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Pengembangan Game KEBAL berbasis Web App sebagai Penguatan Sikap Toleransi Siswa Kelas 4A SDIT Al-Akbar Kabupaten Blitar Munawaroh, Latifatul; Alfi, Cindya; Fatih, Mohamad
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.719

Abstract

This study aims to determine how the validity, feasibility of KEBAL media based on Web App and also the strengthening of tolerance attitudes of 4A class students of SDIT Al Akbar Blitar Regency. This research uses the Borg and Gall development model with trials at SDIT Al Akbar Blitar Regency. The data collection techniques used are interviews, questionnaires and documentation. The validation results show that the Web App-based KEBAL product has a very high level of validity and feasibility. The validity of this product was assessed by media experts and material experts while the feasibility of the product was assessed by the class teacher through a questionnaire. The product trial was carried out with 2 stages, namely small scale and large scale and obtained a score of 90% and 92% with a very tolerant category. Thus the product that has been made can be used without revision.
Desain LinTar materi Daerahku dan Kekayaan Alamnya meningkatkan Adversity Quotient & Self Management Kelas IV SD Plus Sunan Pandanaran N., Frika Trisetya; Fatih, Mohamad; Alfi, Cindya
Jurnal Simki Pedagogia Vol 7 No 2 (2024): Volume 7 Nomor 2 Tahun 2024
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v7i2.729

Abstract

The purpose of this study was to determine whether there was an increase in fourth grade students of SD Plus Sunan Pandanaran Blitar district regarding Adversity Quotient and Self Management skills. Research and Development (RnD) was used as the method in this study with waterfall as the model. Questionnaires, interviews and documentation were used to collect research data. Media, Material and Language experts acted as media validity testers. The assessment from the media expert scored 96.1% in the "Very Valid" category, 100% was obtained from the material expert and the linguist scored 97.7% in the same category. With a score of 92.5% the product was declared feasible by the class teacher. As for the increase in students' Adversity Quotient, it obtained an n-gain score of 0.9 in the "High" category as well as the results of increasing students' Self Management with a score of 0.8 in the "High" category. So it is concluded that Lintar media on the material of my region and its natural wealth is valid and able to increase the ability of Adversity Quotient and Self Management of fourth grade students of SD Plus Sunan Pandanaran.
Inovasi Media Kartu Bencana Berbasis Augmented Reality untuk Meningkatkan Literasi Bencana Siswa Kelas V Sekolah Dasar Alfi, Cindya; Fatih, Mohamad; Mastura, Jenny Eka Amy
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.36579

Abstract

Di era digital dan revolusi Industri 5.0, pembelajaran harus mengintegrasikan teknologi secara efektif dikelas. Berdasarkan observasi di UPT SDN Karangsono 02 Kabupaten Blitar menunjukkan bahwa materi Bumi dan Peristiwa Alam disampaikan secara verbalistik dan monoton sehingga siswa sulit memahami konsep abstrak, kehilangan fokus, dan partisipasi rendah. Dengan demikian media kartu bencana berbasis Augmented Reality (AR) muncul sebagai inovasi yang menyajikan visualisasi interaktif, membuat konsep abstrak menjadi konkret, meningkatkan keterlibatan siswa, serta membangun literasi bencana sejak dini. Penelitian ini menggunakan pendekatan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil validasi produk berdasar ahli media dan ahli materi masing-masing sebesar 88% dan 95%. Sedangkan hasil kelayakan media menunjukkan presentase 93%. Hasil uji kemenarikan produk diperoleh hasil 82%. Peningkatan Literasi bencana siswa memperoleh skor N-gain 0,73 dengan kriteria tinggi. Hasil tersebut menunjukkan bahwa kartu bencana berbasis augmented reality sangat valid, sangat layak, dan sangat menarik diimplementasikan sebagai media pembelajaran yang membantu meningkatkan literasi bencana.
PENGEMBANGAN L-PERWUZ BERBASIS DIGITAL MENINGKATKAN SELF-REGULATED LEARNING DAN LITERASI SAINS SISWA KELAS IV SDN GADUNGAN 02 KABUPATEN BLITAR Khoiriyah, Naimatul; Fatih, Mohamad; Oktaviani, Ragil Tri
JURNAL PENDIDIKAN DASAR PERKHASA: Jurnal Penelitian Pendidikan Dasar Vol 12, No 1 (2026): Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/jpdp.v12i1.5164

Abstract

This study aimed to improve students’ self-regulated learning and scientific literacy by developing L-Perwuz learning media on the topic of changes in states of matter. The research employed a Research and Development (R&D) method using the ASSURE development model. The experiment was conducted using a pretest–posttest design involving 16 students. Data were collected through tests and questionnaires. The results showed that the media expert assigned a validity score of 92% (valid category), the material expert gave a score of 85% (valid category), and the teacher rated the media feasibility at 95% (feasible category). Student responses toward the L-Perwuz media were positive. The media significantly improved students’ self-regulated learning, as indicated by the paired t-test results with a significance value of 0.000 < 0.05. In addition, the media also showed a significant effect on enhancing students’ scientific literacy, supported by paired t-test results with a significance value of 0.000 < 0.05. In conclusion, the L-Perwuz media is valid, feasible, and effective in improving students’ self-regulated learning and scientific literacy.
Development of Local Culture-Based Tpack E-Books Improves Creativity & Cultural Literacy of Elementary School Students Sofiana, Nurma; Alfi, Cindya; Fatih, Mohamad
Muallimuna : Jurnal Madrasah Ibtidaiyah Vol 11, No 2 (2026): APRIL 2026
Publisher : Fakultas Studi Islam UNISKA MAB Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/muallimuna.v11i2.22365

Abstract

Science learning, especially on social science-based materials, has an important role in instilling character, social skills, and cultural understanding from an early age. However, in practice, social studies learning in elementary schools is still dominated by the use of printed and abstract teaching materials, which is reinforced by the researcher's findings where limited use of technology still occurs in the learning process at SDN Sumberjo 1. This study aims to develop and test the validity, feasibility, and effectiveness of local culture-based e-books with the TPACK approach on the cultural diversity material of science for grade IV SDN Sumberjo 1, Blitar Regency. The research method used is RnD with the ASSURE model through the stages of needs analysis, formulation of objectives, selection of media and materials, limited trials, expert validation, and product evaluation and revision. Data were collected through interviews, observations, questionnaires, and pretest-posttest tests and then analyzed qualitatively and quantitatively using the N-Gain test. The results of the validation by material, language, and media experts showed an average percentage of 92.15% with a very valid category, while the feasibility test obtained an average of 92.19% with a very feasible category. The implementation of e-books resulted in an increase in creativity with an N-Gain of 0.60 and cultural literacy of 0.57, which is considered moderate. These findings indicate that local culture-based e-books are quite effective in supporting contextual learning while simultaneously enhancing students' creativity and cultural literacy in elementary school learning environments in an optimal, sustainable manner.
Development of Snake and Ladder on Clasification of vertebrate and Invertebrate Animal to Improve Critical Thinking Skills of Third Grade Students Aprilia, Linda Ayu Resa; Fatih, Mohamad; Mu’alimah, Isna Khuni
Jurnal Gentala Pendidikan Dasar Vol. 11 No. 2 (2026): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/gentala.v11i2.57169

Abstract

This study aimed to develop a Snake and Ladder learning media on vertebrate and invertebrate animal classification to improve the critical thinking skills of third-grade elementary school students. The research employed a Research and Development (R&D) method using the 4D model, consisting of Define, Design, Develop, and Disseminate stages. Data were collected through observations, interviews, questionnaires, and tests. The results showed that the developed media achieved a validity score of 95% from material experts, 95% from media experts, and a feasibility score of 98% based on teacher responses. Furthermore, students' average scores increased from 76.05 to 86.58 after the implementation of the media. Therefore, the Snake and Ladder learning media can be used as an innovative learning resource to enhance students' critical thinking skills.
Development of QR Code-Assisted Inquiry Pocket Book to Improve Fifth Graders’ Critical Thinking Sudarsih, Dwi Astrid Mei; Fatih, Mohamad; Niwangtika, Widyarnes
Jurnal Gentala Pendidikan Dasar Vol. 11 No. 2 (2026): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/gentala.v11i2.57174

Abstract

This study wais conducted to develop ai QR code-aissisted pocket book baised on the Inquiry Leairning model on the topic of humain growth staiges to improve the criticail thinking skills of fifth-graide students ait SDN Gaipraing 01 Blitair Regency. The reseairch wais motivaited by the limited use of innovaitive leairning mediai aind the low level of students’ criticail thinking skills in science leairning. This study employed ai Reseairch aind Development (R&D) method using the Borg aind Gaill development model. Daitai were collected through observaition, interviews, questionnaiires, aind tests. The product vailidaition process involved mediai experts, maiteriail experts, aind lainguaige experts, while the effectiveness of the product wais tested through experimentail aind control claisses. The results showed thait the QR code-aissisted pocket book wais vailid aind feaisible to use in leairning aictivities. The integraition of QR codes enaibled students to aiccess digitail leairning resources such ais videos, interaictive exercises, aind ainimaitions, maiking leairning more engaiging aind interaictive. In aiddition, the implementaition of the Inquiry Leairning model successfully improved students’ criticail thinking skills through observaition, investigaition, ainailysis, aind conclusion aictivities. Therefore, the developed pocket book cain be used ais ain innovaitive leairning medium to support aictive aind meainingful leairning in elementairy schools.
Development of Tabletop Game Based on Problem-Based Learning to Enhance Fifth-Grade Students’ Critical Thinking Skills on Flora and Fauna Distribution Ulandari, Elsa Nadya; Fatih, Mohamad; Amalia, Shofi Nur
Jurnal Gentala Pendidikan Dasar Vol. 11 No. 2 (2026): Jurnal Gentala Pendidikan Dasar
Publisher : Department of Primary School Teacher Education, Faculty of Teacher Training and Education, Jambi University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/gentala.v11i2.57170

Abstract

This study was motivated by the low critical thinking skills of fifth-grade students at SDN Ngaringan 03, Blitar Regency, in learning the topic of flora and fauna distribution. Teacher-centered instruction and the limited use of learning media have resulted in students being less active in analyzing and solving problems. This study aimed to develop a Problem-Based Learning (PBL)-based tabletop game, determine its feasibility, and improve students' critical thinking skills. The research employed the Research and Development (R&D) method using a modified Borg and Gall model consisting of seven stages: research and information gathering, planning, product development, expert validation, limited field testing, product revision, and field testing. Data were collected through observations, interviews, questionnaires, and critical thinking tests. The results indicated that the PBL-based tabletop game was feasible for classroom use, engaging for students, and effective in enhancing students’ participation and critical thinking skills in learning flora and fauna distribution
Co-Authors Aang Yudho Prastowo Adina, Atik Alfi*, Cindya Alina, Irfama Amalia, Shofi Nur Amaliya, Fadlilatul Ilmi Anggraini, Beti Aprilia, Linda Ayu Resa Ariansyah, Fitroh Atul Makrifah, Istina Ayu Agustina, Yoana Azizah, Umi Nur Azmia, Makhfiroh Nur Bastian, Riska Dwi CHABIBAH, UMI Cindya Alfi Dewi Masyitho, Latifa Dewi, Alfina Nur Karisma Faizannisa, Faizannisa Faizin, Moch. Fatih, Cindya Fauziah, Ma’rifatul Fikria, Maya Dina Hamid, Mayang Aminin Hidayah, Putri Nur Hidayati, Dwi Yoni Husna, Sofila Irvan Safi'i, Mochammad Dwi Isnadatul Hasanah, Nisa Iswan, Mohamad Iswan, Muhammad Iswanti, Siti Az Zahra Iswanti, Siti Azzahra Izati, Nurisa Rohmatul Jannah, Niswatul Karomah, Fitriyatul Khoiriyah, Nadzirotul Khoiriyah, Naimatul Khoirunnisa, Salsabila Khudzaifah, Naila Azka Khusna, Mufidatul Kurotul, Anjelika Laela, Kumala Vadilatu Latifah, Siti Nurul Lestari, Atika Ailis Ayu Lestari, Nabila Putri Lina, Karo Lupita, Siti Tri Makrifah, Istina Atul Masrukhin, Muhamad Johan Mastura, Jenny Eka Amy Masyitho, Latifa Dewi Melati, Venty Mohamad Fatih Mohamad Fatih, M.Pd Mukaromah, Ula Adiniyatul Munawaroh, Latifatul Muqtafa, Muhammad Afifuddin Murtaslimah, Siti Muti'ah, Kuni Mu’alimah, Isna Khuni N., Frika Trisetya Niam, Fathul Nisa, Puput Saidatun Niwangtika, Widyarnes Ni’mah, Tarwiyatun NUR CHOLIFAH NUR FADILAH Oktafiani, Fera Oktaviani, Ragil Tri Parawansa, Rahajeng Intan Putra, Vinda Kristian Putri Nuryani, Monike Eka Putri, Siti Fadila Rahma Ragil Tri Oktaviani Ramadhani, Muhammad Restiani, Umi Rofi'ah, Siti Rofi’ah, Siti Rulianti, Rulianti Sa'diyah, Lailatul Saputra, Andri Yoga Saras, Yetti Yuni Sari, Putri Ana Septarini, Tri Ayu Sofiana, Nurma Sudarsih, Dwi Astrid Mei Susanti, Yayuk Tahliya, Yenik Ulfiyatut Triani, Heppy Novi Ulandari, Elsa Nadya ULIANA, RIZA Ulumudin, M. Ibham Umah, Nuril Badiatul Wafa, Khoirul Widayanti, Hilya Widi Astutik Wijono, Alifa Putri Sasmita Hadi yuniasari, mega elvi zulfa, indana Zulfa, Laili Rofiati