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STUDY ON FRESHWATER FISH CULTIVATION IN TELAGA JAYA, GORONTALO DISTRICT: STUDI TENTANG BUDIDAYA IKAN AIR TAWAR DI TELAGA JAYA KABUPATEN GORONTALO Frezy Paputungan
Jurnal Ilmu Manajemen dan Bisnis Vol. 11 No. 3 (2023): Jurnal Ilmu Manajemen dan Bisnis (JIMB)
Publisher : LP2M Universitas Bina Mandiri Gorontalo

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Abstract

Aquaculture is defined as an activity to produce aquatic biota (organisms) in a controlled manner in order to gain profit. Another definition of aquaculture is human intervention (efforts) to increase aquatic productivity. Fish are members of poikilothermic (cold-blooded) vertebrates that live in water and breathe with gills. Fish are the most diverse group of vertebrates with more than 27,000 species worldwide. The research method used is descriptive qualitative, namely by explaining and answering in more detail how freshwater fish are cultivated, the benefits and types of freshwater fish that are popularly consumed by the public. The results of the research show that there are several types of freshwater fish that are popularly consumed in Telaga Jaya, Gorontalo Regency, including tilapia fish, gourami, catfish, goldfish, tilapia, nilem fish and snakehead fish.
Pemanfaatan Explainer Video: Topik Meramu Obat Tradisional Bahan Kunyit Untuk Mengobati Asam Lambung Fitrah Tomu; Frezy Paputungan
Journal of Hulonthalo Service Society (JHSS) Vol. 2 No. 2 (2023): Journal of Hulonthalo Service Society (JHSS)
Publisher : LPPM Universitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47918/jhss.v2i2.1276

Abstract

Salah satu manfaat kunyit adalah untuk mengobati asam lambung. Refluks asam lambung adalah kondisi medis dimana terjadi peningkatan produksi asam lambung di dalam lambung, yang dapat menyebabkan sakit maag, mual, muntah dan gangguan pencernaan lainnya. Kendala dalam pelaksanaan kegiatan ini adalah kurangnya pemahaman masyarakat tentang cara meramu obat tradisional berbahan dasar kunyit sebagai obat asam lambung. Tujuan dari kegiatan ini adalah untuk memberikan edukasi kepada masyarakat Desa Langge Kecamatan Tapa Kabupaten Bone Bolango tentang penggunaan obat tradisional kunyit untuk mengobati asam lambung. Pelaksanaan kegiatan ini melibatkan pihak dari kantor desa, mahasiswa, dan masyarakat Desa Langge. Kegiatan ini dilakukan dengan melakukan sosialisasi melalui penggunaan video animasi explainer atau video penjelasan berupa animasi berbasis ilustrasi yang menjelaskan topik meramu ramuan kunyit tradisional untuk mengobati asam lambung. Metode pelaksanaan yang perlu dilakukan mulai dari perencanaan/pengusulan sampai dengan pelaporan dalam rangkaian kegiatan pelaksanaan pengabdian kepada masyarakat. Pelaksanaan kegiatan diawali dengan berdiskusi tentang materi yang ingin disebarluaskan kepada masyarakat Desa Langge. Karena membahas tentang obat tradisional kunyit maka dilakukan penelusuran terlebih dahulu tentang kegunaan zat-zat yang terkandung didalamnya sehingga dapat digunakan sebagai obat tradisional. Setelah mendalami kegunaan kunyit dan zat-zat yang terkandung di dalamnya.
PENERAPAN PEMBELAJARAN DIGITAL MENGGUNAKAN MEDIA DALAM TEKNOLOGI PENDIDIKAN PADA ERA SOCIETY 5.0 DI SEKOLAH DAN PERGURUAN TINGGI Frezy Paputungan; Imam Mashudi
Jurnal Ilmu Pendidikan dan Budaya Vol 2 No 2 (2022): Journal of Education and Culture (JEaC)
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (499.667 KB) | DOI: 10.47918/jeac.v2i2.1044

Abstract

Most countries in the world are currently facing the 4.0 industrial revolution, including our beloved country, Indonesia. The industrial revolution 4.0 is an innovation that uses or fully implements information and communication technology. Or it can be said as robotization technology. Artificial intelligence and the internet have largely replaced the role of humans. So that from this industrial revolution raises concerns about the role of humans in life. Because of this, the industrial revolution 5.0 or better known as Society 5.0 emerged. Society5.0 is an innovation in the world of technology that aims to solve problems that arose in the industrial era 4.0. Technology continues to grow rapidly, including robotics applications which are feared to reduce the role of humans. So through Society 5.0 it is hoped that the role of humans will increase or maximize Human Resources (HR). So that it can overcome and anticipate the global trends that appear in industry 4.0. Society 5.0 is an era where digital technology is applied to human life. The country that first implemented Society 5.0 was Japan. The background of the 5.0 industrial revolution, there is a fear of reducing or decreasing the role of human resources (HR), because the application of robotics is growing rapidly. According to the Cabinet Office of Japan, Society5.0 is defined as a human-centered society, which balances economic progress with solving social problems through a system that highly integrates cyberspace and physical space.
PENGGUNAAN MEDIA DIGITAL DAN TEKNOLOGI PENDIDIKAN DALAM PEMBELAJARAN, Frezy Paputungan, Sulastri Pua Age: PENGGUNAAN MEDIA DIGITAL DAN TEKNOLOGI PENDIDIKAN DALAM PEMBELAJARAN, Frezy Paputungan, Sulastri Pua Age Frezy Paputungan; Sulastri Age
Jurnal Ilmu Pendidikan dan Budaya Vol 3 No 1 (2023): Jurnal Ilmu Pendidikan dan Budaya
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

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Abstract

Digital content in the changing times in building a digital ecosystem is of course also supported by healthy internet behavior, these two things are important and cannot be separated. The internet has opened various information doors that contain various contents, both positive content and negative content. If we don't have provision in how to use it, the internet will become a scourge for its users. Therefore debriefing and creating positive content is important, providing continuous education to every user and content creator, so that they have good literacy in using digital technology, making the internet part of an effective and positive learning tool. Digital content will act like currency in a digital social education environment, various communications will be represented by playing or utilizing digital content. Of course, digital content delivery modes in the future will become easier, cheaper, faster and more varied as capacity (bandwidth) develops or increases, devices are more innovative, and it is also easy to get cloud-based applications and storage space. The expectations of the current generation will be different from previous generations, they will need the practice of sharing experiences through digital content including learning content, various digital communication media will become richer with knowledge sources and digital content. On the other hand, there are also many tools to support creative content creation in digital form and are adaptive to the needs of users and the needs of their media distribution. language boundaries, cultural boundaries, age limits and other boundaries.
PENGGUNAAN MEDIA PEMBELAJARAN AUDIO VISUAL UNTUK MENINGKATKAN PRESTASI BELAJAR MAHASISWA Frezy Paputungan
Jurnal Ilmu Pendidikan dan Budaya Vol 2 No 1 (2022): Journal of Education and Culture (JEaC)
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (587.378 KB) | DOI: 10.47918/jeac.v2i1.1058

Abstract

Learning design can be interpreted from various perspectives, for example as a discipline, as a science, as a system, and as a process. As a discipline, learning design discusses various research and theories about strategies and learning development processes and their implementation. As a science, learning design is the science of creating specifications for the development, implementation, assessment, and management of situations that provide learning service facilities on a macro and micro scale for various subjects at various levels of complexity. As a system, learning design is the development of a learning system and its implementation system including facilities and procedures to improve the quality of learning. Learning design as a process. is a systematic development of learning specifications using learning theory and learning theory to ensure the quality of learning. The development of instructional technology design is rooted in media production. Through a process that takes years this change in media capabilities results in a change in the region. Even though the development of textbooks and other learning aids (print technology) preceded film, the appearance of film is a milestone from the audio-visual movement to the current era of learning technology. In the 1930s, films began to be used for learning activities (audio-visual technology). Learning Technology grew from educational practice and the audio-visual communication movement, originally seen as equipment technology, which is related to the use of equipment, media and means to achieve educational goals or in other words teaching with audio-visual aids. Technological developments certainly have a positive impact on the world of education, because by utilizing learning technology it will be more professional and make teachers and students creative. In the development of instructional technology designs, there are complex interrelationships between technology and theories that drive the design of messages and learning strategies. The design or design of learning technology includes the application of various theories, principles and procedures in planning or designing a program or learning activity that is carried out systemically and systematically.
pengembangan bakat seni di sma negeri 3 gorontalo: pengembangan bakat seni di sma negeri 3 gorontalo Radhitya Pakudu; Evandri Paputungan; Frezy Paputungan
Jurnal Ilmu Pendidikan dan Budaya Vol 2 No 2 (2022): Journal of Education and Culture (JEaC)
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.805 KB) | DOI: 10.47918/jeac.v2i2.1059

Abstract

Talent is an ability possessed by a person where this ability is inherent in him and can be used to do certain things faster and better than ordinary people. Talent can also be interpreted as an ability that exists within a person from birth where this ability can be used to learn something quickly and with good results. Art is a work created with extraordinary skill, such as drama, dance, music, painting, carving. Everything that is created by humans based on ideas that contain elements of beauty and is able to influence the feelings of others is called art.
ANALISIS SAMPUL BUKU MATEMATIKA SD KELAS 1: ANALISIS SAMPUL BUKU MATEMATIKA SD KELAS 1 Alun Matiti; Hariyanto S. Auna; Frezy Paputungan
Jurnal Ilmu Pendidikan dan Budaya Vol 2 No 2 (2022): Journal of Education and Culture (JEaC)
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.627 KB) | DOI: 10.47918/jeac.v2i2.1062

Abstract

Textbooks are textbooks used by teachers and students in the learning process. In addition, textbooks are also one of the most needed tools in the scope of the school. Textbooks are books compiled by experts in accordance with a particular field of study. One of the textbooks arranged according to the field of study is the elementary school mathematics textbook for grade 1. The student book LEARN WITH YOUR FRIENDS MATHEMATICS FOR ELEMENTARY SCHOOL 1ST GRADE This is translated from the book STUDY WITH YOUR FRIENDS MATHEMATICS FOR ELEMENTARY SCHOOL, published by Gakko Tosho CO., LTD . In English. This book is then translated into Indonesian and goes through a long process so that it is in accordance with the learning outcomes of elementary school mathematics as well as the cultural context and everyday life in Indonesia. This book has been used at the elementary school level, especially grade 1, and has met the applicable curriculum standards. The research method used by researchers in this study is a qualitative approach in presenting descriptive data, from discussion to conclusions. The data analysis carried out by the researcher was to analyze the cover illustrations of grade 1 elementary school mathematics books to determine the relationship between the cover and the contents of the book and the feasibility of its use. . Overall, the research assesses the shape, color and illustration concepts used, so the cover design is very feasible to use. From the selection of colors, the forms of writing and illustrations that are used are very suitable so that they are very helpful and suitable for elementary school age students.
PENERAPAN PEMBELAJARAN DIGITAL MENGGUNAKAN MEDIA DALAM TEKNOLOGI PENDIDIKAN PADA ERA SOCIETY 5.0 DI SEKOLAH DAN PERGURUAN TINGGI: IMPLEMENTATION OF DIGITAL LEARNING USING MEDIA IN EDUCATIONAL TECHNOLOGY IN THE SOCIETY 5.0 ERA IN SCHOOLS AND HIGHER EDUCATION Frezy Paputungan; Rahmat Olii
Jurnal Ilmu Pendidikan dan Budaya Vol 3 No 1 (2023): Jurnal Ilmu Pendidikan dan Budaya
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (499.91 KB) | DOI: 10.47918/jeac.v3i1.1067

Abstract

Most countries in the world are currently facing the 4.0 industrial revolution, including our beloved country, Indonesia. The industrial revolution 4.0 is an innovation that uses or fully implements information and communication technology. Or it can be said as robotization technology. Artificial intelligence and the internet have largely replaced the role of humans. So that from this industrial revolution raises concerns about the role of humans in life. Because of this, the industrial revolution 5.0 or better known as Society 5.0 emerged. Society5.0 is an innovation in the world of technology that aims to solve problems that arose in the industrial era 4.0. Technology continues to grow rapidly, including robotics applications which are feared to reduce the role of humans. So through Society 5.0 it is hoped that the role of humans will increase or maximize Human Resources (HR). So that it can overcome and anticipate the global trends that appear in industry 4.0. Society 5.0 is an era where digital technology is applied to human life. The country that first implemented Society 5.0 was Japan. The background of the 5.0 industrial revolution, there is a fear of reducing or decreasing the role of human resources (HR), because the application of robotics is growing rapidly. According to the Cabinet Office of Japan, Society5.0 is defined as a human-centered society, which balances economic progress with solving social problems through a system that highly integrates cyberspace and physical space.
PENGEMBANGAN MEDIA LITERACY LAYANAN BK TEKNIK CINEMA THERAPY BERDASARKAN MODEL GAGNE UNTUK MENGANTISIPASI PERGAULAN BEBAS Frezy Paputungan
Jurnal Ilmu Pendidikan dan Budaya Vol 3 No 1 (2023): Jurnal Ilmu Pendidikan dan Budaya
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.776 KB) | DOI: 10.47918/jeac.v3i1.1079

Abstract

This study aims to describe the initial conditions of media literacy using cinema therapy techniques to anticipate free association among students at SMK Negeri 1 Lolayan, Bolaang Mongondow Regency, to create a guidebook for the use of cinema therapy technique media literacy in Guidance and Counseling services based on the Gagne model to anticipate promiscuity among students of SMK Negeri 1 Lolayan and knowing the steps for developing and effectiveness of media literacy using cinema therapy techniques to anticipate free association among students of SMK Negeri 1 Lolayan, Bolaang Mongondow Regency. This research approach is a type of research development or Research and Development (R&D). The data used is qualitative data. Based on the data analysis performed, the results of the post-test showed that 26 students completed promiscuity problems with a mastery proportion of 86.6%. Of these proportions, media literacy using cinema therapy techniques is said to be effective.
Pengembangan Teknologi Pendidikan dalam Penggunaan Media Pembelajaran Frezy Paputungan; Evandri Paputungan
Jurnal Ilmu Pendidikan dan Budaya Vol 3 No 1 (2023): Jurnal Ilmu Pendidikan dan Budaya
Publisher : LPPM UNiversitas Bina Mandiri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (509.854 KB) | DOI: 10.47918/jeac.v3i1.1080

Abstract

The development of science and technology that is happening is increasingly advanced, making someone inevitably have to be ready to follow it. Likewise with an educator. Educators must understand how to use existing technology so that learning runs smoothly. In Law no. 20 of 2003 concerning National Education, it is stated that national education functions to develop abilities and form dignified character and national civilization in order to educate the nation's life, also aims to develop the potential of students so that they are able to become human beings who believe and fear God Almighty. , have noble character, be creative, be independent, and be a democratic and responsible citizen.