Claim Missing Document
Check
Articles

Found 36 Documents
Search

PELATIHAN PEMBUATAN VIDEO MATA PELAJARAN BAHASA INGGRIS MATERI POKOK PROSEDUR TEKS PADA SISWA SMP M Iqbal Mustofa; Khusnatul Amaliah; Hastuti Retno Kuspiyah
JMM (Jurnal Masyarakat Mandiri) Vol 5, No 4 (2021): Agustus
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (453.921 KB) | DOI: 10.31764/jmm.v5i4.5024

Abstract

Abstrak: Kegiatan pengabdian ini bertujuan untuk memeberikan wawasan pengetahuan sekaligus ketrampilan kepada siswa SMP untuk menggunakan teknologi terutama dalam membuat dan mengolah video seagai media pembelajaran masa kini. Sehingga tidak ada lagi siswa yang merasa kesulitan ketika harus mengumpulkan penugasan pembelajaran dalam jaringan (daring) berupa karya video. Pengabdian ini menggunakan metode fungsional dan pelatihan. Metode pendekatan fungsional. digunakan untuk mengidentifikasi masalah dengan melakukan pendekatan struktural dengan pihak sekolah. Tahapan selanjutya adalah kegiatan pelatihan sebagai penyelesaian masalah yang timbul. Peserta pelatihan berjumlah 30 orang dan dilaksanakan dari tanggal 29 Januari – 13 Februari 2021 secara tatap muka karena sekolah terkonfirmasi berada ada zona hijau penyebaran covid-19. Beberapa tahapan pengabdian adalah 1) pemberian materi prosedur teks 2) pemaparan dan pelatihan Teknik videografi meliputi pengaturan smartphone dan teknik pengambilan video 3) pelatihan editing video 4) evaluasi. Pengabdian ini memberikan wawasan lebih mengenai pemanfaatan teknologi yang dimiliki siswa. Siswa menjadi paham tentang teknik pengambilan serta pengolahan dasar video sehingga menumbuhkan kreatifitas siswa dalam proses belajar. Abstract: This service activity aims to provide insight into knowledge as well as skills for junior high school students in technology usage, especially in making and processing videos as of today's learning media. Therefore, no more students find the difficulty in time of collecting online learning assignments in the form of video works. This service uses functional and training methods. The functional approach method is used to identify problems by taking a structural approach with the school. The next stage is training activities as a solution to problems that arise. The training participants are amounted to 30 people and was carried out from January 29 to February 13, 2021 face to face because it was confirmed that the school was in a green zone for the spread of COVID-19. Some of the stages of service are 1) providing text procedure material 2) exposure and training in videography techniques including smartphone settings and video capture techniques 3) video editing training 4) evaluation. This service provides more insight into the use of technology owned by students. Students become aware of basic video retrieval and processing techniques so to foster student creativity in the learning process.
Upaya Pencegahan Smartphone Addicted Berbasis Vocabulary Word Match Game Pada Anak Usia Sekolah Dasar Desa Tumi Jaya Oku Timur Zulaikah Zulaikah; Hastuti Retno Kuspiyah; Khusnatul Amaliah; Eka Setya Ningsih; M. Ilham Abdillah; Sheila Oki Tarina
Jurnal Pengabdian Masyarakat (abdira) Vol 2, No 1 (2022): Abdira, Januari
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v2i1.84

Abstract

The aim of this community service is to reduce addicted Smartphone by providing and introduction to mastery of English Vocabulary through the vocabulary word match game method for elementary school in Tumi Jaya Village, Jayapura OKU Timur. The method used is by using a word match game, this service program can be carried out well and run smoothly according to what has been planned from the beginning of the activity even though all service participants have not mastered the material well. This activity got a very good response with the evidence of the activeness of the service participants in participating in the learning process by not leaving the material before it was finished. The message conveyed by the leaders and parents of elementary school was that they must continued to hold follow-up activities in the form of similar training which are always held periodically so that they can improve their ability of elementary school in carrying out the learning process, especially in increasing vocabulary.
Upaya Peningkatan Kemampuan Siswa dalam Menggunakan Aplikasi Myob Accounting di SMK Negeri 1 Belitang Madang Raya Miftakhur Rohmah; Tri Ratna Dewi; Khusnatul Amaliah; Sutati Sutati
Jurnal Indonesia Mengabdi Vol 1 No 2 (2019): December Edition
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) STKIP Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jimi.v1i2.594

Abstract

Computer accounting is one of the subjects that is an important part of the connection with the industrial revolution 4.0. The development of this era requires teachers and students to be able to carry out learning processes that is oriented to technology that is adapted to the industrial world environment as a target of students' self-development. The perceived benefit of understanding MYOB Accounting is that we can automate bookkeeping in a complete, detailed, and accurate manner. MYOB is easy to understand and learn. Likewise with the functions it has, the explanation is very clear. The field of accounting activities in the current era is developing in the process and implementation. The importance of the skills is possessed by students in preparing for the Competency Examination and preparing for the world of work, this is a reason for the need for appropriate and appropriate learning to hone the abilities of students.
Pengaruh Penggunaan Media Pembelajaran Berbasis Vectorian Giotto terhadap Motivasi dan Hasil Belajar Siswa SDIT Di Kabupaten Oku Timur Nesi Anti Andini; Khusnatul Amaliah; Ariyansyah
Jurnal Bidang Pendidikan Dasar Vol 5 No 1 (2021): January
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v5i1.4979

Abstract

Utilization of media learning based on ICT, especially in the eyes of subjects IPA at the level of elementary school can optimize the process of learning the teaching that takes place. This is very relevant when using learning media to convey information. One of the media that can support is Vectorian Giotto. Research objectives This is to explain the effect of using vectoriangiotto based learning media on the motivation and learning outcomes SDIT students in East OKUT. This research is quantitative with a quasi- experimental type. Population and samples were used in the study amounted to 136 students. Data collection techniques: observation, tests, and questionnaires. Data analysis techniques, descriptive statistical techniques and inferential statistical techniques. Descriptive analysis results; The mean scores of motivationand learning outcomes for grade IV were 79.26 and 93.33. results of statistical inferential by using test wilcoxion obtained value Asymp . Sig. (2-tailed) for 0000 is smaller than 0.05, means that there is the influence of the media learning based vectoriangiotto with the results of learning. To see the motivation of students to use the medium of learning obtained a value of 0.000 is smaller than 0.05, which means that there is the influence of the media learning based vectoriangiotto with the motivation to learn.
Pelatihan Bahasa Inggris Dalam Pemasaran Online Guna Membangun Jiwa Wirausaha Perempuan Hastuti Retno Kuspiyah; Khusnatul Amaliah; Nia Kurniati; Shela Septina Marsa; Rio Tegar Ariansyah
Jurnal Indonesia Mengabdi Vol. 3 No. 1 (2021): June Edition
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) STKIP Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/jimi.v3i1.1621

Abstract

English training in online marketing to build the entrepreneurial spirit of women during the Covid-19 Pandemic, PRIMA Village was carried out as a form of solution related to problems due to the impact of the world economy. The training activities took place at the village hall with the target of PRIMA women at Tumijaya village. Based on the results,, it was found that this activity received a positive response from the village and the participants. It is an effort to facilitate learning to better manage businesses, gain economic benefits from their activities and learn from one another. With the English language training activities for PRIMA women in Tumijaya village, it is a form of concern to help them find their potential and provide knowledge for readiness to build an entrepreneurial spirit as well as an effort to realize the ideals of entrepreneurship in order to realize gender equality and justice during the Covid-19 pandemic.
Analisis Kebutuhan Pada Perancangan Sistem Informasi Sebaran Usaha Mikro, Kecil Dan Menengah di Kabupaten Klaten Muhammad Nurcahyo Sasongko; Khusnatul Amaliah; Mochammad Arfian Ardiansyah; Anggar Anugrah Satrya Wiratama
Retii Prosiding Seminar Nasional ReTII ke-11 2016
Publisher : Institut Teknologi Nasional Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dengan diberlakukannya Masyarakat Ekonomi ASEAN (MEA) 2015 maka persaingan usaha semakin ketat karena mekanisme pasar menjadi terintegrasi di seluruh wilayah ASEAN. Usaha mikro, kecil dan menengah (UMKM) yang menjadi mayoritas usaha di Indonesia diharapkan mampu bersaing dalam pasar global. Kabupaten Klaten dengan potensi UMKM sebanyak 27.714 yang tersebar di 26 Kecamatan dituntut untuk lebih meningkatkan daya saing dalam kegiatan bisnis. Salah satu langkah yang dapat ditempuh yakni dengan menghadirkan sistem informasi untuk pemetaan UMKM dan media promosi yang menarik. Dengan perkembangan internet, maka sistem informasi sebaran UMKM ini dapat diakses dari seluruh dunia selama terhubung dengan jaringan internet. Kata Kunci: sistem informasi, umkm
Development of 2D Animation Videos as English Learning Media Khusnatul Amaliah; Hastuti Retno Kuspiyah; Somia Ela Safrika
Channing : Journal of English Language Education and Literature Vol 8 No 1 (2023): Channing: Journal of English Language Education and Literature- April 2023
Publisher : Pendidikan Bahasa Inggris Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/channing.v8i1.2177

Abstract

Multimedia is a complete tool that is effective in the teaching and learning process in the era of the industrial revolution 4.0. Coupled with the existence of elements supporting the success of the learning process, namely learning methods and learning media. Learning development is one of the Higher Order Thinking Skills (HOTS) as a reinforcement of character education and learning in the face of the industrial revolution era 4.0. Educators must prepare their students to be able to face the era of disruption by strengthening new literacy skills, namely data, technology and humanism. So that educators are required to innovate to communicate and convey messages to learners.
Penggunaan DUiK Bassel Dalam Proses Rigging Karakter Animasi 2D Legenda Pulau Kamaro Khusnatul Amaliah; Hastuti Retno Kuspiyah; Sri Enggar Kencana Dewi; Ulfa Masrifah
Instink: Inovasi Pendidikan, Teknologi Informasi dan Komputer Vol. 1 No. 1 (2022): Edisi April
Publisher : Prodi Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (631.004 KB)

Abstract

Perkembangan teknologi yang pesat menjadi media literasi yang sesuai dengan kebutuhan masyarakat saat ini. Upaya mengembangkan dan melestarikan legenda daerah menjadi tantangan tersendiri dalam mempertahankan budaya bangsa. Transformasi legenda yang hanya sebagai cerita dari kertas kedalam media digital akan menjadi sarana baru untuk melestarikan budaya yang mulai terkisis dan dilupakan oleh masyarakat. Animasi memiliki peran yang penting dalam penyampaian informasi dengan memberikan kesan gerak yang membuat audience lebih tertarik untuk menerima informasi yang disajikan. Penyajian legenda dalam gerak animasi memberikan kesan nyata sehingga masyarakat dapat merasakan secara bagaimana kisah yang terjadi dengan lebih nyata. Dalam pembuatan animasi 2D legenda pulau kamaro digunakan Teknik rigging dengan menggunakan plugin duik bassel. Kata kunci: Duik Bassel, Legenda Pulau Kamaro, Animasi 2D,
Pembangunan Sistem Informasi Praktik Pengalaman Lapangan Pendidikan Berbasis Web Uli Rizki; Khusnatul Amaliah; Murtiningseh Murtiningseh
Instink: Inovasi Pendidikan, Teknologi Informasi dan Komputer Vol. 1 No. 1 (2022): Edisi April
Publisher : Prodi Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (680.842 KB)

Abstract

Mahasiswa Fakultas Ilmu Pendidikan Universitas Nurul Huda wajib untuk mengikuti Praktik Pengalaman Lapangan Kependidikan (PPLK) agar memiliki keterampilan riil menjadi seorang pengajar. Saat ini belum terdapat sistem informasi untuk mendukung jalannya kegiatan PPL mulai dari pendaftaran, pemilihan sekolah, pemilihan guru pendamping, dan laporan kegiatan. Proses manual menjadi kurang efektif dalam menunjang tahapan kegiatan PPL. Penelitian ini bertujuan untuk membuat sistem informasi yang bisa membantu proses pengurusan kegiatan sesuai dengan alur di lingkungan Fakultas Ilmu Pendidikan Universitas Nurul Huda. Sistem ini memiliki fitur kuota mahasiswa setiap sekolah, pemilihan guru pamong, penilaian laporan mingguan dan laporan akhir mahasiswa oleh dosen pendamping lapangan. Metode pengembangan sistem yang digunakan adalah exreme programming. Kata kunci—PPL, Sistem Informasi, Pendidikan
Pendampingan Pembuatan Video Animasi 2D Legenda “The Origins of Lampung City” Sebagai Media Pembelajaran Bahasa Inggris Kelas X Upaya Penerapan Kurikulum Merdeka Berbasis Kearifan Lokal Oki Arifin; Khusnatul Amaliah; Yusep Windhu Ari Wibowo; Andri Febriyadi Putra; Ketut Putri; Vina Lupitasari
SINAR SANG SURYA Vol 7, No 2 (2023): Agustus 2023
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v7i2.2856

Abstract

ABSTRAK Kegiatan Pengabdian Kepada Masyarakat (PKM) dengan skema Program Perberdayaan Masyarakat (PBM) dengan melibatkan mitra yaitu SMA PGRI Katibung yang merupakan salah satu sekolah penggerak jenjang SMA yang berlokasi di Desa Tarahan, Kecamatan Katibung, Kabupaten Lampung Selatan, Lampung. Kegiatan PKM ini bertujuan untuk mengembangkan media pembelajaran yang efektif dan mendukung penerapan Kurikulum Merdeka yang berbasis kearifan lokal di wilayah Provinsi Lampung pada mata pelajaran Bahasa Inggris sebagai upaya meningkatkan budaya literasi manuskrip nusantara siswa. Media pembelajaran berupa video animasi 2D yang mengangkat kisah legenda asal-usul Lampung dan dikemas dalam bahasa Inggris agar dapat meningkatkan kemampuan siswa dalam berbahasa Inggris sekaligus memperkenalkan kearifan lokal Lampung. Masalah utama dalam PKM ini yaitu pemanfaatan media pembelajaran berbasis teknologi tidak maksimal sehingga menghambat penyampaian informasi dari guru kepada siswa terutama dalam pembentukan karakter materi pokok narrative text dan penanaman nilai-nilai moral yang terkandung dalam cerita. Kemudian siswa kurang memiliki budaya literasi terhadap naskah-naskah nusantara. Metode Pembelajaran yang digunakan adalah 1) Edukasi dan pelatihan, 2) Diskusi dan ceramah, dan 3) Pendampingan pembuatan video animasi 2D. Kegiatan PKM yang dilakukan telah menghasilkan video animasi 2D sebagai penerapan media pembelajaran berbasis teknologi telah dapat dimanfaatkan secara maksimal untuk mendukung penyampaian materi narrative text. Kegiatan pendampingan memberikan tambahan pemahaman dalam pemanfaatan gadget yang dimiliki sebagai alat yang dapat digunakan untuk membuat sebuah animasi 2D yang dapat membantu dalam pembuatan media Pembelajaran digital secara mandiri.Kata Kunci: Animasi 2D, Kurikulum Merdeka, Media Pembelajaran ABSTRACTCommunity Service Activities (CSA) with the Community Empowerment Program (CEP) scheme involving partners, namely SMA PGRI Katibung, which is one of the driving schools for the high school level located in Tarahan Village, Katibung District, South Lampung Regency, Lampung. This CSA activity aims to develop effective learning media and support the implementation of the Independent Curriculum based on local wisdom in the Lampung Province region in English subjects as an effort to improve students' Indonesian manuscript literacy culture. The learning media is in the form of a 2D animated video that depicts the legendary story of the origins of Lampung and is packaged in English to improve students' English language skills while introducing Lampung's local wisdom. The main problem in this PKM is that the use of technology-based learning media is not optimal, thereby hampering the delivery of information from teachers to students, especially in character-building on the main material of narrative texts and instilling moral values contained in stories. Then students lack a culture of literacy towards Indonesian manuscripts. The learning methods used are 1) Education and training, 2) Discussions and lectures, and 3) Assistance in making 2D animation videos. The CSA activities carried out have produced 2D animated videos as an application of technology-based learning media that can be utilized optimally to support the delivery of narrative text material. Mentoring activities provide additional understanding of the use of gadgets owned as tools that can be used to create 2D animations which can help in creating digital learning media independently.Keywords: 2D Animation, Independent Curriculum, Learning Media
Co-Authors Ainun Ummi Sholikhah Alleredha, Muhammad Hadya Andrew Kurniawan Andri Febriyadi Putra Andri Febriyadi Putra Anggar Anugrah Satrya Wiratama Aprilita Ekasari Ariansyah, Rio Tegar Ariyansyah Dani Rofianto Dimas Ramadhani Dzakyananta, M Alvin Eka Setya Ningsih Eko Win Kenali Fahrezi, Irza Nuzul Fathurrahman Kurniawan Ikhsan Fitra, Jaka Fitri, Melisa Fitriani Halim Fathoni Halim Fathoni Hastuti Retno Kuspiyah, Hastuti Retno Hevia Purnama sari Hijriani, Astria Ihsan, Faiz Nurfaadhil Ivylentine Datu Palittin Jua, Selestina Kostaria K Ikshan, Fathurrahman Kafka Armelsya Ketut Putri Ketut Putri Khoerunissa, Tiara Kurnia Kurnia Khoerunnisa, Tiara Kurniawan, Andrew M Iqbal Mustofa M. Frans Diantoro M. Frans Diantoro M. Ilham Abdillah Mahardika, Ahmad Farrel Marsa, Shela Septina Marsya, Nabila Defany Masrifah, Ulfa Melisa Fitri Merta Simbolon Miftakhur Rohmah, Miftakhur Mochammad Arfian Ardiansyah Muhammad Nurcahyo Sasongko Muhammad Rakha Ramadhan Munadhil, Muhammad Mufrih Murtiningseh Murtiningseh Murtiningseh, Murtiningseh Nesi Anti Andini Ni Wayan Sevilla Sekarsari Nia Kurniati Nia Kurniati Nurbani Kalsum Nurkhotimah, Jihan Susan Oki Arifin Oki Arifin Rio Tegar Ariansyah Rohmah, Miftakhur Safitri, Egi Sahrul Alan Setiawan Sahrul Alan Setiawan Sheila Oki Tarina Shela Septina Marsa Sholikhah, Ainun Ummi Somia Ela Safrika Sri Enggar Kencana Dewi Surfiana Surfiana Susanti Susanti Sutati Sutati Sutati, Sutati Tanto Pratondo Utomo Tri Ratna Dewi Tutik Yuliatun Ulfa Masrifah Vina Lupitasari Vina Lupitasari Widayanti Widayanti Widayanti Widayanti WINARTO Yusep Windhu Ari Wibowo Yusep Windhu Ari Wibowo