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Journal : Jurnal Algoritma

Perancangan Aplikasi Manajemen Hutang Usaha Mikro Kecil Menengah Berbasis Website Latifah, Ayu; Mulyani, Asri; Burdani, Aditya Mauludin
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1432

Abstract

In the context of current business developments, technology plays a crucial role in supporting the operations of Usaha Mikro Kecil Menengah (UMKM). However, there are still many UMKM, including in Sukasenang Village, Garut Regency, which rely on manual systems in managing financial data, especially regarding debt recording which still uses risky handwritten methods. Obstacles in accounts payable and receivable management also appear, where recording errors and differences in calculations between customers, suppliers and employees often occur. In this context, this research aims to develop a web-based debt management application to provide an efficient solution for managing debt transactions accurately, reducing recording errors, and ensuring orderly data storage. The Rational Unified Process methodology was used in developing this application, involving the stages of Inception, Elaboration, Construction, and Transition, with alpha testing using the Black Box Testing method. The result is an effective application in managing UMKM debts and receivables, which is expected to make a valuable contribution to UMKM financial management, especially regarding managing business debts.
Pengembangan Penerapan Augmented Reality untuk Informasi Fasilitas Kampus Latifah, Ayu; Rahayu, Raden Erwin Gunadhi; W, Shantang Adhiimusyari
Jurnal Algoritma Vol 21 No 1 (2024): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.21-1.1453

Abstract

The application of sophisticated Augmented Reality (AR) technology in providing information about campus facilities is an innovative and effective approach. Continuous research is developing an Augmented Reality application that will provide a visual display of the facilities on the Garut Institute of Technology campus. This research effort is to change the Augmented Reality approach which previously focused on layout displays to place more emphasis on virtual displays of facilities, so that they are easier for students to understand. The research method used is Research and Development (RnD) carried out using the ADDIE development approach, which involves the sequence analyze, design, develop, implement and evaluate. Application development is carried out using Visual Studio Code software. The results of this research show a virtual visualization of campus facilities, including various areas such as classrooms, parking areas, canteens, prayer rooms, and language laboratories. Users can access visualizations of these facilities via smartphones and other hardware, allowing them to view these facilities in virtual form and with detailed depictions of campus facilities. The results of testing user satisfaction with the application show a very good level of acceptance.
Penerapan Virtual Tour 360 Derajat Sebagai Media Informasi Yayasan Al-Musaddadiyah Garut Latifah, Ayu; Antika, Dini
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1925

Abstract

The advancement of technology in the modern era has driven new innovations, including the use of Virtual Reality (VR) in various fields, one of which is education. Yayasan Al Musaddadiyah Garut, as an educational institution, requires an interactive information medium to introduce its facilities and buildings to the wider community and prospective students. This study aims to develop and evaluate the implementation of a 360° Virtual Tour based on Virtual Reality Photography (VRP) as an informational medium for Yayasan Al Musaddadiyah Garut. Using the Multimedia Development Life Cycle (MDLC) methodology, this research goes through six main stages: concept, design, material collection, assembly, testing, and distribution. The development process was carried out using the Insta360 X3 camera for 360° image capture and 3DVista software for virtual tour creation. The results show that this 360° Virtual Tour can provide comprehensive and interactive information about the foundation’s facilities. Testing was conducted using the black box testing method and a satisfaction survey involving 20 respondents from a population of over 2000 within the Foundation, resulting in an average satisfaction score of 4.57 out of 5. The main contribution of this research is the provision of an innovative VR-based information medium that can enhance the transparency and appeal of Yayasan Al Musaddadiyah Garut for prospective students and the general public. The research also provides recommendations for improving visual features and interactivity for further development.
Penerapan Virtual Reality Tour Untuk Inovasi Informasi Pariwisata Berbasis MDLC: Studi Kasus: Dinoland Garut Latifah, Ayu; Amelia, Nadya
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.1969

Abstract

Tourism is an important sector that supports the economy, creates jobs, and contributes to the country's foreign exchange. However, one of the challenges faced by local attractions, such as Dinoland Garut, is the lack of adequate information and interactive tourism experiences for visitors. This research aims to design a Virtual Reality Tour as an interactive information and promotion media, with a focus on Dinoland Garut. This application is expected to overcome the limitations in the delivery of information and improve the virtual tourism experience. The method used in this research is the Multimedia Development Life Cycle (MDLC), which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. Making Virtual Reality Tour applications is done using 3D Vista software. The results of the test show that this application shows that all application features have run according to their functions and are rated very well by users. Dinoland Garut Virtual Reality Tour application is equipped with informative features, such as details about attractions, ticket prices, and location maps. Thus, this application acts as a digital innovation that is expected to increase the attractiveness of Dinoland Garut and expand the reach of tourism promotion nationally and internationally.
Rancang Bangun Aplikasi Virtual Tour Sebagai Media Informasi dan Promosi Latifah, Ayu; Rahayu, Raden Erwin Gunadhi; Endang, Dwi Isyandi
Jurnal Algoritma Vol 22 No 1 (2025): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.22-1.2028

Abstract

Kemajuan pesat dalam teknologi komunikasi dan informasi telah membawa dampak signifikan di bidang pendidikan, mengubah cara orang mendapatkan data dan informasi secara cepat, tepat, dan akurat. Sekolah SMPN Satu Atap 1 Pamulihan ini berada di wilayah dengan akses yang terbatas, sehingga penyampaian informasi kepada publik, khususnya mengenai fasilitas sekolah, masih mengalami banyak kendala. Saat ini, sarana informasi yang dimiliki sekolah masih minim, sehingga jangkauan penyebaran informasi menjadi terbatas dan tidak efisien. Di tengah perkembangan teknologi digital, sekolah perlu solusi inovatif untuk memperkenalkan fasilitas dan keunggulannya secara lebih luas. Salah satu solusinya adalah Virtual Tour, yang memungkinkan penyajian informasi fasilitas prasarana sekolah secara virtual. Penelitian ini bertujuan untuk merancang sebuah aplikasi berbasis web yang dapat mempermudah penyebaran informasi mengenai prasarana sekolah kepada siswa baru, calon siswa, dan masyarakat, sekaligus berfungsi sebagai media promosi untuk SMPN Satu Atap 1 Pamulihan. Aplikasi ini dikembangkan menggunakan metode Multimedia Development Life Cycle (MDLC) yang meliputi tahap concept, design, material collecting, assembly, testing, dan distribution. Hasil dari penelitian ini adalah aplikasi virtual tour dengan konsep fungsionalitas multi platform dan berfungsi sebagai media informasi serta promosi. Aplikasi Virtual Tour ini menggunakan pengujian aplha serta menyajikan informasi prasarana secara virtual diantaranya, gerbang sekolah, jalan sekolah, gudang sekolah,  lorong sekolah, tugu pembentukan sekolah, lapangan upacara, lorong guru, lorong lab komputer, ruangan lab komputer, toilet, lorong kelas dan ruangan kelas 7A, 7B, 8, dan kelas 9. Dengan adanya aplikasi ini, sekolah dapat memperluas jangkauan informasi dan promosi kepada khalayak yang lebih luas.
Penerapan Metode Web Engineering dalam Pembangunan Sistem Pengelolaan Gedung Olahraga Badminton Berbasis Web Latifah, Ayu; Baswardono, Wiyoga; Ahdan, Alfin Muhamad; Aisyah, Risa
Jurnal Algoritma Vol 20 No 2 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-2.1429

Abstract

Currently, the benefits of using information technology have an impact on the human environment, one of which is the management of badminton sports halls. Badminton sports hall management is needed by badminton sports hall managers to make it easier to manage finances and make it easier to order badminton sports halls. Badminton sports hall management is still done manually, such as financial management which requires detailing income and expenditure data, resulting in less efficiency in badminton sports hall management. Apart from that, the public does not know about the existence of badminton sports halls due to lack of information. In the schedule ordering process, sports hall users must come directly to the venue, but sports hall users may not necessarily get the desired schedule availability, resulting in less time effectiveness and cost savings. This research aims to build a web management system for badminton sports halls to make it easier for badminton sports users in the scheduling process and make it easier for sports hall owners to manage their finances. The Web Engineering method was used in developing this application with the stages of communication, planning, modeling, construction and deployment, with system modeling using the Unified Modeling Language (UML). The results of the research are a web-based badminton sports hall management system, which can help badminton sports hall managers in building management and ordering schedules which can be done online.