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Analisis Kebutuhan Pengembangan Media Interaktif Doratoon Pada Pembelajaran Matematika Kelas X MA Al-Masyhur Kota Pasuruan Pramita, Andalusia; Rayungsari, Maya
JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Vol 10, No 2 (2024)
Publisher : Program Studi Pendidikan Matematika, FKIP, Universitas Siliwangi, Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jp3m.v10i2.11898

Abstract

Penelitian ini bertujuan untuk menganalisis kebutuhan pengembangan media pembelajaran yang mendukung pembelajaran matematika dengan menggunakan media interaktif Doratoon di kelas X SMA Al-Masyhur Kota Pasuruan. Subyek penelitian terdiri dari 11 peserta didik kelas X tersebut. Metode yang digunakan dalam penelitian ini adalah kualitatif deskriptif yang mengikuti pendekatan model Miles and Huberman. Temuan dari penelitian ini mencakup beberapa hal: (1) kompleksitas matematika sebagai subjek yang seringkali sulit dipahami karena sifatnya yang abstrak, (2) kebutuhan peserta didik akan media pembelajaran yang dikembangkan secara khusus agar lebih menarik dan inovatif dalam konteks pembelajaran matematika, dan (3) penggunaan media interaktif berbasis Doratoon sebagai solusi yang potensial untuk pengembangan media pembelajaran matematika di kelas X MA Al-Masyhur Kota Pasuruan. Dari hasil penelitian ini, dapat disimpulkan bahwa pengembangan media interaktif berbasis Doratoon sangat diperlukan dalam meningkatkan pemahaman siswa terhadap materi matematika selama proses pembelajaran di kelas
SYSTEMATIC LITERATURE REVIEW: ANALISIS BAHAN AJAR BERBASIS ETNOMATEMATIKA DAN EVOLUSI BAHAN AJAR BERBASIS LANSKAP LINGUISTIKA MATEMATIS Mukmilah, Amaliyah; Rayungsari, Maya
Jurnal Riset Pembelajaran Matematika Vol 6 No 2 (2024)
Publisher : Prodi Pendidikan Matematika Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/jrpm.v6i2.1162

Abstract

The role of teaching materials in the learning process is crucial, as they are served as the primary resources supporting students' learning endeavors. One of the various teaching materials have been developed, is ethnomathematics-based material, the latter often come with cultural limitations. Therefore, the purpose of this research is to identify teaching materials suitable for learning processes without cultural constraints. The Systematic Literature Review (SLR) method was employed for this study. Data collection involved gathering national and internationally indexed articles published within the last five years. Seventeen articles matching the keywords were selected from Google Scholar. The research findings indicate a requirement for teaching materials grounded in mathematical linguistic landscapes that transcend cultural boundaries. Consequently, there is a necessity to develop teaching materials, such as e-modules and worksheets (LKPD), grounded in mathematical linguistic landscapes to ensure inclusivity and accessibility for all students, regardless of cultural backgrounds.
ANALISIS KEBUTUHAN PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA INTERAKTIF BERBASIS BOOK CREATOR Akmaliah, Vika Zida; Rayungsari, Maya
MEGA: Jurnal Pendidikan Matematika Vol. 5 No. 2 (2024): MEGA: Jurnal Pendidikan Matematika
Publisher : Program Studi Pendidikan Matematika, Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59098/mega.v5i2.1654

Abstract

Media pembelajaran interaktif juga perlu diterapkan dan dikembangkan oleh guru dalam mengajar di ruang kelas, agar peserta didik tidak merasa bosan dan jenuh karena dalam pembelajaran hanya menerapkan buku paket dan LKS saja. Salah satu media pembelajaran interaktif yaitu book creator. Book creator adalah aplikasi yang mendorong aktivitas, antusiasme, dan minat peserta didik dalam kegiatan belajar mengajar. Penilitian ini bertujuan untuk menganalisis kebutuhan media pembelajaran matematika interaktif berbasis book creator. Jenis penelitian ini termasuk penelitian deskriptif kualitatif. Hasil analisis kebutuhan media pembelajaran interaktif di kelas X TKJ SMK Shalahuddin Pasuruan, dapat disimpulkan bahwa guru sangat membutuhkan pengembangan media pembelajaran yang dapat memudahkan peseta didik dalam memahami materi dan menarik bagi peseta didik. Salah satu media pembelajaran yang dibutuhkan dan bisa diterapkan oleh guru yakni book creator, sedangkan pada peserta didik sangat mendukung terlihat dari rata-rata persentase adalah 87,3% yang menunjukkan bahwa sebagian besar peserta didik membutuhkan penggunaan media pembelajaran interaktif pada saat pembelajaran matematika karena media pembelajaran book creator merupakan media pembelajaran yang efektif dapat meningkatkan minat dan perhatian peserta didik pada saat proses pembelajaran.
LITERATUR REViEW STUDI LITERATUR: PENGARUH MEDIA PEMBELAJARAN MATEMATIKA SMA TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA: STUDI LITERATUR: PENGARUH MEDIA PEMBELAJARAN MATEMATIKA SMA TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA Sari, Karisma; Maya Rayungsari
Nabla Dewantara: Jurnal Pendidikan Matematika Vol. 9 No. 2 (2024): Nabla Dewantara: Jurnal Pendidikan Matematika
Publisher : FKIP Universitas Tamansiswa Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilakukan dengan dasar kurangnya kemampuan komunikasi matematika yang dimiliki oleh siswa. Beragam macam model pembelajaran yang dapat digunakan untuk mencapai kemampuan komunikasi matematika siswa. Penelitian ini dilakukan dengan tujuan untuk mengetahui apa saja media pembelajaran dan model pembelajaran yang dapat mendorong peningkatan kemampuan komunikasi matematika siswa. Metode penelitian yang dilakukan dalam penelitian ini yaitu metode Systematic Literature Review (SLR) dengan mengumpulkan 20 artikel yang sesuai dengan penelitian ini. Adapun hasil dari penelitian ini terdaoat dari dua tabel yang berisi mengenai media pembelajaran dan model pembelajaran yang dapat mendorong peningkatan komunikasi matematika siswa. Berdasarkan hasil studi literatur yang telah dilakukan dengan menggunakan beberapa sumber artikel yang relevan dan telah melalui proses seleksi dapat diambil kesimpulan bahwasannya beragam media pembelajaran dan beragam model pembelajaran dapat mendukung kemampuan komunikasi matematika siswa.
Implementasi Model Pembelajaran Kontekstual Menggunakan Media Klinometer untuk Meningkatkan Hasil Belajar Matematika Siswa Muhammad Azkal Azkiya; Maya Rayungsari; Dewi Nurmalitasari
Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam Vol. 3 No. 1 (2025): Maret : Pentagon : Jurnal Matematika dan Ilmu Pengetahuan Alam
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/pentagon.v3i1.391

Abstract

This research aims to enhance students' mathematics learning outcomes by implementing a contextual learning model utilizing clinometer paraji as a teaching aid. This study employs Classroom Action Research (CAR), which consists of two cycles, each involving the stages of planning, implementation, observation, and reflection. The participants in this study were grade X students from SMK Yadika Pasuruan. Data collection was carried out through observations of teacher and student activities, tests to measure learning outcomes, and student response questionnaires regarding the applied learning model. The findings reveal that the contextual learning model using clinometer paraji media effectively improves students' mathematics learning outcomes. Furthermore, students showed enthusiasm and increased interest in mathematics when learning through this approach. Therefore, the clinometer-based contextual learning model is a practical and effective method for teaching mathematics.
LANSKAP LINGUISTIKA MATEMATIS PADA TEMPAT IBADAH MASYARAKAT TIONGHOA: STUDI KASUS KLENTENG TJOE TIK KIONG KOTA PASURUAN Zidni Ilma; Supriyo; Maya Rayungsari
Jurnal Media Akademik (JMA) Vol. 3 No. 1 (2025): JURNAL MEDIA AKADEMIK Edisi Januari
Publisher : PT. Media Akademik Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62281/v3i1.1552

Abstract

Klenteng Tjoe Tik Kiong merupakan salah satu tempat ibadah yang dijadikan pusat aktivitas keagamaan oleh masyarakat Tionghoa di wilayah kota Pasuruan. Penelitian mengenai keterkaitan antara konsep matematika dengan bangunan masih minim, sehingga diperlukan penelitian lanskap linguistika matematis. Penelitian ini bertujuan untuk (1) Mengetahui objek linguistik dan objek matematis pada Klenteng Tjoe Tik Kiong, (2) Mengetahui persepsi linguistika dan matematis masyarakat terhadap Klenteng Tjoe Tik Kiong, dan (3) Mengetahui muatan matematis yang terdapat pada Klenteng Tjoe Tik Kiong. Penelitian ini menggunakan metode kualitatif dengan pendekatan lanskap linguistika matematis. Pengumpulan data dilakukan dengan dokumentasi, dan wawancara kepada pengurus serta pengunjung yang kemudian dianalisis. Hasil penelitian menunjukkan bahwa (1) Objek linguistika antara lain: identitas, simbol tiga agama, makna dan fungsi Klenteng Tjoe Tik Kiong. Sedangkan objek matematis pada Klenteng Tjoe Tik Kiong meliputi pagoda, tungku minyak, nampan dupa, replika senjata, ukiran pintu dan relief pada dudukan singa. (2) Persepsi linguistika masyarakat terhadap Klenteng Tjoe Tik Kiong sangat baik, sedangkan persepsi masyarakat secara matematis masih minim. (3) Muatan matematis yang terkandung pada Klenteng Tjoe Tik Kiong diantaranya ialah konsep bangun datar (segi enam, persegi panjang, segitiga, segi delapan, trapesium, dan lingkaran,), bangun ruang (prisma segi enam, limas segi enam, tabung, dan limas segi delapan), transformasi geometri (refleksi, translasi dan dilatasi), serta kesebangunan dan kekongruenan.
Pengembangan Media Pembelajaran PowerPoint Interaktif pada Pokok Bahasan Statistika Kelas X di SMA Negeri 3 Kota Pasuruan Wildan Mubahzah; Maya Rayungsari; Keto Susanto
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa Vol. 3 No. 1 (2025): Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bilangan.v3i1.414

Abstract

The mathematics learning process at high school level often faces challenges in terms of difficulties in understanding concepts. Conventional learning media is not interesting and interactive enough so it is less effective in understanding the material. This research aims to produce learning media using PowerPoint on the subject of statistics for class X. The development model used is the R&D model with the ADDIE development pattern, which consists of five stages: analysis, design, development, implementation and evaluation. The data collection technique used was a questionnaire. Data collection instrument that will obtain quantitative and qualitative data. Qualitative data was obtained from suggestions and input, while quantitative data was obtained from questionnaire calculations. The data analysis technique used is validation data analysis and learning media practicality data. The results of research validation analysis by three validators, namely media experts, material experts and learning experts using a Likert scale, show that the average validation of learning media is in the very feasible category. Apart from that, the results of the analysis of student response questionnaires, which involved thirty-two students, showed that the learning media obtained an average that fell into the very practical category. The conclusion of this research is that the interactive PowerPoint learning media on the subject of statistics, the material focusing on single data, has been tested and proven to be very feasible and very practical.”
A Discrete Predator-Prey Model with Cannibalism, Refuge, and Memory Effect: Implementation of Piecewise Constant Argument (PWCA) Method Rayungsari, Maya; Nurmalitasari, Dewi; Pamungkas, Edy Tya Gullit Duta
Jambura Journal of Biomathematics (JJBM) Volume 6, Issue 1: March 2025
Publisher : Department of Mathematics, Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jjbm.v6i1.29391

Abstract

Predator-prey models are essential for understanding ecological dynamics, and fractional-order models provide a more realistic approach by considering memory effects. This study aims to analyze the discrete dynamics of a predator-prey model, incorporating predator cannibalism, refuge, and memory effects with a Caputo-type fractional-order. The Piecewise Constant Argument (PWCA) method was employed for discretization, followed by an analysis of the equilibrium points and their stability. Four equilibrium points were identified: the origin, prey extinction, predator extinction, and coexistence. It was found that the origin point was unstable, while the prey extinction, predator extinction, and coexistence points were conditionally locally asymptotically stable, depending on the parameter values. The order of the fractional derivative and step size significantly influenced the stability of these equilibrium points. Numerical simulations confirmed the theoretical findings, showing how parameter variations affect system behavior.
Development of GABUT Media Using Critical Thinking Ability Indicators of High School Students in Learning Mathematical Composition Functions Vedianty, Adinda Syalsabilla Aidha; Lestari, Andika Setyo Budi; Rayungsari, Maya; Darmayanti, Rani
Numerical: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 2 (2024)
Publisher : Universitas Ma'arif Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/numerical.v8i2.5137

Abstract

This study aims to address the lack of interactive learning media specifically designed to enhance students' critical mathematical thinking skills in the topic of function composition. Based on previous research highlighting the potential of viral media in mathematics learning, this study develops and tests an innovative learning medium called GABUT. This medium integrates game elements and interactive learning using QR codes and various levels of problem difficulty. The methodology employed is Research and Development (R&D) with the 4D development model: Define, Design, Develop, and Disseminate. In the Define stage, needs analysis was conducted through interviews and questionnaires. The Design stage involved the initial prototype design of the GABUT media. During the Develop stage, the prototype was tested and evaluated through pre-tests, post-tests, and statistical t-test analysis. The Disseminate stage involved implementing the media in several schools over 12 weeks. The results indicate that GABUT media effectively enhances students' critical mathematical thinking skills, with an average test score improvement of 25% (standard deviation = 5.6, p-value < 0.05). Additionally, 85% of students reported feeling more motivated and engaged in learning mathematics after using this media. Challenges encountered included students' initial adaptation to the new media and issues with "zonk" questions. Improvements were made through initial orientation sessions and revisions to the "zonk" questions. This study makes a significant contribution to mathematics education by providing an innovative and effective learning medium that not only improves students' conceptual understanding of mathematics but also motivates them and increases their participation in the learning process.
Unraveling trends in temple ethnomathematics research and the evolution of the mathematical landscape Fuat, Fuat; Rohibni, Rohibni; Rayungsari, Maya
Indonesian Journal of Science and Mathematics Education Vol. 7 No. 1 (2024): Indonesian Journal of Science and Mathematics Education
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ijsme.v7i1.19373

Abstract

Ethnomathematics has experienced rapid development recently and has become a trend in mathematics. This research uses a systematic literature review method to analyze the relationship between mathematics and culture, trends in mathematical findings, and conformity with ethnomathematics theory. The articles from Sinta's accredited journals over the last five years. The research results show that there is no practical connection between mathematical and cultural concepts in temple ethnomathematics research. Second, mathematical findings tend to be convergent, with most studies referring to the same material without uniqueness or novelty across cultures. Third, Indonesia's natural diversity is not always relevant in ethnomathematics, which focuses more on cultural aspects. In conclusion, there is a gap in ethnomathematics research, and it is suggested that further studies utilize Mathematical Landscape in addressing mathematics in various broader aspects of life that are not directly related to ethnomathematics. This research can serve as a foundation and be further developed to benefit society and education worldwide.