product validity results were obtained through assessments by media experts with a percentage of 85.4%, material experts 92.5%, and language experts 75.5%. The results of the feasibility test were assessed by the teacher with a percentage of 95% in the category, very feasible. The results of increasing student self-efficacy were obtained through a response questionnaire, students with an N-Gain value of 0.81 in the high category. Based on the data obtained, the Google-based electronic student worksheet cultural diversity material sites have been proven to increase the self-efficacy of fourth grade students and are suitable for use.
MEDIA E-LEARNING STORYMAPS BERBANTUAN CROSSWORD PUZZLE MATERI KEKAYAAN ALAM YANG ADA DI INDONESIA UNTUK MENINGKATKAN VISUAL SPASIAL SISWA KELAS V SEKOLAH DASAR Adina, Atik; Alfi, Cindya; Fatih, Mohamad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.14569

Abstract

The aim of this research is to produce a product that is used as learning media in Class V, namely e-laening storymaps assisted by crossword puzzle to improve students’ spatial visuals. This type of development uses the ASSURE model which includes analyze learnes,state objectivitas,select methods, media, and materials,utilize materials,require learnes participation,and evaluate and revise. The instrument used was a questionnaire. Producy validity tests were obtained from media experts, material experts and language experts. Material expert assessment reached 975. Media expert results reached 91%. Meanwhile for linguists it reaches 88%. Next, the feasibility test for e-learning storymaps by crossword puzzle is based on the results of the teacher response questionnaire. The results of the teacher response questionnaire 97,5% in the very appropriate category. Based on research on e-learning media, storymaps assistes by crossword puzzle can help improve students’ spatial visuals. These results are based on an average NGain score of 0,81 in the high category
Science Learning Game (SLG) Berbasis Augmented Reality untuk Meningkatkan Kemampuan Literasi Sains dan Berfikir Kritis Siswa Kelas VI SD Fatih, Mohamad; Alfi, Cindya; Muqtafa, Mohammad Afifuddin
Jurnal Penelitian Pendidikan IPA Vol 10 No 2 (2024): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i2.6107

Abstract

Science literacy is the ability of individuals to understand, evaluate, and apply scientific knowledge in everyday problem-solving, while critical thinking is the ability to analyze, evaluate, and make decisions based on evidence and logic. This research is based on several issues in SDN Sentul2 Kota Blitar in grade 6 post-Covid 19. This research aims to produce a product used as a learning tool in Grade 6, namely Science Learning Game (SLG) Media based on Augmented Reality to Improve Science Literacy and Critical Thinking Skills in Grade 6 Students in Kota Blitar. This research and development (R&D) study uses the ADDIE (analysis, design, development, implementation, and evaluation) model. The instrument used is a questionnaire. The research data analysis results show that the developed media can improve critical thinking skills, as evidenced by comparing the Pre-test results at 72.21% with the Post-test results at 93.57%. This media can also enhance science literacy, as indicated by the increase between the Pre-test results at 74.28% and the Post-test results at 92.14%. The implication is that the science literacy and critical thinking abilities of students in Indonesia still need improvement, which can be achieved by considering the use of instructional media. With positive results in pre-test and post-test scores, this media has the potential to enhance science literacy and critical thinking skills in students.
PENGEMBANGAN FLASHCARD MATEMATIKA PADA MATERI BANGUN RUANG UNTUK SISWA SD Ulumudin, M. Ibham; Fatih, Mohamad; Alfi, Cindya
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 11 No. 4 (2024)
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v11i4.3782

Abstract

Penelitian ini bertujuan untuk mengembangkan flashcard materi bangun ruang, mengetahui kevalidan, kelayakan dan daya tarik media flashcard pada materi bangun ruang. Metodologi yang adalah Reseach and Development, dengan model ADDIE yang memiliki lima tahapan yaitu Analysis, Design, Development Implementation, dan Evaluation. Teknik pengumpulan data menggunakan observasi, dokumentasi, lembar validasi dan angket. Subyek penelitian ini adalah siswa kelas VI SDN UPT SDN Ngaringan 04 Kabupaten Blitar yang berjumlah 18 orang. Hasil kevalidan media flashcard yang dikembangkan sebesar 98% dengan kategori sangat valid. Hasil uji kelayakan yang diperoleh dari tanggapan ahli materi, ahli media dan guru sebesar 93,78% sehingga dapat dikatakan media pembelajaran flashcard “sangat layak”. Penilaian kemenarikan siswa terhadap media pembelajaran flashcard menghasilkan total skor persentase sebesar 88,02% dengan kategori sangat menarik. Dengan demikian, dapat disimpulkan media flashcard materi bangun ruang dinyatakan valid, layak, dan menarik untuk digunakan dalam proses pembelajaran siswa kelas VI sekolah dasar.
Co-Authors Adina, Atik Alfi*, Cindya Alina, Irfama Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Anggraini, Beti Atul Makrifah, Istina Ayu Agustina, Yoana Azizah, Umi Nur Azmia, Makhfiroh Nur Bastian, Riska Dwi CHABIBAH, UMI Cindya Alfi Dewi Masyitho, Latifa Dewi, Alfina Nur Karisma Faizannisa, Faizannisa Faizin, Moch. Fatih, Cindya Fauziah, Ma’rifatul Fikria, Maya Dina Fitroh, Siti Khoirotul Hamid, Mayang Aminin Hidayah, Putri Nur Hidayati, Dwi Yoni Husna, Sofila Irvan Safi'i, Mochammad Dwi Isnadatul Hasanah, Nisa Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Niswatul Karomah, Fitriyatul Khoiriyah, Nadzirotul Khoirunnisa, Salsabila Khudzaifah, Naila Azka Khusna, Mufidatul Kurotul, Anjelika Laela, Kumala Vadilatu Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Masyitho, Latifa Dewi Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mukaromah, Ula Adiniyatul Munawaroh, Latifatul Muqtafa, Mohammad Afifuddin Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni N., Frika Trisetya Niam, Fathul Nisa, Puput Saidatun Ni’mah, Tarwiyatun NUR CHOLIFAH NUR FADILAH Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Prastowo, Aang Yudho Pratama, Fernadiksa Rasta Putra Putra P, Fernadiksa Rastra Putra, Vinda Kristian Putri Nuryani, Monike Eka Putri, Siti Fadila Rahma Ragil Tri Oktaviani Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Septarini, Tri Ayu Susanti, Yayuk Tahliya, Yenik Ulfiyatut Triani, Heppy Novi ULIANA, RIZA Ulumudin, M. Ibham Umah, Nuril Badiatul Wafa, Khoirul Widayanti, Hilya Widi Astutik Wijono, Alifa Putri Sasmita Hadi yuniasari, mega elvi zulfa, indana Zulfa, Laili Rofiati