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PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE SOMATIC, AUDITORY, VISUAL, INTELLECTUAL (SAVI) TERHADAP KEMAMPUAN MENULIS TEKS LAPORAN HASIL OBSERVASI SISWA KELAS X SMAN 5 PEKANBARU Rosa Satya Negara M, Adinda; Charlina; Sinaga, Mangatur
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.46308

Abstract

This research was motivated by the difficulties faced by tenth-grade students at SMAN 5 Pekanbaru in writing report texts of observation results, specifically regarding text structure, linguistic features, and low writing interest. The objective of this study was to determine the influence of the Somatic, Auditory, Visual, Intellectual (SAVI) cooperative learning model on students' ability to write observation report texts. This research employed a quasi-experimental method with a non-equivalent control group design. The population consisted of all tenth-grade students at SMAN 5 Pekanbaru, with class X-7 as the experimental group and class X-6 as the control group. Data were collected through pretest and posttest writing assignments and analyzed using descriptive statistics, Mann-Whitney U test, and simple linear regression via SPSS 26. The results showed a significant difference in writing abilities between the two groups. The experimental group achieved a higher mean score of 82.00 compared to the control group’s 67.60. Hypothesis testing through the Mann-Whitney U test yielded a significance value of 0.000 (< 0.05), and the regression test confirmed that the SAVI model significantly influenced students' writing skills. In conclusion, the application of the SAVI cooperative learning model effectively enhances the ability of tenth-grade students at SMAN 5 Pekanbaru to write report texts of observation results by engaging multiple learning modalities.
PENGGUNAAN KATA SERAPAN DALAM LIRIK LAGU TULUS: KAJIAN SOSIOLINGUISTIK Devi Nurillahi; Mangatur Sinaga; Charlina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53125

Abstract

This study analyzes the use of loan words in the lyrics of the song Tulus. The purpose of this study was to determine the frequency of loan words in the lyrics of the song. In addition, this study also aims to identify changes in the form of loan words that occur from foreign words into Indonesian words. Data were collected using the AntConc application. This study involved two stages of analysis, namely quantitative and qualitative analysis. Quantitative analysis was used to calculate the frequency of loan words in the lyrics of the song Tulus. Qualitative analysis was used to conduct analytical descriptive studies. In this study, the theories used include general linguistic theory regarding loan words and sociolinguistic theory. General linguistic theory that includes morphology and loan words is applied to understand the concept of loan words, especially in terms of changes and rules for the absorption of foreign languages ​​to comply with the General Guidelines for Indonesian Spelling (PUEBI). Meanwhile, sociolinguistic theory is used to analyze the relationship between loan words and the lyrics of the song Tulus. The results of the study show that the lyrics of the song Tulus have a lot of loan words. This is also related to social and linguistic aspects in society, where loan words are used more often because they are considered more familiar or better known than the equivalent words in Indonesian. Keywords: Song lyrics, Loan words, Sociolinguistics ABSTRAK Penelitian ini menganalisis penggunaan kata serapan dalam lirik lagu Tulus. Tujuan dari penelitian ini adalah untuk mengetahui frekuensi kata serapan dalam lirik-lirik lagu tersebut. Selain itu, penelitian ini juga bertujuan untuk mengidentifikasi perubahan bentuk kata serapan yang terjadi dari kata-kata asing ke dalam kata bahasa Indonesia. Data dikumpulkan dengan menggunakan aplikasi AntConc. Penelitian ini melibatkan dua tahap analisis, yaitu analisis kuantitatif dan kualitatif. Analisis kuantitatif digunakan untuk menghitung frekuensi kata serapan dalam lirik lagu Tulus. Analisis kualitatif digunakan untuk melakukan studi deskriptif secara analitis. Dalam penelitian ini, teori yang digunakan mencakup teori linguistik umum mengenai kata serapan dan teori sosiolinguistik. Teori linguistik umum yang mencakup morfologi dan kata serapan diterapkan untuk memahami konsep kata serapan, terutama dalam hal perubahan dan aturan penyerapan bahasa asing agar sesuai dengan Pedoman Umum Ejaan Bahasa Indonesia (PUEBI). Sementara itu, teori sosiolinguistik digunakan untuk menganalisis hubungan antara kata serapan dan lirik lagu Tulus. Hasil penelitian menunjukkan bahwa lirik lagu tulus memiliki banyak kosakata serapan. Hal ini juga berkaitan dengan aspek sosial dan bahasa dalam masyarakat, di mana kosakata serapan lebih sering digunakan karena dianggap lebih akrab atau lebih dikenal daripada padanan kata dalam bahasa Indonesia. Kata Kunci: Lirik lagu, kata serapan, sosiolinguistik
PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI MENGGUNAKAN POWTOON UNTUK MATERI MENULSI KARYA ILMIAH SISWA KELAS XI SMA Vernanda, Yudha; Charlina; Septyanti, Elvrin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60726

Abstract

This study aimed to develop Powtoon-based animated learning media for scientific writing materials for eleventh-grade senior high school students and to examine its validity, practicality, and effectiveness. This research employed the Research and Development (R&D) method using the Four-D (4D) model, consisting of the define, design, develop, and disseminate stages. The participants were 40 students of class XI IPS 3 at SMAN 10 Pekanbaru. Data were collected through interviews, questionnaires, documentation, and pre-test and post-test assessments. The results indicated that the developed media was highly valid, with language expert validation of 84.6% and material expert validation of 91%. Practicality testing showed positive responses from students (86.7%) and teacher practitioners (88%), both categorized as highly practical. The effectiveness test demonstrated an improvement in students’ average scores from 79.00 to 85.92. The Wilcoxon Signed Rank Test showed a significant difference between pre-test and post-test results (Asymp. Sig. = 0.001 < 0.05), while the N-Gain score of 0.31 indicated a moderate improvement. These findings suggest that the Powtoon-based animated learning media is valid, practical, and sufficiently effective for teaching scientific writing.
VALIDITAS PENGEMBANGAN MEDIA PEMBELAJARAN BAHASA INDONESIA BERBANTUAN CANVA, BLOOKET, DAN GOOGLE DRIVE Dewi Sintiya; Charlina; Tria Putri Mustika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Verified
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60780

Abstract

This study aims to develop Indonesian language learning materials on anecdotal texts for 10th-grade high school students. The objectives of this learning material development are: 1) to determine how to develop Indonesian language learning materials using Canva, Blooket, and Google Drive for 10th-grade high school anecdotal texts, and 2) to determine the results of expert validation regarding the developed learning materials. The research method used is R&D (Research and Development), a type of research aimed at developing and validating a product. The selected development model is the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The research instrument used was a questionnaire distributed to three validators (subject matter, media, and language experts). The research results showed that the subject matter expert provided 60 ratings, representing 100% of the total, and the product was categorized as “Highly Suitable.” furthermore, the assessment by the language expert yielded a total score of 54 with a percentage of 90%, and this validation score falls into the “Highly Acceptable” category; the assessment by the media expert yielded a score of 65 with an acceptability percentage of 93% and falls into the “Highly Acceptable” category.