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The Design and Validity of STEM-EDP-gamification Worksheet: Ways to Improve Students' Perception of Their STEM Skills and Motivation Khoiriyah, Riva; Sukriadi, Sukriadi; Haerani, Rosita Putri Rahmi; Suhartini, Erna; Efwinda, Shelly
Jurnal Pendidikan Matematika dan Sains Vol. 14 No. 1 (2026): February 2026
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v14i1.92031

Abstract

This article discusses the design and validity of STEM gamification worksheets as a means to improve students' perceptions of skills and motivation in STEM learning. This study encourages student motivation and engagement in STEM learning more engagingly and innovatively. This study uses a mixed-method approach with an Educational Design Research (EDR) approach. The EDR method consists of three phases: the first phase is analysis and exploration, the second phase is design and construction, and the third phase is evaluation and reflection. The STEM gamification worksheet was designed using the EDP (Engineering Design Process) learning model designed for four meetings. The worksheet obtained an average assessment for all aspects, namely the content and feasibility aspects of the STEM gamification-based worksheet product of 89.3% which is included in the "Very Valid" category and can be used in science learning. With an overall Aiken's Test value of 0.845 with a very high interpretation. The worksheet also received suggestions and input from game experts and practitioners for improvement and has been revised. The appearance of the worksheet is very important because it can make students, as users, more motivated and interested in learning. This STEM gamification worksheet is expected to be a breakthrough for the world of education in the future, especially in the application of sustainable development principles, SDGs 4, including innovation in improving STEM, SDGs 11, gamification of innovation and infrastructure with engineering design learning methods, and applying environmentally friendly principles in learning.
Content Analysis of The Quality of Engineering Education (QEE) in The Indonesian Junior High School Science Curriculum Zahidsyahtya, Muhammad Amiq; Nur'aini, Anugrah Putri; Sulaeman, Nurul Fitriyah; Nuryadin, Atin; Efwinda, Shelly
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 17, No 2 (2026): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v17i2.37318

Abstract

In Indonesia, the engineering component in STEM education is critical yet remains poorly understood. This study aims to assess the representation of engineering education using the Quality of Engineering Education (QEE) framework within the Science Curriculum Phase D. The method employed is content analysis using a descriptive quantitative and qualitative approach within the QEE framework developed by Moore (2014). The study reveals that 10 out of 12 QEE elements are identifiable within the curriculum, with the Engineering Tools (Etool) element being the most dominant. However, two elements remain absent: the Process of Design (POD) and Concepts of Engineering and Engineers (CEE). These findings indicate that the quality of Engineering Education at Phase D in Indonesia remains limited. The results suggest that the Indonesian Science Curriculum for Junior High Schools still needs further development so that STEM components are explicitly represented and can serve as a firm reference for teachers to begin implementing STEM-based learning.